[Release] X-Team Sources (S4, S6, S8)

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  1. #346

    Re: Source [MUEMU]

    @figaro gFont.Load();

  2. #347
    Member figaro is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by Saitama View Post
    @figaro gFont.Load();
    Thanks friend!


  3. #348
    Account Upgraded | Title Enabled! zzlovezz is offline
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    Re: Source [MUEMU]

    how to edit wing.2.5 option? wing.2.5 only 1% damage then wing 2 lol..

  4. #349
    Proficient Member pravednik is offline
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    Re: Source [MUEMU]

    Guys has anyone tried to change the color of the chat ?
    Tell me how I can change it from yellow to the other ?


  5. #350
    Member figaro is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by pravednik View Post
    Guys has anyone tried to change the color of the chat ?
    Tell me how I can change it from yellow to the other ?


    GameServer/DATA/GameServerInfo - Command.dat

    where
    CommandPostType = 0

    change value 0 by any of these
    0=Gold
    1=Blue
    2=Green
    3=White
    4=Gold(GLOBAL)
    5=Blue(GLOBAL)
    6=Green(GLOBAL)
    7=White(GLOBAL)

  6. #351
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by Ganjahman View Post
    How to add Time interface zTeam style? can share .cpp and .h or too much to ask?
    the code doesnt change too much, just research the offsets, there are already some of them used in the hp bar.

  7. #352
    Proficient Member muzic25 is online now
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    Aug 2008 Join Date
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    183Posts

    Re: Source [MUEMU]

    Just a little thing in Ex803
    MuRoomy Event crash is not antihack related or WzAudio.dll bug just simply in the main.dll source need enable (if you disabled)
    InitHackCheck();
    compile the main.dll and works. ^^

    Pic:


    Another Question:
    Is bug or not bug or anything on the harmony option ( Add Damage Reduction) on +15 armor is still 7% if in the config value is 9...
    any solution?

  8. #353
    Member figaro is offline
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    May 2014 Join Date
    99Posts

    Re: Source [MUEMU]

    Please any fast fix for show a message when click on a Guard?

  9. #354
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: Source [MUEMU]

    HI

    there any way to know the time remaining respawn of Selupan or other monster?
    After they kill

    Thanks

  10. #355
    Alpha Member ianvalls90 is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by michael_admin View Post
    HI

    there any way to know the time remaining respawn of Selupan or other monster?
    After they kill

    Thanks
    No; you could set (code) an 'event-like' notification when its killed (the way white mage killer gets advertised); and after that; inmediatly start a timer, to advertise each X minutes; that Y minutes lacking to respawn.
    Where x: time between ads.
    And y: respawn times - x *(times advertised already)
    Example: if you kill it at 18:00, and it has a 60 mins respawntime; ypu could display a message every 20 minutes saying:
    "Mob respawns in 60 mins."
    "Mob respawns in 40mins"
    "Mob respawns in 20mins"
    "Mob spawned"

    It should be an easy-code to implement; but don't ask ME to do it for you, im on mobile and wont be home for a few days, so no IDE close to me. (Besides Im not doing this as I dont like this idea that much)

    Enviado desde mi SM-G531M mediante Tapatalk

  11. #356
    Don't be afraid to ask! RevolGaming is offline
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    Jun 2012 Join Date
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    Re: Source [MUEMU]

    Quote Originally Posted by ianvalls90 View Post
    No; you could set (code) an 'event-like' notification when its killed (the way white mage killer gets advertised); and after that; inmediatly start a timer, to advertise each X minutes; that Y minutes lacking to respawn.
    Where x: time between ads.
    And y: respawn times - x *(times advertised already)
    Example: if you kill it at 18:00, and it has a 60 mins respawntime; ypu could display a message every 20 minutes saying:
    "Mob respawns in 60 mins."
    "Mob respawns in 40mins"
    "Mob respawns in 20mins"
    "Mob spawned"

    It should be an easy-code to implement; but don't ask ME to do it for you, im on mobile and wont be home for a few days, so no IDE close to me. (Besides Im not doing this as I dont like this idea that much)

    Enviado desde mi SM-G531M mediante Tapatalk
    You dont need any extra timer, the server already know when will be respawned, because of the regen time.

    When you kill the monster, this timer will be 0 and it will start to count (GetTickCount() ) so you can calculate the repaswn time by MedusaRegenTime-MedusaDieRegentime=remaining time for the respawn, it will be in sec, so need to /60 than it will be in minutes-

  12. #357
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by RevolGaming View Post
    You dont need any extra timer, the server already know when will be respawned, because of the regen time.

    When you kill the monster, this timer will be 0 and it will start to count (GetTickCount() ) so you can calculate the repaswn time by MedusaRegenTime-MedusaDieRegentime=remaining time for the respawn, it will be in sec, so need to /60 than it will be in minutes-
    Hi

    ENG: I wanted was that players know the time remaining for it to reappear, because if you kill at dawn many are left not knowing what time it reappear.
    PD:There is no way of knowing in the server, the missing time without knowing the time he was killed?
    (traductor google)

    ESP:Lo que queria era que los jugadores sepan el tiempo restante para que vuelva aparecer, ya que si lo matan en la madrugada muchos se quedan sin saber la hora que reaparecera.
    PD:No hay manera de saber en el servidor, el tiempo que falta sin saber el tiempo que lo mataron?

    Thanks

  13. #358
    Don't be afraid to ask! RevolGaming is offline
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    Jun 2012 Join Date
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    Re: Source [MUEMU]

    Quote Originally Posted by michael_admin View Post
    Hi

    ENG: I wanted was that players know the time remaining for it to reappear, because if you kill at dawn many are left not knowing what time it reappear.
    PD:There is no way of knowing in the server, the missing time without knowing the time he was killed?
    (traductor google)

    ESP:Lo que queria era que los jugadores sepan el tiempo restante para que vuelva aparecer, ya que si lo matan en la madrugada muchos se quedan sin saber la hora que reaparecera.
    PD:No hay manera de saber en el servidor, el tiempo que falta sin saber el tiempo que lo mataron?

    Thanks
    Than create a table in the database and save the data and display on the website :dddd

  14. #359
    Alpha Member ianvalls90 is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by michael_admin View Post
    Hi

    ENG: I wanted was that players know the time remaining for it to reappear, because if you kill at dawn many are left not knowing what time it reappear.
    PD:There is no way of knowing in the server, the missing time without knowing the time he was killed?
    (traductor google)

    ESP:Lo que queria era que los jugadores sepan el tiempo restante para que vuelva aparecer, ya que si lo matan en la madrugada muchos se quedan sin saber la hora que reaparecera.
    PD:No hay manera de saber en el servidor, el tiempo que falta sin saber el tiempo que lo mataron?

    Thanks
    Eng: the gameserver starts the tickcount (timer) when mob gets killed; so its the bedt way if you use same counter and display a message with some coumtdown.
    Quote Originally Posted by RevolGaming View Post
    Than create a table in the database and save the data and display on the website :dddd
    This is another way to do it....but imo its better to do this directly in-game.
    Best Luck. Ian


    Esp: el server empieza la cuenta regresiva cuando matan al mob; lo mejor sería usar esa misma cuenta y mandar msjs globales con el tiempo faltante.
    Tmb lo podes hacer por la web como dice Revol; pero a mi me parece mejor dentro del juego; queda a tu criterio.
    Suerte. Ian

    Enviado desde mi SM-G531M mediante Tapatalk

  15. #360
    Enthusiast williamferrazbr is offline
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    Jan 2016 Join Date
    40Posts

    Re: Source [MUEMU]

    someone help me make the source muemu s4 turn season 0 of x-team? Please do not know where else seeks help



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