Last edited by lexa111; 17-01-13 at 05:43 PM.
JewelOfWindRate = 100
JewelOfFireRate = 100
JewelOfElementsRate = 100
JewelOfLightRate = 100
JewelOfDarkRate = 100
5 more :D
i can use JewelOfElementsRate ( exl from nomarl ) but when i use it -> JewelOfFireRate ( skill jewel)
i edit some msg in src then build -> dll
replace it in gamesv and nothing change :(
Last edited by redf0x; 17-01-13 at 05:52 PM.
Release of Exe + acc fix
Modify Fix.cpp
//==============================================================================
// Loader
//==============================================================================
void Fix::Load()
{
//==============================================================================
// Ancient+Excellent Options Fix
//==============================================================================
g_Funtions.SetJmp(0x005F31B6);
g_Funtions.SetJmp(0x005F00C8);
//======================================================================
//Get PK Status
//======================================================================
DWORD gObj_GetPKStatus ( DWORD gObjId )
{
return *(DWORD*) ( gObjOffset + (gObjSize * gObjId) + gObjPk );
}
#define GCPkLevelSend ((void(*)(int,unsigned char)) 0x005514C0)
More source in my profile or help on PW MESSAGES OR ICQ.
I wont spam here anymore.
Good luck for all :)
Last edited by Jareksniper; 17-01-13 at 08:51 PM.
Clear PK Command
Command.cpp edit.
Step 1. Add all of below.
//Get PK Status
DWORD gObj_GetPKStatus ( DWORD gObjId )
{
return *(DWORD*) ( gObjOffset + (gObjSize * gObjId) + gObjPk );
}
// Pk Status
#define GCPkLevelSend ((void(*)(int,unsigned char)) 0x005514C0)
#define gObjPk 0x125
//=========================================
// ClearPK Command
//=========================================
void ClearPK (DWORD gObjId, char *Msg)
{
OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(gObjId);
if (gObj->m_PK_Level <=3)
{
MsgNormal(gObjId,"[PkClear] %s is not pk!", gObj->Name);
return;
}
if(gObj->Money<=150000000)
{
MsgNormal(gObjId,"[PkClear] %s need more zen to clear pk!", gObj->Name);
return;
}
gObj->m_PK_Level = 3;
gObj->m_PK_Count = 0;
gObj->Money-=150000000;
GCPkLevelSend (gObjId,gObj_GetPKStatus(gObjId));
MsgNormal(gObjId,"[PkClear] Pk status has been sucessfully cleared.");
}
Step 2. Add before code: void ChatDataSend(DWORD gObjId,LPBYTE Protocol) {
Step 3. Compile your Source.char CommandClearP[] = "/pkclear";
if(!memcmp(&Protocol[13],CommandClearP,strlen(CommandClearP)))
{
ClearPK(gObjId,(char*)Protocol+13+strlen(CommandClearP));
}
Ingame Pk Clear Screens
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Last edited by Jareksniper; 17-01-13 at 09:26 PM.
Last edited by aas5; 18-01-13 at 08:39 AM.
Sorry bro i dont have so much time to do it :)
You must do it by yourself
I need help in this new file not to strip the leaves from the guild can someone help me and who had 1 main with new joais all getting laid!
I need help in this new file not to strip the leaves from the guild can someone help me and who had 1 main with new joais all getting laid! ADD MSN PLZ badeco5@hotmail.com o face book Rafael Brandão | Facebook