Last edited by marksync; 10-06-13 at 09:03 PM.
I resolved my problem.
was a simple oversight and ridiculous!
folder: MuServer \ StartUp \ bor_StartUp.xml
the line was JoinServer ..
<process Run="True" Delay="1000" Path="..\JoinServer\JoinServer.exe" Parameters="/p55970 /ca127.0.0.1 /cp555" />
the correct one is:
<process Run="True" Delay="1000" Path="..\JoinServer\JoinServer.exe" Parameters="/p55970 /ca127.0.0.1 /cp55557" />
redid the line and it worked perfectly!.
I found a little problem ..
see when I put items in (Baz, Storage Guard) he disappears.
look.
are those edited items? or you pick them up from a mobs drop and raised them?
that never happen to me :/
"Esp"
artículos son drop. Cuando el MuMaker Edicto. que no reconoce el BAU (Baz la Guardia Store).
Voy a revisar mi mesa "MuOnline" Trato de encontrar algo aquí
"Eng"
items are drop. When the Edict MuMaker. it does not recognize the BAU (Baz the Store Guard).
I will revise my table "MuOnline" I try to find something here
EDIT: MuOnline~>Tables~>warehouse
Items varbinary 1920 Null(x)
arena not working when i click m ---> colosseum [such map does not exist!]
COLOSSEUM = ARENA
Check you MoveReq in fold
muserver/ia julia/MoveReq.txt
Check my MoveReq List...
//-------------------------------------------------------------------------------------------//
// # Map Name 1 Map Name 2 Price Req. Gate VIP //
//-------------------------------------------------------------------------------------------//
1
1 "Arena" "Arena" 2000 50 50 0
2 "Lorencia" "Lorencia" 2000 10 17 0
3 "Noria" "Noria" 2000 10 27 0
31 "Elbeland" "Elbeland" 2000 10 267 0
32 "Elbeland2" "Elbeland2" 2500 10 268 0
32 "Elbeland3" "Elbeland3" 3000 10 269 0
4 "Devias" "Devias" 2000 20 22 0
5 "Devias2" "Devias2" 2500 20 72 0
6 "Devias3" "Devias3" 3000 20 73 0
7 "Devias4" "Devias4" 3500 20 74 0
8 "Dungeon" "Dungeon" 3000 30 2 0
9 "Dungeon2" "Dungeon2" 3500 40 6 0
10 "Dungeon3" "Dungeon3" 4000 50 10 0
11 "Atlans" "Atlans" 4000 70 49 0
12 "Atlans2" "Atlans2" 4500 80 75 0
13 "Atlans3" "Atlans3" 5000 90 76 0
14 "LostTower" "LostTower" 5000 50 42 0
15 "LostTower2" "LostTower2" 5500 50 31 0
16 "LostTower3" "LostTower3" 6000 50 33 0
17 "LostTower4" "LostTower4" 6500 60 35 0
18 "LostTower5" "LostTower5" 7000 60 37 0
19 "LostTower6" "LostTower6" 7500 70 39 0
20 "LostTower7" "LostTower7" 8000 70 41 0
21 "Tarkan" "Tarkan" 8000 140 57 0
22 "Tarkan2" "Tarkan2" 5000 140 77 0
23 "Icarus" "Icarus" 10000 170 63 0
25 "Aida1" "Aida1" 8500 150 119 0
27 "Aida2" "Aida2" 8500 150 140 0
28 "Kanturu" "Kanturu" 9000 160 138 0
29 "Kanturu2" "Kanturu2" 9000 160 141 0
30 "Kanturu3" "Kanturu3" 12000 230 139 0
35 "CryWolf" "Crywolf" 13000 250 118 0
24 "ValleyofLoren" "ValleyofLoren" 5000 100 94 0
34 "LaCleon" "LaCleon" 15000 280 287 0
33 "SwampOfPeace" "SwampOfPeace" 15000 400 273 0
42 "Vulcanus" "Vulcanus" 15000 300 294 0
end
if you want the folder MoveReq.txt IAJULIA Lang folder and ready ..
and also the Client!
Client:Client MoveReq.rar
MuServer:MuServer MoveReq.rar
Last edited by marksync; 10-06-13 at 11:03 PM.
ENG
someone tell me about the SO and versions of SQL supported??
ESP
ALGUIEN PUEDE DECIRME ACERVA DE EL SISTEMA OPERATIVO Y VERSION DE SQL ADMITIDA??
(SORRY FOR MY BAD ENGLISH)
Last edited by Solaz; 11-06-13 at 04:10 AM. Reason: ADD INFORMATION
@marksync Thx Working! Well i knew i had to compare the movereq files everywhere i just couldn't open the .bmd file in the client :D
ESP:
probado en Windows XP 32 y 64 Bit y 64 Bit Seven 32 y todavía no se han probado en Vista y Win8, más creo que funciona en absoluto!,Estoy utilizando SQL 2000 Evaluation Edition y funciona perfectamente!
ENG:
tested on Windows XP 32 and 64 Bit and 64 Bit Seven 32 and have not been tested on Vista and Win8, the more I think it works at all!, I am using SQL 2000 Evaluation Edition and it works perfectly!
This server has to give online players without problems or still exists in Bresha gs for hacker attacks?
Thx for the information, about the security you need add security(antihack, etc) to the client
have? possibility to enable Max 10 rr? Since coming to give the Player 10rr to give the command / reset it does not go?
Example. abilitei on my server max 10rr however, if I put lvl400 and / reset.ele will not put the 11rr will be able to log on the server.
I want it locks with 10rr, not to spend more than 10rr .. I am here with this problem.
WILL I HAVE TO CREATE A QUERY? OR JOB CAN CATCH FOR MAXIMO 10RR?
IF SOMEONE COULD PASS ME SOME CODE QUERY, JOB, ANALYSE?
THANKS
Port
tem? possibilidade de habilitar Max 10 rr? Sendo que o Player chegando ao dar 10rr ao dar o comando /reset ele não vá?
Exemplo. abilitei em meu servidor max 10rr no entanto,se eu lvl400 e colocar /reset.ele dará o 11rr porem nao podera logar no server.
eu quero que ele trave com 10rr,não de para passar de 10rr..mais estou com esse problema aqui.
TEREI QUE CRIAR UMA QUERY? OU JOB PARA PODE TRAVAR MAXIMO 10RR?
SE FOR ALGUEM PODE ME PASSAR ALGUM CODIGO DE QUERY,JOB, ANALYSE?
Grato!
Esp
tener? capacidad de permitir Max 10 rr? Desde que llegó a dar los 10rr jugador para dar el comando / reset no va?
Ejemplo. abilitei en mi servidor max 10rr sin embargo, si pongo lvl400 y / reset.ele no voy a poner el 11RR será capaz de iniciar sesión en el servidor.
Quiero que quede con 10rr, no gastar más de 10rr .. Estoy aquí con este problema.
TENDRÉ para crear una consulta? O TRABAJO PUEDE COGER POR MAXIMO 10RR?
SI ALGUIEN ME PODRIA PASAR UN POCO DE CONSULTA CÓDIGO, TRABAJO, ANALIZAR?
GRACIAS
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I have the config like you:
Max 10 RR, only 1 state (Lvl 400, 50kk, dont delete):
Code:[Customs] EnableResetSystem =1 MaximumResets =10 NumStates =1 ResetColumn =Resets [State1] MaxResets =10 Need.Zen =50000000 Need.PcPoint =0 Need.WCoin =0 Need.LvlDK =400 Need.LvlDW =400 Need.LvlDL =400 Need.LvlSUM =400 Need.LvlELF =400 Need.LvlMG =400 Need.NumItems =0 Clear.Inventire =0 Clear.Quests =0 Clear.Skills =0 Clear.Points =0 Clear.Command =0 Clear.PcPoint =0 Clear.WCoin =0 Clear.Zen =0 Add.Formula =0 Add.PointsDK =0 Add.PointsDW =0 Add.PointsDL =0 Add.PointsSUM =0 Add.PointsELF =0 Add.PointsMG =0 Add.PcPoint =0 Add.WCoin =0
Code:[Customs] EnableResetSystem = 1 // [0-1] 0: Disable ResetSytems, 1: Enable ResetSystems MaximumResets = 10 NumStates = 1 // [1-100] ResetColumn = Resets //###################################################// //!!!DON"T WRITE SOMETHING AFTER RESET COLUMN NAME!!!// //###################################################// // ================================================== // // State 1 # // // ================================================== // [State1] MaxResets = 10 // MaxResets for this state Need.Zen = 50000000 // [0-2000000000] Needed zen for reset; 0 - noneed Need.PcPoint = 0 // Needed PcPoint for reset Need.WCoin = 0 // Needed WCoin for reset Need.LvlDK = 400 // [0-400] Needed lvl for DK to reset Need.LvlDW = 400 // [0-400] Needed lvl for DW to reset Need.LvlDL = 400 // [0-400] Needed lvl for DL to reset Need.LvlSUM = 400 // [0-400] Needed lvl for SUM to reset Need.LvlELF = 400 // [0-400] Needed lvl for ELF to reset Need.LvlMG = 400 // [0-400] Needed lvl for MG to reset Need.NumItems = 0 // [0-20] NumItems needed for Reset; 0 - noneed items Clear.Inventire = 0 // [1/0] Clear Inventire Clear.Quests = 0 // [1/0] Clear Quests Clear.Skills = 0 // [1/0] Clear Skills Clear.Points = 1 // [1/0] Clear Stats Clear.Command = 1 // [1/0] Clear Command for DL Clear.PcPoint = 0 // [1/0] Clear PcPoints Clear.WCoin = 0 // [1/0] Clear WCoins Clear.Zen = 0 // [1/0] Clear Zen // Formula // 0 - no added points for reset // 1 - points for reset = Save Points + Reset Points // 2 - points for reset = Reset * Points Add.Formula = 2 // [0-2] Add.PointsDK = 250 // [0-32000] Points added to DK for reset Add.PointsDW = 250 // [0-32000] Points added to DW for reset Add.PointsDL = 250 // [0-32000] Points added to DL for reset Add.PointsSUM = 250 // [0-32000] Points added to SUM for reset Add.PointsELF = 250 // [0-32000] Points added to ELF for reset Add.PointsMG = 250 // [0-32000] Points added to MG for reset Add.PcPoint = 0 // Added PcPoint for reset Add.WCoin = 0 // Added WCoin for reset //Need.Item[1] - example with Jewel Of Bless Need.Item[1].Num = 1 // [1-20] Num of such kind of items you need for reset Need.Item[1].Index = 14 // [0-15] Index of [1] needed Item Need.Item[1].Type = 13 // [0-255] Type of [1] needed Item Need.Item[1].Lvl = 0 // [0-13] Lvl of [1] needed Item Need.Item[1].Luck = 0 // [1/0] Luck of [1] needed Item Need.Item[1].Skill = 0 // [1/0] Skill of [1] needed Item Need.Item[1].Opt = 0 // [0-7] Opt of [1] needed Item Need.Item[1].Exc = 0 // [0-63] Exc of [1] needed Item //Need.Item[2] - example with Jewel Of Soul Need.Item[2].Num = 1 // Num of such kind of items you need for reset Need.Item[2].Index = 14 // [0-15] Index of [2] needed Item Need.Item[2].Type = 14 // [0-200] Type of [2] needed Item Need.Item[2].Lvl = 0 // [0-13] Lvl of [2] needed Item Need.Item[2].Luck = 0 // [1/0] Luck of [2] needed Item Need.Item[2].Skill = 0 // [1/0] Skill of [2] needed Item Need.Item[2].Opt = 0 // [0-7] Opt of [2] needed Item Need.Item[2].Exc = 0 // [0-63] Exc of [2] needed Item
My Config!!
I FIXE MY RESET TABLE... for max 10rr..
Code:[Customs] EnableResetSystem = 1 // [0-1] 0: Disable ResetSytems, 1: Enable ResetSystems MaximumResets = 11 NumStates = 1 // [1-100] ResetColumn = Resets [State1] MaxResets = 9 // MaxResets for this state Need.Zen = 50000000 // [0-2000000000] Needed zen for reset; 0 - noneed Need.PcPoint = 0 // Needed PcPoint for reset Need.WCoin = 0 // Needed WCoin for reset Need.LvlDK = 400 // [0-400] Needed lvl for DK to reset Need.LvlDW = 400 // [0-400] Needed lvl for DW to reset Need.LvlDL = 400 // [0-400] Needed lvl for DL to reset Need.LvlSUM = 400 // [0-400] Needed lvl for SUM to reset Need.LvlELF = 400 // [0-400] Needed lvl for ELF to reset Need.LvlMG = 400 // [0-400] Needed lvl for MG to reset Need.NumItems = 0 // [0-20] NumItems needed for Reset; 0 - noneed items Clear.Inventire = 0 // [1/0] Clear Inventire Clear.Quests = 0 // [1/0] Clear Quests Clear.Skills = 0 // [1/0] Clear Skills Clear.Points = 1 // [1/0] Clear Stats Clear.Command = 1 // [1/0] Clear Command for DL Clear.PcPoint = 0 // [1/0] Clear PcPoints Clear.WCoin = 0 // [1/0] Clear WCoins Clear.Zen = 0 // [1/0] Clear Zen // Formula // 0 - no added points for reset // 1 - points for reset = Save Points + Reset Points // 2 - points for reset = Reset * Points Add.Formula = 2 // [0-2] Add.PointsDK = 250 // [0-32000] Points added to DK for reset Add.PointsDW = 250 // [0-32000] Points added to DW for reset Add.PointsDL = 250 // [0-32000] Points added to DL for reset Add.PointsSUM = 250 // [0-32000] Points added to SUM for reset Add.PointsELF = 250 // [0-32000] Points added to ELF for reset Add.PointsMG = 250 // [0-32000] Points added to MG for reset Add.PcPoint = 0 // Added PcPoint for reset Add.WCoin = 0 // Added WCoin for reset
Last edited by marksync; 13-06-13 at 03:24 AM. Reason: adc
here some modification's for add new wings to gs without visual bug's
put this in: User.cpp file
Code:#define CS_SET_WING1(x) ( ((x) & 0x03 ) << 2 ) void __stdcall gObjViewportPatchExecute(OBJECTSTRUCT *lpObj) { if(lpObj->pInventory[GUARDIAN].m_Type != SLOT_EMPTY) User.gObjCharacterWingsSetPreview(lpObj->pInventory[GUARDIAN].m_Type, lpObj->CharSet, GUARDIAN,lpObj); if(lpObj->pInventory[WINGS].m_Type >= ITEMGET(12, 180) && lpObj->pInventory[WINGS].m_Type <= ITEMGET(12, 185)) { lpObj->CharSet[5] |= CS_SET_WING1(3); lpObj->CharSet[17] |= (lpObj->pInventory[WINGS].m_Type - ITEMGET(12, 180) + 1) << 2; } } #define CS_SET_BOOTS1(x) ( ((x) & 0x1E0) >> 5 ) #define CS_SET_BOOTS2(x) ( ((x) & 0x10 ) >> 1 ) #define CS_SET_BOOTS3(x) ( ((x) & 0x0F ) << 4 ) //Fix Visual in Select Character void __stdcall JGPGetCharInfoEx(int Loop, unsigned char *DSPacket, unsigned char *toClientPacket) { unsigned char ItemType = DSPacket[76 + (66 * Loop)]; //72 - Wings, 76 - Guardian register int nCol = (Loop * 34) + 38; register int CharSet5 = (Loop * 34) + 27; //CharSet[5] register int CharSet9 = (Loop * 34) + 31; //CharSet[9] register int CharSet10 = (Loop * 34) + 32; //CharSet[10] register int CharSet15 = (Loop * 34) + 37; //CharSet[15] register int CharSet17 = (Loop * 34) + 39; //CharSet[17] unsigned char Wings = DSPacket[72 + (66 * Loop)]; //Wings Level 4 Fix unsigned char Boots = DSPacket[68 + (66 * Loop)]; //Boots on Char unsigned char BootsLvl = DSPacket[69 + (66 * Loop)]; //Boots Level switch(ItemType) { case 0x50: toClientPacket[nCol] |= 224; break; case 0x7B: toClientPacket[CharSet5] -= 3; toClientPacket[nCol] |= 96; break; } if (Wings >= 180 && Wings <= 185 ) { toClientPacket[CharSet5] |= CS_SET_WING1(3); toClientPacket[CharSet17] |= (BYTE)(Wings - 180 + 1) << 2; } if(Boots == 255) { toClientPacket[CharSet5] |= CS_SET_BOOTS3(-1); } }
ps: but is lacking client side charset fix, can use my modification of darksim code, but.. the offsets are for: 1.03k JPN
gObjViewportPatchExecute is for wings fix visual in game and: JGPGetCharInfoEx is for wings fix visual in Select Character Screen!! thanks for share this mauro, you are the best!![]()
does castle siege work? how to configure them? help please
CS works just fine, i tested it first, a few months ago.
Do you guys have any balanced stats for the characters at 32k?
Last edited by bwnnyx; 14-06-13 at 12:39 PM.
godhoang, you fixed bug skill of the book of neil???