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[Release] Repack zTeam S6E3+Sources

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@natzugen

How to configure? my npc requered excelent items and jewel of chaos, how to configure?
 
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help fix bug Power slash visual bug ???
UYTDpKm - [Release] Repack zTeam S6E3+Sources - RaGEZONE Forums
 

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i know 2 bugs, power slash visual and red dragon system message(Dragon invasion, but where? xD )
 
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[Bugs i know Golden Lizard King when he spawns it will crash the GS]

How to fix golden lizard?
 
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VI: minh ko co zalo chi co yahoo tinh hoi ban code danh hieu thoi :D
 
Don't be afraid to ask!
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what you mean under:
Removed Friendly Fire in castle siege
and
fixed post command because of color?

Under friendly fire you mean players can attack their team mates? What about if the enemy use sleep -summoner - skill? they can hit their team mate if they press the controll / the team mate under sleep?
Thanks for your answer.

I see now the post "fix", but its a very very little fix, but I still dont know what about the castle siege. Maybe need to add one more if to check the target character is in sleep or not, if yes it must return true pvp.

Maybe?
Code:
if(g_CastleSiege.GetCastleState()==CASTLESIEGE_STATE_STARTSIEGE) {
if(lpTargetObj->Type == OBJ_USER && lpObj->Type == OBJ_USER) {
if( lpObj->GuildNumber!=0 && lpTargetObj->GuildNumber!=0 ) {
// same guild
	if(lpObj->GuildNumber == lpTargetObj->GuildNumber) {
	if ( gObjCheckUsedBuffEffect(lpTargetObj, 72) == TRUE ){
			return true;
		}else{
			return false;
               }
	}
	// same union
	if(lpObj->lpGuild->GetGuildUnion()!=0) {
	if(lpObj->lpGuild->GetGuildUnion()==lpTargetObj->lpGuild->GetGuildUnion()) {
	if ( gObjCheckUsedBuffEffect(lpTargetObj, 72) == TRUE ){
			return true;
	}else{
		return false;
            }
	}
     }
    }
  }
}
 
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gameserver crash - golden invasion :-( who fix this bug and how?
 
Last edited:
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I find thix fix, and it now Works, Golden Invasion work fine, lizard king work and not crush GS

find
Code:
for (n=0;n<OBJ_MAXMONSTER;n++)
{
MapNumber = 7;

if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;
replace with

Code:
for (n=0;n<OBJ_MAXMONSTER;n++)
{


if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
MapNumber = 7;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
 
Last edited:
-( . ) ( . )-
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source is compatible with VS2012?
 
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