[Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

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  1. #1151
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by satta87 View Post
    i test it again, not crash for me :)



    check ip, port in mapserverinfo & connectserver
    look..

    1.png
    Last edited by marksync; 10-06-13 at 09:03 PM.

  2. #1152
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    I resolved my problem.
    was a simple oversight and ridiculous!
    folder: MuServer \ StartUp \ bor_StartUp.xml
    the line was JoinServer ..

    <process Run="True" Delay="1000" Path="..\JoinServer\JoinServer.exe" Parameters="/p55970 /ca127.0.0.1 /cp555" />

    the correct one is:

    <process Run="True" Delay="1000" Path="..\JoinServer\JoinServer.exe" Parameters="/p55970 /ca127.0.0.1 /cp55557" />

    redid the line and it worked perfectly!.





    I found a little problem ..

    see when I put items in (Baz, Storage Guard) he disappears.
    look.



  3. #1153
    Alpha Member ianvalls90 is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    are those edited items? or you pick them up from a mobs drop and raised them?
    that never happen to me :/

  4. #1154
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by ianvalls90 View Post
    are those edited items? or you pick them up from a mobs drop and raised them?
    that never happen to me :/
    "Esp"
    artículos son drop. Cuando el MuMaker Edicto. que no reconoce el BAU (Baz la Guardia Store).
    Voy a revisar mi mesa "MuOnline" Trato de encontrar algo aquí

    "Eng"
    items are drop. When the Edict MuMaker. it does not recognize the BAU (Baz the Store Guard).
    I will revise my table "MuOnline" I try to find something here




    EDIT: MuOnline~>Tables~>warehouse

    Items varbinary 1920 Null(x)

  5. #1155
    Apprentice elvisb is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    arena not working when i click m ---> colosseum [such map does not exist!]

  6. #1156
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by elvisb View Post
    arena not working when i click m ---> colosseum [such map does not exist!]

    COLOSSEUM = ARENA


    Check you MoveReq in fold

    muserver/ia julia/MoveReq.txt

    Check my MoveReq List...


    //-------------------------------------------------------------------------------------------//
    // # Map Name 1 Map Name 2 Price Req. Gate VIP //
    //-------------------------------------------------------------------------------------------//
    1
    1 "Arena" "Arena" 2000 50 50 0
    2 "Lorencia" "Lorencia" 2000 10 17 0
    3 "Noria" "Noria" 2000 10 27 0
    31 "Elbeland" "Elbeland" 2000 10 267 0
    32 "Elbeland2" "Elbeland2" 2500 10 268 0
    32 "Elbeland3" "Elbeland3" 3000 10 269 0
    4 "Devias" "Devias" 2000 20 22 0
    5 "Devias2" "Devias2" 2500 20 72 0
    6 "Devias3" "Devias3" 3000 20 73 0
    7 "Devias4" "Devias4" 3500 20 74 0
    8 "Dungeon" "Dungeon" 3000 30 2 0
    9 "Dungeon2" "Dungeon2" 3500 40 6 0
    10 "Dungeon3" "Dungeon3" 4000 50 10 0
    11 "Atlans" "Atlans" 4000 70 49 0
    12 "Atlans2" "Atlans2" 4500 80 75 0
    13 "Atlans3" "Atlans3" 5000 90 76 0
    14 "LostTower" "LostTower" 5000 50 42 0
    15 "LostTower2" "LostTower2" 5500 50 31 0
    16 "LostTower3" "LostTower3" 6000 50 33 0
    17 "LostTower4" "LostTower4" 6500 60 35 0
    18 "LostTower5" "LostTower5" 7000 60 37 0
    19 "LostTower6" "LostTower6" 7500 70 39 0
    20 "LostTower7" "LostTower7" 8000 70 41 0
    21 "Tarkan" "Tarkan" 8000 140 57 0
    22 "Tarkan2" "Tarkan2" 5000 140 77 0
    23 "Icarus" "Icarus" 10000 170 63 0
    25 "Aida1" "Aida1" 8500 150 119 0
    27 "Aida2" "Aida2" 8500 150 140 0
    28 "Kanturu" "Kanturu" 9000 160 138 0
    29 "Kanturu2" "Kanturu2" 9000 160 141 0
    30 "Kanturu3" "Kanturu3" 12000 230 139 0
    35 "CryWolf" "Crywolf" 13000 250 118 0
    24 "ValleyofLoren" "ValleyofLoren" 5000 100 94 0
    34 "LaCleon" "LaCleon" 15000 280 287 0
    33 "SwampOfPeace" "SwampOfPeace" 15000 400 273 0
    42 "Vulcanus" "Vulcanus" 15000 300 294 0
    end

    if you want the folder MoveReq.txt IAJULIA Lang folder and ready ..
    and also the Client!


    Client:Client MoveReq.rar
    MuServer:MuServer MoveReq.rar
    Last edited by marksync; 10-06-13 at 11:03 PM.

  7. #1157
    Apprentice Solaz is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    ENG
    someone tell me about the SO and versions of SQL supported??
    ESP
    ALGUIEN PUEDE DECIRME ACERVA DE EL SISTEMA OPERATIVO Y VERSION DE SQL ADMITIDA??
    (SORRY FOR MY BAD ENGLISH)
    Last edited by Solaz; 11-06-13 at 04:10 AM. Reason: ADD INFORMATION

  8. #1158
    Apprentice elvisb is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    @marksync Thx Working! Well i knew i had to compare the movereq files everywhere i just couldn't open the .bmd file in the client :D

  9. #1159
    Alpha Member ianvalls90 is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by Solaz View Post
    ENG
    someone tell me about the SO and versions of SQL supported??
    ESP
    ALGUIEN PUEDE DECIRME ACERVA DE EL SISTEMA OPERATIVO Y VERSION DE SQL ADMITIDA??
    (SORRY FOR MY BAD ENGLISH)
    Eng: tested on SQL 2008 R2 and Win7 Ultimate x64. Everything working. But i think this supports any OS / SQL.
    Esp: lo probe con SQL 2008R2 y Win7 Ultimate x64 y funciona todo...pero como "soportar", creo que soporta todos los SO / SQL =).

  10. #1160
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    ESP:
    probado en Windows XP 32 y 64 Bit y 64 Bit Seven 32 y todavía no se han probado en Vista y Win8, más creo que funciona en absoluto!,Estoy utilizando SQL 2000 Evaluation Edition y funciona perfectamente!


    ENG:

    tested on Windows XP 32 and 64 Bit and 64 Bit Seven 32 and have not been tested on Vista and Win8, the more I think it works at all!, I am using SQL 2000 Evaluation Edition and it works perfectly!

  11. #1161
    Account Upgraded | Title Enabled! walter29 is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    This server has to give online players without problems or still exists in Bresha gs for hacker attacks?

  12. #1162
    Apprentice Solaz is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Thx for the information, about the security you need add security(antihack, etc) to the client

  13. #1163
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    have? possibility to enable Max 10 rr? Since coming to give the Player 10rr to give the command / reset it does not go?
    Example. abilitei on my server max 10rr however, if I put lvl400 and / reset.ele will not put the 11rr will be able to log on the server.
    I want it locks with 10rr, not to spend more than 10rr .. I am here with this problem.
    WILL I HAVE TO CREATE A QUERY? OR JOB CAN CATCH FOR MAXIMO 10RR?
    IF SOMEONE COULD PASS ME SOME CODE QUERY, JOB, ANALYSE?

    THANKS



    Port

    tem? possibilidade de habilitar Max 10 rr? Sendo que o Player chegando ao dar 10rr ao dar o comando /reset ele não vá?
    Exemplo. abilitei em meu servidor max 10rr no entanto,se eu lvl400 e colocar /reset.ele dará o 11rr porem nao podera logar no server.
    eu quero que ele trave com 10rr,não de para passar de 10rr..mais estou com esse problema aqui.
    TEREI QUE CRIAR UMA QUERY? OU JOB PARA PODE TRAVAR MAXIMO 10RR?
    SE FOR ALGUEM PODE ME PASSAR ALGUM CODIGO DE QUERY,JOB, ANALYSE?

    Grato!



    Esp

    tener? capacidad de permitir Max 10 rr? Desde que llegó a dar los 10rr jugador para dar el comando / reset no va?
    Ejemplo. abilitei en mi servidor max 10rr sin embargo, si pongo lvl400 y / reset.ele no voy a poner el 11RR será capaz de iniciar sesión en el servidor.
    Quiero que quede con 10rr, no gastar más de 10rr .. Estoy aquí con este problema.
    TENDRÉ para crear una consulta? O TRABAJO PUEDE COGER POR MAXIMO 10RR?
    SI ALGUIEN ME PODRIA PASAR UN POCO DE CONSULTA CÓDIGO, TRABAJO, ANALIZAR?
    GRACIAS


    1.png

  14. #1164
    SDK Ema Leto is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by marksync View Post
    have? possibility to enable Max 10 rr? Since coming to give the Player 10rr to give the command / reset it does not go?
    Example. abilitei on my server max 10rr however, if I put lvl400 and / reset.ele will not put the 11rr will be able to log on the server.
    I want it locks with 10rr, not to spend more than 10rr .. I am here with this problem.
    WILL I HAVE TO CREATE A QUERY? OR JOB CAN CATCH FOR MAXIMO 10RR?
    IF SOMEONE COULD PASS ME SOME CODE QUERY, JOB, ANALYSE?

    THANKS



    Port

    tem? possibilidade de habilitar Max 10 rr? Sendo que o Player chegando ao dar 10rr ao dar o comando /reset ele não vá?
    Exemplo. abilitei em meu servidor max 10rr no entanto,se eu lvl400 e colocar /reset.ele dará o 11rr porem nao podera logar no server.
    eu quero que ele trave com 10rr,não de para passar de 10rr..mais estou com esse problema aqui.
    TEREI QUE CRIAR UMA QUERY? OU JOB PARA PODE TRAVAR MAXIMO 10RR?
    SE FOR ALGUEM PODE ME PASSAR ALGUM CODIGO DE QUERY,JOB, ANALYSE?

    Grato!



    [COLOR="#008000"][B]Esp

    tener? capacidad de permitir Max 10 rr? Desde que llegó a dar los 10rr jugador para dar el comando / reset no va?
    Ejemplo. abilitei en mi servidor max 10rr sin embargo, si pongo lvl400 y / reset.ele no voy a poner el 11RR será capaz de iniciar sesión en el servidor.
    Quiero que quede con 10rr, no gastar más de 10rr .. Estoy aquí con este problema.
    TENDRÉ para crear una consulta? O TRABAJO PUEDE COGER POR MAXIMO 10RR?
    SI ALGUIEN ME PODRIA PASAR UN POCO DE CONSULTA CÓDIGO, TRABAJO, ANALIZAR?
    GRACIAS

    1.png
    I have the config like you:

    Max 10 RR, only 1 state (Lvl 400, 50kk, dont delete):
    Code:
    [Customs]
    EnableResetSystem	=1
    MaximumResets		=10
    NumStates		=1
    ResetColumn		=Resets
    
    [State1]
    MaxResets		=10
    
    Need.Zen		=50000000
    Need.PcPoint		=0
    Need.WCoin		=0
    
    Need.LvlDK		=400
    Need.LvlDW		=400
    Need.LvlDL		=400
    Need.LvlSUM		=400
    Need.LvlELF		=400
    Need.LvlMG		=400
    
    Need.NumItems		=0
    
    Clear.Inventire		=0
    Clear.Quests		=0
    Clear.Skills		=0
    Clear.Points		=0
    Clear.Command		=0
    Clear.PcPoint		=0
    Clear.WCoin		=0
    Clear.Zen		=0
    
    Add.Formula		=0
    Add.PointsDK		=0
    Add.PointsDW		=0
    Add.PointsDL		=0
    Add.PointsSUM		=0
    Add.PointsELF		=0
    Add.PointsMG		=0
    Add.PcPoint		=0
    Add.WCoin		=0

  15. #1165
    Member marksync is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Code:
    [Customs]
    EnableResetSystem		= 1		// [0-1] 0: Disable ResetSytems, 1: Enable ResetSystems 
    MaximumResets			= 10
    NumStates			= 1		// [1-100]
    ResetColumn			= Resets
    
    //###################################################//
    //!!!DON"T WRITE SOMETHING AFTER RESET COLUMN NAME!!!//
    //###################################################//
    
    // ================================================== //
    // State 1					    # //
    // ================================================== //
    
    [State1]
    MaxResets		= 10		// MaxResets for this state
    
    Need.Zen		= 50000000	// [0-2000000000] Needed zen for reset; 0 - noneed
    Need.PcPoint		= 0		// Needed PcPoint for reset
    Need.WCoin		= 0		// Needed WCoin for reset
    
    Need.LvlDK		= 400		// [0-400] Needed lvl for DK to reset
    Need.LvlDW		= 400		// [0-400] Needed lvl for DW to reset
    Need.LvlDL		= 400		// [0-400] Needed lvl for DL to reset
    Need.LvlSUM		= 400		// [0-400] Needed lvl for SUM to reset
    Need.LvlELF		= 400		// [0-400] Needed lvl for ELF to reset
    Need.LvlMG		= 400		// [0-400] Needed lvl for MG to reset
    
    Need.NumItems		= 0		// [0-20] NumItems needed for Reset; 0 - noneed items
    
    Clear.Inventire		= 0		// [1/0] Clear Inventire 
    Clear.Quests		= 0		// [1/0] Clear Quests
    Clear.Skills		= 0		// [1/0] Clear Skills
    Clear.Points		= 1		// [1/0] Clear Stats 
    Clear.Command		= 1		// [1/0] Clear Command for DL 
    Clear.PcPoint		= 0		// [1/0] Clear PcPoints
    Clear.WCoin		= 0		// [1/0] Clear WCoins
    Clear.Zen		= 0		// [1/0] Clear Zen
    
    // Formula
    // 0 - no added points for reset
    // 1 - points for reset = Save Points + Reset Points
    // 2 - points for reset = Reset * Points
    
    Add.Formula		= 2		// [0-2] 
    Add.PointsDK		= 250		// [0-32000] Points added to DK for reset
    Add.PointsDW		= 250		// [0-32000] Points added to DW for reset
    Add.PointsDL		= 250		// [0-32000] Points added to DL for reset
    Add.PointsSUM		= 250		// [0-32000] Points added to SUM for reset
    Add.PointsELF		= 250		// [0-32000] Points added to ELF for reset
    Add.PointsMG		= 250		// [0-32000] Points added to MG for reset
    Add.PcPoint		= 0		// Added PcPoint for reset
    Add.WCoin		= 0		// Added WCoin for reset
    
    //Need.Item[1] - example with Jewel Of Bless
    Need.Item[1].Num		= 1		// [1-20] Num of such kind of items you need for reset
    Need.Item[1].Index		= 14		// [0-15] Index of [1] needed Item
    Need.Item[1].Type		= 13		// [0-255] Type of [1] needed Item
    Need.Item[1].Lvl		= 0		// [0-13] Lvl of [1] needed Item
    Need.Item[1].Luck		= 0		// [1/0] Luck of [1] needed Item
    Need.Item[1].Skill		= 0		// [1/0] Skill of [1] needed Item
    Need.Item[1].Opt		= 0		// [0-7] Opt of [1] needed Item
    Need.Item[1].Exc		= 0		// [0-63] Exc of [1] needed Item
    
    //Need.Item[2] - example with Jewel Of Soul
    Need.Item[2].Num		= 1		// Num of such kind of items you need for reset
    Need.Item[2].Index		= 14		// [0-15] Index of [2] needed Item
    Need.Item[2].Type		= 14		// [0-200] Type of [2] needed Item
    Need.Item[2].Lvl		= 0		// [0-13] Lvl of [2] needed Item
    Need.Item[2].Luck		= 0		// [1/0] Luck of [2] needed Item
    Need.Item[2].Skill		= 0		// [1/0] Skill of [2] needed Item
    Need.Item[2].Opt		= 0		// [0-7] Opt of [2] needed Item
    Need.Item[2].Exc		= 0		// [0-63] Exc of [2] needed Item

    My Config!!



    I FIXE MY RESET TABLE... for max 10rr..

    Code:
    [Customs]
    EnableResetSystem		= 1		// [0-1] 0: Disable ResetSytems, 1: Enable ResetSystems 
    MaximumResets			= 11
    NumStates			= 1		// [1-100]
    ResetColumn			= Resets
    
    [State1]
    MaxResets		= 9		// MaxResets for this state
    
    Need.Zen		= 50000000	// [0-2000000000] Needed zen for reset; 0 - noneed
    Need.PcPoint		= 0		// Needed PcPoint for reset
    Need.WCoin		= 0		// Needed WCoin for reset
    
    Need.LvlDK		= 400		// [0-400] Needed lvl for DK to reset
    Need.LvlDW		= 400		// [0-400] Needed lvl for DW to reset
    Need.LvlDL		= 400		// [0-400] Needed lvl for DL to reset
    Need.LvlSUM		= 400		// [0-400] Needed lvl for SUM to reset
    Need.LvlELF		= 400		// [0-400] Needed lvl for ELF to reset
    Need.LvlMG		= 400		// [0-400] Needed lvl for MG to reset
    
    Need.NumItems		= 0		// [0-20] NumItems needed for Reset; 0 - noneed items
    
    Clear.Inventire		= 0		// [1/0] Clear Inventire 
    Clear.Quests		= 0		// [1/0] Clear Quests
    Clear.Skills		= 0		// [1/0] Clear Skills
    Clear.Points		= 1		// [1/0] Clear Stats 
    Clear.Command		= 1		// [1/0] Clear Command for DL 
    Clear.PcPoint		= 0		// [1/0] Clear PcPoints
    Clear.WCoin		= 0		// [1/0] Clear WCoins
    Clear.Zen		= 0		// [1/0] Clear Zen
    
    // Formula
    // 0 - no added points for reset
    // 1 - points for reset = Save Points + Reset Points
    // 2 - points for reset = Reset * Points
    
    Add.Formula		= 2		// [0-2] 
    Add.PointsDK		= 250		// [0-32000] Points added to DK for reset
    Add.PointsDW		= 250		// [0-32000] Points added to DW for reset
    Add.PointsDL		= 250		// [0-32000] Points added to DL for reset
    Add.PointsSUM		= 250		// [0-32000] Points added to SUM for reset
    Add.PointsELF		= 250		// [0-32000] Points added to ELF for reset
    Add.PointsMG		= 250		// [0-32000] Points added to MG for reset
    Add.PcPoint		= 0		// Added PcPoint for reset
    Add.WCoin		= 0		// Added WCoin for reset
    Last edited by marksync; 13-06-13 at 03:24 AM. Reason: adc

  16. #1166
    Proficient Member bwnnyx is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by ulfsark View Post
    Update 9: https://mega.co.nz/#!c803CJYY!GGP06R...GsoBn7A1srxK0U

    changelog:
    Code:
    Full worked localization module
    fixed crashes with duel system
    fixed many potential crashes
    Credits to P4F.

    Altered connectserver to a stable version and compileted with Eng protocol.

    source: https://mega.co.nz/#!px1TAaDb!Anchw1...1IdEkX0RKhk5Tc
    After adding these sources, duel stop working.
    I removed them anyway, but just so you know.

  17. #1167
    Darkness Member Kiosani is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    here some modification's for add new wings to gs without visual bug's

    put this in: User.cpp file

    Code:
    #define CS_SET_WING1(x)  ( ((x) & 0x03 ) << 2 )
    
    void __stdcall gObjViewportPatchExecute(OBJECTSTRUCT *lpObj)
    {
            if(lpObj->pInventory[GUARDIAN].m_Type != SLOT_EMPTY)
            User.gObjCharacterWingsSetPreview(lpObj->pInventory[GUARDIAN].m_Type, lpObj->CharSet, GUARDIAN,lpObj);
       
        if(lpObj->pInventory[WINGS].m_Type >= ITEMGET(12, 180) && lpObj->pInventory[WINGS].m_Type <= ITEMGET(12, 185))
        {
            lpObj->CharSet[5] |= CS_SET_WING1(3);
            lpObj->CharSet[17] |= (lpObj->pInventory[WINGS].m_Type - ITEMGET(12, 180) + 1) << 2;
        }
    }
                              
    #define CS_SET_BOOTS1(x) ( ((x) & 0x1E0) >> 5 )
    #define CS_SET_BOOTS2(x) ( ((x) & 0x10 ) >> 1 )
    #define CS_SET_BOOTS3(x) ( ((x) & 0x0F ) << 4 )
    
    
    //Fix Visual in Select Character
    void __stdcall JGPGetCharInfoEx(int Loop, unsigned char *DSPacket, unsigned char *toClientPacket) {
        unsigned char ItemType = DSPacket[76 + (66 * Loop)]; //72 - Wings, 76 - Guardian
        register int nCol = (Loop * 34) + 38;
        register int CharSet5 = (Loop * 34) + 27; //CharSet[5]
        register int CharSet9 = (Loop * 34) + 31; //CharSet[9]
        register int CharSet10 = (Loop * 34) + 32; //CharSet[10]
        register int CharSet15 = (Loop * 34) + 37; //CharSet[15]
        register int CharSet17 = (Loop * 34) + 39; //CharSet[17]
    
    
        unsigned char Wings = DSPacket[72 + (66 * Loop)]; //Wings Level 4 Fix
        unsigned char Boots = DSPacket[68 + (66 * Loop)]; //Boots on Char
        unsigned char BootsLvl = DSPacket[69 + (66 * Loop)]; //Boots Level
    
    
        switch(ItemType)
        {
        case 0x50:
            toClientPacket[nCol] |= 224;
            break;
        case 0x7B:
            toClientPacket[CharSet5]  -= 3;
            toClientPacket[nCol] |= 96;
            break;
        }
    
        if (Wings >= 180 && Wings <= 185 )
        {
            toClientPacket[CharSet5]    |= CS_SET_WING1(3);
            toClientPacket[CharSet17]    |= (BYTE)(Wings - 180 + 1) << 2;
        }
    
        if(Boots == 255)
        {
            toClientPacket[CharSet5] |= CS_SET_BOOTS3(-1);
        }
    
    }

    ps: but is lacking client side charset fix, can use my modification of darksim code, but.. the offsets are for: 1.03k JPN

  18. #1168
    Enthusiast belial is offline
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    29Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    gObjViewportPatchExecute is for wings fix visual in game and: JGPGetCharInfoEx is for wings fix visual in Select Character Screen!! thanks for share this mauro, you are the best!

  19. #1169
    Alpha Member ianvalls90 is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by mauro07 View Post
    here some modification's for add new wings to gs without visual bug's

    put this in: User.cpp file

    Code:
    #define CS_SET_WING1(x)  ( ((x) & 0x03 ) << 2 )
    
    void __stdcall gObjViewportPatchExecute(OBJECTSTRUCT *lpObj)
    {
            if(lpObj->pInventory[GUARDIAN].m_Type != SLOT_EMPTY)
            User.gObjCharacterWingsSetPreview(lpObj->pInventory[GUARDIAN].m_Type, lpObj->CharSet, GUARDIAN,lpObj);
       
        if(lpObj->pInventory[WINGS].m_Type >= ITEMGET(12, 180) && lpObj->pInventory[WINGS].m_Type <= ITEMGET(12, 185))
        {
            lpObj->CharSet[5] |= CS_SET_WING1(3);
            lpObj->CharSet[17] |= (lpObj->pInventory[WINGS].m_Type - ITEMGET(12, 180) + 1) << 2;
        }
    }
                              
    #define CS_SET_BOOTS1(x) ( ((x) & 0x1E0) >> 5 )
    #define CS_SET_BOOTS2(x) ( ((x) & 0x10 ) >> 1 )
    #define CS_SET_BOOTS3(x) ( ((x) & 0x0F ) << 4 )
    
    
    //Fix Visual in Select Character
    void __stdcall JGPGetCharInfoEx(int Loop, unsigned char *DSPacket, unsigned char *toClientPacket) {
        unsigned char ItemType = DSPacket[76 + (66 * Loop)]; //72 - Wings, 76 - Guardian
        register int nCol = (Loop * 34) + 38;
        register int CharSet5 = (Loop * 34) + 27; //CharSet[5]
        register int CharSet9 = (Loop * 34) + 31; //CharSet[9]
        register int CharSet10 = (Loop * 34) + 32; //CharSet[10]
        register int CharSet15 = (Loop * 34) + 37; //CharSet[15]
        register int CharSet17 = (Loop * 34) + 39; //CharSet[17]
    
    
        unsigned char Wings = DSPacket[72 + (66 * Loop)]; //Wings Level 4 Fix
        unsigned char Boots = DSPacket[68 + (66 * Loop)]; //Boots on Char
        unsigned char BootsLvl = DSPacket[69 + (66 * Loop)]; //Boots Level
    
    
        switch(ItemType)
        {
        case 0x50:
            toClientPacket[nCol] |= 224;
            break;
        case 0x7B:
            toClientPacket[CharSet5]  -= 3;
            toClientPacket[nCol] |= 96;
            break;
        }
    
        if (Wings >= 180 && Wings <= 185 )
        {
            toClientPacket[CharSet5]    |= CS_SET_WING1(3);
            toClientPacket[CharSet17]    |= (BYTE)(Wings - 180 + 1) << 2;
        }
    
        if(Boots == 255)
        {
            toClientPacket[CharSet5] |= CS_SET_BOOTS3(-1);
        }
    
    }

    ps: but is lacking client side charset fix, can use my modification of darksim code, but.. the offsets are for: 1.03k JPN
    Interesting.
    This is based on ENG protocol, right? (meaning for 1.03P?)

    Quote Originally Posted by belial View Post
    gObjViewportPatchExecute is for wings fix visual in game and: JGPGetCharInfoEx is for wings fix visual in Select Character Screen!! thanks for share this mauro, you are the best!
    Do you have this on client side too? it's kinda useless without client side, textures and all that sht's not gonna be loaded xD.
    (or am i wrong? just too sleepy now :|)

  20. #1170
    Enthusiast ihyajade is offline
    MemberRank
    May 2009 Join Date
    41Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    does castle siege work? how to configure them? help please

  21. #1171
    Proficient Member bwnnyx is offline
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    150Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    CS works just fine, i tested it first, a few months ago.

    Do you guys have any balanced stats for the characters at 32k?
    Last edited by bwnnyx; 14-06-13 at 12:39 PM.

  22. #1172
    Nothing Better godhoang is offline
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    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by bwnnyx View Post
    CS works just fine, i tested it first, a few months ago.

    Do you guys have any balanced stats for the characters at 32k?
    try change some number (de/increase) in character.ini, i remember that calc doesn't work anymore :)

  23. #1173
    Account Upgraded | Title Enabled! tranphuoctai is offline
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    Jan 2013 Join Date
    503Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    godhoang, you fixed bug skill of the book of neil???

  24. #1174
    Alpha Member ianvalls90 is offline
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    Apr 2007 Join Date
    ArgentinaLocation
    1,829Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by godhoang View Post
    @vietnamese language: dạo này bận thi học phần, chưa có tg test chứ đó mà fix =.="
    Quote Originally Posted by tranphuoctai View Post
    @godhoang: thôi ráng đi chú em hehe, mình test ok hết, fix tất cả bug rồi, còn lại là do main thôi, cái main 1.03P này có 2 bug bực cả mình đó là đánh quái ID 444,445 là dis main, xài skill của sách quỷ kiếm của sum từ +1 đến +11 ko sao, cứ +12+13 là dis main @_@
    #reported x2, USE ENGLISH; OR GO TALK IN PRIVATE IN Vietnamese.- / These are ENGLISH forums, and it's a disrispect towards the rest of the community that you start speaking in your language.-

  25. #1175
    Account Upgraded | Title Enabled! tranphuoctai is offline
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    Jan 2013 Join Date
    503Posts

    re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    Quote Originally Posted by ianvalls90 View Post
    #reported x2, USE ENGLISH; OR GO TALK IN PRIVATE IN Vietnamese.- / These are ENGLISH forums, and it's a disrispect towards the rest of the community that you start speaking in your language.-
    Sorry sir, hichic.......



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