if you didnt add it to the itemtrsdata it wont be visible in the inventory, use zfilemanager to edit that files.
if you didnt add it to the itemtrsdata it wont be visible in the inventory, use zfilemanager to edit that files.
Last edited by allexander; 06-08-19 at 08:31 PM.
Last edited by allexander; 05-06-18 at 12:23 AM.
Who can add SCFBots to this source? :)
It will be possible?
Box of Kundun Fix
Not much to tell i just replaced the MagicBox01.bmd skin(used by Box of Luck and Box of Heaven) with resized MagicBox08.bmd(used by Box of Kundun+1).
Notice:
*Copy the Data folder in to your client and your good to go
*if you decide to use this be aware that Box of Luck and Box of Heaven will look as Box of Kundun
*the glow for Box of Kundun 2-5 looks like +5
https://mega.nz/#!dpxkTaYa!KyPz4udNN...BaZHojj22-omQM
Last edited by allexander; 20-01-17 at 12:04 PM. Reason: Updated link
Anyone have idea how to make Shop show my custom prices, not default? Same as Chaos Machine % mix.. It Shows only game default, not customized. Someone maybe could help out.
I having a bug in MuEmu EX401 in DUEL System, when I arrive to 10 Kills the Duel is automatically canceled
and also the effect when you break SD bar never appears.
since the thread is kinda dead here i leave the source to change main font for season 6.
Font.cpp
Font.hCode://--------------------------------------------------------------------------- #include "stdafx.h" #include "Util.h" #include "Font.h" //--------------------------------------------------------------------------- Font gFont; //--------------------------------------------------------------------------- char MyFontFaceName[100]; char sValue[99]; //-- int Bold = GetPrivateProfileIntA("MainConfig", "Main_Font_Bold", 0, ".\\Config.ini"); int Height = GetPrivateProfileIntA("MainConfig", "Main_Font_Height", 13, ".\\Config.ini"); int Italic = GetPrivateProfileIntA("MainConfig", "Main_Font_Italic", 0, ".\\Config.ini"); int Unicode = GetPrivateProfileIntA("MainConfig", "Main_Font_Unicode", 1, ".\\Config.ini"); //-- int Width = GetPrivateProfileIntA("MainConfig", "Main_Font_Width", 0, ".\\Config.ini"); int UnderLine = GetPrivateProfileIntA("MainConfig", "Main_Font_Underline", 0, ".\\Config.ini"); int Quality = GetPrivateProfileIntA("MainConfig", "Main_Font_Quality", 3, ".\\Config.ini"); int StrikeOut = GetPrivateProfileIntA("MainConfig", "Main_Font_StrikeOut", 0, ".\\Config.ini"); //--------------------------------------------------------------------------- void Font::Load() { GetPrivateProfileStringA("MainConfig", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, ".\\Config.ini"); //-- SetCompleteHook(0xE8, Offset_CreateFontA1, &Font::LoadNewFont); SetCompleteHook(0xE8, Offset_CreateFontA2, &Font::LoadNewFont); SetCompleteHook(0xE8, Offset_CreateFontA3, &Font::LoadNewFont); SetCompleteHook(0xE8, Offset_CreateFontA4, &Font::LoadNewFont); SetCompleteHook(0xE8, Offset_CreateFontA5, &Font::LoadNewFont); //-- SetByte((Offset_CreateFontA1 + 5), 0x90); SetByte((Offset_CreateFontA2 + 5), 0x90); SetByte((Offset_CreateFontA3 + 5), 0x90); SetByte((Offset_CreateFontA4 + 5), 0x90); SetByte((Offset_CreateFontA5 + 5), 0x90); } //--------------------------------------------------------------------------- HFONT Font::LoadNewFont() { HFONT MyFont; //-- if (Bold == 0) { if (Unicode == 1) { MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName); } else { MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName); } } else { if (Unicode == 1) { MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName); } else { MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName); } } return MyFont; } //---------------------------------------------------------------------------
Ini FileCode://--------------------------------------------------------------------------- #pragma once //--------------------------------------------------------------------------- #define Offset_CreateFontA1 0x004060D0 #define Offset_CreateFontA2 0x004D2882 #define Offset_CreateFontA3 0x004D28EB #define Offset_CreateFontA4 0x004D2957 #define Offset_CreateFontA5 0x004D29C1 //--------------------------------------------------------------------------- class Font { public: //-- Font(){}; ~Font(){}; //-- void Load(); HFONT LoadNewFont(); //-- }; extern Font gFont; //---------------------------------------------------------------------------
Code:[MainConfig] Main_Font_Name=Comic Sans MS Main_Font_Bold=0 Main_Font_Height=15 Main_Font_Italic=0 Main_Font_Unicode=1 Main_Font_Width=0 Main_Font_Underline=0 Main_Font_Quality=3 Main_Font_StrikeOut=0![]()
someone is working on fixes the S8?
Well if someone is and want to help or can.
I'm trying to fix the illusion, the more I am with that error that occurred in zteam Protection Macro if anyone knows how to fix it occurs when I attack one mob within the illusion, or another player.
so ready I'll post the fixes here
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i think master add % to dmg/def/life don't work. someone can test
Last edited by magtjr; 07-10-16 at 07:07 PM.
Thanks you natzugen, i trying add this on 1.05D... I found offsets are here
and i use this for hook on client.cppCode:#define Offset_CreateFontA1 0x00406153 #define Offset_CreateFontA2 0x005E5B15 #define Offset_CreateFontA3 0x005E5B7C #define Offset_CreateFontA4 0x005E5BE5 #define Offset_CreateFontA5 0x005E5C4E
HFONT LoadNewFont();
obvious i add Config.ini file on my Client folder, all ok. But still not working.
You Know Why? :)