[Release] X-Team Sources (S4, S6, S8)

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  1. #331
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    if you didnt add it to the itemtrsdata it wont be visible in the inventory, use zfilemanager to edit that files.

  2. #332
    Account Upgraded | Title Enabled! phgkhh is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by natzugen View Post
    if you didnt add it to the itemtrsdata it wont be visible in the inventory, use zfilemanager to edit that files.
    Can you share your zfilemanager cuz my dont have that enable? Thanks,

  3. #333
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by phgkhh View Post
    Can you share your zfilemanager cuz my dont have that enable? Thanks,
    i dont have it anymore, im using s6 sources, but you can find it on zteam s8 source package

  4. #334
    Novice C++ allexander is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by natzugen View Post
    i dont have it anymore, im using s6 sources, but you can find it on zteam s8 source package
    in the package is a version with a lot of opt disabled, i m looking for one too but no one seam to want share it
    Last edited by allexander; 06-08-19 at 08:31 PM.

  5. #335
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by allexander View Post
    in the package is a version with o lot of opt disabled, i m looking for one too but no one seam to want share it


    https://mega.nz/#!EN9w3QbJ!7Qyerk6tF...6OiQ2086nTE0Fg
    Last edited by allexander; 05-06-18 at 12:23 AM.

  6. #336
    Member figaro is offline
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    Re: Source [MUEMU]

    Who can add SCFBots to this source? :)
    It will be possible?

  7. #337
    Novice C++ allexander is offline
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    Re: Source [MUEMU]

    Box of Kundun Fix
    Not much to tell i just replaced the MagicBox01.bmd skin(used by Box of Luck and Box of Heaven) with resized MagicBox08.bmd(used by Box of Kundun+1).

    Notice:
    *Copy the Data folder in to your client and your good to go
    *if you decide to use this be aware that Box of Luck and Box of Heaven will look as Box of Kundun
    *the glow for Box of Kundun 2-5 looks like +5

    https://mega.nz/#!dpxkTaYa!KyPz4udNN...BaZHojj22-omQM
    Attached Thumbnails Attached Thumbnails box-of-kundun-fix.jpg  
    Last edited by allexander; 20-01-17 at 12:04 PM. Reason: Updated link

  8. #338
    Member priorian is offline
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    Dec 2015 Join Date
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    Re: Source [MUEMU]

    Anyone have idea how to make Shop show my custom prices, not default? Same as Chaos Machine % mix.. It Shows only game default, not customized. Someone maybe could help out.

  9. #339
    Member figaro is offline
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    May 2014 Join Date
    99Posts

    Re: Source [MUEMU]

    I having a bug in MuEmu EX401 in DUEL System, when I arrive to 10 Kills the Duel is automatically canceled
    and also the effect when you break SD bar never appears.

  10. #340
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    since the thread is kinda dead here i leave the source to change main font for season 6.

    Font.cpp
    Code:
    //---------------------------------------------------------------------------
    #include "stdafx.h"
    #include "Util.h"
    #include "Font.h"
    //---------------------------------------------------------------------------
    Font gFont;
    //---------------------------------------------------------------------------
    char MyFontFaceName[100];
    char sValue[99];
    //--
    int Bold = GetPrivateProfileIntA("MainConfig", "Main_Font_Bold", 0, ".\\Config.ini");
    int Height = GetPrivateProfileIntA("MainConfig", "Main_Font_Height", 13, ".\\Config.ini");
    int Italic = GetPrivateProfileIntA("MainConfig", "Main_Font_Italic", 0, ".\\Config.ini");
    int Unicode = GetPrivateProfileIntA("MainConfig", "Main_Font_Unicode", 1, ".\\Config.ini");
    //--
    int Width = GetPrivateProfileIntA("MainConfig", "Main_Font_Width", 0, ".\\Config.ini");
    int UnderLine = GetPrivateProfileIntA("MainConfig", "Main_Font_Underline", 0, ".\\Config.ini");
    int Quality = GetPrivateProfileIntA("MainConfig", "Main_Font_Quality", 3, ".\\Config.ini");
    int StrikeOut = GetPrivateProfileIntA("MainConfig", "Main_Font_StrikeOut", 0, ".\\Config.ini");
    //---------------------------------------------------------------------------
    void Font::Load()
    {
        GetPrivateProfileStringA("MainConfig", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, ".\\Config.ini");
        //--
        SetCompleteHook(0xE8, Offset_CreateFontA1, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA2, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA3, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA4, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA5, &Font::LoadNewFont);
        //--
        SetByte((Offset_CreateFontA1 + 5), 0x90);
        SetByte((Offset_CreateFontA2 + 5), 0x90);
        SetByte((Offset_CreateFontA3 + 5), 0x90);
        SetByte((Offset_CreateFontA4 + 5), 0x90);
        SetByte((Offset_CreateFontA5 + 5), 0x90);
    }
    //---------------------------------------------------------------------------
    HFONT Font::LoadNewFont()
    {
        HFONT MyFont;
        //--
        if (Bold == 0)
        {
            if (Unicode == 1)
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
            }
            else
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
            }
        }
        else
        {
            if (Unicode == 1)
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
            }
            else
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
            }
        }
    
    
        return MyFont;
    }
    //---------------------------------------------------------------------------
    Font.h
    Code:
    //---------------------------------------------------------------------------
    #pragma once
    //---------------------------------------------------------------------------
    #define Offset_CreateFontA1 0x004060D0
    #define Offset_CreateFontA2 0x004D2882
    #define Offset_CreateFontA3    0x004D28EB
    #define Offset_CreateFontA4 0x004D2957
    #define Offset_CreateFontA5 0x004D29C1
    //---------------------------------------------------------------------------
    class Font
    {
    public:
        //--
        Font(){};
        ~Font(){};
        //--
        void Load();
        HFONT LoadNewFont();
    
    
        //--
    }; extern Font gFont;
    //---------------------------------------------------------------------------
    Ini File

    Code:
    [MainConfig]
    Main_Font_Name=Comic Sans MS
    Main_Font_Bold=0
    Main_Font_Height=15
    Main_Font_Italic=0
    Main_Font_Unicode=1
    Main_Font_Width=0
    Main_Font_Underline=0
    Main_Font_Quality=3
    Main_Font_StrikeOut=0

  11. #341
    Account Upgraded | Title Enabled! magtjr is offline
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    Re: Source [MUEMU]

    someone is working on fixes the S8?
    Well if someone is and want to help or can.
    I'm trying to fix the illusion, the more I am with that error that occurred in zteam Protection Macro if anyone knows how to fix it occurs when I attack one mob within the illusion, or another player.
    so ready I'll post the fixes here



  12. #342

    Re: Source [MUEMU]

    i think master add % to dmg/def/life don't work. someone can test

  13. #343
    Account Upgraded | Title Enabled! magtjr is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by natzugen View Post
    since the thread is kinda dead here i leave the source to change main font for season 6.


    You could share your main, because there are so many mains rolling around.
    Last edited by magtjr; 07-10-16 at 07:07 PM.

  14. #344
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by magtjr View Post
    You could share your main, because there are so many mains rolling around.
    https://mega.nz/#F!IMdhlbLY!7kM0KDBPxQ7g4QUosQQHMA

  15. #345
    Member figaro is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by natzugen View Post
    since the thread is kinda dead here i leave the source to change main font for season 6.

    Font.cpp
    Code:
    //---------------------------------------------------------------------------
    #include "stdafx.h"
    #include "Util.h"
    #include "Font.h"
    //---------------------------------------------------------------------------
    Font gFont;
    //---------------------------------------------------------------------------
    char MyFontFaceName[100];
    char sValue[99];
    //--
    int Bold = GetPrivateProfileIntA("MainConfig", "Main_Font_Bold", 0, ".\\Config.ini");
    int Height = GetPrivateProfileIntA("MainConfig", "Main_Font_Height", 13, ".\\Config.ini");
    int Italic = GetPrivateProfileIntA("MainConfig", "Main_Font_Italic", 0, ".\\Config.ini");
    int Unicode = GetPrivateProfileIntA("MainConfig", "Main_Font_Unicode", 1, ".\\Config.ini");
    //--
    int Width = GetPrivateProfileIntA("MainConfig", "Main_Font_Width", 0, ".\\Config.ini");
    int UnderLine = GetPrivateProfileIntA("MainConfig", "Main_Font_Underline", 0, ".\\Config.ini");
    int Quality = GetPrivateProfileIntA("MainConfig", "Main_Font_Quality", 3, ".\\Config.ini");
    int StrikeOut = GetPrivateProfileIntA("MainConfig", "Main_Font_StrikeOut", 0, ".\\Config.ini");
    //---------------------------------------------------------------------------
    void Font::Load()
    {
        GetPrivateProfileStringA("MainConfig", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, ".\\Config.ini");
        //--
        SetCompleteHook(0xE8, Offset_CreateFontA1, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA2, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA3, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA4, &Font::LoadNewFont);
        SetCompleteHook(0xE8, Offset_CreateFontA5, &Font::LoadNewFont);
        //--
        SetByte((Offset_CreateFontA1 + 5), 0x90);
        SetByte((Offset_CreateFontA2 + 5), 0x90);
        SetByte((Offset_CreateFontA3 + 5), 0x90);
        SetByte((Offset_CreateFontA4 + 5), 0x90);
        SetByte((Offset_CreateFontA5 + 5), 0x90);
    }
    //---------------------------------------------------------------------------
    HFONT Font::LoadNewFont()
    {
        HFONT MyFont;
        //--
        if (Bold == 0)
        {
            if (Unicode == 1)
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
            }
            else
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
            }
        }
        else
        {
            if (Unicode == 1)
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
            }
            else
            {
                MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
            }
        }
    
    
        return MyFont;
    }
    //---------------------------------------------------------------------------
    Font.h
    Code:
    //---------------------------------------------------------------------------
    #pragma once
    //---------------------------------------------------------------------------
    #define Offset_CreateFontA1 0x004060D0
    #define Offset_CreateFontA2 0x004D2882
    #define Offset_CreateFontA3    0x004D28EB
    #define Offset_CreateFontA4 0x004D2957
    #define Offset_CreateFontA5 0x004D29C1
    //---------------------------------------------------------------------------
    class Font
    {
    public:
        //--
        Font(){};
        ~Font(){};
        //--
        void Load();
        HFONT LoadNewFont();
    
    
        //--
    }; extern Font gFont;
    //---------------------------------------------------------------------------
    Ini File

    Code:
    [MainConfig]
    Main_Font_Name=Comic Sans MS
    Main_Font_Bold=0
    Main_Font_Height=15
    Main_Font_Italic=0
    Main_Font_Unicode=1
    Main_Font_Width=0
    Main_Font_Underline=0
    Main_Font_Quality=3
    Main_Font_StrikeOut=0
    Thanks you natzugen, i trying add this on 1.05D... I found offsets are here
    Code:
    #define Offset_CreateFontA1 0x00406153
    #define Offset_CreateFontA2 0x005E5B15
    #define Offset_CreateFontA3 0x005E5B7C
    #define Offset_CreateFontA4 0x005E5BE5
    #define Offset_CreateFontA5 0x005E5C4E
    and i use this for hook on client.cpp
    HFONT LoadNewFont();

    obvious i add Config.ini file on my Client folder, all ok. But still not working.
    You Know Why? :)



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