please post full gens quest fixes QuestWorld, QuestWorldObjective, QuestWorldReward
Hello guys,
Uhm there is a problem removing errtels from the pentagrams, it won't remove....
creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.
So if someone knew how to fix it, please tell us..
thanks in advance...
![]()
Anyone kind enough to share how to get all character name that are online ?
This gives only the character that you put the Name :
I want to apply a command for all character that are online, not only for the character that I put the name /command ''name''. Pls helpthis->GetString(arg,name,sizeof(name),0);
LPOBJ lpTarget = gObjFind(name);
I found how,
Anyone know how to make a monster follow a player in this code for example ? :Dfor(int i = OBJECT_START_USER; i < MAX_OBJECT; i++) {
if(gObj[i].Connected == OBJECT_ONLINE && gObj[i].Type == OBJECT_USER)
{
gNotice.GCNoticeSend(i,1,0,0,0,0,0,"hello player");
}
}
Thanks ianvalls90, it worksgObjSetMonster(iMonsterIndex, id);
gObj[iMonsterIndex].Live = TRUE;
gObj[iMonsterIndex].Life = (float)1000;
gObj[iMonsterIndex].MaxLife = (float)1000;
gObj[iMonsterIndex].PosNum = -1;
gObj[iMonsterIndex].X = lpObj->X;
gObj[iMonsterIndex].Y = lpObj->Y;
gObj[iMonsterIndex].MTX = lpObj->MTX;
gObj[iMonsterIndex].MTY = lpObj->MTY;
gObj[iMonsterIndex].TX = lpObj->TX;
gObj[iMonsterIndex].TY = lpObj->TY;
gObj[iMonsterIndex].OldX = lpObj->OldX;
gObj[iMonsterIndex].OldY = lpObj->OldY;
gObj[iMonsterIndex].StartX = lpObj->StartX;
gObj[iMonsterIndex].StartY = lpObj->StartY;
gObj[iMonsterIndex].Map = lpObj->Map;
gObj[iMonsterIndex].MoveRange = 5;
gObj[iMonsterIndex].Level = 50;
gObj[iMonsterIndex].Type = OBJECT_MONSTER;
gObj[iMonsterIndex].MaxRegenTime = 1000;
gObj[iMonsterIndex].Dir = lpObj->Dir;
gObj[iMonsterIndex].RegenTime = 10;
gObj[iMonsterIndex].Attribute = 1;
gObj[iMonsterIndex].DieRegen = 0;
gObj[iMonsterIndex].CurrentAI = 3;
gObj[iMonsterIndex].CurrentAIState = 3;
gObj[iMonsterIndex].BasicAI = 3;
gObj[iMonsterIndex].ChangeSkin = 404;
![]()
Last edited by MaxMuON; 10-11-16 at 01:55 AM.
@MaxMuON if I were you I would check the summoned monsters by elfs code to see howto make the mob to follow someone.....as summons keep always trailing elfs everywhere ^^
Enviado desde mi SM-G531M mediante Tapatalk
Hello, one more question here, I share a /clearinv code here because I wanna know if this is ok for a server or if it lags the server too much.
Because it freeze the client for half of seconds if player has full inventory.Code:void CCommandManager::CommandClearInv(LPOBJ lpObj,char* arg) // OK{ for (int slot = 12 ; slot < 76+32+32 ; slot++) { gItemManager.InventoryDelItem(lpObj->Index,slot); gItemManager.GCItemDeleteSend(lpObj->Index,slot,1); } gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(547)); }
Also leaving the client minimized & afk for 30 minutes, the client screen will get blocked and I will have to enter again, anyone have any idea what may be causing this ?
Last edited by MaxMuON; 11-11-16 at 05:29 AM.
Code:void CCommandManager::CommandClearInventory(LPOBJ lpObj) { int MaxValue = gItemManager.GetInventoryMaxValue(lpObj); for (int i = INVENTORY_WEAR_SIZE; i < MaxValue; i++) { gItemManager.InventoryDelItem(lpObj->Index,i); gItemManager.GCItemDeleteSend(lpObj->Index,i,1); } }
Anyone have any ideea why I get crash when I close the inventory if I have 4 ext inventory activated ? Is it a client issue because the ds&gs seems fine.
I get no more crash when I have expanded4 if I set 0x70 to 0x009CB0BB inside EntryProc() main.cpp
orCode:SetByte(0x009CB0BB,0x70); // expinv
But still cant add items on 3 and 4 expanded hmmCode:SetByte(0x00946BFC,0x01)// expinv
Last edited by MaxMuON; 17-11-16 at 01:31 AM.
Hello, to use the 4 expansions of inventory is necessary to fix the main otherwise the main crasheara
españo:
hola , para utilizar los 4 expansiones de inventario es necesario fixear el main de lo contrario el main crasheara
Last edited by MaxMuON; 17-11-16 at 02:49 AM.
Someone has already set it or knows what it can be to present this error.
Alguem ja fixou ou sabe o que possa ser para apresentar esse erro.
![]()
Anyone can give me an advice or something that can fix this problem ?
I used SCFBots-Buffer from another source to muemu and I managed to make this work
But anyone knows how to make it execute something when player click on this fake player ?0
//Index Class OnlyVip MaxLvl Name Map X Y Dir
0 16 0 200 "HelperBK" 7 23 25 2
1 16 0 200 "HelperBK2" 7 25 25 2
end
1
//Index Slot Type Index Level Opt
0 2 7 1 9 1
0 3 8 1 9 1
0 4 9 1 9 1
0 5 10 1 9 1
0 6 11 1 9 1
1 2 7 2 9 1
1 3 8 2 9 1
1 4 9 2 9 1
1 5 10 2 9 1
1 6 11 2 9 1
end
2
//BotIndex Skill BuffTime
0 217 120
1 217 120
end
I guess that I can do this when Player use trade on him :(
Last edited by MaxMuON; 19-11-16 at 05:17 AM.