[Release] X-Team Sources (S4, S6, S8)

Page 2 of 57 FirstFirst 123456789101252 ... LastLast
Results 16 to 30 of 846
  1. #16
    ^_^ ashlay is offline
    MemberRank
    Jun 2010 Join Date
    BrazilLocation
    875Posts

    Re: Source [MUEMU]

    @Razzor
    license system customer name is checked on main<->GS you can disable this check or just change customer name.
    @Ehgm
    themida sdk/packed files.

  2. #17
    Account Upgraded | Title Enabled! laulinh2 is offline
    MemberRank
    Mar 2013 Join Date
    305Posts

    Re: Source [MUEMU]

    how to add show notice member connect online on gameserver :)
    Last edited by laulinh2; 23-03-16 at 06:11 PM.

  3. #18
    Enthusiast lordbilly is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    38Posts

    Re: Source [MUEMU]

    Quote Originally Posted by kaho0706 View Post
    how to fix elf 65k agi bug ?
    when you go to generate the main.emu instead of placing 65k 67k places and test how it works

    - - - Updated - - -

    Quote Originally Posted by MUnoob View Post
    Error 1 error LNK1104: cannot open file '..\..\..\Util\cryptopp\Debug\cryptlib.lib'

    Anyone know?
    you must first compile the cryptlib.lib, found in //Util//cryptopp

  4. #19
    Proficient Member Razzor is offline
    MemberRank
    Dec 2012 Join Date
    PolandLocation
    156Posts

    Re: Source [MUEMU]

    s8 Illusion Temple required some function decomp for 0xBF headcode i think
    case 0x70:
    CG_Req_Enter_ITR((PMSG_REQ_ENTER_ITR *)aRecv, aIndex);
    break;
    case 0x71:
    CG_ReqAcceptEnterITR((PMSG_REQ_ACCEPTENTER_ITR *)aRecv, aIndex);
    break;

  5. #20
    Apprentice majoca10 is offline
    MemberRank
    Nov 2008 Join Date
    21Posts

    Re: Source [MUEMU]

    you can implement the system Zteam cashop of these source ?

  6. #21
    Apprentice ethondev is offline
    MemberRank
    Mar 2016 Join Date
    14Posts

    Re: Source [MUEMU]

    Quote Originally Posted by majoca10 View Post
    you can implement the system Zteam cashop of these source ?
    This is source... you can do everything you imagine!

    But you want to try this!!!

  7. #22
    Apprentice majoca10 is offline
    MemberRank
    Nov 2008 Join Date
    21Posts

    Re: Source [MUEMU]

    Quote Originally Posted by ethondev View Post
    This is source... you can do everything you imagine!

    But you want to try this!!!

    I tested something but the edition of cashop not understand

  8. #23
    Account Upgraded | Title Enabled! michael_admin is offline
    MemberRank
    Dec 2004 Join Date
    PeruLocation
    267Posts

    Re: Source [MUEMU]

    How cant i set CASH SHOP?
    some program?

    I need to change casshop

    Thx

  9. #24
    (づ。◕‿‿◕。) Natzugen is offline
    MemberRank
    Jun 2014 Join Date
    ElbelandLocation
    1,858Posts

    Re: Source [MUEMU]

    Quote Originally Posted by majoca10 View Post
    I tested something but the edition of cashop not understand
    just edit the zyth3 cash shop editor source to work with muemu

  10. #25
    Account Upgraded | Title Enabled! laulinh2 is offline
    MemberRank
    Mar 2013 Join Date
    305Posts

    Re: Source [MUEMU]

    how to enable Encrypt antihack client and Server MHP??

  11. #26
    Enthusiast lordbilly is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    38Posts

    config Re: Source [MUEMU]

    Quote Originally Posted by Razzor View Post
    s8 Illusion Temple required some function decomp for 0xBF headcode i think
    this should be taken to look at the source code or emu, although the figure Zteam 0xBF in figure MuEmu other value ... would be a matter of looking at the code because technically the event works the failure of the code may not match SEND<->RECEIVED packages

    ZTEAM
    Code:
    int CIllusionTempleEvent::Enter(int aIndex,BYTE Temple,BYTE Pos){
        if( g_bIllusionTemple == FALSE )
        {
            return FALSE;
        }
    
    
        if( IT_TEMPLE_RANGE(Temple) == FALSE )
        {
            return FALSE;
        }
    
    
        LPOBJ lpObj = &gObj[aIndex];
    
    
        PMSG_ILLUSIONTEMPLE_ENTER_RESULT pMsg;
    
    
        PHeadSubSetB((LPBYTE)&pMsg,0xBF,0,sizeof( pMsg ));
        pMsg.result = 0;
    
    
        if( lpObj->Type != OBJ_USER || lpObj->Connected <= PLAYER_LOGGED )
        {
            return FALSE;
        }
    
    
        if ( lpObj->m_IfState.use != 0 && lpObj->m_IfState.type != 12 )
        {
            return FALSE;
        }
    
    
        if ( lpObj->m_bPShopOpen == TRUE )
        {
            CGPShopReqClose(lpObj->m_Index);
        }
    
    
        int bFail = FALSE;
        int iLevel;
        int iSerial;
    Original MuEmu

    Code:
    struct PSBMSG_HEAD
    {
    	void set(BYTE head,BYTE subh,BYTE size) // OK
    	{
    		this->type = 0xC1;
    		this->size = size;
    		this->head = head;
    		this->subh = subh;
    	}
    Last edited by lordbilly; 23-03-16 at 10:30 PM.

  12. #27
    LittleGiant MUnoob is offline
    MemberRank
    Apr 2011 Join Date
    492Posts

    Re: Source [MUEMU]

    @lordbilly


    Crypto didn't quite work for me :P

    Fixed:

    I just didn't compile the crytotest file inside the solution. that was giving me the errors, after that, all worked fine :D
    Last edited by allexander; 04-06-18 at 06:37 PM. Reason: Fixed:

  13. #28
    Proficient Member Razzor is offline
    MemberRank
    Dec 2012 Join Date
    PolandLocation
    156Posts

    Re: Source [MUEMU]

    Quote Originally Posted by lordbilly View Post
    this should be taken to look at the source code or emu, although the figure Zteam 0xBF in figure MuEmu other value ... would be a matter of looking at the code because technically the event works the failure of the code may not match SEND<->RECEIVED packages

    ZTEAM
    Code:
    int CIllusionTempleEvent::Enter(int aIndex,BYTE Temple,BYTE Pos){
        if( g_bIllusionTemple == FALSE )
        {
            return FALSE;
        }
    
    
        if( IT_TEMPLE_RANGE(Temple) == FALSE )
        {
            return FALSE;
        }
    
    
        LPOBJ lpObj = &gObj[aIndex];
    
    
        PMSG_ILLUSIONTEMPLE_ENTER_RESULT pMsg;
    
    
        PHeadSubSetB((LPBYTE)&pMsg,0xBF,0,sizeof( pMsg ));
        pMsg.result = 0;
    
    
        if( lpObj->Type != OBJ_USER || lpObj->Connected <= PLAYER_LOGGED )
        {
            return FALSE;
        }
    
    
        if ( lpObj->m_IfState.use != 0 && lpObj->m_IfState.type != 12 )
        {
            return FALSE;
        }
    
    
        if ( lpObj->m_bPShopOpen == TRUE )
        {
            CGPShopReqClose(lpObj->m_Index);
        }
    
    
        int bFail = FALSE;
        int iLevel;
        int iSerial;
    Original MuEmu

    Code:
    struct PSBMSG_HEAD
    {
    	void set(BYTE head,BYTE subh,BYTE size) // OK
    	{
    		this->type = 0xC1;
    		this->size = size;
    		this->head = head;
    		this->subh = subh;
    	}
    Enter struct answer is little diffrent in s9
    s8
    struct PMSG_ILLUSION_TEMPLE_ENTER_SEND
    {
    PSBMSG_HEAD header; // C1:BF:00
    BYTE result;
    };
    and s9
    struct _ITR_AcceptEnter {
    /*<thisrel this+0x0>*/ /*|0x4|*/ struct PBMSG_HEAD2 h;
    /*<thisrel this+0x4>*/ /*|0x1|*/ unsigned char byError;
    /*<thisrel this+0x5>*/ /*|0xb|*/ char Name[11];
    }
    also header change to

    0xBF,0x70 size 16

  14. #29
    O_o psychedelic is offline
    MemberRank
    Nov 2013 Join Date
    LatviaLocation
    270Posts

    Re: Source [MUEMU]

    Where is unpacked eX803 main? As i remember, MueMU added it to project packege.

  15. #30
    Apprentice ethondev is offline
    MemberRank
    Mar 2016 Join Date
    14Posts

    Re: Source [MUEMU]

    Quote Originally Posted by psychedelic View Post
    Where is unpacked eX803 main? As i remember, MueMU added it to project packege.
    Where i found this package have not a unpacked main ex803...
    Last edited by allexander; 04-06-18 at 06:39 PM.



Advertisement