[Release] Repack zTeam S6E3+Sources

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  1. #211
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    re: [Release] Repack zTeam S6E3+Sources

    how to fix position RF Gloves // Ha Ha : )

    Item_eng


    ItemTooltip_eng


    in games



  2. #212
    Proficient Member pravednik is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Hi guys ! Help to understand what's wrong ?
    The problem is that of the z mini map the client has not closed till the end what's wrong ?

    https://youtu.be/gViuT4eu3kY

    I did this:

    MiniMap.cpp
    #include "stdafx.h"#include "MiniMap.h"
    #include "TMemory.h"
    #include "Interface.h"
    #include <sys/stat.h>


    DWORD LoadImg1 = 0x007721E0;
    DWORD LoadMap1 = 0x00860FC0;
    DWORD LoadMap2 = 0x008615F0;
    DWORD LoadMap3 = 0x00886C20;
    DWORD LoadMap4 = 0x004E65C0;




    MiniMap gMiniMap; //Small MiniMap Class Initialization (Only for: Hook Main Function)




    bool IsValidMap(int MapId)
    {
    char FullMapName[200];
    sprintf_s(FullMapName, "World%d\\Map1.jpg", MapId + 1);




    struct stat buffer;




    if (stat(FullMapName, &buffer)) // -> On this way Minimap not have crashs on Event Maps... xD
    {
    switch (MapId)
    {
    case 0: return true;//Lorencia
    case 1: return true;//Dungeon
    case 2: return true;//Devias
    case 3: return true;//Noria
    case 4: return true;//LostTower
    case 6: return true;//Stadium
    case 7: return true;//Atlans
    case 8: return true;//Tarkan
    case 10: return true;//Icarus
    case 24: return true;//Kalima 1
    case 25: return true;//Kalima 2
    case 26: return true;//Kalima 3
    case 27: return true;//Kalima 4
    case 28: return true;//Kalima 5
    case 29: return true;//Kalima 6
    case 30: return true;//Valley of Loren
    case 31: return true;//Land of Trials
    case 33: return true;//Aida
    case 34: return true;//Crywolf
    case 36: return true;//Kanturu 1
    case 37: return true;//Kanturu 2
    case 38: return true;//Kanturu 3
    case 42: return true;//Barracks
    case 51: return true;//Elbeland
    case 56: return true;//Swamp of Calmness
    case 57: return true;//Raklion
    case 58: return true;//Raklion Boss
    case 63: return true;//Vulcanus
    case 80: return true;//Kalrutan 1
    case 81: return true;//Kalrutan 2




    // Invalid MiniMap
    default: return false;
    }
    }
    return false;
    }




    void LoadImageJpgForMap(char* ImagePatch, DWORD PrintCode)
    {
    _asm
    {
    PUSH 0
    PUSH 1
    PUSH 0x2900
    PUSH 0x2601
    PUSH 0x7B7A
    PUSH ImagePatch
    CALL LoadImg1 // -> Here is not used: mov edi and anothers bad instructions to memory is only direct CALL to Main Offset
    ADD ESP,0x18
    }
    }




    int LoadMap(int Map)
    {
    char FullMapName[200];
    sprintf(FullMapName, "World%d\\Map1.jpg", Map + 1);
    ChangePath(FullMapName);
    LoadImageJpgForMap(FullMapName, 0x7B7A);
    return Map;
    }




    void ChangePath(const char* Map)
    {
    memset((DWORD*)0xD4A654, 0, 19);
    memcpy((DWORD*)0xD4A654, Map, 17);
    }




    bool MapCheckerCore1(int Map)
    {
    if (IsValidMap(Map))
    {
    return 1;
    }
    return 0;
    }




    void MapCheckerCore2(int Map)
    {
    if (IsValidMap(Map))
    {
    LoadMap(Map);




    _asm
    {
    CALL LoadMap1
    MOV ECX, EAX
    CALL LoadMap2
    MOV ECX, EAX
    CALL LoadMap3
    }
    }




    _asm
    {
    PUSH Map
    CALL LoadMap4 // -> Here on: 1.04d main.exe is not necesary POP EBP instruction.. I don't know why ^^ I like think that is by call convention type (__cdecl or __stdcall on original main function).
    }
    }




    #define oMapCheckerHook1 0x007D3B6D
    #define oMapCheckerHook2 0x00886B87
    #define oMapCheckerHook3 0x0062EB3D




    //--------------------------------------------------------------------------------------------
    // Cool Info ^^
    //--------------------------------------------------------------------------------------------
    #define oMiniMapKeyPushOffset 0x007D3B55 //0x09 = TAB - 0x10 = SHIFT
    #define oMiniMapKeyCallOffset 0x007D3B6D //This call must be hook to MapCheckerCore1 proc
    // -------------------------------------------------------------------------------------------
    #define oScreenMapKeyOffset 0x007D3BA5 //0x09 = TAB - 0x10 = SHIFT




    void MiniMap::Load()
    {
    SetOp((LPVOID)oMapCheckerHook1, (LPVOID)MapCheckerCore1, ASM::CALL);
    SetOp((LPVOID)oMapCheckerHook2, (LPVOID)MapCheckerCore1, ASM::CALL);
    SetOp((LPVOID)oMapCheckerHook3, (LPVOID)MapCheckerCore2, ASM::CALL);
    }
    MiniMap.h
    #pragma once// ----------------------------------------------------------------------------------------------




    #include "Import.h" // -> This is not necesary.. on my zClient Modified Source I only use this.. to make a small new mod (is TEST) xD


    // ----------------------------------------------------------------------------------------------




    int LoadMap(int Map);
    void LoadImageJpgForMap(char* ImagePath, DWORD PrintCode);
    bool MapCheckerCore1(int Map);
    void MapCheckerCore2(int Map);
    void ChangePath(const char*Map);
    bool IsValidMap(int MapId);




    class MiniMap
    {
    public:
    void Load();
    // ----
    }; extern MiniMap gMiniMap;
    dllmain.cpp
    #include "stdafx.h"#include "Other.h"
    #include "TMemory.h"
    #include "Item.h"
    #include "User.h"
    #include "Controller.h"
    #include "Interface.h"
    #include "CheatGuard.h"
    #include "Protocol.h"
    #include "Monster.h"
    #include "ResetSystem.h"
    #include "ItemPrice.h"
    #include "ChatExpanded.h"
    #include "ConnectEx.h"
    #include "TDebugLog.h"
    #ifdef __NOVUS__
    #include "CraftSystem.h"
    #endif
    #include "VisualFix.h"
    #include "OffTrade.h"
    #include "ItemRank.h"
    #include "ItemModel.h"
    #include "SocketItem.h"
    #include <string>
    #include "CRC.h"
    #include "Font.h"
    #include "MiniMap.h"
    // ----------------------------------------------------------------------------------------------
    std::vector<std::string> GetArguments()
    {
    std::vector<std::string> list;
    LPSTR arguments = GetCommandLineA();
    if(!arguments)
    {
    return list;
    }
    size_t i = 0;
    bool quote = false;
    bool it = false;
    std::string argument = "";
    std::string commandline = arguments;
    while(i < commandline.length())
    {
    if(quote)
    {
    if(commandline.at(i) == '"')
    {
    quote = false;
    }
    else
    {
    argument += commandline.at(i);
    it = true;
    }
    }
    else
    {
    switch(commandline.at(i))
    {
    case '"':
    quote = true;
    break;
    case ' ':
    case '\t':
    case '\r':
    case '\n':
    if(it)
    {
    list.push_back(argument);
    argument = "";
    it = false;
    }
    break;
    default:
    argument += commandline.at(i);
    it = true;
    break;
    }
    }
    i++;
    }
    if(argument != "")
    {
    list.push_back(argument);
    }
    return list;
    }


    void CheckArguments()
    {
    std::vector<std::string> argumentos = GetArguments();
    if(argumentos.size() == 2)
    {
    if(argumentos[1] == "Season 6 zTema")
    {
    return;
    }
    }
    ShellExecute(GetDesktopWindow(), "Open", "Launcher.exe", NULL, NULL, SW_SHOWNORMAL);
    ExitProcess(0);
    }


    extern "C" __declspec(dllexport)void Init()


    {
    DWORD OldProtect;
    // ----
    if(VirtualProtect(LPVOID(0x00401000),0x00D21FFF,PAGE_EXECUTE_READWRITE,&OldProtect))



    #ifdef PROTECT
    if( VMProtectIsDebuggerPresent(TRUE) != 0 )
    {
    MessageBox(0, "Protect system found debugger, process will be closed", "CheatGuard", ERROR);
    ExitProcess(0);
    }
    #endif


    VMBEGIN
    #ifdef __MUANGEL__
    if( pMUIsLoaded == 1 )
    {
    CreateMutex(0, 1, "MuOnline");
    // ----
    if( GetLastError() == 183 )
    {
    ExitProcess(0);
    }
    }
    #endif
    // ----
    #if defined __MIX__ || __WHITE__ || __MUANGEL__
    #ifndef __ROOT__
    char ** Command = 0;
    CommandLineToArg(GetCommandLine(), &Command);
    if( strcmp("Updater", Command[1]) )
    {
    MessageBoxA(0, "Please start game from Launcher", "Start Error", ERROR);
    ExitProcess(0);
    }
    #endif
    #endif
    // ----
    // ----
    #ifdef __NOVUS__
    gCraftSystem.Load();
    #endif


    gConnectEx.Load();
    gController.Load();
    gChatExpanded.Load();
    gItemPrice.Load();
    gItem.Load();
    gResetSystem.Load();
    gProtocol.Load();
    gCheatGuard.Load();
    gObjUser.Load();
    gOther.Load();
    gInterface.Load();
    gVisualFix.InitVisualFix();
    g_ItemModel.Load();
    gOffTrade.Init();
    gFont.Load();
    gMiniMap.Load();


    #ifdef __RMOS__
    g_ItemRank.Load();
    #endif
    // ----
    LoadLibrary("ttlci.dll");
    #ifdef MUNEWAGE
    CheckArguments();
    #endif
    VMEND
    }
    // ----------------------------------------------------------------------------------------------


    BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    switch(dwReason)
    {
    case DLL_PROCESS_DETACH:
    {


    }
    break;
    // --
    case DLL_PROCESS_ATTACH:
    {
    gController.Instance = hModule;
    }
    break;
    }
    // ----
    return true;
    }
    // ----------------------------------------------------------------------------------------------
    Thanks in advance!

  3. #213
    Apprentice kbalor is offline
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    Jan 2012 Join Date
    9Posts

    re: [Release] Repack zTeam S6E3+Sources

    gameserver still crashing! I've already did this but still crashing. what any new update?

    Code:
    for (n=0;n<OBJ_MAXMONSTER;n++)
    {
    
    
    if ( gObj[n].Class == 80 ) // Devil Lizard King
    {
    gObj[n].Live = TRUE;
    MapNumber = 7;
    gObj[n].MapNumber = MapNumber;
    
    while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
    {
    
    }
    
    this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
    this->m_BossDevilLizardKingMapX = gObj[n].X;
    this->m_BossDevilLizardKingMapY = gObj[n].Y;
    
    gObj[n].Life = gObj[n].MaxLife;
    gObj[n].TX = gObj[n].X;
    gObj[n].TY = gObj[n].Y;
    gObj[n].MTX = gObj[n].X;
    gObj[n].MTY = gObj[n].Y;
    gObj[n].StartX = gObj[n].X;
    gObj[n].StartY = gObj[n].Y;
    gObj[n].m_State = 1;
    gObj[n].PathCount = 0;

  4. #214
    Proficient Member jumongski is offline
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    Dec 2015 Join Date
    157Posts

    re: [Release] Repack zTeam S6E3+Sources

    help with item color name. when I killed selupan it drops socket items but the item name color is blue even it was a socket item. So I tried to drop a socket item using /item then after picking it up it shows purple item color. how can i change the color of selupan drop item color?

    okay I see what causing the problem. It was because of the luck option and the Addtional option it turns purple to blue name. how can I make it purple name only?

    EDIT: FIXED. You have to add those socket items in the SocketItem.txt (Data/Custom folder)

    0 26 //Flamberge
    0 27 //Sword breaker
    0 28 //Rune bastard sword
    2 16 //frost mace
    2 17 //absolute scepter
    4 23 //dark stinger
    5 20 //Eternal Wing Stick
    5 30 //deadly staff
    5 31 //inberial staff
    5 32 //merlin staff
    6 17 //crimson glory
    6 18 //Salamander Shield
    6 19 //Frost Barrier
    6 20 //Guardian Shield
    7 45 //titan helm
    7 46 //brave helm
    7 49 //Seraphim Helm
    7 50 //Divine Helm
    7 51 //Royal Helm
    7 52 //Hades Helm
    7 53 //Queen Helm
    8 45 //Titan Armor
    8 46 //Brave Armor
    8 47 //Phantom Armor
    8 48 //Destroy Armor
    8 49 //Seraphim Armor
    8 50 //Divine Armor
    8 51 //Royal Armor
    8 52 //Hades Armor
    8 53 //Queen Armor
    9 45 //Titan Pants
    9 46 //Brave Pants
    9 47 //Phantom Pants
    9 48 //Destroy Pants
    9 49 //Seraphim Pants
    9 50 //Divine Pants
    9 51 //Royal Pants
    9 52 //Hades Pants
    9 53 //Queen Pants
    10 45 //Titan Gloves
    10 46 //Brave Gloves
    10 47 //Phantom Gloves
    10 48 //Destroy Gloves
    10 49 //Seraphim Gloves
    10 50 //Divine Gloves
    10 51 //Royal Gloves
    10 52 //Hades Gloves
    10 53 //Queen Gloves
    11 45 //Titan Boots
    11 46 //Brave Boots
    11 47 //Phantom Boots
    11 48 //Destroy Boots
    11 49 //Seraphim Boots
    11 50 //Divine Boots
    11 51 //Royal Boots
    11 52 //Hades Boots
    11 53 //Queen Boots
    7 44 //Eternal Wing
    8 44 //Eternal Wing
    9 44 //Eternal Wing
    10 44 //Eternal Wing
    11 44 //Eternal Wing
    Last edited by jumongski; 05-12-16 at 09:12 PM.

  5. #215
    Proficient Member jumongski is offline
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    re: [Release] Repack zTeam S6E3+Sources

    How do I create level 4 wings?

  6. #216
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    sad re: [Release] Repack zTeam S6E3+Sources

    hi everyone
    how to add new CharSet Code in .dll ?

    Sample

    Config.ini (Client)
    [MainConfig]Main_RankHornor=1
    Main_AgiBugFix=1
    Main_MiniMap_Enabled=0
    Main_Font_Name=Tahoma
    Main_Font_Bold=0
    Main_Font_Height=13
    Main_Font_Italic=0
    Main_Font_Unicode=1
    Main_Font_Width=0
    Main_Font_Underline=0
    Main_Font_Quality=3
    Main_Font_StrikeOut=0
    Main_Font_CharSet=936 <<<
    Font.cpp
    int CharSet = GetPrivateProfileIntA("MainConfig", "Main_Font_CharSet", 936, ".\\Config.ini");
    in game not working !

  7. #217
    Member KhayLe is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Help, i cant connect to server..

  8. #218
    Member KhayLe is offline
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    re: [Release] Repack zTeam S6E3+Sources

    how to edit client?

    - - - Updated - - -
    @KarLi can you help me on this?


    What will i search on hex editor?

  9. #219
    Novice C++ allexander is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by KhayLe View Post
    how to edit client?

    - - - Updated - - -
    @KarLi can you help me on this?


    What will i search on hex editor?
    Setup Guide:
    1. Open Server>Tools>Encoder
    2. Open Common.txt
    3. Edit your IP , save file
    4. Drag the file Common.txt to Econder.exe
    5. Copy Common.z to Client>data>custom

  10. #220
    Member KhayLe is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by allexander View Post
    Setup Guide:
    1. Open Server>Tools>Encoder
    2. Open Common.txt
    3. Edit your IP , save file
    4. Drag the file Common.txt to Econder.exe
    5. Copy Common.z to Client>data>custom
    http://i.imgur.com/2A7Jmqu.png
    @
    allexander done doing your instruction. what can i do with this error?
    Last edited by KhayLe; 27-03-17 at 09:19 AM. Reason: mention

  11. #221
    Novice C++ allexander is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by KhayLe View Post
    http://i.imgur.com/2A7Jmqu.png
    @
    allexander done doing your instruction. what can i do with this error?
    Copy/Paste the content of Client folder(From Server) to your Client...............

  12. #222
    Member KhayLe is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by allexander View Post
    Copy/Paste the content of Client folder(From Server) to your Client...............
    Hehe done, trying to connect now, hopefully it runs .. @allexander

    - - - Updated - - -

    Still can't connect. hmmm Disconnected from the server

  13. #223
    Novice C++ allexander is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by KhayLe View Post
    Hehe done, trying to connect now, hopefully it runs .. @allexander

    - - - Updated - - -

    Still can't connect. hmmm Disconnected from the server
    Check IP & Sql Pass in files:


    Ip
    MuServer\Data\Other\MapServerInfo.dat
    MuServer\zConnectServer\ServerList.txt

    Sql password
    MuServer\RankingServer\svconfig.ini
    MuServer\ExDB\ExDB.ini
    MuServer\EventServer\Data\svconfig.ini

  14. #224
    Member KhayLe is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by allexander View Post
    Check IP & Sql Pass in files:


    Ip
    MuServer\Data\Other\MapServerInfo.dat
    MuServer\zConnectServer\ServerList.txt

    Sql password
    MuServer\RankingServer\svconfig.ini
    MuServer\ExDB\ExDB.ini
    MuServer\EventServer\Data\svconfig.ini
    Connected. but when i made my character GM i cant connect why is that?

  15. #225
    Don't be afraid to ask! RevolGaming is offline
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    re: [Release] Repack zTeam S6E3+Sources

    Quote Originally Posted by KhayLe View Post
    Connected. but when i made my character GM i cant connect why is that?
    How you make it gm?

    you need to change the ctlcode to 32 in the database.



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