[Release] Repack zTeam S6E3+Sources

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  1. #1
    Member Benczek is offline
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    Sep 2008 Join Date
    83Posts

    [Release] Repack zTeam S6E3+Sources

    MuOnline Server S6E3+Sources

    Small Guide
    Ip
    MuServer\Data\Other\MapServerInfo.dat
    MuServer\zConnectServer\ServerList.txt

    Sql password
    MuServer\RankingServer\svconfig.ini
    MuServer\ExDB\ExDB.ini
    MuServer\EventServer\Data\svconfig.ini

    Client
    MuServer\Tool\Encoder\Common.txt
    "Ip"

    Tested on Sql 2008r2
    Windows Server 2012 R2

    Bugs i know
    Golden Lizard King when he spawns it will crash the GS
    Power slash visual bug
    /makechaoscard Crash GS
    ------------------------------------------------------------------------------------------------------------------------------------------------
    Changelog
    -fix unicorn pet dissapears after move
    -fix drop zero money
    -removed license and all its references
    -Fixed mail system
    -Fixed Gens quest
    -Wings effect updated
    -annoying cs logs removed
    -rate for items with skill added
    -Fix for sphears level 1 drop
    -Missing health div for rf in SkillAditionInfo
    -Fixed gens pvp message
    -Fixed updbclass command for rf
    -Fixed resetclass command for rf
    -Fixed level req in wings
    -Removed Friendly Fire in castle siege
    -Cashshop dup bug fixed
    -Fixed custom wings from 180 to 193
    -Added prefix for post command in commonserver.cfg
    -Fixed gens quests
    -Added missing data for itemrank
    -Fixed Skin command
    -missing effect for new jewelry
    -Removed backdoor
    -Fixed Crash caused by post command color
    -Post preffix added in commonserver.cfg
    -Fixed image folder
    -Fixed duel global message
    -added support for custom bows
    -Enabled ShopPoinEx System
    -Added News system
    -Added happy Hour
    -Tron Glow
    -Fog Effect On sets
    -Added max master level config
    -Added max master points config
    -Added kundun killed notice
    -Fixed golden dragon invasion
    -Fixed golden tantalos and vepars
    -Added GM is online message
    -Fixed Tron glow in character creation screen
    -Monster.txt organized and translated
    -added summer event
    -started TvT event code
    -started royal rumble event code
    -missing golden monsters from DropEx system
    -3D cam adjusted
    -Custom jewels fixed
    -Renamed unknown variables in doppelganger.cpp
    -added delay for personal shop
    -max gens battle zone changed from 11 to 30
    -Added makepet command
    -fixed missing cases for sp and bp
    -Fixed error when adding sockets through npc
    -Fixed chaos machine error when succes rate = 100%
    -Max monsters level changed from 150 to 255
    -added option for wings hp recovery in commonserver.cfg
    -Added option to increase characters hp in commonserver.cfg
    -added missing efect for power slash (prorocol.cpp)
    -[TEST]added defense reduction efect to master gigantic storm (protocol.cpp)
    -Changed some weird log messages
    -[TEST]Little fix when you are killed while using muhelper (user.cpp)
    -changed monsters limit from 10500 to 12000
    -Fixed custom socket items

    Contend Hot!
    -Offtrade
    -crafting system
    -ExPoint system
    -AccesData
    -ClassCalc.ini
    -BalanceSystem.ini
    -ItemDropEx.txt
    -ItemOption.ini
    -ItemRank.dat
    -Custom Jewels
    -ResetNpc
    -3d Cam
    -F8 Glow
    -65K Stats







    Server Files REPACK.
    https://mega.nz/#!kIckhJKZ!REy57OqYr...Xh2RxVBsl-zDK8

    Game Client f8 to turn off glow
    https://mega.nz/#!kIMHBR5J!xSbHdi7kZ...Y46HTxHHvrKGW0

    Source 26-12-2015.rar
    https://mega.nz/#!sRFUwY6B!skU6imuDf...hurzkRuBwK-vR8

    Archive Password: muserver.org

    Credits
    Webzen
    zTeam
    Nam4
    WebMonkey
    HappyDay
    Naruvalkan
    MaxVoll
    Natzugen

    Developer
    por razones personales no seguire acualizando este proyecto, los sources se agregaron al post principal y fueron compilados en visual studio 2012 en caso de que alguien desee continuar con ellos y aportando fixes al foro.
    PD:Luego con tiempo creare tutoriales para editar los customs de esos files.

    Google translate
    for personal reasons I will not continue acualizando this project, the sources were added to the main post and were compiled in Visual Studio 2012 in case someone wants to continue with them and providing fixes the forum. PD: Then with time I will create tutorials to edit the customs of those files.
    Last edited by KarLi; 04-06-16 at 11:57 PM. Reason: added proper notice of archive password.


  2. #2
    Account Upgraded | Title Enabled! KinkyNesquiK is offline
    MemberRank
    May 2013 Join Date
    LondonLocation
    200Posts

    re: [Release] Repack zTeam S6E3+Sources

    hmm SQL 200 works?

  3. #3
    Member naja04 is offline
    MemberRank
    Sep 2005 Join Date
    89Posts

    re: [Release] Repack zTeam S6E3+Sources

    Thanks for the good things that have come out before the test.

  4. #4

    re: [Release] Repack zTeam S6E3+Sources

    Nice release.thanks alot

  5. #5
    Member Nick Bubuioc is offline
    MemberRank
    Jun 2015 Join Date
    86Posts

    re: [Release] Repack zTeam S6E3+Sources

    medusa event work ?

  6. #6
    Valued Member Gedeminas10 is offline
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    141Posts

    re: [Release] Repack zTeam S6E3+Sources

    Awesome :) going to test.
    zGameServer crash after /makechaoscard command
    Whats wrong with shops :) ?
    Last edited by Gedeminas10; 24-01-16 at 10:41 PM.

  7. #7
    Member Benczek is offline
    MemberRank
    Sep 2008 Join Date
    83Posts

    re: [Release] Repack zTeam S6E3+Sources

    Hey i found the repack on muserver.org so i dont know alot about it ! :)
    but here is my Monstersetbase MonsterSetBase.txt :: Free File Hosting - File Dropper: File Host for Mp3, Videos, Music, Documents.
    all Npc and spots done HF GL :)

    Gedeminas10
    I have added the /makechaoscard command to bug list !

  8. #8
    (づ。◕‿‿◕。) Natzugen is offline
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    Jun 2014 Join Date
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    1,858Posts

    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by Gedeminas10 View Post
    Awesome :) going to test.
    zGameServer crash after /makechaoscard command
    Whats wrong with shops :) ?
    to fix that command go to Gmmng.cpp
    and search for

    Code:
        case COMMAND_MAKECHAOSCARD:
            {
                CItem pItem;
                char szItemName[50];
                memset(szItemName, NULL, sizeof(szItemName));
                strcpy(szItemName, this->GetTokenString());
    
    
                g_ChaosCard.CheckChaosCardInfo(szItemName, &pItem);
    
    
                if(pItem.IsItem() == 0)
                {
                    break;
                }
    
    
                ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X, lpObj->Y, pItem.m_Type, pItem.m_Level, pItem.m_Durability, pItem.m_Option1, pItem.m_Option2, pItem.m_Option3, lpObj->m_Index, pItem.m_NewOption, 0); 
                GCServerMsgStringSend("Succes!",lpObj->m_Index,1);
    }
            break;
    and replace it with this:

    Code:
    case COMMAND_MAKECHAOSCARD:
            {
                
    
                char sztext[256];
                int cardtype = this->GetTokenNumber();
                int Amount = this->GetTokenNumber();
    
    
                switch(cardtype)
                {
                case 0:
                    {
                        for(int i = 0;i<Amount;i++)
                    {
                        ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
                    }
                        memset(sztext, NULL, sizeof(sztext));
                        sprintf(sztext,"Created %d Chaos Cards",Amount);
                        GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                    }
                    break;
                case 1:
                    {
                        for(int i = 0;i<Amount;i++)
                    {
                        ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
                    }
                        memset(sztext, NULL, sizeof(sztext));
                        sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
                        GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                    }
                    break;
                case 2:
                    {
                        for(int i = 0;i<Amount;i++)
                        {
                            ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
                        }
                            memset(sztext, NULL, sizeof(sztext));
                            sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
                            GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                    }
                    break;
                case 3:
                    {
                        for(int i=0;i<Amount;i++)
                        {
                            ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
                        }
                            memset(sztext, NULL, sizeof(sztext));
                            sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
                            GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                    }
                    break;
                default:
                    memset(sztext, NULL, sizeof(sztext));
                    sprintf(sztext,"Input a valid chaos card");
                    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                }
            }
            break;
    and now the command works using /makechaoscard type amount

    example:
    this one creates 10 golden chaos cards
    Code:
    /makechaoscard 1 10
    Code:
    type:
    0-> normal chaos card
    1-> Golden chaos card
    2-> rare chaos card
    3-> mini chaos card
    if you use a different type it will show you a message asking for a valid one

    Last edited by Natzugen; 25-01-16 at 03:06 AM.

  9. #9
    Valued Member Gedeminas10 is offline
    MemberRank
    Apr 2010 Join Date
    LithuaniaLocation
    141Posts

    re: [Release] Repack zTeam S6E3+Sources

    Thanks. Your fix is working :) Maybe you know how to fix other bugs ? like "Golden Lizard King when he spawns it will crash the GS" ? :)

  10. #10
    Member tieugiao is offline
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    Dec 2014 Join Date
    55Posts

    re: [Release] Repack zTeam S6E3+Sources

    dragon helm 77% error

  11. #11
    (づ。◕‿‿◕。) Natzugen is offline
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    1,858Posts

    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by tieugiao View Post
    dragon helm 77% error
    That is not a bug, you have to edit the ítem rank in server side and encode it for client side

    Enviado desde mi BLU STUDIO 5.0 C HD mediante Tapatalk

  12. #12
    Newbie daezugun is offline
    MemberRank
    Feb 2011 Join Date
    127.0.0.1Location
    787Posts

    re: [Release] Repack zTeam S6E3+Sources

    How bout Castle Siege?

  13. #13
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] Repack zTeam S6E3+Sources

    what you mean under:
    Removed Friendly Fire in castle siege
    and
    fixed post command because of color?

    Under friendly fire you mean players can attack their team mates? What about if the enemy use sleep -summoner - skill? they can hit their team mate if they press the controll / the team mate under sleep?
    Thanks for your answer.

  14. #14
    Proficient Member hodias is offline
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    Apr 2009 Join Date
    BrazilLocation
    191Posts

    re: [Release] Repack zTeam S6E3+Sources

    how to add /reset in source?

  15. #15
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by hodias View Post
    how to add /reset in source?
    You dont need to add it, you can use the reset npc.
    Or another good way, if you call the reset npc - reset function by command.



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