@figaro gFont.Load();
Printable View
@figaro gFont.Load();
Thanks friend!
http://i.imgur.com/v2Wew6R.jpg
how to edit wing.2.5 option? wing.2.5 only 1% damage then wing 2 lol..
Guys has anyone tried to change the color of the chat ?
Tell me how I can change it from yellow to the other ?
http://storage6.static.itmages.ru/i/...41b4a6944c.jpg
Just a little thing in Ex803
MuRoomy Event crash is not antihack related or WzAudio.dll bug just simply in the main.dll source need enable (if you disabled)
compile the main.dll and works. ^^Quote:
InitHackCheck();
Pic:
http://i1155.photobucket.com/albums/...ps6if4fuyb.jpg
Another Question:
Is bug or not bug or anything on the harmony option ( Add Damage Reduction) on +15 armor is still 7% if in the config value is 9...
any solution?
Please any fast fix for show a message when click on a Guard?
HI
there any way to know the time remaining respawn of Selupan or other monster?
After they kill
Thanks
No; you could set (code) an 'event-like' notification when its killed (the way white mage killer gets advertised); and after that; inmediatly start a timer, to advertise each X minutes; that Y minutes lacking to respawn.
Where x: time between ads.
And y: respawn times - x *(times advertised already)
Example: if you kill it at 18:00, and it has a 60 mins respawntime; ypu could display a message every 20 minutes saying:
"Mob respawns in 60 mins."
"Mob respawns in 40mins"
"Mob respawns in 20mins"
"Mob spawned"
It should be an easy-code to implement; but don't ask ME to do it for you, im on mobile and wont be home for a few days, so no IDE close to me. (Besides Im not doing this as I dont like this idea that much)
Enviado desde mi SM-G531M mediante Tapatalk
You dont need any extra timer, the server already know when will be respawned, because of the regen time.
When you kill the monster, this timer will be 0 and it will start to count (GetTickCount() ) so you can calculate the repaswn time by MedusaRegenTime-MedusaDieRegentime=remaining time for the respawn, it will be in sec, so need to /60 than it will be in minutes-
Hi
ENG: I wanted was that players know the time remaining for it to reappear, because if you kill at dawn many are left not knowing what time it reappear.
PD:There is no way of knowing in the server, the missing time without knowing the time he was killed?
(traductor google)
ESP:Lo que queria era que los jugadores sepan el tiempo restante para que vuelva aparecer, ya que si lo matan en la madrugada muchos se quedan sin saber la hora que reaparecera.
PD:No hay manera de saber en el servidor, el tiempo que falta sin saber el tiempo que lo mataron?
Thanks
Eng: the gameserver starts the tickcount (timer) when mob gets killed; so its the bedt way if you use same counter and display a message with some coumtdown.
This is another way to do it....but imo its better to do this directly in-game.
Best Luck. Ian
Esp: el server empieza la cuenta regresiva cuando matan al mob; lo mejor sería usar esa misma cuenta y mandar msjs globales con el tiempo faltante.
Tmb lo podes hacer por la web como dice Revol; pero a mi me parece mejor dentro del juego; queda a tu criterio.
Suerte. Ian
Enviado desde mi SM-G531M mediante Tapatalk
someone help me make the source muemu s4 turn season 0 of x-team? Please do not know where else seeks help