[Release] X-Team Sources (S4, S6, S8)

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  1. #376
    Apprentice Etherious is offline
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    Apr 2016 Join Date
    14Posts

    Re: Source [MUEMU]

    Quote Originally Posted by MartinX4 View Post
    Anyone know how to change Chaos Mix Goblin zen in client side ?
    You need edit Mix.bmd file

  2. #377
    Apprentice levaniwowo is offline
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    Apr 2013 Join Date
    Tbilisi, GeorgiLocation
    7Posts

    Re: Source [MUEMU]

    please post full gens quest fixes QuestWorld, QuestWorldObjective, QuestWorldReward

  3. #378
    Account Upgraded | Title Enabled! nofeara is offline
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    Nov 2009 Join Date
    510Posts

    Re: Source [MUEMU]

    Hello guys,

    Uhm there is a problem removing errtels from the pentagrams, it won't remove....

    creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.

    So if someone knew how to fix it, please tell us..

    thanks in advance...


  4. #379
    Proficient Member Luis_br is offline
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    Apr 2005 Join Date
    157Posts

    Re: Source [MUEMU]

    Quote Originally Posted by nofeara View Post
    Hello guys,

    Uhm there is a problem removing errtels from the pentagrams, it won't remove....

    creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.

    So if someone knew how to fix it, please tell us..

    thanks in advance...

    This is a bug from this version, WHEN Pass the pentagram for another Character you have to remove the errtel before,

    to solve this problem you have to go back the pentagram to orginal character.

    Sorry for my bad english

  5. #380
    Enthusiast MaxMuON is offline
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    Nov 2016 Join Date
    42Posts

    Re: Source [MUEMU]

    Anyone kind enough to share how to get all character name that are online ?
    This gives only the character that you put the Name :
    this->GetString(arg,name,sizeof(name),0);
    LPOBJ lpTarget = gObjFind(name);
    I want to apply a command for all character that are online, not only for the character that I put the name /command ''name''. Pls help
    I found how,
    for(int i = OBJECT_START_USER; i < MAX_OBJECT; i++) {
    if(gObj[i].Connected == OBJECT_ONLINE && gObj[i].Type == OBJECT_USER)
    {
    gNotice.GCNoticeSend(i,1,0,0,0,0,0,"hello player");
    }
    }
    Anyone know how to make a monster follow a player in this code for example ? :D
    gObjSetMonster(iMonsterIndex, id);
    gObj[iMonsterIndex].Live = TRUE;
    gObj[iMonsterIndex].Life = (float)1000;
    gObj[iMonsterIndex].MaxLife = (float)1000;
    gObj[iMonsterIndex].PosNum = -1;
    gObj[iMonsterIndex].X = lpObj->X;
    gObj[iMonsterIndex].Y = lpObj->Y;
    gObj[iMonsterIndex].MTX = lpObj->MTX;
    gObj[iMonsterIndex].MTY = lpObj->MTY;
    gObj[iMonsterIndex].TX = lpObj->TX;
    gObj[iMonsterIndex].TY = lpObj->TY;
    gObj[iMonsterIndex].OldX = lpObj->OldX;
    gObj[iMonsterIndex].OldY = lpObj->OldY;
    gObj[iMonsterIndex].StartX = lpObj->StartX;
    gObj[iMonsterIndex].StartY = lpObj->StartY;
    gObj[iMonsterIndex].Map = lpObj->Map;
    gObj[iMonsterIndex].MoveRange = 5;
    gObj[iMonsterIndex].Level = 50;
    gObj[iMonsterIndex].Type = OBJECT_MONSTER;
    gObj[iMonsterIndex].MaxRegenTime = 1000;
    gObj[iMonsterIndex].Dir = lpObj->Dir;
    gObj[iMonsterIndex].RegenTime = 10;
    gObj[iMonsterIndex].Attribute = 1;
    gObj[iMonsterIndex].DieRegen = 0;
    gObj[iMonsterIndex].CurrentAI = 3;
    gObj[iMonsterIndex].CurrentAIState = 3;
    gObj[iMonsterIndex].BasicAI = 3;
    gObj[iMonsterIndex].ChangeSkin = 404;
    Thanks ianvalls90, it works
    Last edited by MaxMuON; 10-11-16 at 01:55 AM.

  6. #381
    Alpha Member ianvalls90 is offline
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    Apr 2007 Join Date
    ArgentinaLocation
    1,829Posts

    Re: Source [MUEMU]

    @MaxMuON if I were you I would check the summoned monsters by elfs code to see howto make the mob to follow someone.....as summons keep always trailing elfs everywhere ^^

    Enviado desde mi SM-G531M mediante Tapatalk

  7. #382
    Enthusiast MaxMuON is offline
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    Nov 2016 Join Date
    42Posts

    Re: Source [MUEMU]

    Hello, one more question here, I share a /clearinv code here because I wanna know if this is ok for a server or if it lags the server too much.

    Code:
    void CCommandManager::CommandClearInv(LPOBJ lpObj,char* arg) // OK{
        for (int slot = 12 ; slot < 76+32+32 ; slot++)
        {
            gItemManager.InventoryDelItem(lpObj->Index,slot);
            gItemManager.GCItemDeleteSend(lpObj->Index,slot,1);
        }
        gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(547));
    }
    Because it freeze the client for half of seconds if player has full inventory.
    Also leaving the client minimized & afk for 30 minutes, the client screen will get blocked and I will have to enter again, anyone have any idea what may be causing this ?
    Last edited by MaxMuON; 11-11-16 at 05:29 AM.

  8. #383
    selling server files is against RZ rules LTPTeam is offline
    MemberRank
    Feb 2013 Join Date
    UkraineLocation
    551Posts

    Re: Source [MUEMU]

    Quote Originally Posted by MaxMuON View Post
    Hello, one more question here, I share a /clearinv code here because I wanna know if this is ok for a server or if it lags the server too much.

    Code:
    void CCommandManager::CommandClearInv(LPOBJ lpObj,char* arg) // OK{
        for (int slot = 12 ; slot < 76+32+32 ; slot++)
        {
            gItemManager.InventoryDelItem(lpObj->Index,slot);
            gItemManager.GCItemDeleteSend(lpObj->Index,slot,1);
        }
        gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(547));
    }
    Because it freeze the client for half of seconds if player has full inventory.
    Also leaving the client minimized & afk for 30 minutes, the client screen will get blocked and I will have to enter again, anyone have any idea what may be causing this ?
    Code:
    void CCommandManager::CommandClearInventory(LPOBJ lpObj)
    {
    	int MaxValue = gItemManager.GetInventoryMaxValue(lpObj);
    
    
    	for (int i = INVENTORY_WEAR_SIZE; i < MaxValue; i++)
    	{
    		gItemManager.InventoryDelItem(lpObj->Index,i);
    		gItemManager.GCItemDeleteSend(lpObj->Index,i,1);
    	}
    }

  9. #384
    Enthusiast MaxMuON is offline
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    Nov 2016 Join Date
    42Posts

    Re: Source [MUEMU]


    Anyone have any ideea why I get crash when I close the inventory if I have 4 ext inventory activated ? Is it a client issue because the ds&gs seems fine.

    I get no more crash when I have expanded4 if I set 0x70 to 0x009CB0BB inside EntryProc() main.cpp
    Code:
    SetByte(0x009CB0BB,0x70); // expinv
    or
    Code:
    SetByte(0x00946BFC,0x01)// expinv
    But still cant add items on 3 and 4 expanded hmm
    Last edited by MaxMuON; 17-11-16 at 01:31 AM.

  10. #385
    Member YolaxD is offline
    MemberRank
    Jun 2016 Join Date
    MuDevsLocation
    51Posts

    Re: Source [MUEMU]

    Hello, to use the 4 expansions of inventory is necessary to fix the main otherwise the main crasheara

    españo:
    hola , para utilizar los 4 expansiones de inventario es necesario fixear el main de lo contrario el main crasheara

  11. #386
    Account Upgraded | Title Enabled! magtjr is offline
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    Apr 2013 Join Date
    241Posts

    Re: Source [MUEMU]

    Quote Originally Posted by traxxx View Post
    Want to change your sourcer from Season 8 in the source of the remote editor and vip location that I did?

    quer trocar sua sourcer do season 8 na source do editor remoto e local de vip que eu fiz?
    already have editor source that connects remote.
    I'm wanting fixes from the illusion temple if we can talk.



    I fixed the expansion but no one is helping at all or sharing fixes.



  12. #387
    Enthusiast MaxMuON is offline
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    Nov 2016 Join Date
    42Posts

    Re: Source [MUEMU]

    Quote Originally Posted by magtjr View Post
    I fixed the expansion but no one is helping at all or sharing fixes.
    I will share marry system for muemu if you share expansion fix. :d
    edit: ok :(
    Last edited by MaxMuON; 17-11-16 at 02:49 AM.

  13. #388
    Account Upgraded | Title Enabled! magtjr is offline
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    Apr 2013 Join Date
    241Posts

    Re: Source [MUEMU]

    Quote Originally Posted by MaxMuON View Post
    I will share marry system for muemu if you share expansion fix. :d
    My focus is to leave it original, so at the moment I have no interest in marry system, I do want to fix for Illusion temple, Duel, Ark Battle.
    If you have any of them we can talk

  14. #389
    Account Upgraded | Title Enabled! magtjr is offline
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    Apr 2013 Join Date
    241Posts

    Re: Source [MUEMU]

    Someone has already set it or knows what it can be to present this error.
    Alguem ja fixou ou sabe o que possa ser para apresentar esse erro.

  15. #390
    Enthusiast MaxMuON is offline
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    Nov 2016 Join Date
    42Posts

    Re: Source [MUEMU]

    Anyone can give me an advice or something that can fix this problem ?
    I used SCFBots-Buffer from another source to muemu and I managed to make this work
    0
    //Index Class OnlyVip MaxLvl Name Map X Y Dir
    0 16 0 200 "HelperBK" 7 23 25 2
    1 16 0 200 "HelperBK2" 7 25 25 2
    end


    1
    //Index Slot Type Index Level Opt
    0 2 7 1 9 1
    0 3 8 1 9 1
    0 4 9 1 9 1
    0 5 10 1 9 1
    0 6 11 1 9 1
    1 2 7 2 9 1
    1 3 8 2 9 1
    1 4 9 2 9 1
    1 5 10 2 9 1
    1 6 11 2 9 1
    end


    2
    //BotIndex Skill BuffTime
    0 217 120
    1 217 120
    end
    But anyone knows how to make it execute something when player click on this fake player ?

    I guess that I can do this when Player use trade on him :(
    Last edited by MaxMuON; 19-11-16 at 05:17 AM.



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