I said it because I need custom updates to improve
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I said it because I need custom updates to improve
use exsiluom suorce and make your own suorce from other suorces codes
- - - Updated - - -
becouse this files are maded from exsilum files
reupload pls thank you
new DL link pls...
Source Modification of Reset.cpp in orded to work standard reset without inventory condition and without resetting stats.
Code://==================================================================================================//===================================== EX-GAMES GAMESERVER PROJECT ================================
//==================================================================================================
// File: Reset.cpp
// Description: Reset System
// Last Edit: 2.04.2013
//==================================================================================================
// Code: DangeR Skype: muonline.bk
//==================================================================================================
#include "USER.h"
#include "Defines.h"
#include "StdAfx.h"
#include "CQuery.h"
#include "Protocol.h"
#include "Message.h"
#include "AddFunctions.h"
#include "Quest_PGW.h"
// Êîíôèãóðàöèè
//==============
int EnableResSys = GetPrivateProfileInt("Common","Enable",0,"..\\EData\\Reset.ini");
int multEn = GetPrivateProfileInt("Common","multEn",0,"..\\EData\\Reset.ini");
int MaxRes = GetPrivateProfileInt("Common","Max.res",100,"..\\EData\\Reset.ini");
int Needlvl = GetPrivateProfileInt("Common","Need.lvl",400,"..\\EData\\Reset.ini");
int Needzen = GetPrivateProfileInt("Common","Need.zen",10000000,"..\\EData\\Reset.ini");
int Dkpoints = GetPrivateProfileInt("Common","Dk.points",600,"..\\EData\\Reset.ini");
int Dwpoints = GetPrivateProfileInt("Common","Dw.points",600,"..\\EData\\Reset.ini");
int Elfpoints = GetPrivateProfileInt("Common","Elf.points",600,"..\\EData\\Reset.ini");
int Mgpoints = GetPrivateProfileInt("Common","Mg.points",700,"..\\EData\\Reset.ini");
int Dlpoints = GetPrivateProfileInt("Common","Dl.points",700,"..\\EData\\Reset.ini");
int AddGemOn = GetPrivateProfileInt("Common","AddGemOn",0,"..\\EData\\Reset.ini");
int AddGem = GetPrivateProfileInt("Common","AddGem",0,"..\\EData\\Reset.ini");
// Ôóíêöèÿ âûïîëíåíèÿ
//===================
void FunctionReset (DWORD gObjId,char UserName[11])
{
OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(gObjId);
exQueryUpdate("UPDATE Character SET Resets = Resets + 1 WHERE Name='%s'", UserName);
if(AddGemOn)
{
exQueryUpdate("UPDATE MEMB_INFO SET CashPoint = CashPoint + %d WHERE memb___id='%s'",AddGem,gObj->AccountID);
}
//MySQL.Execute("SELECT Resets FROM Character WHERE Name='%s'",UserName);
//int UserRes = MySQL.GetInt();
int UserRes = ( ExUser[gObjId].Resets + 1 );
int NumRes = 0;
switch(gObj->Class)
{
case 0: NumRes = UserRes*Dwpoints; break;
case 1: NumRes = UserRes*Dkpoints; break;
case 2: NumRes = UserRes*Elfpoints;break;
case 3: NumRes = UserRes*Mgpoints; break;
case 4: NumRes = UserRes*Dlpoints; break;
}
int NewNeedZen(0);
if(multEn)
{
NewNeedZen = UserRes * Needzen;
gObj->Money = gObj->Money - NewNeedZen;
}
else
gObj->Money = gObj->Money - Needzen;
gObj->Level = 1;
gObj->Experience = 0;
//MySQL.Execute("SELECT gr_res FROM Character WHERE Name='%s'",UserName);
//int UserRangs = MySQL.GetInt();
int UserRangs = ExUser[gObjId].GResets;
int EnableRangSys = GetPrivateProfileInt("Common","Enable",0,"..\\EData\\GrandReset.ini");
if(EnableRangSys == 1 && UserRangs > 0)
{
//GRand Reset Configs
int GDkpoints = GetPrivateProfileInt("Common","Dk.points",600,"..\\EData\\GrandReset.ini");
int GDwpoints = GetPrivateProfileInt("Common","Dw.points",600,"..\\EData\\GrandReset.ini");
int GElfpoints = GetPrivateProfileInt("Common","Elf.points",600,"..\\EData\\GrandReset.ini");
int GMgpoints = GetPrivateProfileInt("Common","Mg.points",700,"..\\EData\\GrandReset.ini");
int GDlpoints = GetPrivateProfileInt("Common","Dl.points",700,"..\\EData\\GrandReset.ini");
int GNumRes(0);
switch(gObj->Class)
{
case 0: GNumRes = UserRangs*GDwpoints;break;
case 1: GNumRes = UserRangs*GDkpoints;break;
case 2: GNumRes = UserRangs*GElfpoints;break;
case 3: GNumRes = UserRangs*GMgpoints;break;
case 4: GNumRes = UserRangs*GDlpoints;break;
}
gObj->LevelUpPoint = GNumRes + NumRes + ExUser[gObjId].Ex_FreePoints;
}
else
{
gObj->LevelUpPoint = NumRes + ExUser[gObjId].Ex_FreePoints;
}
}
// Ôóíêöèÿ ïðîâåðêè
//=================
void CheckReset (int aIndex)
{
if(!EnableResSys)
return;
OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
if(gObj->MapNumber != 0)
{
MsgNormal(aIndex,"[Reset]: Started In Lorencia");
return;
}
LogAddText(2,"gObj->m_IfState: %d",gObj->m_IfState);
//if(gObj->m_IfState != 384)
//{
// MsgNormal(aIndex,"[Reset]: Interface Disable");
//}
//MySQL.Execute("SELECT Resets FROM Character WHERE Name='%s'",gObj->Name);
//int UserReset = MySQL.GetInt();
int UserReset = ExUser[aIndex].Resets;
int ifNeedzen(0);
if(multEn)
ifNeedzen = (UserReset+1)*Needzen;
else
ifNeedzen = Needzen;
{
if(UserReset<MaxRes)
{
if(gObj->Level >= Needlvl)
{
if(gObj->Money >= ifNeedzen)
{
MsgNormal(aIndex,"[Reset] Start Reset");
FireCracker(aIndex, gObj->X, gObj->Y);
gObjCloseSet(aIndex, 1);
FunctionReset (aIndex,gObj->Name);
GCMoneySend(gObj->m_Index, gObj->Money);
}
else
{
MsgNormal(aIndex,"[Reset] You need above %d Zen to Reset",ifNeedzen);
}
}
else
{
MsgNormal(aIndex,"[Reset] You need above %d lvl to Reset",Needlvl);
}
}
else
{
MsgNormal(aIndex,"[Reset] Max Reset %d",UserReset);
}
}
}