Can someone please share Cracked 1.03M Main Offsets please ?:)
Can someone please share Cracked 1.03M Main Offsets please ?:)
Can someone upload me the 1.03k main.exe? Can't manage to fix the printscreen problem so i'm changing the main.
Thank you.
BTW, in 2 days we'll test Castle Siege and i'll let you know how it went.
i added sources form here https://mega.co.nz/#!x0UBkb7C!BhjTOB...iUbL_pdsTJ4HOY maybe i downloaded not last sources? Idk
with you github. And fuck you again (i remember what you do for me)
dasd - is working with this files.
Last edited by Lazerhack; 21-07-16 at 04:35 PM.
Everyone started advertising their server on this section, I believe there is a special section for this.
i don`t know if is ok but after purchasing a seal you cannot change it or disable it...
Hi, yesterday some people requested me to add some features, so here they are ;)
I may start my own project on these files, i'm not shure, but im thinking about it...Code:============================================================================================ = v2.0.0.x :: Developed By KristiansJ ============================================================================================ [2.0.0.003] Added Summoner sleep skill PVP config. (Must Test!) [2.0.0.002] Added Dark raven durability option. [2.0.0.001] Added option to switch Rakion(Sepulan) respawn rate to every 24hours. [2.0.0.000] Added option to enable or disable online pc adding when user is using offtrade. ============================================================================================ = v1.1.0.x :: Developed by Ulfsark / Jacubb / Youaremyangel / DexxTeR ============================================================================================ [1.1.0.312] GM Commands fixed [1.1.0.311] Player limit removed [1.1.0.310] AntiSyncFlood removed [1.1.0.309] Spheres Lv 2~5 fixed [1.1.0.308] New ancient sets fixed [1.1.0.307] Santa town event configs added [1.1.0.306] Guild create reset fixed [1.1.0.305] PkClearGuard fixed [1.1.0.304] Kris+socket fixed [1.1.0.303] CalcCharacter fixed [1.1.0.302] PlayerSystem fixed [1.1.0.301] Golden Archer Fixed [1.1.0.300] CashShop bugs fixed [1.1.0.299] Small axe+socket fixed
Open IA Julia/PC_Points_WCoin.dat and add:
[PCPoints]
AddPCPointWhenOffTradeActive = 0
Last edited by KristiansJ; 12-02-13 at 01:00 PM.
Did already
@KristiansJ gj man, keep it up
@ulfsark if you got time can you compile the customs from KristiansJ and update the first thread and with offtrade fix, thx for your time
//Fix Items +15 if you need :)
Code:Utilits.SetByte(0x0042F290+2,0x0F); Utilits.SetByte(0x00501EE2+2,0x0F);
Source with update 5: https://mega.co.nz/#!ss9CDTKA!fqMXum...revgm4sHylLO_8
this is the best project in rz ! keep up the good work
I'm trying to add MuHp Bar into this source and if someone can share 1.03M Main HP Bar Offsets will be highly appreciated .
This is my progress till now .
prodef.h
Protocol.cppCode:struct PMSG_ATTACKRESULT { PBMSG_HEAD h; // C1:DC BYTE NumberH; // 3 BYTE NumberL; // 4 BYTE DamageH; // 5 BYTE DamageL; // 6 BYTE DamageType; // 7 BYTE btShieldDamageH; // 8 BYTE btShieldDamageL; // 9 DWORD Life; //A DWORD MaxLife; //B };
User.cppCode:void GCDamageSend(int aIndex, int TargetIndex, int AttackDamage, int MSBFlag, int MSBDamage, int iShieldDamage, int MaxLife, int Life) { PMSG_ATTACKRESULT pResult; PHeadSetB((LPBYTE)&pResult, 0xDC, sizeof(pResult)); pResult.NumberH = SET_NUMBERH(TargetIndex); pResult.NumberL = SET_NUMBERL(TargetIndex); pResult.DamageH = SET_NUMBERH(AttackDamage); pResult.DamageL = SET_NUMBERL(AttackDamage); pResult.btShieldDamageH = SET_NUMBERH(iShieldDamage); pResult.btShieldDamageL = SET_NUMBERL(iShieldDamage); pResult.Life = gObj[TargetIndex].Life; pResult.MaxLife = gObj[TargetIndex].MaxLife; if ( MSBFlag != FALSE ) { pResult.NumberH &= 0x7F; pResult.NumberH |= 0x80; } pResult.DamageType = MSBDamage; if ( gObj[TargetIndex].Type == OBJ_USER ) { DataSend(TargetIndex, (LPBYTE)&pResult, pResult.h.size); } //if ( cManager.WatchTargetIndex == TargetIndex || cManager.WatchTargetIndex == aIndex ) { //cManager.DataSend((LPBYTE)&pResult, pResult.h.size); } if ( gObj[aIndex].Type == OBJ_USER ) { DataSend(aIndex, (LPBYTE)&pResult, pResult.h.size); } }
Code:OBJECTSTRUCT* gObj;
HP bar in monsters may make weigh more for GS :)
i've tested on some server worked ok hp bar, but GS weigh about 120mb (no events occure)
sorry a question
how do I get
pet panda ???
I started gathering all the pics from the thread to show you that all of them have the same problem with the printscreen.
http://img62.imageshack.us/img62/446...1012550000.jpg
http://kep.ivpicture.hu/716113.N.jpg
http://i.imgur.com/TTSVdCu.jpg
http://i.imgur.com/mRFEalf.jpg
http://forum.ragezone.com/attachment...00d9275995.jpg
http://forum.ragezone.com/attachment...13_26-0000.jpg
There's no (0000) screenshot on it, no data(except the one when you first get online), no nick, no printname nothing. Is this a main problem? Can someone upload another main?