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Member
[Release] S6 Zteam
build source = visual studio utilmate 2010
source + sv + clien new fix 21/10/2017
fix in clien:
max speed = 3000 in visual fix.cpp and in visual fix.h
fix bug agi lag skill power slash magic gladiator.
https://drive.google.com/file/d/0Bw7...ew?usp=sharing
not pass 
special thanks
zteam
Benczek
Last edited by hangvu911; 21-10-17 at 02:37 PM.
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re: [Release] S6 Zteam
Some more screenshots would be good :)
(Y)
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Member
re: [Release] S6 Zteam
i start muserver it begin run bag
"free file found at muserver.org dont sell trade"
how remove it !
some one help me ! more thanks
Last edited by hangvu911; 01-10-17 at 11:40 AM.
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Member
re: [Release] S6 Zteam
release file fix crash chaos card
file GMMng.cpp
in gameserver
https://drive.google.com/file/d/0Bw71tESXnLDkQlBhNXJ0YUlvVHM/view?usp=sharing
code:
case COMMAND_MAKECHAOSCARD:
{
char sztext[256];
int cardtype = this->GetTokenNumber();
int Amount = this->GetTokenNumber();
switch(cardtype)
{
case 0:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 1:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 2:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 3:
{
for(int i=0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
default:
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Input a valid chaos card");
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
}
break;
command :
/makechaoscard 1 10
type:
0-> normal chaos card
1-> Golden chaos card
2-> rare chaos card
3-> mini chaos card
special thanks
natzugen
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release file eledoradoevent.cpp : fix LizardKing crash in game server
https://drive.google.com/file/d/0Bw7...ew?usp=sharing
code:
void CEledoradoEvent::RegenDevilLizardKing()
{
char msg[255]; // [sp+4Ch] [bp-110h]@6
int MapNumber; // [sp+14Ch] [bp-10h]@4
int n; // [sp+150h] [bp-Ch]@1
for (n = 0; n < OBJ_MAXMONSTER; ++n)
{
if (gObj[n].Class == 80) //-> Golden Vepar
{
gObj[n].Live = 1;
MapNumber = 7;
gObj[n].MapNumber = 7;
while (gMSetBase.GetBoxPosition( MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y))
;
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
LogAddTD("Make GoldLizarKing : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
wsprintfA(msg, "GoldLizarKing invasion started : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
AllSendServerMsg(msg);
}
else if (gObj[n].Class == 81) //-> Golden Devil Lizard King
{
gObj[n].Live = 1;
MapNumber = this->m_BossDevilLizardKingMapNumber;
gObj[n].MapNumber = MapNumber;
gMSetBase.GetBoxPosition(MapNumber,this->m_BossDevilLizardKingMapX - 4,this->m_BossDevilLizardKingMapY - 4,
this->m_BossDevilLizardKingMapX + 4,this->m_BossDevilLizardKingMapY + 4,gObj[n].X,gObj[n].Y);
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
}
}
}
special thanks
natzugen
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Last edited by hangvu911; 01-10-17 at 12:20 PM.
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re: [Release] S6 Zteam
Its useless... nothing new in this files.... maybe more bug in it than in the other releases.
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Member
re: [Release] S6 Zteam
some one help me add item new in sever and clien : how ????

it not show new item
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Apprentice
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Valued Member
re: [Release] S6 Zteam
they could resubmit the files and the client again
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Member
re: [Release] S6 Zteam
dont worry i will release all file fix
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Member
re: [Release] S6 Zteam
I have i new option
wait me update next
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Member
re: [Release] S6 Zteam
update Ex 602
+ fix clien
fix speed 1000 dex = 100 agi
continue fix....
+fix fenrir:
fenrir attack 30%
fenrir defence 30%
fenrir golden + 30% at + 30% def + 30%hp + 30%mp
+fix option exccelent:
hp 4% > hp 20%
mp 4% > mp 20%
zen drop 30% > 50%
+ fix number magic acess
+ fix down load in server = light
+fix skill
fire burst DL
power slash Mg
death stab Dk = stuffed dame in 1 hit
Rageful Blow Dk

to be continue zteam ss6 will be good server for online than muemu ss6 
pass bao91
server
https://drive.google.com/file/d/1c0j...ew?usp=sharing
clien fix
https://drive.google.com/file/d/1pL5...ew?usp=sharing
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Member
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Member
re: [Release] S6 Zteam
new fix EX_604
infor fixed :
infinite arrow > elf
fix speed skill fire slash > MG
fix skill 3 shot > elf
fix skill dragon slasher > crash sv RF
fix attack rate elf
fix reqlevel skill all class > now all class use full skill no need level
fix stuffing dame skill dk: death stab, rageful blow, twistin slash
pass bao91
server
https://drive.google.com/file/d/1KyI...ew?usp=sharing
clien
https://drive.google.com/file/d/1Tk6...ew?usp=sharing

stuffing damage
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Account Upgraded | Title Enabled!
Last edited by JoJoGy; 02-12-17 at 01:59 AM.