[Release] X-Team Sources (S4, S6, S8)

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  1. #46
    Enthusiast lordbilly is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    38Posts

    Re: Source [MUEMU]

    Quote Originally Posted by laulinh2 View Post
    how to change background color???
    Code:
    this->m_brush[0] = CreateSolidBrush(RGB(105,105,105));
    this->m_brush[1] = CreateSolidBrush(RGB(110,240,120));

  2. #47
    Account Upgraded | Title Enabled! cripssy is offline
    MemberRank
    Jun 2010 Join Date
    467Posts

    Re: Source [MUEMU]

    you know how to able use camera on season 6 client?

  3. #48
    Account Upgraded | Title Enabled! laulinh2 is offline
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    Mar 2013 Join Date
    305Posts

    Re: Source [MUEMU]

    Quote Originally Posted by lordbilly View Post
    Code:
    this->m_brush[0] = CreateSolidBrush(RGB(105,105,105));
    this->m_brush[1] = CreateSolidBrush(RGB(110,240,120));
    and how to fix
    Optimized Code GameServer Low Consume Ram 34mb
    *15K Monster

  4. #49
    Enthusiast Blanozos is offline
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    Jul 2011 Join Date
    28Posts

    Re: Source [MUEMU]

    some one know how to add system quest or any metod to add new quest to serv?

  5. #50
    Account Upgraded | Title Enabled! cripssy is offline
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    Jun 2010 Join Date
    467Posts

    Re: Source [MUEMU]



    Some one know how can i set sd make it low? In photo its 17k i want it to kake 10k or else


    Sent from my iPhone using Tapatalk

  6. #51
    Account Upgraded | Title Enabled! laulinh2 is offline
    MemberRank
    Mar 2013 Join Date
    305Posts

    Re: Source [MUEMU]

    Quote Originally Posted by lordbilly View Post
    I leave some fix for various errors

    Error [ObjectManager] DelAcc

    They have to modify the main.cpp to create a bypass

    Code:
    gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
    
    
        gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
    
    
        gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
    
    
        gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
    
    
        InitCommon();
    
    
        //InitHackCheck();
    
    
        InitItem();
    
    
        InitJewel();
    
    
        InitPrintPlayer();
    
    
        InitReconnect();
    
    
        InitResolution();
    
    
        InitWing();
    and the GS

    Code:
    #define ENCRYPT_STATE 0  // Change 1 by 0
    Fix error ok but if fix will don't work all skill of all character :)

  7. #52
    Proficient Member pravednik is offline
    MemberRank
    Feb 2014 Join Date
    179Posts

    Re: Source [MUEMU]

    Please tell me how to make files season 8 to work as SIMA license and will include it freezes (( what to do prompt please

  8. #53
    Enthusiast lordbilly is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    38Posts

    Re: Source [MUEMU]

    so you want to add something that already?

    Code:
    memcpy(lpObj->Name,lpInfo->Name,sizeof(lpObj->Name));
    
    
        lpObj->Level = lpInfo->Level;
        lpObj->PhysiSpeed = lpInfo->AttackSpeed;
        lpObj->PhysiDamageMin = lpInfo->DamageMin;
        lpObj->PhysiDamageMax = lpInfo->DamageMax;
        lpObj->Defense = lpInfo->Defense;
        lpObj->MagicDefense = lpInfo->MagicDefense;
        lpObj->AttackSuccessRate = lpInfo->AttackRate;
        lpObj->DefenseSuccessRate = lpInfo->DefenseRate;
        lpObj->Life = (float)lpInfo->Life;
        lpObj->MaxLife = (float)lpInfo->Life;
        lpObj->Mana = (float)lpInfo->Mana;
        lpObj->MaxMana = (float)lpInfo->Mana;
        lpObj->MoveRange = lpInfo->MoveRange;
        lpObj->MoveSpeed = lpInfo->MoveSpeed;
        lpObj->MaxRegenTime = lpInfo->RegenTime*1000;
        lpObj->AttackRange = lpInfo->AttackRange;
        lpObj->ViewRange = lpInfo->ViewRange;
        lpObj->Attribute = lpInfo->Attribute;
        lpObj->AttackType = lpInfo->AttackType;
        lpObj->ItemRate = lpInfo->ItemRate;
        lpObj->MoneyRate = lpInfo->MoneyRate;
        lpObj->Resistance[0] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[0]);
        lpObj->Resistance[1] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[1]);
        lpObj->Resistance[2] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[2]);
        lpObj->Resistance[3] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[3]);
        lpObj->Resistance[4] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[4]);
        lpObj->Resistance[5] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[5]);
        lpObj->Resistance[6] = ((lpInfo->Resistance[0]>255)?255:lpInfo->Resistance[6]);
        lpObj->ScriptMaxLife = (float)lpInfo->ScriptLife;
        lpObj->BasicAI = lpInfo->AINumber;
        lpObj->CurrentAI = lpInfo->AINumber;
        lpObj->CurrentAIState = 0;
        lpObj->LastAIRunTime = 0;
        lpObj->GroupNumber = 0;
        lpObj->SubGroupNumber = 0;
        lpObj->GroupMemberGuid = -1;
        lpObj->RegenType = 0;
    
    
        lpObj->Agro.ResetAll();
    
    
        #if(GAMESERVER_UPDATE>=701)
        lpObj->ElementalAttribute = ((lpInfo->ElementalAttribute==6)?((GetLargeRand()%5)+1):lpInfo->ElementalAttribute);
        lpObj->ElementalPattern = lpInfo->ElementalPattern;
        lpObj->ElementalDefense = lpInfo->ElementalDefense;
        lpObj->ElementalDamageMin = lpInfo->ElementalDamageMin;
        lpObj->ElementalDamageMax = lpInfo->ElementalDamageMax;
        lpObj->ElementalAttackSuccessRate = lpInfo->ElementalAttackRate;
        lpObj->ElementalDefenseSuccessRate = lpInfo->ElementalDefenseRate;
        #endif
    - - - Updated - - -

    Quote Originally Posted by cripssy View Post

    Some one know how can i set sd make it low? In photo its 17k i want it to kake 10k or else


    Sent from my iPhone using Tapatalk
    Try change values in GameServerInfo - Character.ini?

    ;==================================================
    ; Character SD Recovery Settings
    ;==================================================
    DWSDRecoveryRate = 4
    DKSDRecoveryRate = 4
    FESDRecoveryRate = 4
    MGSDRecoveryRate = 4
    DLSDRecoveryRate = 4
    SUSDRecoveryRate = 4
    RFSDRecoveryRate = 4
    Search in ObjectManager.h

    Code:
    if(((lpObj->SDRecoveryCount++)%5) == 0)
        {
            if(lpObj->Shield != (lpObj->MaxShield+lpObj->AddShield))
            {
                if(lpObj->SDRecoveryType != 0 || gMap[lpObj->Map].CheckAttr(lpObj->X,lpObj->Y,1) != 0)
                {
                    int rate = gServerInfo.m_SDRecoveryRate[lpObj->Class];
    
    
                    rate += (((GetTickCount()-lpObj->SDAutoRecuperationTime)>5000)?5:0);
    
    
                    rate += lpObj->SDRecoveryRate;
    
    
                    rate += lpObj->EffectOption.AddSDRecoveryRate;
    
    
                    int value = (int)(((lpObj->MaxShield+lpObj->AddShield)*rate)/100);
    
    
                    value += lpObj->SDRecovery;
    
    
                    value += lpObj->EffectOption.AddSDRecovery;
    
    
                    if((lpObj->Shield+value) > (lpObj->MaxShield+lpObj->AddShield))
                    {
                        lpObj->Shield = lpObj->MaxShield+lpObj->AddShield;
                    }
                    else
                    {
                        lpObj->Shield += value;
                    }
    
    
                    SDChange = 1;
                }
            }
        }
    - - - Updated - - -

    Fix PlusStatPoint OK! in S6/S8

    TEST


    ;==================================================
    ; Level Up Settings
    ;==================================================
    MaxLevelUp = 1
    MaxLevelUpEvent = 1
    MaxLevelUpQuest = 1
    MaxStatPoint_AL0 = 65000
    MaxStatPoint_AL1 = 65000
    MaxStatPoint_AL2 = 65000
    MaxStatPoint_AL3 = 65000
    DWLevelUpPoint = 5
    DKLevelUpPoint = 5
    FELevelUpPoint = 5
    MGLevelUpPoint = 7
    DLLevelUpPoint = 7
    SULevelUpPoint = 5
    RFLevelUpPoint = 7
    PlusStatPoint = 5

    5 Base point Class + 5 Plus Point = 10 Point x LVL
    Last edited by allexander; 05-06-18 at 06:52 PM.

  9. #54
    Turkey <3 ahmetoz27 is offline
    MemberRank
    Mar 2012 Join Date
    Dar Es SalaamLocation
    255Posts

    Re: Source [MUEMU]

    Quote Originally Posted by lordbilly View Post
    so you want to add something that already?
    I want to add this VISUAL to the server Michi28 Was did it on zteam ex802
    This is what i mean this visuals on all mobs and also npc and that gens visual on all maps on character.
    Last edited by allexander; 05-06-18 at 06:56 PM.

  10. #55
    Enthusiast Blanozos is offline
    MemberRank
    Jul 2011 Join Date
    28Posts

    Re: Source [MUEMU]

    Some one help me plyz to add to add Ex-Quest.
    Ghive some error at User.h and Quest_PGW.cpp

    Query DB

    PHP Code:
    [alter table [Characteradd [ExQuest_numint not null default(0)
    alter table [Characteradd [ExQuest_killint not null default(0)
    alter table [Characteradd [ExQuest_startint not null default(0)
    alter table [Characteradd [Ex_FreePointsint not null default(0)
    alter table [MEMB_INFOadd [CashPointint not null default(0
    User.h

    PHP Code:
    struct Ex_User
    {
     
    //FreePoints
     
    int Ex_FreePoints;
     
    //Quest System
     
    int ExQuest_num;
     
    int ExQuest_kill;
     
    int ExQuest_start;
     
    //Time
     
    int ExTimeTick;
     
    //Reset
     
    int Resets;
     
    int GResets;
     
    //Vip System
     
    int VipStatus;
     
    int VipTimeTick;
     
    int VipTimeEnd;
    };
    extern Ex_User ExUser[OBJECT_MAX]; 
    Quest_PGW.h

    PHP Code:
    class Q_PGW
    {
    public:
        
    void Q_Load();
        
    void Q_Num();
        
    void Q_CreateStruct(int aIndex);
        
    void Q_NPC (int aIndex,int aNPC);
        
    void KilledMob(int aIndex);
        
    bool Presents(int aIndex,int Present,int Gifts);
        
    bool IsBadFileLine(char *FileLineint &Flag);
        
    struct
        
    {
            
    int Mob;
            
    int Coun;
            
    int proc;
            
    int rew;
            
    int gift;
            
    char msg[100];
            
    char msg2[100];
        } 
    Number[1000];
        
    int Count;
    }; 
    extern Q_PGW Qest_PGW
    Quest_PGW.cpp

    PHP Code:
    #include "Quest_PGW.h"
    #include "StdAfx.h"
    #include "Experience.h"
    #include "USER.h"
    #include "Message.h"
    #include "Defines.h"
    #include "AddFunctions.h"
    #include "ExCore.h"
    #include "Logs.h"

    Q_PGW Qest_PGW;


    int EnableExQuest GetPrivateProfileInt("Common","Enable",0,"..\\Settings\\ExQuest.ini");

    bool Q_PGW::IsBadFileLine(char *FileLineint &Flag)
    {
        if(
    Flag == 0)
        {
            if(
    isdigit(FileLine[0]))
            {
                
    Flag FileLine[0] - 48;
                return 
    true;
            }
        }
        else if(
    Flag || Flag 9)
        {
            
    Flag 0;
        }

        if(!
    strncmp(FileLine"end"3))
        {
            
    Flag 0;
            return 
    true;
        }

        if(
    FileLine[0] == '/' || FileLine[0] == '\n')
            return 
    true;

        for(
    UINT i 0strlen(FileLine); i++)
        {
            if(
    isalnum(FileLine[i]))
                return 
    false;
        }
        return 
    true;
    }
    //====================================================
    void Q_PGW::Q_Num()
    {
        for(
    int i(0);i<1000;i++)
        {
            
    Number[i].Mob 0;
            
    Number[i].Coun 0;
            
    Number[i].proc 0;
            
    Number[i].rew 0;
            
    Number[i].gift 0;
            
    Number[i].msg[0] = NULL;
            
    Number[i].msg2[0] = NULL;
        }
    }
    void Q_PGW::Q_Load()
    {
        if(!
    EnableExQuest)
            return;
        
    Q_Num();
        
    FILE *file;
        
    file fopen("..\\Settings\\ExQuest.ini","r");
        if(
    file == NULL)
        {
            
    MessageBoxA(0,"Settings\\ExQuest.ini Load Error","CRITICAL ERROR",0);
            
    ExitProcess(1);
            return;
        }
        
    char Buff[256];
        
    int Flag 0;
        
    Count 0;
        while(!
    feof(file)) // Проверяем есть ли строка в документе
        
    {
            
    fgets(Buff,256,file);//Функция читает текущую строку
            
    if(IsBadFileLine(BuffFlag)) //Вспомогательная функция
                
    continue;
            if(
    Flag == 1)
            {
                
    int n[10];
                
    char mes[100];
                
    char mes2[100];
                
    //gets(mes);
                
    sscanf(Buff,"%d %d %d %d %d \"%[^\"]\" \"%[^\"]\"",&n[0],&n[1],&n[2],&n[3],&n[4],&mes,&mes2);
                
    Number[Count].Mob  n[0];
                
    Number[Count].Coun n[1];
                
    Number[Count].proc n[2];
                
    Number[Count].rew  n[3];
                
    Number[Count].gift n[4];
                
    sprintf(Number[Count].msg,"%s",mes);
                
    sprintf(Number[Count].msg2,"%s",mes2);
                
    Count++;
            }
        }
        
    fclose(file);
    }
    void Q_PGW::Q_CreateStruct(int aIndex)
    {
        if(!
    EnableExQuest)
            return;
        
    OBJECTSTRUCT gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);                                 //  int Q_PGW_num;
           /*    Путь великого воина #end    */// int Ex_FreePoints;
           /*    Путь великого воина #kill    */// int Q_PGW_kill;
           /*    Путь великого воина #start    */// int Q_PGW_start;
        
    if(!MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name))
        {
            
    ErrorConnectDataBase(aIndex);
            
    CriticalExError(aIndex);
            return;
        }
        
    ExUser[aIndex].ExQuest_num MySQL.GetInt();
        
    //-------------------------------------------------------------------------
        //if(!MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name))
        //{
        //    ErrorConnectDataBase(aIndex);
        //    CriticalExError(aIndex);
        //    return;
        //}
        //ExUser[aIndex].ExQuest_kill = MySQL.GetInt();
        
    ExUser[aIndex].ExQuest_kill 0;
        
    //-------------------------------------------------------------------------
        
    if(!MySQL.Execute("SELECT ExQuest_start FROM Character WHERE Name='%s'",gObj->Name))
        {
            
    ErrorConnectDataBase(aIndex);
            
    CriticalExError(aIndex);
            return;
        }
        
    ExUser[aIndex].ExQuest_start MySQL.GetInt();
        
    //-------------------------------------------------------------------------
        
    if(!MySQL.Execute("SELECT Ex_FreePoints FROM Character WHERE Name='%s'",gObj->Name))
        {
            
    ErrorConnectDataBase(aIndex);
            
    CriticalExError(aIndex);
            return;
        }
        
    ExUser[aIndex].Ex_FreePoints MySQL.GetInt();
        
    //-------------------------------------------------------------------------
        
    Log.ExQuestLog("[Q_CreateStruct][%s]ExQuest_num: %d,ExQuest_kill: %d,ExQuest_start: %d,Ex_FreePoints: %d",gObj->Name,
            
    ExUser[aIndex].ExQuest_num,ExUser[aIndex].ExQuest_kill,ExUser[aIndex].ExQuest_st
    art
    ,ExUser[aIndex].Ex_FreePoints);
    }
    void Q_PGW::Q_NPC (int aIndex,int aNPC)
    {
        if(!
    EnableExQuest)
            return;
        
    int ExQNPC GetPrivateProfileInt("Common","NPC",0,"..\\Settings\\ExQuest.ini");
        
    int ExQNPCM GetPrivateProfileInt("Common","NPC_Map",0,"..\\Settings\\ExQuest.ini");
        
    int ExQNPCX GetPrivateProfileInt("Common","NPC_X",0,"..\\Settings\\ExQuest.ini");
        
    int ExQNPCY GetPrivateProfileInt("Common","NPC_Y",0,"..\\Settings\\ExQuest.ini");
        
    OBJECTSTRUCT gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
        
    OBJECTSTRUCT *gObjNPC = (OBJECTSTRUCT*) OBJECT_POINTER (aNPC);
        
    //371 120 141
        
    if ((gObjNPC->Class == ExQNPC) && (gObjNPC->MapNumber == ExQNPCM) && (gObjNPC->== ExQNPCX) && (gObjNPC->== ExQNPCY)) 
        {
            
    //MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name);
            //int ExQuest_num = MySQL.GetInt();
            //Проверяем не закончен ли квест
            
    if(ExUser[aIndex].ExQuest_num Count)
            {
                
    //MySQL.Execute("SELECT ExQuest_start FROM Character WHERE Name='%s'",gObj->Name);
                //int ExQuest_start = MySQL.GetInt();
                //MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name);
                //int ExQuest_kill = MySQL.GetInt();
                //Проверяем начат ли уже квест
                
    if(ExUser[aIndex].ExQuest_start == 0)
                {
                    
    Log.ExQuestLog("[Q_NPC][%s] Взял задание № %d ",gObj->Name,ExUser[aIndex].ExQuest_num+1);
                    
    ChatTargetSendNogs(gObjNPC,"Удачной охоты!",aIndex);
                    
    ExUser[aIndex].ExQuest_start 1;
                    
    MySQL.Execute("UPDATE Character SET ExQuest_start = 1 WHERE Name='%s'",gObj->Name);
                    
    MessageChat(aIndex,"@[ExQuest] Задание №%d",ExUser[aIndex].ExQuest_num+1);
                    
    MessageChat(aIndex,"@[ExQuest] %s",Number[ExUser[aIndex].ExQuest_num].msg);
                    
    MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
    [ExUser[aIndex].ExQuest_num].Coun);
                }
                
    //Если квест уже взят
                
    else if (ExUser[aIndex].ExQuest_start == 1)
                {
                    
    Log.ExQuestLog("[Q_NPC][%s] Если квест уже взят № %d ",gObj->Name,ExUser[aIndex].ExQuest_num+1);
                    
    //Если квест выполнен
                    
    if(ExUser[aIndex].ExQuest_kill == Number[ExUser[aIndex].ExQuest_num].Coun)
                    {
                        
    int ExQuest_gift Presents(aIndex,Number[ExUser[aIndex].ExQuest_num].rew,Number[ExUser[aIndex].ExQ
    uest_num
    ].gift); //Функция вознаграждения
                        
    if(ExQuest_gift == false)
                        {
                            
    ChatTargetSendNogs(gObjNPC,"Освободите место и вернитесь за подарком!",aIndex);
                            return;
                        }
                        
    ExUser[aIndex].ExQuest_start 0;
                        
    ExUser[aIndex].ExQuest_num++;
                        
    ExUser[aIndex].ExQuest_kill 0;
                        
    ChatTargetSendNogs(gObjNPC,"Поздравляю вы выполнили задание!",aIndex);
                        
    MySQL.Execute("UPDATE Character SET ExQuest_start = 0 WHERE Name='%s'",gObj->Name);
                        
    MySQL.Execute("UPDATE Character SET ExQuest_num = ExQuest_num + 1 WHERE Name='%s'",gObj->Name);
                        
    //MySQL.Execute("UPDATE Character SET ExQuest_kill = 0 WHERE Name='%s'",gObj->Name);
                        
    if(ExUser[aIndex].ExQuest_num == Count)
                            
    MessageChat(aIndex,"@[ExQuest] Finish");
                    }
                    
    //Если квест не выполнен
                    
    else
                    {
                        
    ChatTargetSendNogs(gObjNPC,"Ваше задание не закончено!",aIndex);
                        
    MessageChat(aIndex,"@[ExQuest] %s",Number[ExUser[aIndex].ExQuest_num].msg);
                        
    MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
    [ExUser[aIndex].ExQuest_num].Coun);
                    }
                }
            }
            else
            {
                
    Log.ExQuestLog("[Q_NPC][%s] Вы выполнили все задания!",gObj->Name);
                
    ChatTargetSendNogs(gObjNPC,"Вы выполнили все задания!",aIndex);
                
    MessageChat(aIndex,"@[ExQuest] Finish");
            }
        }
    }
    void Q_PGW::KilledMob(int aIndex)
    {
        if(!
    EnableExQuest)
            return;
        
    OBJECTSTRUCT gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
        
    int iRate rand()%100+1;
        
    //MySQL.Execute("SELECT ExQuest_num FROM Character WHERE Name='%s'",gObj->Name);
        //int ExQuest_num = MySQL.GetInt();
        
    if(Number[ExUser[aIndex].ExQuest_num].proc >= iRate)
        {            
            
    //MySQL.Execute("SELECT ExQuest_kill FROM Character WHERE Name='%s'",gObj->Name);
            //int ExQuest_kill = MySQL.GetInt();
            
    if(ExUser[aIndex].ExQuest_kill Number[ExUser[aIndex].ExQuest_num].Coun)
            {
                
    Log.ExQuestLog("[KilledMob][%s] Убил Квестового моба!",gObj->Name);
                
    ExUser[aIndex].ExQuest_kill++;
                
    //MySQL.Execute("UPDATE Character SET ExQuest_kill = ExQuest_kill + 1 WHERE Name='%s'",gObj->Name);
                
    MessageChat(aIndex,"@[ExQuest] %s [%d/%d]",Number[ExUser[aIndex].ExQuest_num].msg2,ExUser[aIndex].ExQuest_kill,Number
    [ExUser[aIndex].ExQuest_num].Coun);
                if(
    ExUser[aIndex].ExQuest_kill == Number[ExUser[aIndex].ExQuest_num].Coun)
                    
    MessageChat(aIndex,"@[ExQuest] Задание выполнено!");
            }
        }
    }
    bool Q_PGW::Presents(int aIndexint Presentint Gifts)
    {
        
    OBJECTSTRUCT gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
        
    //1- Зен, 2 - Gem, 3 - FreePoints, 4 - Items
        
    Log.ExQuestLog("[Presents][%s] Получил приз: № %d в размере: %d!",gObj->Name,Present,Gifts);
        if(
    Present == 1)
        {
            if((
    gObj->Money Gifts) <= 2000000000)
            {
                
    gObj->Money += Gifts;
                
    MessageChat(aIndex,"@[ExQuest] Вознаграждение Zen: %d",Gifts);
                
    GCMoneySend(gObj->m_IndexgObj->Money);
            }
            else
            {
                
    MessageChat(aIndex,"@[ExQuest] Не достаточно места под зен");
                return 
    false;
            }
        }
        else if(
    Present == 2)
        {
            
    MySQL.Execute("UPDATE MEMB_INFO SET CashPoint = CashPoint + %d WHERE memb___id='%s'",Gifts,gObj->AccountID);
            
    MessageChat(aIndex,"@[ExQuest] Вознаграждение Gem: %d",Gifts);
        }
        else if(
    Present == 3)
        {
            
    ExUser[aIndex].Ex_FreePoints += Gifts;
            
    gObj->LevelUpPoint += Gifts;
            
    MySQL.Execute("UPDATE Character SET Ex_FreePoints = Ex_FreePoints + %d WHERE Name='%s'",Gifts,gObj->Name);
            
    MessageChat(aIndex,"@[ExQuest] Вознаграждение Points: %d",Gifts);
            
    LevelUpEffect (aIndex,1);
        }
        else if(
    Present == 4)
        {
            
    ItemSerialCreateSend(aIndex,gObj->MapNumber,gObj->X,gObj->Y,Gifts,0,0,0,0,0,aIndex,0,0);
            
    MessageChat(aIndex,"@[ExQuest] Вознаграждение Items");
        }
        
    Firepatcher(aIndexgObj->XgObj->Y);
        return 
    true;

    Wath missing or waht is the problme?

  11. #56
    (づ。◕‿‿◕。) Natzugen is offline
    MemberRank
    Jun 2014 Join Date
    ElbelandLocation
    1,858Posts

    Re: Source [MUEMU]

    you cant just copy / paste stuff anywhere, to use that first you either make a connection to sql in your gs or make the dataservers request the data from the db and send it to the gs.

  12. #57
    Enthusiast lordbilly is offline
    MemberRank
    Dec 2007 Join Date
    ArgentinaLocation
    38Posts

    Re: Source [MUEMU]

    I want to add this VISUAL to the server Michi28 Was did it on zteam ex802
    This is what i mean this visuals on all mobs and also npc and that gens visual on all maps on character.
    you refer to this?




  13. #58
    Novice Wipe is offline
    MemberRank
    Mar 2016 Join Date
    2Posts

    Re: Source [MUEMU]

    Does anyone know how to fix the extended warehouse full of Kris bug? They keep appearing there even if you took em out.

  14. #59
    Member dasgrid is offline
    MemberRank
    Dec 2014 Join Date
    InsideLocation
    86Posts

    Re: Source [MUEMU]

    MHPClient.dll not work from the source!

  15. #60
    Turkey <3 ahmetoz27 is offline
    MemberRank
    Mar 2012 Join Date
    Dar Es SalaamLocation
    255Posts

    Re: Source [MUEMU]

    Quote Originally Posted by lordbilly View Post
    you refer to this?



    Exactly that And also gens Battle map visual for all maps then please share it with me i love you hahahaah

    - - - Updated - - -

    Quote Originally Posted by ahmetoz27 View Post
    Exactly that And also gens Battle map visual for all maps then please share it with me i love you hahahaah
    note: Can you put same effects which is on gens right now to the all npc and guard also pleaseee :PP



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