I got same problem before, try this:
Printable View
Just Open the Quest(Kor).txt and edit three kinds of monster 10 10 10.
good luck
---------- Post added at 08:00 PM ---------- Previous post was at 07:52 PM ----------
Pls help me Kanturu Event
Before the time OPEN, If you click on the door, The notice will show for you, but after that you cannot move anywhere, You have to relogin for that.
Can everyone help me?
thank you
yah sky event not working. also you can't talk to the npc.
1ST PROBLEM:
is there a guide to edit map move. as i know barracks and refuge is in gameservercs. I want them in gameserver. so if i want to go to barracks. there is no need for me to move server. how? i cant find any guide of it. ill just leave valleyofloren in gameservercs.
2ND PROBLEM
I want to edit this too. dont know how. i have been finding it in the server files. but i cant see.
http://img28.imageshack.us/img28/2198/selectye.jpg
AND THIS
http://img412.imageshack.us/img412/2867/onthega.jpg
Run me once !
Connection Fail :d
My System
Win 2008 X86
SQL 2008 X86
Sa pass change :s
1st. I think you should not change barrack and refuge to GS. Coz you don't have monster after you do that. If you want you can add monster to monstersetbase.txt and del 2 code map in mapserverinfo.dat , mapserverinfoCS.dat.
2nd.Just go to data/lang open file message and search string wellcome.... And edit.
3rd.open SCFconnect.ini in GS and GSCS, you will see it.
Good luck
how to make s jpn protocol on this release?
This server support max status 65000 or not?
I saw you set max status only 32767, then what will happen if I set it to 65000?
this server when you put 32000 piont for each column
max HP is 65535
Can everyone unlock for more, coz when you make a duel, 1hit DIE
1Hit Die...[COLOR="Silver"]
Actually, I'm using 65000 Maxpiont
botpet pix?
Run me once !
Connection Fail :d
My System
Win 2008 X86
SQL 2008 X86
Sa pass change :s
Test Result on all event for 10.07.35 SCFMT Server Files
PHP Code:Events:
Blood Castle:
1) Drop the items to create the entry - OK
2) Creating Chaos Machine Inputs 1 to 8 - OK
3) Notice of Commencement of Event - OK
4) NPC to enter the event and entry to the Event 1 to 8 - OK
5) Start of Event 1 to 8 - OK
6) Monsters 1 to 8 - OK
7) Lowering of Bridge and Gate 1 to 8 - OK
8) Statue and Weapon 1 to 8 - OK
9) Weapon Delivery 1 to 8 - OK
10) Obtaining Award 1 to 8 - OK
11) Modification of Award and Awards amended - NO TEST
12) Prize Party for the Group 1-8 - OK
Possible BUG:
1) Bug Wings Visual BC 5, 6, 7, 8. Customer BUG
* Possible Bug as my client has this bug, other customers apparently not.
Event 90% Functional
Devil Square:
1) Drop the items to create the entry - OK
2) Creating Chaos Machine Entries 1 to 7 - OK
3) Notice of Commencement of Event - OK
4) NPC to enter the event and entry to the Event 1 to 7 - OK
5) Start of Event 1 to 7 - OK
6) Monsters 1 to 7 - OK
7) The notice of failure to complete the Devil 1 - 7 - BUG / Do not warn how long it takes.
8) change of Monsters 1 - 7 - OK
9) Event Experience to Finish - OK
Event 100% Functional
Chaos Castle:
1) Input - OK
2) Bugs OK
3) Drop and Death of bugs - OK
4) Attacks Bugs that move you and throw you - OK
5) Drop Event Award - OK (itens ACC)
Event 100% Functional
Kalima Event:
1) Drop Sing Of Kondum 1 to 7 - OK
2) Fusion of Sing Of Kondum 1 to 7 - OK
3) entries created with the merger of Sing Of Lord 1 - 7 - OK
4) Drop and opening of the Lost Map 1 - 7 - OK
5) Bugs in Kalima 1 to 7 - OK
6) Illusion Kondum 1 to 6 - OK
7) Drop Illusion of Kondum - BUG / Missing but not Evitimebag Set.
8) Of Relik Kondum 7 - OK
9) Drop Relik of Kondum - BUG / Ex Iten does drop only one or Acc + 2 itens Normal / Non configure Evitimebag
Functional event 80%
Kanturu Event:
1) Drop Monstone Ring - OK
2) Place Monstone Ring - OK
3) Notice of Commencement of Event Kanturu maps - OK
4) Kanturu Gate (Door) - BUG / Al consult The rest is the Anti Hack or something that does not stop Move NPC or talk or open / ACC relogging Solution
5) to Kill Monsters in the Event and Contador.
6) Hand # 1 - OK / Normal does drop itens Evitimebag can be configured
7) Second Stage of bugs and counting - OK
8) Hand # 2 - OK / Normal does drop itens can Evitimebag Set
10) Third Stage Bichis and counting - OK
11) Attack of the 2 Hands - Ok / Normal does drop itens can Evitimebag Set
12) But many Monsters in stages if more than 1 user in the event. - OK
13) Explocion of Maya, falls to the bottom of Kanturu and Appearance of the Night - OK
14) Stage Bugs + Damage to the Night - OK
15) Night and Drop - BUG / Al Die Night Iten does drop the former or normal, breaking the gate to Epips but Bugeado Night is standing at the door and when it starts.
16) NPC Elips - OK
17) Creation of JOH - OK
Functional event 80%
Golden Event I - Golden Event 2
1) Notice of invasion of Golden - OK
2) Appearance of Golden in Lorencia - Noria - Atlans - Losttower - Aida - Icarus - Kanturu - Swamp Of Pace and Raklion - OK
3) Drop the gold - OK
Event 100% Functional
White Wizard Event:
1) Message invasion - OK
2) Emergence of Orcs and Lorencia White Mage - Noria - Devias - OK
3) Drop the Ring - BUG / NO does drop anything
4) Drop the White Mage - BUG / No does drop anything
5) Notice of Who Killed the invasion - OK
Functional event 50%
Event Swamp Of Pace:
This particular event filled with my client the Next Step Problems.
1) Notice of Commencement of Event - OK
2) Start and open the event - OK
3) Entry to the event - BUG / No I can move the map (ask me and I Claca Master master)
4) Kill Bugs and move from stage to stage by the 4 stages - NO TEST
5) Kill the jellyfish through the event - NO TEST
6) Drop Medusa - NO TEST
Functional event 40%
* As I do not normally follow the event does not test the rest.
* They say out there and show images that are running. I could not with 3 different clients.
Gogua Duble Event:
1) Drop Sing Of Dimension - OK
2) Sing of Dimension Fusion - OK
3) Input Event - OK
4) Check the Event party - OK
5) Emergence of Bugs - OK
6) Emergence of Boss - OK
7) Each Boss that gives you a Chest Matas - OK
8) Drop Chest - OK / Failure to set
9) Death of the Boss Ice Walkwer - OK
10) Golden Chest - OK
11) Drop of Golden Chest - OK / Failure to set
Event 100% Functional
Summer Event:
1) Notice of the message - OK
2) Start of Event - OK
3) Emergence of Summer - BUG / Not on any map
Functional event 30%
Raklion Event:
1) Notice of Commencement of Event - OK
2) Entering the Portal Event - OK
3) Start of Event - Kill the Spiders - OK
4) Killing the Eggs - Ok
5) Notice that the sulpa will arrive in 15 Sec - OK
6) Emergence of 3 sulpa - Ok
7) Death and the sulpa Drop - OK
8) Notice of Who Killed the sulpa - OK
9) 15 Seconds to transport you when you are finished Rakion Event - OK
Functional event 50%
Moss Méchant:
1) Notice of appearance of Moss in Elbeland - OK
2) NPC Moss - OK
3) itens in NPC with question marks - OK
4) Buy itens and try your luck - OK
5) Notice of Congratulation - Not Configured for these Files
* The event runs, not elbowed as the original but at least Webzen go!
Functional event 75%
Sky Event:
1) Notice of Commencement of Event - OK
2) Tickets to the event - I have NO idea what are the items to Enter or Entry.
3) NPC Sky - BUG / Al depending on the customer to click does not tell you or tell you that it is a statue / hangs up the PC you can NOT move or touch any NPC.
Functional Event: 0%
Happy Hour Event:
1) Notice of Event - OK
2) Start of Event - OK
3) More EXP - OK / Exp Increases the configuration that we indicate
4) More Drop - OK / Increases Drop what we configured.
5) End of Event Notice - OK
HitAndUp Event:
1) Notice of Commencement of Event - OK
2) When you Suvir LVL 1 PT increases more x LVL - OK
3) End of Event - OK
Missing Test Events:
Imperial Imperial Guardian and Guardian Sum (diming to battle Gaione)
Cry Wolf Event
Castle Deep Event
Castle Siege Event
Boss Attack Event
Green Event
Event Blue
XMas Event - Santa Event
Illusion Temple
freakmastersx, custom jewels work ? needed client ?
why i get Game Server dont send?
5days went ok.. but now im getting Crash
how to turn off??
[ItemMoveLimit]
SCFItemTradeLimit=15
SCFItemMixLimit=15
SCFItemPshopLimit=15
SCFItemJinhuaLimit=15
SCFItemSellLimit=15
SCFItemPlusLimit=13
SCFExItemPlusLimit=13
SCFExItemOpLimit=4
SCFSetItemPlusLimit=13
SCFBlockHarmonyItemsTrade=0
SCFBlockFFFFFFFFSerialTrade=0
How to do that would create a character with the database is created for him a full set? This once downloaded database (4.Download New Database)
i have bugged items cant remove from inventory,any one have good item text and bmd for client n server?
I need help with these files add me on msn black_tarantula1@hotmail.com
Check the link in my sig.
The error I get and do not know why, because he had never seen before, I'm using the ENC Files 2.0.4.0
Number of magic exceeds. (D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 25927)
Use the links in the "Start Server" folder
run "Run Me Once"
then 1
then 2
then 3 - if it gets error just run it again
then 4 - if it gets error just run it again
---------- Post added at 08:48 PM ---------- Previous post was at 08:45 PM ----------
GUYS HELP! who know where to edit this guys or delete. cant see them in mosntersetbase.txt. they are bots. located in Lorencia, Silent Map, and Loren Market
http://img407.imageshack.us/img407/1627/botreport.jpg
how can i change new born characters items too? when i create new char they got this set when log in.
http://img152.imageshack.us/img152/4462/freeitems.jpg