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[Release] Repack zTeam S6E3+Sources

Newbie Spellweaver
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MuOnline Server S6E3+Sources

Small Guide
Ip
MuServer\Data\Other\MapServerInfo.dat
MuServer\zConnectServer\ServerList.txt

Sql password
MuServer\RankingServer\svconfig.ini
MuServer\ExDB\ExDB.ini
MuServer\EventServer\Data\svconfig.ini

Client
MuServer\Tool\Encoder\Common.txt
"Ip"

Tested on Sql 2008r2
Windows Server 2012 R2

Bugs i know
Golden Lizard King when he spawns it will crash the GS
Power slash visual bug
/makechaoscard Crash GS
------------------------------------------------------------------------------------------------------------------------------------------------
Changelog
-fix unicorn pet dissapears after move
-fix drop zero money
-removed license and all its references
-Fixed mail system
-Fixed Gens quest
-Wings effect updated
-annoying cs logs removed
-rate for items with skill added
-Fix for sphears level 1 drop
-Missing health div for rf in SkillAditionInfo
-Fixed gens pvp message
-Fixed updbclass command for rf
-Fixed resetclass command for rf
-Fixed level req in wings
-Removed Friendly Fire in castle siege
-Cashshop dup bug fixed
-Fixed custom wings from 180 to 193
-Added prefix for post command in commonserver.cfg
-Fixed gens quests
-Added missing data for itemrank
-Fixed Skin command
-missing effect for new jewelry
-Removed backdoor
-Fixed Crash caused by post command color
-Post preffix added in commonserver.cfg
-Fixed image folder
-Fixed duel global message
-added support for custom bows
-Enabled ShopPoinEx System
-Added News system
-Added happy Hour
-Tron Glow
-Fog Effect On sets
-Added max master level config
-Added max master points config
-Added kundun killed notice
-Fixed golden dragon invasion
-Fixed golden tantalos and vepars
-Added GM is online message
-Fixed Tron glow in character creation screen
-Monster.txt organized and translated
-added summer event
-started TvT event code
-started royal rumble event code
-missing golden monsters from DropEx system
-3D cam adjusted
-Custom jewels fixed
-Renamed unknown variables in doppelganger.cpp
-added delay for personal shop
-max gens battle zone changed from 11 to 30
-Added makepet command
-fixed missing cases for sp and bp
-Fixed error when adding sockets through npc
-Fixed chaos machine error when succes rate = 100%
-Max monsters level changed from 150 to 255
-added option for wings hp recovery in commonserver.cfg
-Added option to increase characters hp in commonserver.cfg
-added missing efect for power slash (prorocol.cpp)
-[TEST]added defense reduction efect to master gigantic storm (protocol.cpp)
-Changed some weird log messages
-[TEST]Little fix when you are killed while using muhelper (user.cpp)
-changed monsters limit from 10500 to 12000
-Fixed custom socket items

Contend Hot!
-Offtrade
-crafting system
-ExPoint system
-AccesData
-ClassCalc.ini
-BalanceSystem.ini
-ItemDropEx.txt
-ItemOption.ini
-ItemRank.dat
-Custom Jewels
-ResetNpc
-3d Cam
-F8 Glow
-65K Stats

REMOVED
REMOVED
REMOVED
REMOVED
REMOVED

Server Files REPACK.


Game Client f8 to turn off glow


Source 26-12-2015.rar


Archive Password: muserver.org

Credits
Webzen
zTeam
Nam4
WebMonkey
HappyDay
Naruvalkan
MaxVoll
Natzugen

Developer
por razones personales no seguire acualizando este proyecto, los sources se agregaron al post principal y fueron compilados en visual studio 2012 en caso de que alguien desee continuar con ellos y aportando fixes al foro.
PD:Luego con tiempo creare tutoriales para editar los customs de esos files.

Google translate
for personal reasons I will not continue acualizando this project, the sources were added to the main post and were compiled in Visual Studio 2012 in case someone wants to continue with them and providing fixes the forum. PD: Then with time I will create tutorials to edit the customs of those files.
 
Last edited by a moderator:
Junior Spellweaver
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Awesome :) going to test.
zGameServer crash after /makechaoscard command
Whats wrong with shops :) ?
Benczek - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
 
Last edited:
Newbie Spellweaver
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Hey i found the repack on muserver.org so i dont know alot about it ! :)
but here is my Monstersetbase
all Npc and spots done HF GL :)

Gedeminas10
I have added the /makechaoscard command to bug list !
 
(づ。◕‿‿◕。)
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Awesome :) going to test.
zGameServer crash after /makechaoscard command
Whats wrong with shops :) ?
Benczek - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
to fix that command go to Gmmng.cpp
and search for

Code:
    case COMMAND_MAKECHAOSCARD:
        {
            CItem pItem;
            char szItemName[50];
            memset(szItemName, NULL, sizeof(szItemName));
            strcpy(szItemName, this->GetTokenString());


            g_ChaosCard.CheckChaosCardInfo(szItemName, &pItem);


            if(pItem.IsItem() == 0)
            {
                break;
            }


            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X, lpObj->Y, pItem.m_Type, pItem.m_Level, pItem.m_Durability, pItem.m_Option1, pItem.m_Option2, pItem.m_Option3, lpObj->m_Index, pItem.m_NewOption, 0); 
            GCServerMsgStringSend("Succes!",lpObj->m_Index,1);
}
        break;

and replace it with this:

Code:
case COMMAND_MAKECHAOSCARD:
        {
            

            char sztext[256];
            int cardtype = this->GetTokenNumber();
            int Amount = this->GetTokenNumber();


            switch(cardtype)
            {
            case 0:
                {
                    for(int i = 0;i<Amount;i++)
                {
                    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
                }
                    memset(sztext, NULL, sizeof(sztext));
                    sprintf(sztext,"Created %d Chaos Cards",Amount);
                    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                }
                break;
            case 1:
                {
                    for(int i = 0;i<Amount;i++)
                {
                    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
                }
                    memset(sztext, NULL, sizeof(sztext));
                    sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
                    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                }
                break;
            case 2:
                {
                    for(int i = 0;i<Amount;i++)
                    {
                        ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
                    }
                        memset(sztext, NULL, sizeof(sztext));
                        sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
                        GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                }
                break;
            case 3:
                {
                    for(int i=0;i<Amount;i++)
                    {
                        ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
                    }
                        memset(sztext, NULL, sizeof(sztext));
                        sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
                        GCServerMsgStringSend(sztext,lpObj->m_Index,1);
                }
                break;
            default:
                memset(sztext, NULL, sizeof(sztext));
                sprintf(sztext,"Input a valid chaos card");
                GCServerMsgStringSend(sztext,lpObj->m_Index,1);
            }
        }
        break;

and now the command works using /makechaoscard type amount

example:
this one creates 10 golden chaos cards
Code:
/makechaoscard 1 10

Code:
type:
0-> normal chaos card
1-> Golden chaos card
2-> rare chaos card
3-> mini chaos card

if you use a different type it will show you a message asking for a valid one

WH92eSB - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
 

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Last edited:
Junior Spellweaver
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Thanks. Your fix is working :) Maybe you know how to fix other bugs ? like "Golden Lizard King when he spawns it will crash the GS" ? :)
 
Newbie Spellweaver
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dragon helm 77% error
muAfhHw - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
 

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Don't be afraid to ask!
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what you mean under:
Removed Friendly Fire in castle siege
and
fixed post command because of color?

Under friendly fire you mean players can attack their team mates? What about if the enemy use sleep -summoner - skill? they can hit their team mate if they press the controll / the team mate under sleep?
Thanks for your answer.
 
Newbie Spellweaver
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hey, nice release man :):

Some words about reset master
Benczek - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums


how fix it?

and one else question, how change background [world] сhat? coz drop and chat have one color -_-

ty :):
 
Last edited:
(づ。◕‿‿◕。)
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hey, nice release man :)

Some words about reset master
Benczek - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums


how fix it?

and one else question, how change background [world] сhat? coz drop and chat have one color -_-

ty :)
check the commonserver.cfg for:

Code:
//=====================================
// Post Command
//=====================================
UsePostReqLevel                = 1        //-> Need level for post use [1 - 400]
PostCommandCost             = 5000000    //-> Need money for post [0 - 2000000000]
IsPostFloodProtect             = 1        //-> Enable flood protect [1 - On | 0 - Off]
FloodProtectTime             = 3        //-> Flood limit in second [1 - 5000]
PostChatColor                = 8        //-> Chat color ID [1-9] [Default: 2]
PostChatPrefix                ="[TEST]"
and edit the option PostChatColor. unless you mean the gold like chat for gm characters, that its default.


as for the reset npc you have to edit it correctly and then drag the file to the encoder

IxEjai3 - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
 

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Newbie Spellweaver
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yeap, rly big thx :8: all work fine :):

red dragon system message don't fix yet?
 
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