[Release] Repack zTeam S6E3+Sources

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  1. #196
    Alpha Member ianvalls90 is offline
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    re: [Release] Repack zTeam S6E3+Sources

    @edmer: seems like you're trying to compile with an invalid toolset.
    Anyways i recommend you muemu sources.

    Parece q estas compilando con las herramientas incorrectas (proyecto-propiedades) igual te recomiendo sources muemu

    Enviado desde mi SM-G531M mediante Tapatalk

  2. #197
    Apprentice edmer is offline
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    re: [Release] Repack zTeam S6E3+Sources

    @ianvalls90
    MuEmu?
    Es mejor ? me podrias decir porfa? como explique arriba estoy un poco perdido sobre cual sources usar .. y bueno gracias!! me podrias tambien explicar que debo configurar? lo instale x defecto sin cambiar nada!

  3. #198
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    re: [Release] Repack zTeam S6E3+Sources

    client not support new item ? // Thx

  4. #199
    Join our JOURNEY! MaskARRA is offline
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    re: [Release] Repack zTeam S6E3+Sources

    It's good to be back...

  5. #200
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by michi28 View Post
    edit new fonts hehehe





    hi @michi28 you can share tutorial how to edit new font:)
    //Thank

  6. #201
    Apprentice kanapljau is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Can someone tell how to connet to this server? there is no main? where get main for this client?

  7. #202
    Proficient Member pravednik is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by Shinnosuke Mvp View Post
    hi @michi28 you can share tutorial how to edit new font:)
    //Thank

    Add this:

    Font.cpp
    #include "StdAfx.h"#include "Font.h"
    //#include "Utils.h"
    #include "TMemory.h"




    Font gFont;


    #define Offset_CreateFontA1 0x004060D0
    #define Offset_CreateFontA2 0x004D2882
    #define Offset_CreateFontA3 0x004D28EB
    #define Offset_CreateFontA4 0x004D2957
    #define Offset_CreateFontA5 0x004D29C1
    void Font::Load()
    {
    SetDword((PVOID)(Offset_CreateFontA1 + 1), (DWORD)&LoadNewFont - (Offset_CreateFontA1 + 5));
    SetDword((PVOID)(Offset_CreateFontA2 + 1), (DWORD)&LoadNewFont - (Offset_CreateFontA2 + 5));
    SetDword((PVOID)(Offset_CreateFontA3 + 1), (DWORD)&LoadNewFont - (Offset_CreateFontA3 + 5));
    SetDword((PVOID)(Offset_CreateFontA4 + 1), (DWORD)&LoadNewFont - (Offset_CreateFontA4 + 5));
    SetDword((PVOID)(Offset_CreateFontA5 + 1), (DWORD)&LoadNewFont - (Offset_CreateFontA5 + 5));




    SetByte((PVOID)Offset_CreateFontA1, ASM::CALL);
    SetByte((PVOID)Offset_CreateFontA2, ASM::CALL);
    SetByte((PVOID)Offset_CreateFontA3, ASM::CALL);
    SetByte((PVOID)Offset_CreateFontA4, ASM::CALL);
    SetByte((PVOID)Offset_CreateFontA5, ASM::CALL);




    SetByte((PVOID)(Offset_CreateFontA1 + 5), ASM::NOP);
    SetByte((PVOID)(Offset_CreateFontA2 + 5), ASM::NOP);
    SetByte((PVOID)(Offset_CreateFontA3 + 5), ASM::NOP);
    SetByte((PVOID)(Offset_CreateFontA4 + 5), ASM::NOP);
    SetByte((PVOID)(Offset_CreateFontA5 + 5), ASM::NOP);
    }




    HFONT LoadNewFont()
    {
    char MyFontFaceName[100];
    HFONT MyFont;
    char sValue[99];


    int Bold = GetPrivateProfileIntA("MainConfig", "Main_Font_Bold", 0, ".\\Config.ini");
    int Height = GetPrivateProfileIntA("MainConfig", "Main_Font_Height", 13, ".\\Config.ini");
    int Italic = GetPrivateProfileIntA("MainConfig", "Main_Font_Italic", 0, ".\\Config.ini");
    int Unicode = GetPrivateProfileIntA("MainConfig", "Main_Font_Unicode", 1, ".\\Config.ini");


    int Width = GetPrivateProfileIntA("MainConfig", "Main_Font_Width", 0, ".\\Config.ini");
    int UnderLine = GetPrivateProfileIntA("MainConfig", "Main_Font_Underline", 0, ".\\Config.ini");
    int Quality = GetPrivateProfileIntA("MainConfig", "Main_Font_Quality", 3, ".\\Config.ini");
    int StrikeOut = GetPrivateProfileIntA("MainConfig", "Main_Font_StrikeOut", 0, ".\\Config.ini");


    GetPrivateProfileStringA("MainConfig", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, ".\\Config.ini");




    if (Bold == 0)
    {
    if (Unicode == 1)
    {
    MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
    }
    else
    {
    MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
    }
    }
    else
    {
    if (Unicode == 1)
    {
    MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
    }
    else
    {
    MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
    }
    }


    wsprintf(sValue, "%d", Bold);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Bold", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", Height);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Height", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", Italic);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Italic", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", Unicode);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Unicode", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", Width);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Width", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", UnderLine);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Underline", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", Quality);
    WritePrivateProfileStringA("MainConfig", "Main_Font_Quality", sValue, ".\\Config.ini");


    wsprintf(sValue, "%d", StrikeOut);
    WritePrivateProfileStringA("MainConfig", "Main_Font_StrikeOut", sValue, ".\\Config.ini");


    WritePrivateProfileStringA("MainConfig", "Main_Font_Name", MyFontFaceName, ".\\Config.ini");


    return MyFont;
    }

    Font.h
    #pragma once

    class Font
    {
    public:
    void Load();
    }; extern Font gFont;
    HFONT LoadNewFont();

    dllmain.cpp

    #include "Font.h

    and below
    gFont.Load();

    Config.ini (Client)

    [MainConfig]Main_RankHornor=1
    Main_AgiBugFix=1
    Main_MiniMap_Enabled=0
    Main_Font_Name=Tahoma
    Main_Font_Bold=0
    Main_Font_Height=13
    Main_Font_Italic=0
    Main_Font_Unicode=1
    Main_Font_Width=0
    Main_Font_Underline=0
    Main_Font_Quality=3
    Main_Font_StrikeOut=0

  8. #203
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Thank @pravednik

    - - - Updated - - -

    [Raklion Event] not working ?




  9. #204
    Apprentice kanapljau is offline
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    Apr 2013 Join Date
    12Posts

    re: [Release] Repack zTeam S6E3+Sources

    Can someone tell how to connet to this server? there is no main? where get main for this client?

  10. #205
    Proficient Member pravednik is offline
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    Feb 2014 Join Date
    179Posts

    re: [Release] Repack zTeam S6E3+Sources

    I don't know what is the problem in these files, personally I just replaced the entire folder "Monster" and there is no problem =)


  11. #206
    Apprentice sabuk2 is offline
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    19Posts

    re: [Release] Repack zTeam S6E3+Sources

    I have problem with encode a my ip into main. I make Common.txt i pu "myip" then i run encoder.exe but its nothing dont work(no files create)... How can i fix it?

  12. #207
    Proficient Member pravednik is offline
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    re: [Release] Repack zTeam S6E3+Sources

    do direct without Common.z

    Other.cpp
    void Other::Changer(){
    VMBEGIN
    // ----
    #ifdef __ROOT__
    SetByte((PVOID)0x0095CE90, 0xEB);
    SetRange((PVOID)0x0095DE51, 2, ASM::NOP);
    #endif
    // ----
    char IP[20];
    // ----
    //if( !g_ScriptEncode.ReadScript("Data\\Custom\\Common.z") )
    //{
    //MessageBox(NULL, "file not found", "[Common]", ERROR);
    // return;
    //}
    // ----
    g_ScriptEncode.GetToken();


    //memcpy(IP, g_ScriptEncode.GetString(), sizeof(IP)-1);
    // ----
    //Narvulkan Modification.... Tags: Server IP, Client IP Change, IPs, ip, change ip, server ip, ...


    memcpy(IP, "127.0.0.1", sizeof(IP)-1);


    WriteMemory((LPVOID)0x00E611B2, IP, sizeof(IP));
    //char ii[] = "192.168.0.100"; //DeBug
    //WriteMemory((LPVOID)0x00E611B2, ii, sizeof(ii));
    // ----
    SetByte((PVOID)oCharColor_Loot, 8);
    SetByte((PVOID)oVulcanusMove, 0);
    //-> Money transfer limit
    SetByte((PVOID)(0x007AF025 + 1), 9);
    SetByte((PVOID)(0x007AF2C5 + 1), 9);
    SetByte((PVOID)(0x007AF645 + 1), 9);
    SetByte((PVOID)(0x007B01C5 + 1), 9);
    //-> Speed bug fix
    //SetByte((PVOID)(0x00649E24 + 3), 14); //-> 1 Method
    //SetByte((PVOID)(0x00556C32 + 6), 2); //-> 2 Method
    //-> Siege minimap fix
    SetRange((PVOID)0x006505FB, 4, ASM::NOP);
    //-> Character delete level
    SetDword((PVOID)(0x00405B7A+2), 401); // Delete rule
    SetDword((PVOID)(0x0040CC3F+1), 401); // Error message
    // ----
    static char* LogName = "Logs\\Error.log";
    static char* LogName2 = "Logs\\Error_%d.log";
    static char* DumpName = "Logs\\Error.dmp";
    static char* ScreenName = "Images\\Screen(%02d_%02d-%02d_%02d)-%04d.jpg";
    // ----
    SetDword((PVOID)(0x004D9F54+1), (DWORD)ScreenName);
    SetDword((PVOID)(0x0096A8C8+1), (DWORD)LogName);
    SetDword((PVOID)(0x0096A94F+1), (DWORD)LogName);
    SetDword((PVOID)(0x0096A9DB+1), (DWORD)LogName2);
    SetDword((PVOID)(0x004D1D0B+1), (DWORD)DumpName);
    SetDword((PVOID)(0x004D9F54+1), (DWORD)ScreenName);
    WriteMemory((LPVOID)0x00D26BA0, __CustomTitle, sizeof(__CustomTitle));
    // ----
    VMEND
    }

    Guys help who knows.

  13. #208
    Apprentice sabuk2 is offline
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    re: [Release] Repack zTeam S6E3+Sources

    The code dont work, there many problems with lnes i use devc++

  14. #209
    Alpha Member ianvalls90 is offline
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    re: [Release] Repack zTeam S6E3+Sources

    DONT run encoder.exe; just drag the txt into the .exe and it WILL create the .txt.z file.

    Enviado desde mi SM-G531M mediante Tapatalk

  15. #210
    Apprentice sabuk2 is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by ianvalls90 View Post
    DONT run encoder.exe; just drag the txt into the .exe and it WILL create the .txt.z file.

    Enviado desde mi SM-G531M mediante Tapatalk
    Thanks You bro, its work. Have a nice day!



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