are these using MD5?
are these using MD5?
when i create a rage fighter and log in it in game the rage fighter is full of kris
![]()
Your serverfiles doesnt have the item for rage fighter or maybe some files in your client is missing ... To check how to see the item go to data>commonloc>and find itemim not sure but dont open the itemoption
hope it helps
Posted via Mobile Device
to avoid creating RF with inventory bugs run this query in QueryAnalizer:
Code:update DefaultClassType set inventory=cast(0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF as varbinary(1728)) where class=96
[ZenDrop]
SCFZenDropMult=1.0
SCFUseZenDrop=0
SCFZenDrop=100
Can you explain the purpose of these options?
i got a problem ... all characters are ok, but when i create a DK , it start lvl 1 with 32767 on all stats ... how can i fix that?
In the configuration files EventItemBags (BlueChocolateBox.txt, BlueRibbonBox.txt, BoxOfLuck.txt) installed Excellent stuff.
I do not like it. Is it possible to remove the option Excellent?
someone can help me?how to use botpet??![]()
any 1 noticed the gate from lorendeep to lorencia not working.
(gate.txt)
107 1 30 28 40 28 41 108 0 0
108 2 0 235 13 239 13 0 0 0
mapserver is properly configured as well
(server side)
maybe its in client havent checked it yet :)
Can some1 please tell me hot to configure Golden Archer?
I cannot find settings for him, he does not appear in
EventItemBags and when you give him a rena he does nothing, just clapin his
hands lol :D
Thanks.
About those files: Im quite happy with them, they seem to be really complicated but if you spend a bit much of your time with them its easy
to remember what is what :)
Thx!
---------- Post added at 04:29 PM ---------- Previous post was at 04:22 PM ----------
funny part starts when you try to remove those items lol the character just disapears LOL :D
got it already fixed btw![]()
hm i have a question - if i use V5 and i wanna use only normal GS and GS_CS, i still need all 4 dataservers or enough 2?
you only need 1 data server for each server.
i think this is the solution for your problem still if im wrong some 1 correct me
btw dont use mu editor to create chars create them ingame! and before edit them make sure you go with all normal procedures open vault kill a mob chat to npc!
copy this to you DB MuOnline StoredProcedure @ WZ_CreateCharacterCREATE Procedure [dbo].[WZ_CreateCharacter]
@AccountID varchar(10),
@Name varchar(10),
@Class tinyint
AS
Begin
SET NOCOUNT ON
SET XACT_ABORT ON
DECLARE @Result tinyint
SET @Result = 0x00
If EXISTS ( SELECT Name FROM Character WHERE Name = @Name )
begin
SET @Result = 0x01
GOTO ProcEnd
end
If EXISTS ( SELECT Name FROM BotPet WHERE Name = @Name )
begin
SET @Result = 0x01
GOTO ProcEnd
end
BEGIN TRAN
If NOT EXISTS ( SELECT Id FROM AccountCharacter WHERE Id = @AccountID )
begin
INSERT INTO dbo.AccountCharacter(Id, GameID1, GameID2, GameID3, GameID4, GameID5, GameIDC)
VALUES(@AccountID, @Name, NULL, NULL, NULL, NULL, NULL)
SET @Result = @@Error
end
else
begin
Declare @g1 varchar(10), @g2 varchar(10), @g3 varchar(10), @g4 varchar(10), @g5 varchar(10)
SELECT @g1=GameID1, @g2=GameID2, @g3=GameID3, @g4=GameID4, @g5=GameID5 FROM dbo.AccountCharacter Where Id = @AccountID
if( ( @g1 Is NULL) OR (Len(@g1) = 0))
begin
UPDATE AccountCharacter SET GameID1 = @Name
WHERE Id = @AccountID
SET @Result = @@Error
end
else if( @g2 Is NULL OR Len(@g2) = 0)
begin
UPDATE AccountCharacter SET GameID2 = @Name
WHERE Id = @AccountID
SET @Result = @@Error
end
else if( @g3 Is NULL OR Len(@g3) = 0)
begin
UPDATE AccountCharacter SET GameID3 = @Name
WHERE Id = @AccountID
SET @Result = @@Error
end
else if( @g4 Is NULL OR Len(@g4) = 0)
begin
UPDATE AccountCharacter SET GameID4 = @Name
WHERE Id = @AccountID
SET @Result = @@Error
end
else if( @g5 Is NULL OR Len(@g5) = 0)
begin
UPDATE AccountCharacter SET GameID5 = @Name
WHERE Id = @AccountID
SET @Result = @@Error
end
else
begin
SET @Result = 0x03
GOTO TranProcEnd
end
end
if( @Result <> 0 )
begin
GOTO TranProcEnd
end
else
begin
INSERT INTO dbo.Character(AccountID, Name, cLevel, LevelUpPoint, Class, Strength, Dexterity, Vitality, Energy, Inventory,MagicList,
Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY, MDate, LDate, Quest, DbVersion, Leadership,money )
SELECT @AccountID As AccountID, @Name As Name, Level, 0, @Class As Class,
Strength, Dexterity, Vitality, Energy, Inventory,MagicList, Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY,
getdate() As MDate, getdate() As LDate, Quest, DbVersion, Leadership,0
FROM DefaultClassType WHERE Class = @Class
SET @Result = @@Error
end
TranProcEnd: -- GOTO
IF ( @Result <> 0 )
ROLLBACK TRAN
ELSE
COMMIT TRAN
ProcEnd:
SET NOCOUNT OFF
SET XACT_ABORT OFF
SELECT
CASE @Result
WHEN 0x00 THEN 0x01
WHEN 0x01 THEN 0x00
WHEN 0x03 THEN 0x03
ELSE 0x02
END AS Result
End
GO
Last edited by Nshell; 30-08-11 at 02:04 AM.
Found a big bug.
If a character makes a reference RF lvl 50 and 2 times write /cq1ok then it turns into an elf.
How to fix?