[Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

Page 137 of 147 FirstFirst ... 3787127129130131132133134135136137138139140141142143144145 ... LastLast
Results 3,401 to 3,425 of 3658
  1. #3401
    Member EdwardianMU is offline
    MemberRank
    Feb 2012 Join Date
    64Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Hello

    How to make/change to high/slow, EXP Rate? (ZEN Rate) (Exc Items Rate).
    What files edit?
    Thanks!

  2. #3402

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by EdwardianMU View Post
    Hello

    How to make/change to high/slow, EXP Rate? (ZEN Rate) (Exc Items Rate).
    What files edit?
    Thanks!
    data\commonserver.dat change Exp / zen if it has (zen and exp are together like if u put 9999 exp u will get alot of zen if u put 10 u will get low zen)

    exc items rate in IAJulia data somewhere in items configurations etc.

  3. #3403
    Member EdwardianMU is offline
    MemberRank
    Feb 2012 Join Date
    64Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Thank you for the help @KarLi

  4. #3404
    Member EdwardianMU is offline
    MemberRank
    Feb 2012 Join Date
    64Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    I changed a few maps, but now it shows this problem.


    http://i57.tinypic.com/ydmj7.jpg

    That is file in MuServer\IA Julia MoveReq.txt
    Spoiler:
    PHP Code:
    //-------------------------------------------------------------------------------------------//
    //    #    Map Name 1    Map Name 2    Price    Req.    Gate    VIP  //
    //-------------------------------------------------------------------------------------------//
    1
        1    
    "Arena"        "Arena"        2000    200    50    0
        2    
    "Lorencia"    "Lorencia"    2000    10    17    0
        3    
    "Noria"        "Noria"        2000    10    27    0
        31    
    "Elbeland"    "Elbeland"    2000    15    267    0
        32    
    "Elbeland2"    "Elbeland2"    2500    15    268    0
        32    
    "Elbeland3"    "Elbeland3"    3000    15    269    0
        4    
    "Devias"    "Devias"    2000    20    22    0
        5    
    "Devias2"    "Devias2"    2500    20    72    0
        6    
    "Devias3"    "Devias3"    3000    30    73    0
        7    
    "Devias4"    "Devias4"    3500    30    74    0
        8    
    "Dungeon"    "Dungeon"    3000    40    2    0
        9    
    "Dungeon2"    "Dungeon2"    3500    50    6    0
        10    
    "Dungeon3"    "Dungeon3"    4000    50    10    0
        11    
    "Atlans"    "Atlans"    4000    70    49    0
        12    
    "Atlans2"    "Atlans2"    4500    80    75    0
        13    
    "Atlans3"    "Atlans3"    5000    90    76    0
        14    
    "LostTower"    "LostTower"    5000    50    42    0
        15    
    "LostTower2"    "LostTower2"    5500    50    31    0
        16    
    "LostTower3"    "LostTower3"    6000    50    33    0
        17    
    "LostTower4"    "LostTower4"    6500    60    35    0
        18    
    "LostTower5"    "LostTower5"    7000    60    37    0
        19    
    "LostTower6"    "LostTower6"    7500    70    39    0
        20    
    "LostTower7"    "LostTower7"    8000    70    41    0
        21    
    "Tarkan"    "Tarkan"    8000    140    57    0
        22    
    "Tarkan2"    "Tarkan2"    5000    140    77    0
        25    
    "Aida1"        "Aida1"        8500    150    119    0
        27    
    "Aida2"        "Aida2"        8500    150    140    0
        23    
    "Icarus"    "Icarus"    10000    170    63    0
        28    
    "Kanturu"    "Kanturu"    9000    180    138    0
        29    
    "Kanturu2"    "Kanturu2"    9000    180    141    0
        30    
    "Kanturu3"    "Kanturu3"    12000    230    139    0
        35    
    "CryWolf"    "Crywolf"    13000    250    118    0
        34    
    "LaCleon"    "LaCleon"    15000    280    287    0
        33    
    "SwampOfPeace"    "SwampOfPeace"    15000    400    273    0
        42    
    "Vulcanus"    "Vulcanus"    15000    100    273    0
    end 


    This is in MuServer\Data\Lang MoveReq.txt
    Spoiler:
    PHP Code:
    //Index    Nombre en Server                     Nombre en Cliente                    Zen      Lvl Req    Gate
    1    Arena                    Arena                    2000    200    50
    2    Lorencia                Lorencia                2000    10    17
    3    Noria                    Noria                    2000    10    27
    31    Elbeland                Elbeland                2000    15    267
    32    Elbeland2                Elbeland2                2500    15    268
    32    Elbeland3                Elbeland3                3000    15    269
    4    Devias                    Devias                    2000    20    22
    5    Devias2                    Devias2                    2500    20    72
    6    Devias3                    Devias3                    3000    30    73
    7    Devias4                    Devias4                    3500    30    74
    8    Dungeon                    Dungeon                    3000    40    2
    9    Dungeon2                Dungeon2                3500    50    6
    10    Dungeon3                Dungeon3                4000    50    10
    11    Atlans                    Atlans                    4000    70    49
    12    Atlans2                    Atlans2                    4500    80    75
    13    Atlans3                    Atlans3                    5000    90    76
    14    LostTower                LostTower                5000    50    42
    15    LostTower2                LostTower2                5500    50    31
    16    LostTower3                LostTower3                6000    50    33
    17    LostTower4                LostTower4                6500    60    35
    18    LostTower5                LostTower5                7000    60    37
    19    LostTower6                LostTower6                7500    70    39
    20    LostTower7                LostTower7                8000    70    41
    21    Tarkan                    Tarkan                    8000    140    57
    22    Tarkan2                    Tarkan2                    5000    140    77
    25    Aida1                    Aida1                    8500    150    119
    27    Aida2                    Aida2                    8500    150    140
    23    Icarus                    Icarus                    10000    170    63
    28    Kanturu                    Kanturu                    9000    180    138
    29    Kanturu2                Kanturu2                9000    180    141
    30    Kanturu3                Kanturu3                12000    230    139
    35    CryWolf                    Crywolf                    13000    250    118
    34    LaCleon                    LaCleon                    15000    280    287
    33    SwampOfPeace                SwampOfPeace                15000    400    273
    42    Vulcanus                Vulcanus                15000    100    273 


    I am ready. Just delete the line "Vulcanus" in MoveReq.bmd
    http://i58.tinypic.com/2me8f29.jpg
    Last edited by EdwardianMU; 08-12-14 at 10:38 AM.

  5. #3405
    Banned SuperviN is offline
    BannedRank
    Apr 2013 Join Date
    EMU EvolutionLocation
    198Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    GS crash when killing mobs anyone can help me?

  6. #3406
    Enthusiast GeGaSa is offline
    MemberRank
    Apr 2011 Join Date
    26Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Hello RGzone i have problem. I try to add new items in data/lang item.txt, then I can GameServer, "crush"
    how to add items in item.txt and GS not crush??

    please help me.

  7. #3407

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by GeGaSa View Post
    Hello RGzone i have problem. I try to add new items in data/lang item.txt, then I can GameServer, "crush"
    how to add items in item.txt and GS not crush??

    please help me.
    well how do you add it? what way?
    Quote Originally Posted by SuperviN View Post
    GS crash when killing mobs anyone can help me?
    try other monster.txt from s4ep6 server?
    Quote Originally Posted by EdwardianMU View Post
    I changed a few maps, but now it shows this problem.


    http://i57.tinypic.com/ydmj7.jpg

    That is file in MuServer\IA Julia MoveReq.txt
    Spoiler:
    PHP Code:
    //-------------------------------------------------------------------------------------------//
    //    #    Map Name 1    Map Name 2    Price    Req.    Gate    VIP  //
    //-------------------------------------------------------------------------------------------//
    1
        1    
    "Arena"        "Arena"        2000    200    50    0
        2    
    "Lorencia"    "Lorencia"    2000    10    17    0
        3    
    "Noria"        "Noria"        2000    10    27    0
        31    
    "Elbeland"    "Elbeland"    2000    15    267    0
        32    
    "Elbeland2"    "Elbeland2"    2500    15    268    0
        32    
    "Elbeland3"    "Elbeland3"    3000    15    269    0
        4    
    "Devias"    "Devias"    2000    20    22    0
        5    
    "Devias2"    "Devias2"    2500    20    72    0
        6    
    "Devias3"    "Devias3"    3000    30    73    0
        7    
    "Devias4"    "Devias4"    3500    30    74    0
        8    
    "Dungeon"    "Dungeon"    3000    40    2    0
        9    
    "Dungeon2"    "Dungeon2"    3500    50    6    0
        10    
    "Dungeon3"    "Dungeon3"    4000    50    10    0
        11    
    "Atlans"    "Atlans"    4000    70    49    0
        12    
    "Atlans2"    "Atlans2"    4500    80    75    0
        13    
    "Atlans3"    "Atlans3"    5000    90    76    0
        14    
    "LostTower"    "LostTower"    5000    50    42    0
        15    
    "LostTower2"    "LostTower2"    5500    50    31    0
        16    
    "LostTower3"    "LostTower3"    6000    50    33    0
        17    
    "LostTower4"    "LostTower4"    6500    60    35    0
        18    
    "LostTower5"    "LostTower5"    7000    60    37    0
        19    
    "LostTower6"    "LostTower6"    7500    70    39    0
        20    
    "LostTower7"    "LostTower7"    8000    70    41    0
        21    
    "Tarkan"    "Tarkan"    8000    140    57    0
        22    
    "Tarkan2"    "Tarkan2"    5000    140    77    0
        25    
    "Aida1"        "Aida1"        8500    150    119    0
        27    
    "Aida2"        "Aida2"        8500    150    140    0
        23    
    "Icarus"    "Icarus"    10000    170    63    0
        28    
    "Kanturu"    "Kanturu"    9000    180    138    0
        29    
    "Kanturu2"    "Kanturu2"    9000    180    141    0
        30    
    "Kanturu3"    "Kanturu3"    12000    230    139    0
        35    
    "CryWolf"    "Crywolf"    13000    250    118    0
        34    
    "LaCleon"    "LaCleon"    15000    280    287    0
        33    
    "SwampOfPeace"    "SwampOfPeace"    15000    400    273    0
        42    
    "Vulcanus"    "Vulcanus"    15000    100    273    0
    end 


    This is in MuServer\Data\Lang MoveReq.txt
    Spoiler:
    PHP Code:
    //Index    Nombre en Server                     Nombre en Cliente                    Zen      Lvl Req    Gate
    1    Arena                    Arena                    2000    200    50
    2    Lorencia                Lorencia                2000    10    17
    3    Noria                    Noria                    2000    10    27
    31    Elbeland                Elbeland                2000    15    267
    32    Elbeland2                Elbeland2                2500    15    268
    32    Elbeland3                Elbeland3                3000    15    269
    4    Devias                    Devias                    2000    20    22
    5    Devias2                    Devias2                    2500    20    72
    6    Devias3                    Devias3                    3000    30    73
    7    Devias4                    Devias4                    3500    30    74
    8    Dungeon                    Dungeon                    3000    40    2
    9    Dungeon2                Dungeon2                3500    50    6
    10    Dungeon3                Dungeon3                4000    50    10
    11    Atlans                    Atlans                    4000    70    49
    12    Atlans2                    Atlans2                    4500    80    75
    13    Atlans3                    Atlans3                    5000    90    76
    14    LostTower                LostTower                5000    50    42
    15    LostTower2                LostTower2                5500    50    31
    16    LostTower3                LostTower3                6000    50    33
    17    LostTower4                LostTower4                6500    60    35
    18    LostTower5                LostTower5                7000    60    37
    19    LostTower6                LostTower6                7500    70    39
    20    LostTower7                LostTower7                8000    70    41
    21    Tarkan                    Tarkan                    8000    140    57
    22    Tarkan2                    Tarkan2                    5000    140    77
    25    Aida1                    Aida1                    8500    150    119
    27    Aida2                    Aida2                    8500    150    140
    23    Icarus                    Icarus                    10000    170    63
    28    Kanturu                    Kanturu                    9000    180    138
    29    Kanturu2                Kanturu2                9000    180    141
    30    Kanturu3                Kanturu3                12000    230    139
    35    CryWolf                    Crywolf                    13000    250    118
    34    LaCleon                    LaCleon                    15000    280    287
    33    SwampOfPeace                SwampOfPeace                15000    400    273
    42    Vulcanus                Vulcanus                15000    100    273 


    I am ready. Just delete the line "Vulcanus" in MoveReq.bmd
    http://i58.tinypic.com/2me8f29.jpg
    Well you changed it with wrong editor then..
    try IGC Tools Pack or what its called or pentiumtools.

  8. #3408
    Enthusiast GeGaSa is offline
    MemberRank
    Apr 2011 Join Date
    26Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by KarLi View Post
    well how do you add it? what way?
    http://i.imgur.com/7xeZyH2.jpg GameServer crush!

  9. #3409

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    try to remove //custom maybe

  10. #3410
    Enthusiast GeGaSa is offline
    MemberRank
    Apr 2011 Join Date
    26Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Yes, when no new items GS work perfect, but I want to put new customs in item.txt...
    how to fox this problem? where to put items?

  11. #3411
    Enthusiast GeGaSa is offline
    MemberRank
    Apr 2011 Join Date
    26Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Now it's no have problem.

    http://i.imgur.com/TjsoWLJ.jpg
    Last edited by GeGaSa; 09-12-14 at 07:26 PM.

  12. #3412
    Enthusiast GeGaSa is offline
    MemberRank
    Apr 2011 Join Date
    26Posts

    shout re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    What is new version

    This? IA Julia 1.1.0.298 Do not can be added custom items

    This? IA Julia 1.1.0.298 ENG\JPN <- Have ENG\JPN !

  13. #3413
    Enthusiast Inkognito is offline
    MemberRank
    Jan 2012 Join Date
    LatviaLocation
    47Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by GeGaSa View Post
    What is new version

    This? IA Julia 1.1.0.298 Do not can be added custom items

    This? IA Julia 1.1.0.298 ENG\JPN <- Have ENG\JPN !


    Kinda i belive better use this threads files cuz more people working on them. Checked other thread(didint check files) but kinda dont see various fixes there. Changelog very weak. Still its your decision witch files to use

  14. #3414
    Enthusiast Inkognito is offline
    MemberRank
    Jan 2012 Join Date
    LatviaLocation
    47Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Can someone share normal client for this, with this client TAB button not working to switch from login 2 pass, and some more things. Tryed default IA client,but kinda cuz misiing cor its not working pretty well.

  15. #3415
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    its sure that ia files crash alot, we are working on s4 project now and will release free version of it, but for ia i can say you will need to debug every time when it crash so you can fix all problems

  16. #3416
    Enthusiast Inkognito is offline
    MemberRank
    Jan 2012 Join Date
    LatviaLocation
    47Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Th3AnG3L View Post
    its sure that ia files crash alot, we are working on s4 project now and will release free version of it, but for ia i can say you will need to debug every time when it crash so you can fix all problems
    Kinda have no crushes. All working good,except the client side, bought Ia files before source was relised. Glad to hear that someone still working with s4 files)

  17. #3417
    Apprentice Hrebet is offline
    MemberRank
    Oct 2014 Join Date
    RussiaLocation
    17Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Hello RZ!

    I have some problem in DataServer, level of Dark Lord pets does not saved in table T_PetItem_Info, i have this SQL error:
    Code:
    12:36:10a UPDATE T_PetItem_Info SET Pet_Level=21, Pet_Exp=31328200 WHERE ItemSerial=4294967196
    12:36:10a (2) SQLSTATE:24000, Diagnosis:[Microsoft][ODBC SQL Server Driver] Invalid cursor state
    I'm using SQL Server 2008 and need help with it!




    Quote Originally Posted by Inkognito View Post
    Can someone share normal client for this, with this client TAB button not working to switch from login 2 pass, and some more things. Tryed default IA client,but kinda cuz misiing cor its not working pretty well.
    Man, i buy solution for switch (Tab button), and i can share it with u:

    Code:
    DWORD dwAllowTabSwitchLoginJMP = 0x0040C951;Naked(TestTab)
    {
        _asm
        {
            PUSH 0
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EAX + 0x350]
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV EAX, DWORD PTR DS : [EDX + 0x350]
            MOV EDX, DWORD PTR DS : [EAX]
            CALL DWORD PTR DS : [EDX + 0x30]
            // ----
            MOV EAX, DWORD PTR SS : [EBP-0x28]
            MOV ECX, DWORD PTR DS : [EAX+0x354]
            PUSH ECX
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EDX + 0x350]
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV EDX, DWORD PTR DS : [EAX + 0x350]
            MOV EAX, DWORD PTR DS : [EDX]
            CALL DWORD PTR DS : [EAX + 0x54]
            // ----
            MOV ECX, DWORD PTR SS : [EBP - 0x28]
            MOV EDX, DWORD PTR DS : [ECX + 0x350]
            PUSH EDX
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EAX + 0x354]
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV EAX, DWORD PTR DS : [EDX + 0x354]
            MOV EDX, DWORD PTR DS : [EAX]
            CALL DWORD PTR DS : [EDX + 0x54]
            // ----
            JMP dwAllowTabSwitchLoginJMP
        }
    }
    I can help you with compile it!

  18. #3418
    Enthusiast wFX is offline
    MemberRank
    Sep 2014 Join Date
    37Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Hrebet View Post
    Hello RZ!

    I have some problem in DataServer, level of Dark Lord pets does not saved in table T_PetItem_Info, i have this SQL error:
    Code:
    12:36:10a UPDATE T_PetItem_Info SET Pet_Level=21, Pet_Exp=31328200 WHERE ItemSerial=4294967196
    12:36:10a (2) SQLSTATE:24000, Diagnosis:[Microsoft][ODBC SQL Server Driver] Invalid cursor state
    I'm using SQL Server 2008 and need help with it!






    Man, i buy solution for switch (Tab button), and i can share it with u:

    Code:
    DWORD dwAllowTabSwitchLoginJMP = 0x0040C951;Naked(TestTab)
    {
        _asm
        {
            PUSH 0
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EAX + 0x350]
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV EAX, DWORD PTR DS : [EDX + 0x350]
            MOV EDX, DWORD PTR DS : [EAX]
            CALL DWORD PTR DS : [EDX + 0x30]
            // ----
            MOV EAX, DWORD PTR SS : [EBP-0x28]
            MOV ECX, DWORD PTR DS : [EAX+0x354]
            PUSH ECX
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EDX + 0x350]
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV EDX, DWORD PTR DS : [EAX + 0x350]
            MOV EAX, DWORD PTR DS : [EDX]
            CALL DWORD PTR DS : [EAX + 0x54]
            // ----
            MOV ECX, DWORD PTR SS : [EBP - 0x28]
            MOV EDX, DWORD PTR DS : [ECX + 0x350]
            PUSH EDX
            MOV EAX, DWORD PTR SS : [EBP - 0x28]
            MOV ECX, DWORD PTR DS : [EAX + 0x354]
            MOV EDX, DWORD PTR SS : [EBP - 0x28]
            MOV EAX, DWORD PTR DS : [EDX + 0x354]
            MOV EDX, DWORD PTR DS : [EAX]
            CALL DWORD PTR DS : [EDX + 0x54]
            // ----
            JMP dwAllowTabSwitchLoginJMP
        }
    }
    I can help you with compile it!
    Very thanks for it!

    Just need to hook a custom dll with this fix right? or edit the binary with this code, I'll try this tonight at my home, If i have success I'll share the naked client with the fix.

  19. #3419
    Apprentice Hrebet is offline
    MemberRank
    Oct 2014 Join Date
    RussiaLocation
    17Posts

    ! re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by wFX View Post
    Very thanks for it!

    Just need to hook a custom dll with this fix right? or edit the binary with this code, I'll try this tonight at my home, If i have success I'll share the naked client with the fix.
    You can send me your Skype and i will help u 4 free.



    Gyes, i need help with it (previousmy post), please!



    Also i invite to cooperation popular game server administration, for general problem solving and development.

  20. #3420
    Enthusiast wFX is offline
    MemberRank
    Sep 2014 Join Date
    37Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Hrebet View Post
    You can send me your Skype and i will help u 4 free.



    Gyes, i need help with it (previousmy post), please!



    Also i invite to cooperation popular game server administration, for general problem solving and development.
    What's your setup? How many Dataservers and Gameservers?

    This isn't a commom issue

    EDIT: you database and gameserver are in the same machine? usually SQL24000 means a busy cursor, but it have many reasons to give this error

  21. #3421
    Apprentice Hrebet is offline
    MemberRank
    Oct 2014 Join Date
    RussiaLocation
    17Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Setup?

    I have 2 DS & 2 GS (with Castle Siege) — as default.

    Yes, one machine for SQL and GS.

    Any solution, gyes?!

  22. #3422
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    1 Question, Monster HP Bar display in server?

  23. #3423
    Apprentice Hrebet is offline
    MemberRank
    Oct 2014 Join Date
    RussiaLocation
    17Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Th3AnG3L View Post
    1 Question, Monster HP Bar display in server?
    No, has not bar.

  24. #3424
    Enthusiast moti45 is offline
    MemberRank
    Apr 2010 Join Date
    43Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    apyrupa_master fix the EventItemBag17 drop full opt , but what with the other EventItemBags ? ,

  25. #3425
    Evolution Team Th3AnG3L is offline
    MemberRank
    Apr 2014 Join Date
    634Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Hrebet View Post
    No, has not bar.
    ok here is fix from me and michael

    Code:
    #define lpGCDamageSend ((void(*)(int aIndex, int TargetIndex, int AttackDamage, int MSBFlag, int MSBDamage, int iShieldDamage)) 0x00455CB0) //HP BAR
    
    
    struct PMSG_ATTACKRESULT
    {
    PBMSG_HEAD h; // C1:DC
    BYTE NumberH; // 3
    BYTE NumberL; // 4
    BYTE DamageH; // 5
    BYTE DamageL; // 6
    BYTE DamageType; // 7
    BYTE btShieldDamageH; // 8
    BYTE btShieldDamageL; // 9
    float Life; //A
    float MaxLife; //E
    float AddLife; //Inner bug hp bar fix.
    };
    
    
    
    void GCDamageSend(int aIndex, int TargetIndex, int AttackDamage, int MSBFlag, int MSBDamage, int iShieldDamage)
    {
    PMSG_ATTACKRESULT pResult;
    
    
    PHeadSetB((LPBYTE)&pResult, 0x11, sizeof(pResult));
    pResult.NumberH = SET_NUMBERH(TargetIndex);
    pResult.NumberL = SET_NUMBERL(TargetIndex);
    pResult.DamageH = SET_NUMBERH(AttackDamage);
    pResult.DamageL = SET_NUMBERL(AttackDamage);
    pResult.btShieldDamageH = SET_NUMBERH(iShieldDamage);
    pResult.btShieldDamageL = SET_NUMBERL(iShieldDamage);
    
    
    if ( MSBFlag != FALSE )
    {
    pResult.NumberH &= 0x7F;
    pResult.NumberH |= 0x80;
    }
    
    
    pResult.DamageType = MSBDamage;
    
    
    
    
    OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
    OBJECTSTRUCT * gTarg = (OBJECTSTRUCT*)OBJECT_POINTER(TargetIndex);
    
    
    pResult.Life = gTarg->Life;
    pResult.MaxLife = gTarg->MaxLife + gTarg->AddLife;
    if (gTarg->Type == OBJECT_MONSTER)
    {
    pResult.Life = gTarg->Life;
    pResult.MaxLife = gTarg->MaxLife + gTarg->AddLife;
    }
    
    
    if(gTarg->Type == OBJECT_USER)
    {
    DataSend(TargetIndex, (LPBYTE)&pResult, pResult.h.size);
    }
    
    
    if(gObj->Type == OBJECT_USER )
    {
    DataSend(aIndex, (LPBYTE)&pResult, pResult.h.size);
    }
    
    
    lpGCDamageSend(aIndex, TargetIndex, AttackDamage, MSBFlag, MSBDamage, iShieldDamage);
    }



Advertisement