PHP Code:
Gate information data load complete.
(Skill) Skill data loaded succesfully
(Skill_Local) Skill data loaded succesfully
23:03:57 [MasterLevelSkillTree] - ..//Data//MasterSkillTree.txt file is Loaded
[Quest] (Find the 'Scroll of Emperor') Load : Index 0, SubInfoCount 2
[Quest] (Three Treasures of Mu) Load : Index 1, SubInfoCount 4
[Quest] (Gain 'Hero Status') Load : Index 2, SubInfoCount 2
[Quest] (Secret of 'Dark Stone') Load : Index 3, SubInfoCount 1
[Quest] (Certificate of Strength) Load : Index 4, SubInfoCount 9
[Quest] (Infiltration of 'Barrack') Load : Index 5, SubInfoCount 3
[Quest] (Infiltration of 'Refuge') Load : Index 6, SubInfoCount 1
23:03:57 [Quest] [SetQuestItem] Scroll of Emperor
23:03:57 [Quest] [SetQuestItem] Scroll of Emperor
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem] Scroll of Emperor
23:03:57 [Quest] [SetQuestItem] Scroll of Emperor
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem] Flame of Death Beam Knight
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem] Feather of Dark Phoenix
23:03:57 [Quest] [SetQuestItem] Flame of Death Beam Knight
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem] Feather of Dark Phoenix
23:03:57 [Quest] [SetQuestItem] Flame of Death Beam Knight
23:03:57 [Quest] [SetQuestItem]
23:03:57 [Quest] [SetQuestItem] Feather of Dark Phoenix
[Monster Element] - ..//Data//MonsterSkillElement.txt file is Loaded
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (14)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (7)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (11)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (17)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (23)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (3)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (16)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (13)(Monster Skill Elemen
)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (17)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (3)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (4)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (7)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (7)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (17)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (7)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (24)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (25)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (26)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (27)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (28)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (29)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (30)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (31)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (32)(Monster Skill Elemen )
[Monster Skill Unit] - Found SkillElement (33)(Monster Skill Elemen!)
[Monster Skill Unit] - Found SkillElement (34)(Monster Skill Elemen")
[Monster Skill Unit] - Found SkillElement (35)(Monster Skill Elemen#)
[Monster Skill Unit] - Found SkillElement (36)(Monster Skill Elemen$)
[Monster Skill Unit] - Found SkillElement (37)(Monster Skill Elemen%)
[Monster Skill Unit] - Found SkillElement (38)(Monster Skill Elemen&)
[Monster Skill Unit] - Found SkillElement (39)(Monster Skill Elemen')
[Monster Skill Unit] - Found SkillElement (40)(Monster Skill Elemen()
[Monster Skill Unit] - Found SkillElement (41)(Monster Skill Elemen))
[Monster Skill Unit] - Found SkillElement (42)(Monster Skill Elemen*)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (8)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (1)(Monster Skill Elemen)
[Monster Skill Unit] - Found SkillElement (43)(Monster Skill Elemen+)
[Monster Skill Unit] - Found SkillElement (44)(Monster Skill Elemen,)
[Monster Skill Unit] - Found SkillElement (45)(Monster Skill Elemen-)
[Monster Skill Unit] - Found SkillElement (46)(Monster Skill Elemen.)
[Monster Skill Unit] - Found SkillElement (47)(Monster Skill Elemen/)
[Monster Skill Unit] - Found SkillElement (48)(Monster Skill Elemen0)
[Monster Skill Unit] - Found SkillElement (49)(Monster Skill Elemen1)
[Monster Skill Unit] - Found SkillElement (50)(Monster Skill Elemen2)
[Monster Skill Unit] - Found SkillElement (51)(Monster Skill Elemen3)
[Monster Skill Unit] - Found SkillElement (52)(Monster Skill Elemen4)
[Monster Skill Unit] - Found SkillElement (53)(Monster Skill Elemen5)
[Monster Skill Unit] - Found SkillElement (54)(Monster Skill Elemen6)
[Monster Skill Unit] - Found SkillElement (55)(Monster Skill Elemen7)
[Monster Skill Unit] - Found SkillElement (56)(Monster Skill Elemen8)
[Monster Skill Unit] - Found SkillElement (57)(Monster Skill Elemen9)
[Monster Skill Unit] - ..//Data//MonsterSkillUnit.txt file is Loaded
[Monster Skill Manager] - ..//Data//MonsterSkill.txt file is Loaded
[Monster AI Element] - ..//Data//MonsterAIElement.txt file is Loaded
[Monster AI MovePath ] - ..//Data//MovePath_35.dat file is Loaded
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Treatment ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Treatment ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Treatment ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Treatment ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General ]
[Monster AI Automata] Loaded Transition Desc . [ Treatment -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Treatment -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Treatment -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> Avoid ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Avoid -> General 3 ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Warp ]
[Monster AI Automata] Loaded Transition Desc . [ Warp -> AI ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Warp ]
[Monster AI Automata] Loaded Transition Desc . [ Warp -> AI ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> General ]
[Monster AI Automata] Loaded Transition Desc . [ General -> General ]
[Monster AI Automata] Loaded Transition Desc . [ General -> General ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ General -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Go -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 1 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> General 2 ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Summon ]
[Monster AI Automata] Loaded Transition Desc . [ Attacks -> Attack ]
[Monster AI Automata] Loaded Transition Desc . [ Summon -> Invisible ]
[Monster AI Automata] Loaded Transition Desc . [ Invisible -> Warp ]
[Monster AI Automata] Loaded Transition Desc . [ Warp -> AI ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] Loaded Transition Desc . [ AI -> Go ]
[Monster AI Automata] - ..//Data//MonsterAutomata.txt file is Loaded
[Monster AI Unit] - ..//Data//MonsterAIUnit.txt file is Loaded
[Monster AI Rule ] - ..//Data//MonsterAIRule.txt file is Loaded
[Monster AI Group ] - ..//Data//MonsterAIGroup.txt file is Loaded
23:03:57 [Skill Addition Info] [Infinity Arrow] Skill Time[600], UseLevel[220], Arrow MP Consumption +0[10] +1[12] +2[0] +3[0]
23:03:57 [Skill Addition Info] [Fire Scream] Use(1) : Explosion Distance(1) - Rate(300), MaxAttack_SameSerial(3), SerialInitCount(100), Check Serial(1)
23:03:57 [Skill Addition Info] [SoulBarrier Strengrhen] BaseSkill(Level0):25, Level1:25, 2:30, 3:35, 4:40, 5:45
[ KANTURU ] - ..//Data//Kanturu.dat file is Loaded
[ KANTURU ][ BattleStanby ] ..//Data//Kanturu.dat file is Loaded
23:03:57 [ KANTURU ][ BattleOfMaya ] IceStorm Using Rate Load: 60
[ KANTURU ][ BattleOfMaya ] ..//Data//Kanturu.dat file is Loaded
[ KANTURU ][ BattleOfNightmare ] ..//Data//Kanturu.dat file is Loaded
[ KANTURU ][ TowerOfRefinement ] ..//Data//Kanturu.dat file is Loaded
[ KANTURU ][ MonsterSetBase ] - ..//Data//KanturuMonsterSetBase.txt file is Loaded
[PCBangPointSystem] - ..//Data//PCBangPointItemOpt.txt file is Loaded
23:03:57 [PCBangPointSystem][SetPCBangPointInfo] SystemOn:0, Level:0, RankingEventOn:0
[ RAKLION ] - ..//Data//Raklion.dat file is Loaded
23:03:57 [Option Reload] ЎЪЎЪЎЪ MaxUser ЎЩЎЩЎЩ : 100
Guild creation option 1
Guild delete option 1
Characters above level 100 can create guild
23:03:57 (Option) Trade on
[Option] ChaosBox = 1
[Option] ChaosEvent = 1
[Option] ChaosEventServer = 127.0.0.1
[Option] AttackEventRegenTime = 0
23:03:57 (Option) Required time to decrease Murderer-level: 30(s)
23:03:57 [Option] Auto Looting Time Set : 3
23:03:57 (Option) PK Item Drop: Disabled
23:03:57 (Option) Item Drop Rate: 35 %
23:03:57 [DevilSquare] Close
..//Data//IllusionTemple.dat file load!
23:03:57 MasterLevel Info Set MinMonsterKillLevel:88, AddExpRate:0
23:03:57 (Option) ConnectServer IP () Port (0)
User Object Size = 8744
..//Data//eventitembag.txt Item Load Complete
..//Data//eventitembag2.txt Item Load Complete
..//Data//eventitembag3.txt Item Load Complete
23:03:57 [StarOfXMas] Eventitemnum = 7179,EventItemLevel = 1, EventItemDropRate = 10, ItemDropRate = 0, ExItemDropRate = 0
..//Data//eventitembag4.txt Item Load Complete
..//Data//eventitembag5.txt Item Load Complete
..//Data//eventitembag5.txt Item Load Complete
..//Data//eventitembag6.txt Item Load Complete
..//Data//eventitembag7.txt Item Load Complete
23:03:57 [BoxOfKundun1] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag8.txt Item Load Complete
23:03:57 [BoxOfKundun2] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag9.txt Item Load Complete
23:03:57 [BoxOfKundun3] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag10.txt Item Load Complete
23:03:57 [Box of Kundun +4] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag11.txt Item Load Complete
23:03:57 [Box of Kundun +5] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag12.txt Item Load Complete
..//Data//eventitembag13.txt Item Load Complete
..//Data//eventitembag14.txt Item Load Complete
..//Data//eventitembag15.txt Item Load Complete
23:03:57 [Kundun] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag17.txt Item Load Complete
23:03:57 [GemOfSecret] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag20.txt Item Load Complete
23:03:57 [RedRibbonBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag21.txt Item Load Complete
23:03:57 [GreenRibbonBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag22.txt Item Load Complete
23:03:57 [BlueRibbonBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag23.txt Item Load Complete
23:03:57 [LilacCandyBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag24.txt Item Load Complete
23:03:57 [VermilionCandyBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag25.txt Item Load Complete
23:03:57 [BlueCandyBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag26.txt Item Load Complete
23:03:57 [PinkChocolateBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag27.txt Item Load Complete
23:03:57 [RedChocolateBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag28.txt Item Load Complete
23:03:57 [BlueChocolateBox] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag29.txt Item Load Complete
23:03:57 [DarkElf] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag30.txt Item Load Complete
23:03:57 [Balgass] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag31.txt Item Load Complete
23:03:57 [Maya Hand] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag32.txt Item Load Complete
23:03:57 [Nightmare] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag33.txt Item Load Complete
23:03:57 [Halloween Pumpkin] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag34.txt Item Load Complete
Data file read error ..//Data//eventitembag35.txt
23:03:57 [New Year] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag37.txt Item Load Complete
23:03:57 [Game Master Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag41.txt Item Load Complete
23:03:57 [Green Chaos Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag38.txt Item Load Complete
23:03:57 [Red Chaos Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag39.txt Item Load Complete
23:03:57 [Purple Chaos Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag40.txt Item Load Complete
Data file read error ..//Data//eventitembag45.txt
23:03:57 [Selupan] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag52.txt Item Load Complete
23:03:57 [Lucky Coin] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 1000, ExItemDropRate = 0
..//Data//eventitembag56.txt Item Load Complete
23:03:57 [Lucky Coin] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 1000, ExItemDropRate = 0
..//Data//eventitembag57.txt Item Load Complete
23:03:57 [Lucky Coin] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 1000, ExItemDropRate = 0
..//Data//eventitembag58.txt Item Load Complete
23:03:57 [Illusion Temple] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag42.txt Item Load Complete
23:03:57 [Illusion Temple] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag43.txt Item Load Complete
23:03:57 [Illusion Temple] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag44.txt Item Load Complete
23:03:57 [Moon Harvest] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag46.txt Item Load Complete
23:03:57 [Cherry Blossom Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag48.txt Item Load Complete
23:03:57 [Cherry Blossom Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag49.txt Item Load Complete
23:03:57 [Cherry Blossom Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag50.txt Item Load Complete
23:03:57 [Cherry Blossom Box] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..//Data//eventitembag51.txt Item Load Complete
23:03:57 [Santa Event] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 0
..//Data//eventitembag53.txt Item Load Complete
23:03:57 [Santa Event] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 0
..//Data//eventitembag54.txt Item Load Complete
23:03:57 [Santa Event] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 0
..//Data//eventitembag55.txt Item Load Complete
..//Data//DevilSquare.dat file load!
..//Data//BloodCastle.dat file load!
..//Data//RingAttackEvent.dat file load!
23:03:57 [Ring Event] Sync Start Time. [16] min remain (START HOUR:23, MIN:20)
[XMasAttackEvent] - ..//Data//XMasAttackEvent.dat file load!
..//Data//ChaosCastle.dat file load!
[DOTH] ..//Data//EventManagement.dat file load!
23:03:57 [CashShop][OptionLoad] - CashShop Option Load Begin
23:03:57 [CashShop][ShopOption] - Shop Option Reload '..//Data//CashShopOption.dat'
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/53) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/96) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/54) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/92) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/93) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/95) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/43) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/44) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/45) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/59) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/62) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/63) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/46) Level:0, Dur:10, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/47) Level:0, Dur:10, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/48) Level:0, Dur:10, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/61) Level:0, Dur:10, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/72) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/73) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/74) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/75) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/76) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/77) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/97) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/98) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/78) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/79) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/80) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/81) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/82) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/64) Level:0, Dur:255, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/65) Level:0, Dur:255, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/54) Level:0, Dur:0, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/55) Level:0, Dur:100, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/56) Level:0, Dur:100, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/57) Level:0, Dur:100, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (13/58) Level:0, Dur:100, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Add List - (14/91) Level:0, Dur:1, Skill:0, Luck:0, Add:0, Ex:0, X:0, Y:0, Scale:50
23:03:57 [CashShop][Load Cash Item List] - Complete! - Total:37
23:03:57 [CashShop] Request Cash Branch Item List to ShopServer.
23:03:57 [CashShop] Request Cash Item List to ShopServer.
23:03:57 [CashShop] Request Cash Package Item List to ShopServer.
23:03:57 [CashShop][OptionLoad] - CashShop Option Load finish
error-L3 : Monster Level Overflow~ D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\MonsterItemMng.cpp 205
23:03:57 Master level system exp table setting is complete
Shops loaded succesfully
23:03:58 SkyLand Boss Shield Setting!!
23:03:58 SkyLand Boss Monster Setting!!
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 3453 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 3932 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 4367 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 4398 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 4953 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 4958 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 5828 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 5829 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 5830 class : 0
Error: Monster location setting error D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 4427
error-L2 : 5831 class : 0
23:03:58 [DevilSquare] Close
23:03:58 [DevilSquare] Sync Open Time. [82]min remain
23:03:58 [Blood Castle] (1) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (1) SetState CLOSED
23:03:58 [Blood Castle] (2) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (2) SetState CLOSED
23:03:58 [Blood Castle] (3) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (3) SetState CLOSED
23:03:58 [Blood Castle] (4) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (4) SetState CLOSED
23:03:58 [Blood Castle] (5) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (5) SetState CLOSED
23:03:58 [Blood Castle] (6) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (6) SetState CLOSED
23:03:58 [Blood Castle] (7) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (7) SetState CLOSED
23:03:58 [Blood Castle] (8) Sync Open Time. [116] min remain
23:03:58 [Blood Castle] (8) SetState CLOSED
23:03:58 [Chaos Castle] (1) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (1) SetState CLOSED
23:03:58 [Chaos Castle] (2) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (2) SetState CLOSED
23:03:58 [Chaos Castle] (3) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (3) SetState CLOSED
23:03:58 [Chaos Castle] (4) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (4) SetState CLOSED
23:03:58 [Chaos Castle] (5) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (5) SetState CLOSED
23:03:58 [Chaos Castle] (6) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (6) SetState CLOSED
23:03:58 [Chaos Castle] (7) Sync Start Time. [161] min remain (START HOUR:1, MIN:45)
23:03:58 [Chaos Castle] (7) SetState CLOSED
Total 0 count IP load
[ RAKLION ] State(0) -> END
[ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
[ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
JoinServer Connected (127.0.0.1)
RankingServer Connect IP [ 127.0.0.1 ]
EventChip Connect IP [ 127.0.0.1 ]
DataServer Connected (127.0.0.1) Port (55960)
DataServer Connected (127.0.0.1) Port (55962)
ExDB Server Check..
ExDB Server Online
23:03:58 [CashShop] Receive Cash Item List from ShopServer. (23)
23:03:58 [CashShop][ShopList] (Category:0, Guid:1) ItemInfo(Type : 13, Index : 43, Name : , Price : 10(10) Amount : 0, UseTime : 1440, SPOP:0
23:03:58 [CashShop][ShopList] (Category:0, Guid:2) ItemInfo(Type : 13, Index : 43, Name : , Price : 50(50) Amount : 0, UseTime : 10080, SPOP:0
23:03:58 [CashShop][ShopList] (Category:0, Guid:3) ItemInfo(Type : 13, Index : 43, Name : , Price : 250(250) Amount : 0, UseTime : 43200, SPOP:0
23:03:58 [CashShop][ShopList] (Category:0, Guid:4) ItemInfo(Type : 13, Index : 44, Name : Seal of Wealth, Price : 15(15) Amount : 0, UseTime : 1440, SPOP:0
23:03:58 [CashShop][ShopList] (Category:0, Guid:5) ItemInfo(Type : 13, Index : 44, Name : Seal of Wealth, Price : 150(150) Amount : 0, UseTime : 14400, SPOP:0
23:03:58 [CashShop][ShopList] (Category:0, Guid:6) ItemInfo(Type : 13, Index : 44, Name : Seal of Wealth, Price : 350(94) A