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[Release] X-Team Sources (S4, S6, S8)

Junior Spellweaver
Joined
Dec 27, 2015
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Re: Source [MUEMU]

The Summoner skill not work in player , this is normal or this bug?
I never played the summoner!
 
Newbie Spellweaver
Joined
Dec 14, 2007
Messages
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60
Re: Source [MUEMU]

I leave some fix for various errors

Error [ObjectManager] DelAcc

They have to modify the main.cpp to create a bypass

Code:
gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);


    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);


    gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");


    gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");


    InitCommon();


    [COLOR=#008000]//InitHackCheck();[/COLOR]


    InitItem();


    InitJewel();


    InitPrintPlayer();


    InitReconnect();


    InitResolution();


    InitWing();

and the GS

Code:
#define ENCRYPT_STATE 0  [COLOR=#008000]// Change 1 by 0[/COLOR]

Fix License on all Project

Code:
[COLOR=#000000]#define PROTECT_STATE 0 [/COLOR][COLOR=#008000]// Change 1 by 0[/COLOR]

Fix Server Full // Thx ashlay

CServerDisplayer::SetWindowName

Code:
    wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
        gAccountManager.GetAccountCount(),
#if    PROTECT_STATE
        gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
        MAX_ACCOUNT
#endif
    );

on

GJConnectAccountRecv

Code:
    if(gAccountManager.GetAccountCount() >= 
#if    PROTECT_STATE
        gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
        MAX_ACCOUNT
#endif
        )
Change Max LVL , NO TESTED! , I do not recommend it because the level works with the masterlvl

Search in GS

Code:
#define MAX_CHARACTER_LEVEL 400 [COLOR=#008000] //<- Changed[/COLOR]

Regards :thumbup1::thumbup1::thumbup1:
 
Skilled Illusionist
Joined
Mar 27, 2013
Messages
305
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Re: Source [MUEMU]

S4/S6/S8



Good Source, to experience things

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

how to change background color??? and change max monster
 
Last edited:
Newbie Spellweaver
Joined
Jul 1, 2011
Messages
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Re: Source [MUEMU]

some one know how to add system quest or any metod to add new quest to serv?
 
Skilled Illusionist
Joined
Mar 27, 2013
Messages
305
Reaction score
9
Re: Source [MUEMU]

I leave some fix for various errors

Error [ObjectManager] DelAcc

They have to modify the main.cpp to create a bypass

Code:
gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);


    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);


    gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");


    gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");


    InitCommon();


    [COLOR=#008000]//InitHackCheck();[/COLOR]


    InitItem();


    InitJewel();


    InitPrintPlayer();


    InitReconnect();


    InitResolution();


    InitWing();

and the GS

Code:
#define ENCRYPT_STATE 0  [COLOR=#008000]// Change 1 by 0[/COLOR]
Fix error ok but if fix will don't work all skill of all character :)
 
Junior Spellweaver
Joined
Feb 10, 2014
Messages
179
Reaction score
9
Re: Source [MUEMU]

Please tell me how to make files season 8 to work as SIMA license and will include it freezes (( what to do prompt please
 
Newbie Spellweaver
Joined
Dec 14, 2007
Messages
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Reaction score
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Re: Source [MUEMU]

so you want to add something that already?

Code:
memcpy(lpObj->Name,lpInfo->Name,sizeof(lpObj->Name));


    lpObj->Level = lpInfo->Level;
    lpObj->PhysiSpeed = lpInfo->AttackSpeed;
    lpObj->PhysiDamageMin = lpInfo->DamageMin;
    lpObj->PhysiDamageMax = lpInfo->DamageMax;
    lpObj->Defense = lpInfo->Defense;
    lpObj->MagicDefense = lpInfo->MagicDefense;
    lpObj->AttackSuccessRate = lpInfo->AttackRate;
    lpObj->DefenseSuccessRate = lpInfo->DefenseRate;
    lpObj->Life = (float)lpInfo->Life;
    lpObj->MaxLife = (float)lpInfo->Life;
    lpObj->Mana = (float)lpInfo->Mana;
    lpObj->MaxMana = (float)lpInfo->Mana;
    lpObj->MoveRange = lpInfo->MoveRange;
    lpObj->MoveSpeed = lpInfo->MoveSpeed;
    lpObj->MaxRegenTime = lpInfo->RegenTime*1000;
    lpObj->AttackRange = lpInfo->AttackRange;
    lpObj->ViewRange = lpInfo->ViewRange;
    lpObj->Attribute = lpInfo->Attribute;
    lpObj->AttackType = lpInfo->AttackType;
    lpObj->ItemRate = lpInfo->ItemRate;
    lpObj->MoneyRate = lpInfo->MoneyRate;
    lpObj->Resistance[0] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[0]);
    lpObj->Resistance[1] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[1]);
    lpObj->Resistance[2] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[2]);
    lpObj->Resistance[3] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[3]);
    lpObj->Resistance[4] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[4]);
    lpObj->Resistance[5] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[5]);
    lpObj->Resistance[6] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[6]);
    lpObj->ScriptMaxLife = (float)lpInfo->ScriptLife;
    lpObj->BasicAI = lpInfo->AINumber;
    lpObj->CurrentAI = lpInfo->AINumber;
    lpObj->CurrentAIState = 0;
    lpObj->LastAIRunTime = 0;
    lpObj->GroupNumber = 0;
    lpObj->SubGroupNumber = 0;
    lpObj->GroupMemberGuid = -1;
    lpObj->RegenType = 0;


    lpObj->Agro.ResetAll();


    #if(GAMESERVER_UPDATE>=701)
    lpObj->ElementalAttribute = ((lpInfo->ElementalAttribute==6)?((GetLargeRand()%5)+1):lpInfo->ElementalAttribute);
    lpObj->ElementalPattern = lpInfo->ElementalPattern;
    lpObj->ElementalDefense = lpInfo->ElementalDefense;
    lpObj->ElementalDamageMin = lpInfo->ElementalDamageMin;
    lpObj->ElementalDamageMax = lpInfo->ElementalDamageMax;
    lpObj->ElementalAttackSuccessRate = lpInfo->ElementalAttackRate;
    lpObj->ElementalDefenseSuccessRate = lpInfo->ElementalDefenseRate;
    #endif



Some one know how can i set sd make it low? In photo its 17k i want it to kake 10k or else

Try change values in GameServerInfo - Character.ini?

;==================================================
; Character SD Recovery Settings
;==================================================
DWSDRecoveryRate = 4
DKSDRecoveryRate = 4
FESDRecoveryRate = 4
MGSDRecoveryRate = 4
DLSDRecoveryRate = 4
SUSDRecoveryRate = 4
RFSDRecoveryRate = 4

Search in ObjectManager.h

Code:
if(((lpObj->SDRecoveryCount++)%5) == 0)
    {
        if(lpObj->Shield != (lpObj->MaxShield+lpObj->AddShield))
        {
            if(lpObj->SDRecoveryType != 0 || gMap[lpObj->Map].CheckAttr(lpObj->X,lpObj->Y,1) != 0)
            {
                int rate = gServerInfo.m_SDRecoveryRate[lpObj->Class];


                rate += (((GetTickCount()-lpObj->SDAutoRecuperationTime)>5000)?5:0);


                rate += lpObj->SDRecoveryRate;


                rate += lpObj->EffectOption.AddSDRecoveryRate;


                int value = (int)(((lpObj->MaxShield+lpObj->AddShield)*rate)/100);


                value += lpObj->SDRecovery;


                value += lpObj->EffectOption.AddSDRecovery;


                if((lpObj->Shield+value) > (lpObj->MaxShield+lpObj->AddShield))
                {
                    lpObj->Shield = lpObj->MaxShield+lpObj->AddShield;
                }
                else
                {
                    lpObj->Shield += value;
                }


                SDChange = 1;
            }
        }
    }



Fix PlusStatPoint OK! in S6/S8

TEST


;==================================================
; Level Up Settings
;==================================================
MaxLevelUp = 1
MaxLevelUpEvent = 1
MaxLevelUpQuest = 1
MaxStatPoint_AL0 = 65000
MaxStatPoint_AL1 = 65000
MaxStatPoint_AL2 = 65000
MaxStatPoint_AL3 = 65000
DWLevelUpPoint = 5
DKLevelUpPoint = 5
FELevelUpPoint = 5
MGLevelUpPoint = 7
DLLevelUpPoint = 7
SULevelUpPoint = 5
RFLevelUpPoint = 7
PlusStatPoint = 5

5 Base point Class + 5 Plus Point = 10 Point x LVL
 
Last edited by a moderator:
Experienced Elementalist
Joined
Mar 18, 2012
Messages
255
Reaction score
20
Re: Source [MUEMU]

so you want to add something that already?

I want to add this VISUAL to the server Michi28 Was did it on zteam ex802
This is what i mean this visuals on all mobs and also npc and that gens visual on all maps on character.
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Jul 1, 2011
Messages
28
Reaction score
1
Re: Source [MUEMU]

Some one help me plyz to add to add Ex-Quest.
Ghive some error at User.h and Quest_PGW.cpp

Query DB

PHP:
[alter table [Character] add [ExQuest_num] int not null default(0)
alter table [Character] add [ExQuest_kill] int not null default(0)
alter table [Character] add [ExQuest_start] int not null default(0)
alter table [Character] add [Ex_FreePoints] int not null default(0)
alter table [MEMB_INFO] add [CashPoint] int not null default(0)

User.h

PHP:
struct Ex_User
{
 //FreePoints
 int Ex_FreePoints;
 //Quest System
 int ExQuest_num;
 int ExQuest_kill;
 int ExQuest_start;
 //Time
 int ExTimeTick;
 //Reset
 int Resets;
 int GResets;
 //Vip System
 int VipStatus;
 int VipTimeTick;
 int VipTimeEnd;
};
extern Ex_User ExUser[OBJECT_MAX];

Quest_PGW.h

PHP:
class Q_PGW
{
public:
	void Q_Load();
	void Q_Num();
	void Q_CreateStruct(int aIndex);
	void Q_NPC (int aIndex,int aNPC);
	void KilledMob(int aIndex);
	bool Presents(int aIndex,int Present,int Gifts);
	bool IsBadFileLine(char *FileLine, int &Flag);
	struct
	{
		int Mob;
		int Coun;
		int proc;
		int rew;
		int gift;
		char msg[100];
		char msg2[100];
	} Number[1000];
	int Count;
}; extern Q_PGW Qest_PGW;

Quest_PGW.cpp

PHP:
#include "Quest_PGW.h"
#include "StdAfx.h"
#include "Experience.h"
#include "USER.h"
#include "Message.h"
#include "Defines.h"
#include "AddFunctions.h"
#include "ExCore.h"
#include "Logs.h"

Q_PGW Qest_PGW;


int EnableExQuest = GetPrivateProfileInt("Common","Enable",0,"..\\Settings\\ExQuest.ini");

bool Q_PGW::IsBadFileLine(char *FileLine, int &Flag)
{
	if(Flag == 0)
	{
		if(isdigit(FileLine[0]))
		{
			Flag = FileLine[0] - 48;
			return true;
		}
	}
	else if(Flag < 0 || Flag > 9)
	{
		Flag = 0;
	}

	if(!strncmp(FileLine, "end", 3))
	{
		Flag = 0;
		return true;
	}

	if(FileLine[0] == '/' || FileLine[0] == '\n')
		return true;

	for(UINT i = 0; i < strlen(FileLine); i++)
	{
		if(isalnum(FileLine[i]))
			return false;
	}
	return true;
}
//====================================================
void Q_PGW::Q_Num()
{
	for(int i(0);i<1000;i++)
	{
		Number[i].Mob = 0;
		Number[i].Coun = 0;
		Number[i].proc = 0;
		Number[i].rew = 0;
		Number[i].gift = 0;
		Number[i].msg[0] = NULL;
		Number[i].msg2[0] = NULL;
	}
}
void Q_PGW::Q_Load()
{
	if(!EnableExQuest)
		return;
	Q_Num();
	FILE *file;
	file = fopen("..\\Settings\\ExQuest.ini","r");
	if(file == NULL)
	{
		MessageBoxA(0,"Settings\\ExQuest.ini Load Error","CRITICAL ERROR",0);
		ExitProcess(1);
		return;
	}
	char Buff[256];
	int Flag = 0;
	Count = 0;
	while(!feof(file)) // Проверяем есть ли строка в документе
	{
		fgets(Buff,256,file);//Функция читает текущую строку
		if(IsBadFileLine(Buff, Flag)) //Вспомогательная функция
			continue;
		if(Flag == 1)
		{
			int n[10];
			char mes[100];
			char mes2[100];
			//gets(mes);
			sscanf(Buff,"%d %d %d %d %d \"%[^\"]\" \"%[^\"]\"",&n[0],&n[1],&n[2],&n[3],&n[4],&mes,&mes2);
			Number[Count].Mob  = n[0];
			Number[Count].Coun = n[1];
			Number[Count].proc = n[2];
			Number[Count].rew  = n[3];
			Number[Count].gift = n[4];
			sprintf(Number[Count].msg,"%s",mes);
			sprintf(Number[Count].msg2,"%s",mes2);
			Count++;
		}
	}
	fclose(file);
}
void Q_PGW::Q_CreateStruct(int aIndex)
{
	if(!EnableExQuest)
		return;
	OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);								 //  int Q_PGW_num;
	   /*	Путь великого воина #end	*/// int Ex_FreePoints;
	   /*	Путь великого воина #kill	*/// int Q_PGW_kill;
	   /*	Путь великого воина #start	*/// int Q_PGW_start;
	if(!MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name))
	{
		ErrorConnectDataBase(aIndex);
		CriticalExError(aIndex);
		return;
	}
	ExUser[aIndex].ExQuest_num = MySQL.GetInt();
	//-------------------------------------------------------------------------
	//if(!MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name))
	//{
	//	ErrorConnectDataBase(aIndex);
	//	CriticalExError(aIndex);
	//	return;
	//}
	//ExUser[aIndex].ExQuest_kill = MySQL.GetInt();
	ExUser[aIndex].ExQuest_kill = 0;
	//-------------------------------------------------------------------------
	if(!MySQL.Execute("SELECT ExQuest_start FROM Character WHERE Name='%s'",gObj->Name))
	{
		ErrorConnectDataBase(aIndex);
		CriticalExError(aIndex);
		return;
	}
	ExUser[aIndex].ExQuest_start = MySQL.GetInt();
	//-------------------------------------------------------------------------
	if(!MySQL.Execute("SELECT Ex_FreePoints FROM Character WHERE Name='%s'",gObj->Name))
	{
		ErrorConnectDataBase(aIndex);
		CriticalExError(aIndex);
		return;
	}
	ExUser[aIndex].Ex_FreePoints = MySQL.GetInt();
	//-------------------------------------------------------------------------
	Log.ExQuestLog("[Q_CreateStruct][%s]ExQuest_num: %d,ExQuest_kill: %d,ExQuest_start: %d,Ex_FreePoints: %d",gObj->Name,
		ExUser[aIndex].ExQuest_num,ExUser[aIndex].ExQuest_kill,ExUser[aIndex].ExQuest_st
art,ExUser[aIndex].Ex_FreePoints);
}
void Q_PGW::Q_NPC (int aIndex,int aNPC)
{
	if(!EnableExQuest)
		return;
	int ExQNPC = GetPrivateProfileInt("Common","NPC",0,"..\\Settings\\ExQuest.ini");
	int ExQNPCM = GetPrivateProfileInt("Common","NPC_Map",0,"..\\Settings\\ExQuest.ini");
	int ExQNPCX = GetPrivateProfileInt("Common","NPC_X",0,"..\\Settings\\ExQuest.ini");
	int ExQNPCY = GetPrivateProfileInt("Common","NPC_Y",0,"..\\Settings\\ExQuest.ini");
	OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
	OBJECTSTRUCT *gObjNPC = (OBJECTSTRUCT*) OBJECT_POINTER (aNPC);
	//371 120 141
	if ((gObjNPC->Class == ExQNPC) && (gObjNPC->MapNumber == ExQNPCM) && (gObjNPC->X == ExQNPCX) && (gObjNPC->Y == ExQNPCY)) 
	{
		//MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name);
		//int ExQuest_num = MySQL.GetInt();
		//Проверяем не закончен ли квест
		if(ExUser[aIndex].ExQuest_num < Count)
		{
			//MySQL.Execute("SELECT ExQuest_start FROM Character WHERE Name='%s'",gObj->Name);
			//int ExQuest_start = MySQL.GetInt();
			//MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name);
			//int ExQuest_kill = MySQL.GetInt();
			//Проверяем начат ли уже квест
			if(ExUser[aIndex].ExQuest_start == 0)
			{
				Log.ExQuestLog("[Q_NPC][%s] Взял задание № %d ",gObj->Name,ExUser[aIndex].ExQuest_num+1);
				ChatTargetSendNogs(gObjNPC,"Удачной охоты!",aIndex);
				ExUser[aIndex].ExQuest_start = 1;
				MySQL.Execute("UPDATE Character SET ExQuest_start = 1 WHERE Name='%s'",gObj->Name);
				MessageChat(aIndex,"@[ExQuest] Задание №%d",ExUser[aIndex].ExQuest_num+1);
				MessageChat(aIndex,"@[ExQuest] %s",Number[ExUser[aIndex].ExQuest_num].msg);
				MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
[ExUser[aIndex].ExQuest_num].Coun);
			}
			//Если квест уже взят
			else if (ExUser[aIndex].ExQuest_start == 1)
			{
				Log.ExQuestLog("[Q_NPC][%s] Если квест уже взят № %d ",gObj->Name,ExUser[aIndex].ExQuest_num+1);
				//Если квест выполнен
				if(ExUser[aIndex].ExQuest_kill == Number[ExUser[aIndex].ExQuest_num].Coun)
				{
					int ExQuest_gift = Presents(aIndex,Number[ExUser[aIndex].ExQuest_num].rew,Number[ExUser[aIndex].ExQ
uest_num].gift); //Функция вознаграждения
					if(ExQuest_gift == false)
					{
						ChatTargetSendNogs(gObjNPC,"Освободите место и вернитесь за подарком!",aIndex);
						return;
					}
					ExUser[aIndex].ExQuest_start = 0;
					ExUser[aIndex].ExQuest_num++;
					ExUser[aIndex].ExQuest_kill = 0;
					ChatTargetSendNogs(gObjNPC,"Поздравляю вы выполнили задание!",aIndex);
					MySQL.Execute("UPDATE Character SET ExQuest_start = 0 WHERE Name='%s'",gObj->Name);
					MySQL.Execute("UPDATE Character SET ExQuest_num = ExQuest_num + 1 WHERE Name='%s'",gObj->Name);
					//MySQL.Execute("UPDATE Character SET ExQuest_kill = 0 WHERE Name='%s'",gObj->Name);
					if(ExUser[aIndex].ExQuest_num == Count)
						MessageChat(aIndex,"@[ExQuest] Finish");
				}
				//Если квест не выполнен
				else
				{
					ChatTargetSendNogs(gObjNPC,"Ваше задание не закончено!",aIndex);
					MessageChat(aIndex,"@[ExQuest] %s",Number[ExUser[aIndex].ExQuest_num].msg);
					MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
[ExUser[aIndex].ExQuest_num].Coun);
				}
			}
		}
		else
		{
			Log.ExQuestLog("[Q_NPC][%s] Вы выполнили все задания!",gObj->Name);
			ChatTargetSendNogs(gObjNPC,"Вы выполнили все задания!",aIndex);
			MessageChat(aIndex,"@[ExQuest] Finish");
		}
	}
}
void Q_PGW::KilledMob(int aIndex)
{
	if(!EnableExQuest)
		return;
	OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
	int iRate = rand()%100+1;
	//MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name);
	//int ExQuest_num = MySQL.GetInt();
	if(Number[ExUser[aIndex].ExQuest_num].proc >= iRate)
	{			
		//MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name);
		//int ExQuest_kill = MySQL.GetInt();
		if(ExUser[aIndex].ExQuest_kill < Number[ExUser[aIndex].ExQuest_num].Coun)
		{
			Log.ExQuestLog("[KilledMob][%s] Убил Квестового моба!",gObj->Name);
			ExUser[aIndex].ExQuest_kill++;
			//MySQL.Execute("UPDATE Character SET ExQuest_kill = ExQuest_kill + 1 WHERE Name='%s'",gObj->Name);
			MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
[ExUser[aIndex].ExQuest_num].Coun);
			if(ExUser[aIndex].ExQuest_kill == Number[ExUser[aIndex].ExQuest_num].Coun)
				MessageChat(aIndex,"@[ExQuest] Задание выполнено!");
		}
	}
}
bool Q_PGW::Presents(int aIndex, int Present, int Gifts)
{
	OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
	//1- Зен, 2 - Gem, 3 - FreePoints, 4 - Items
	Log.ExQuestLog("[Presents][%s] Получил приз: № %d в размере: %d!",gObj->Name,Present,Gifts);
	if(Present == 1)
	{
		if((gObj->Money + Gifts) <= 2000000000)
		{
			gObj->Money += Gifts;
			MessageChat(aIndex,"@[ExQuest] Вознаграждение Zen: %d",Gifts);
			GCMoneySend(gObj->m_Index, gObj->Money);
		}
		else
		{
			MessageChat(aIndex,"@[ExQuest] Не достаточно места под зен");
			return false;
		}
	}
	else if(Present == 2)
	{
		MySQL.Execute("UPDATE MEMB_INFO SET CashPoint = CashPoint + %d WHERE memb___id='%s'",Gifts,gObj->AccountID);
		MessageChat(aIndex,"@[ExQuest] Вознаграждение Gem: %d",Gifts);
	}
	else if(Present == 3)
	{
		ExUser[aIndex].Ex_FreePoints += Gifts;
		gObj->LevelUpPoint += Gifts;
		MySQL.Execute("UPDATE Character SET Ex_FreePoints = Ex_FreePoints + %d WHERE Name='%s'",Gifts,gObj->Name);
		MessageChat(aIndex,"@[ExQuest] Вознаграждение Points: %d",Gifts);
		LevelUpEffect (aIndex,1);
	}
	else if(Present == 4)
	{
		ItemSerialCreateSend(aIndex,gObj->MapNumber,gObj->X,gObj->Y,Gifts,0,0,0,0,0,aIndex,0,0);
		MessageChat(aIndex,"@[ExQuest] Вознаграждение Items");
	}
	Firepatcher(aIndex, gObj->X, gObj->Y);
	return true;
}

Wath missing or waht is the problme?
 
(づ。◕‿‿◕。)
Loyal Member
Joined
Jun 23, 2014
Messages
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Reaction score
422
Re: Source [MUEMU]

you cant just copy / paste stuff anywhere, to use that first you either make a connection to sql in your gs or make the dataservers request the data from the db and send it to the gs.
 
Newbie Spellweaver
Joined
Dec 14, 2007
Messages
36
Reaction score
60
Re: Source [MUEMU]

I want to add this VISUAL to the server Michi28 Was did it on zteam ex802
This is what i mean this visuals on all mobs and also npc and that gens visual on all maps on character.

you refer to this?

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
 
Initiate Mage
Joined
Mar 18, 2016
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Re: Source [MUEMU]

Does anyone know how to fix the extended warehouse full of Kris bug? They keep appearing there even if you took em out.
 
Newbie Spellweaver
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Re: Source [MUEMU]

MHPClient.dll not work from the source!
 
Experienced Elementalist
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Re: Source [MUEMU]

you refer to this?

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

Exactly that :eek:tt::eek:tt: And also gens Battle map visual for all maps then please share it with me i love you hahahaah



Exactly that :eek:tt::eek:tt: And also gens Battle map visual for all maps then please share it with me i love you hahahaah
note: Can you put same effects which is on gens right now to the all npc and guard also pleaseee :pP
 
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