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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
I have 125 sets working with textures but any weapons i add have no textures. Not sure where setting in main is to increase this yet but it is possible that the main doesn't need the dll.
Malice
EDIT: 1 now have all 151 sets working 100% with textures in main 1.07x, however, all weapon categories have no textures for additional items.
I have tried editing main with 0 extra sets and it is the same so i am assuming that it it is a value somewhere that needs changing.
Can anyone please help me with this?
Malice
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
I managed to get textures working in new main 1.07x.
It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.
Malice
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
Malice2010
I managed to get textures working in new main 1.07x.
It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.
Malice
Can u give more info?
Ollydbg screens...
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Please, someone can share a 97 main with texture fix? A lot of people are asking for it here in topic!
Gembrid, you said you worked with a 97 main... post it here!
Quote:
Originally Posted by
Gembrid
i worked with 97v main.exe, and it has 1450 texture limitation
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
i can't unlock texture on main 1.02n+
does any one know how to unlock ? please add me w.s.n_dun@hotmail.com
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
Malice2010
I managed to get textures working in new main 1.07x.
It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.
Malice
Can u post "how step by step" Malice ? I need so much ! :(
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
hey Gembrid
i'm trying to search needed offsets for 1.03K JPN main
but nothing can find... can u help me with this please ? or write guide about this mains, i think it would be very usefull for all
thx
here is my main main.exe - 4shared.com - online file sharing and storage - download
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
how to increase loop of loading textures , can soneone tell me or show with pictures ? :)
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
HEllo,
I am needing Gembrid References plugin mentioned on first post.
Some can please upload it?
Thx
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
can some one share the ollydgb plugin dowlnoad ?
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
MM0RPGT0P
That was so old.
my main is also very old !
edit ;: i need Gembrid References plugin !!!!!!!!!!!!!!!!!!!!!!!!
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
I have one trouble with references. I have installed plugin References.dll.
Next I select a memory range occupied by TEXINFO array.
RB -> Find References. Now I see window with refeences.
And there is trouble, when I press RB, in menu isn't exist point "Copy to Bin file"
Can anybody help me? May be I make smth wrong?
SCREENS:
http://img717.imageshack.us/img717/2498/22252651.png
http://img341.imageshack.us/img341/116/92646882.png
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Hello, hear is mine situation, i use 1.03h main and can't find offsets at first 3 steps. Let's see step 1:
So i opened main, found and follow last call for glDeleteTextures, then i see this:
http://img41.imageshack.us/img41/5305/ollyb.th.jpg
Where here at mine main is offset for dwTextures ?
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
3xcorcist
Hello, hear is mine situation, i use 1.03h main and can't find offsets at first 3 steps. Let's see step 1:
So i opened main, found and follow last call for glDeleteTextures, then i see this:
http://img41.imageshack.us/img41/5305/ollyb.th.jpg
Where here at mine main is offset for dwTextures ?
If you use main 1.03h JAPAN protocol, you must know that the new mains are different, and do not need this dll, Gembrid specify that this code or dll work for season 3 episode 1 mains.
You can increase the items and texture in 1.03h JPN main, and the texture will work as for standard items, if you know how to do it correctly.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Yes i use 1.03h JPN main.
Well i have added more items slot in this main and added glow.dll, thats work perfect. But all new items don't have textures (all modes withe) so i need add texture fixes here, and can't find offsets. So what you mean, because i have added +item slots and textures do not work there.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Get the 1.03K offsets from RZ forum and compare them with 1.03h to increase the texture limit..
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
duracel
Get the 1.03K offsets from RZ forum and compare them with 1.03h to increase the texture limit..
You mean this one: http://forum.ragezone.com/f197/items...offset-740652/
There i see that is already given .dll file i already tried that staff. Same thing no textures. Or i should use only the offsets from that post and change it in Gembrid dll?
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
saintus
If you use main 1.03h JAPAN protocol, you must know that the new mains are different, and do not need this dll, Gembrid specify that this code or dll work for season 3 episode 1 mains.
You can increase the items and texture in 1.03h JPN main, and the texture will work as for standard items, if you know how to do it correctly.
You wrong, i'm working on main 1.03z+ JAPAN protocol still come up with white texture.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
MM0RPGT0P
You wrong, i'm working on main 1.03z+ JAPAN protocol still come up with white texture.
Yeah it true, not enough only expend items limits, we need here and expend textures too, but most important HOW TO DO THAT?
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
3xcorcist
Yes from that thread and you don't need Gembrid dll, use the offsets from 1.03k then find those offsets in 1.03h and change them directly with olly to 7F not C8 like in that thread. Save your changes in olly and the end.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Wait do not understood... So i open main.exe with olly and searching for example offsets for Helms:
Quote:
*(BYTE*)(0x005D6C8C+3) = 0xC8; //Helms
How i need to fing it? RB>GO TO>Extenssion ?
Because when i have changing item slots, i founded all offsets easy and changed just some numbers there for example from 45 to 125 at section Helms and it works. But this offsets from that thread are not same like in 1.03h main because when i search for 0x005D6C8C+3 this offsets it's bring me to something like called NPC, not to Helms.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
i would give $50 away if some one fix main on 1.03z+ version.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Quote:
Originally Posted by
3xcorcist
Wait do not understood... So i open main.exe with olly and searching for example offsets for Helms:
How i need to fing it? RB>GO TO>Extenssion ?
Because when i have changing item slots, i founded all offsets easy and changed just some numbers there for example from 45 to 125 at section Helms and it works. But this offsets from that thread are not same like in 1.03h main because when i search for 0x005D6C8C+3 this offsets it's bring me to something like called NPC, not to Helms.
Its like i'm speaking some martian language. Get main 1.03k use the offsets from 1.3k compare where they are located in 1.03k with 1.03h.. Every main has different offsets.
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.
Well sorry i'm just lost in this action.. Okey thanks for help i will try to do it, hope it will work..