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re: [Release] Unpacked main season11
local folder, in case you have problems with files bmd
https://www.mediafire.com/?pycbge7pwtit83c
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re: [Release] Unpacked main season11
download full client for WZ, Update to last version! and work fine non errors. Only main need crack its not cracked.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Dankend
download full client for WZ, Update to last version! and work fine non errors. Only main need crack its not cracked.
Thats it. Download latest client from official site, update it and use my main. Bingo!
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Dankend
ready, and I was wrong. Thank you
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one knows why not show the server to configure the ip?
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re: [Release] Unpacked main season11
Guys for what we can use it right now if we dont have any public server files ?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
michi28
Ready!
Please give me Main Info in Server and Serial to Start. ;)
PM Me if you have a Chance...
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re: [Release] Unpacked main season11
It may not show the server you put more local IP address?
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1 Attachment(s)
re: [Release] Unpacked main season11
Attachment 158224
Mu Global Client
...
main by Szaka change ip:
connect.muonline.co.kr
connect.muonline.webzen.com
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CS by S@nek[BoR]
BoR_ServerList.dat
0 "Normal" "192.168.25.2" 55901 "SHOW"
AllowableIPList.txt
192 168 25 2 255
...
DataServer Error
GetQueuedCompletionStatus failed with error 64
...
Disconnected after select the server :*:
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re: [Release] Unpacked main season11
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
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re: [Release] Unpacked main season11
Szaka nop main need crack have some protections packet twister and he sees what you have done crack when you connect you will be given random buffs for client side :)
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
Cant you provide us also files please ?? If you need donate for that we will dont worry just help community please.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
ahmetoz27
Cant you provide us also files please ?? If you need donate for that we will dont worry just help community please.
Are people there reading first post? It's like 5th question about same thing
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re: [Release] Unpacked main season11
Has anyone already reversed the EncodePacketByHeadcode(), that function called before the EncryptC3Packet()? I'm working on it, but it needs a better approach than mine because it will take an eternity for me to translate all the subfunctions it uses for every MU packet. I'm sure that a more experienced reverser will be able to figure out a better way to accomplish it, because the subfunctions are not hard to translate into C language.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
Fun? It is not fun when you've already tried 10000000 Times.I am not Reverse Eng. andI've never worked with NOOBYPROTECT or so... Would you please give me some help i want to Open this Gameserver.exe.
It is 1.01.10B_2 version.
need it RUNNING even with ERROR.
https://mega.nz/#!I94y1BZT
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
Has anyone already reversed the EncodePacketByHeadcode(), that function called before the EncryptC3Packet()? I'm working on it, but it needs a better approach than mine because it will take an eternity for me to translate all the subfunctions it uses for every MU packet. I'm sure that a more experienced reverser will be able to figure out a better way to accomplish it, because the subfunctions are not hard to translate into C language.
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Gembrid
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
Was about to write same thing, just nop the encoding call lol
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Gembrid
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
I want to write the encode function, not to remove it.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
I want to write the encode function, not to remove it.
What for do you take the harder, less stable road? Imagine that new version of main comes - the original packets are the same, but twisting functions are different. With encrpytion removing approach u will have system handling every packet correctly, without obligation of decrypting twisters fo every packet every version over and over
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
I want to write the encode function, not to remove it.
There is season 9 gs released (ex901 test I think it's called here on forum) compiled as debug .exe and you may reverse from it. There are 82 pairs of functions twisting & correcting the packets.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
lordaton
This client is 1.06.23 http://www.legend.mu/#downloads
what kind of website is that? it's awesome dud!
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re: [Release] Unpacked main season11
I am not around mu, I wonder, do you use emulators written from scratch or official leaked compiled server files? In first case, just dump the twister on client side. In second - thats hard
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
The server file?
How do you use?