You need edit Mix.bmd file
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please post full gens quest fixes QuestWorld, QuestWorldObjective, QuestWorldReward
Hello guys,
Uhm there is a problem removing errtels from the pentagrams, it won't remove....
creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.
So if someone knew how to fix it, please tell us..
thanks in advance...
http://i.imgur.com/0FUGZDV.jpg
Anyone kind enough to share how to get all character name that are online ?
This gives only the character that you put the Name :
I want to apply a command for all character that are online, not only for the character that I put the name /command ''name''. Pls helpQuote:
this->GetString(arg,name,sizeof(name),0);
LPOBJ lpTarget = gObjFind(name);
I found how,
Anyone know how to make a monster follow a player in this code for example ? :DQuote:
for(int i = OBJECT_START_USER; i < MAX_OBJECT; i++) {
if(gObj[i].Connected == OBJECT_ONLINE && gObj[i].Type == OBJECT_USER)
{
gNotice.GCNoticeSend(i,1,0,0,0,0,0,"hello player");
}
}
Thanks ianvalls90, it worksQuote:
gObjSetMonster(iMonsterIndex, id);
gObj[iMonsterIndex].Live = TRUE;
gObj[iMonsterIndex].Life = (float)1000;
gObj[iMonsterIndex].MaxLife = (float)1000;
gObj[iMonsterIndex].PosNum = -1;
gObj[iMonsterIndex].X = lpObj->X;
gObj[iMonsterIndex].Y = lpObj->Y;
gObj[iMonsterIndex].MTX = lpObj->MTX;
gObj[iMonsterIndex].MTY = lpObj->MTY;
gObj[iMonsterIndex].TX = lpObj->TX;
gObj[iMonsterIndex].TY = lpObj->TY;
gObj[iMonsterIndex].OldX = lpObj->OldX;
gObj[iMonsterIndex].OldY = lpObj->OldY;
gObj[iMonsterIndex].StartX = lpObj->StartX;
gObj[iMonsterIndex].StartY = lpObj->StartY;
gObj[iMonsterIndex].Map = lpObj->Map;
gObj[iMonsterIndex].MoveRange = 5;
gObj[iMonsterIndex].Level = 50;
gObj[iMonsterIndex].Type = OBJECT_MONSTER;
gObj[iMonsterIndex].MaxRegenTime = 1000;
gObj[iMonsterIndex].Dir = lpObj->Dir;
gObj[iMonsterIndex].RegenTime = 10;
gObj[iMonsterIndex].Attribute = 1;
gObj[iMonsterIndex].DieRegen = 0;
gObj[iMonsterIndex].CurrentAI = 3;
gObj[iMonsterIndex].CurrentAIState = 3;
gObj[iMonsterIndex].BasicAI = 3;
gObj[iMonsterIndex].ChangeSkin = 404;
https://s16.postimg.org/kwj4mzs2d/SAVE.png
@MaxMuON if I were you I would check the summoned monsters by elfs code to see howto make the mob to follow someone.....as summons keep always trailing elfs everywhere ^^
Enviado desde mi SM-G531M mediante Tapatalk
Hello, one more question here, I share a /clearinv code here because I wanna know if this is ok for a server or if it lags the server too much.
Because it freeze the client for half of seconds if player has full inventory.Code:void CCommandManager::CommandClearInv(LPOBJ lpObj,char* arg) // OK{
for (int slot = 12 ; slot < 76+32+32 ; slot++)
{
gItemManager.InventoryDelItem(lpObj->Index,slot);
gItemManager.GCItemDeleteSend(lpObj->Index,slot,1);
}
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(547));
}
Also leaving the client minimized & afk for 30 minutes, the client screen will get blocked and I will have to enter again, anyone have any idea what may be causing this ?
Code:void CCommandManager::CommandClearInventory(LPOBJ lpObj)
{
int MaxValue = gItemManager.GetInventoryMaxValue(lpObj);
for (int i = INVENTORY_WEAR_SIZE; i < MaxValue; i++)
{
gItemManager.InventoryDelItem(lpObj->Index,i);
gItemManager.GCItemDeleteSend(lpObj->Index,i,1);
}
}
https://s14.postimg.org/cgtfdh535/test.png
Anyone have any ideea why I get crash when I close the inventory if I have 4 ext inventory activated ? Is it a client issue because the ds&gs seems fine.
I get no more crash when I have expanded4 if I set 0x70 to 0x009CB0BB inside EntryProc() main.cpp
orCode:SetByte(0x009CB0BB,0x70); // expinv
But still cant add items on 3 and 4 expanded hmmCode:SetByte(0x00946BFC,0x01)// expinv
Hello, to use the 4 expansions of inventory is necessary to fix the main otherwise the main crasheara
españo:
hola , para utilizar los 4 expansiones de inventario es necesario fixear el main de lo contrario el main crasheara
already have editor source that connects remote.
I'm wanting fixes from the illusion temple if we can talk.
I fixed the expansion but no one is helping at all or sharing fixes.
http://image.prntscr.com/image/b5c3b...94b679b4a5.png
Someone has already set it or knows what it can be to present this error.
Alguem ja fixou ou sabe o que possa ser para apresentar esse erro.
http://image.prntscr.com/image/829a1...977b38dca9.png
Anyone can give me an advice or something that can fix this problem ?
I used SCFBots-Buffer from another source to muemu and I managed to make this work
But anyone knows how to make it execute something when player click on this fake player ?Quote:
0
//Index Class OnlyVip MaxLvl Name Map X Y Dir
0 16 0 200 "HelperBK" 7 23 25 2
1 16 0 200 "HelperBK2" 7 25 25 2
end
1
//Index Slot Type Index Level Opt
0 2 7 1 9 1
0 3 8 1 9 1
0 4 9 1 9 1
0 5 10 1 9 1
0 6 11 1 9 1
1 2 7 2 9 1
1 3 8 2 9 1
1 4 9 2 9 1
1 5 10 2 9 1
1 6 11 2 9 1
end
2
//BotIndex Skill BuffTime
0 217 120
1 217 120
end
https://s18.postimg.org/4zozr5wav/save.png
I guess that I can do this when Player use trade on him :(