[Release] X-Team Sources (S4, S6, S8)

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  1. #676
    Account Upgraded | Title Enabled! seedmaker is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by Luis_br View Post
    Dynamic effect on season 8 ^^
    Share Offset :v

  2. #677
    Account Upgraded | Title Enabled! seedmaker is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by myheart View Post
    Code:
    #define pPlayDynamicEffect		((int(__cdecl*)(DWORD ModelID, DWORD * Arg1, int Arg2, float * Color, int EffectID, float Arg5, int Arg6)) 0x685A69)
    This one Work only on WingEffect.H /CPP not on DynamicEffect.H /CPP ?

  3. #678
    Valued Member chckhai is offline
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    Re: Source [MUEMU]

    can help me adjust server ss8 and client for character max lv 1000 grateful

  4. #679
    0x4D696E68 myheart is online now
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    Re: Source [MUEMU]

    play dynamic effect main s8
    Code:
    int __cdecl sub_75CCB9(int, int, int, int, int, float, int)

  5. #680
    Proficient Member muzic25 is online now
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    Re: Source [MUEMU]

    Unpacked not cracked S8Epi3 main for developing:

    Link
    Main version: 1.05.07

    Some offsets:

    Code:
    #define ConnectionVersion "2284<" //Original
    #define ConnectionSerial "3Rkb8XjbU2Yjk4jn"  //Original
    
    #define IP_OFFSET 0x0118DB1A
    #define VER_OFFSET 0x0118EF48
    #define SERIAL_OFFSET 0x0118EF50
    
    #define MUEXE_OFFSET1 0x004D911B
    #define MUEXE_OFFSET2 0x004D9176
    
    #define RG_OFFSET1 0x004DC3CA
    #define RG_OFFSET2 0x0062D3F6
    #define RG_OFFSET3 0x0062D2DA
    
    #define CONFIG_INI_READ_OFFSET 0x004D2250
    
    #define GG_OFFSET1 0x004D9556
    #define GG_OFFSET6 0x004D9513
    
    #define CMSTARTER_OFFSET1 0x004AB541
    #define CMSTARTER_OFFSET2 0x004AB542
    
    #define LOGINBOX_OFFSET1 0x0043DF96
    #define LOGINBOX_OFFSET2 0x0043E4CC
    #define LOGINBOX_OFFSET3 0x0043E4D5
    #define LOGINBOX_OFFSET4 0x0043E4DD
    
    #define PACKETTWISTER1 0x006CCCAA
    #define PACKETTWISTER2 0x0A6FBFD9
    #define PACKETTWISTER3 0x0A702AFA
    
    #define TITLE_OFFS 0x01000A88

  6. #681
    Novice PokeDeilan is offline
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    Aug 2017 Join Date
    3Posts

    Re: Source [MUEMU]

    Shared Offset Main 1.05D Please:

    oCreateEffect
    ReturnBowCode
    BowPosition
    NextBowPosition
    BowAddPlayerDimension_Offset

    iBowAddSkillEffect
    iBowAddInventoryPos
    iBowAddPlayerDimension
    iCrossAddSkillEffect

  7. #682
    Member jhonhy is offline
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    Dec 2010 Join Date
    65Posts

    Re: Source [MUEMU]

    can someone share the pObjPreviewThis offset s6

    #define pObjPreviewThis ((DWORD)0x079B9D40) - s4 offset

  8. #683
    Novice EstebanVGO is offline
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    2Posts

    Re: Source [MUEMU]

    #define pPreviewThis ((LPVOID(*)()) 0x402BC0) //S6

    //----------------------------------------------------
    Code:
    #pragma pack(push, 1)
    typedef struct	//-> InDev (size: 1432)
    {
    	BYTE gap01[14];
    	/*+14*/		bool	InSafeZone;
    	/*+15*/		BYTE	Unknown15;
    	/*+16*/		BYTE	Unknown16;
    	/*+17*/		BYTE	IsLiveObject;
    	/*+18*/		BYTE	Unknown18;
    	/*+19*/		BYTE	Class;
    	/*+20*/		BYTE	Unknown20;
    	/*+21*/		BYTE	CtlCode;	//Bit decomposit (0x10)
    	/*+22*/		BYTE	Unknown22;
    	/*+23*/		BYTE	Unknown23;
    	/*+24*/		BYTE	Unknown24;
    	/*+25*/		BYTE	Unknown25;
    	/*+26*/		BYTE	Unknown26;
    	/*+27*/		BYTE	Unknown27;
    	/*+28*/		BYTE	Unknown28;
    	/*+29*/		BYTE	Unknown29;
    	/*+30*/		BYTE	Unknown30;
    	/*+31*/		BYTE	GensInfluence;	//0 - None, 1 - D, 2 - V
    	/*+32*/		BYTE	Unknown32;
    	/*+33*/		BYTE	Unknown33;
    	/*+34*/		BYTE	Unknown34;
    	/*+35*/		BYTE	Unknown35;
    	/*+36*/		BYTE	Unknown36;	//Personal Shop
    	/*+37*/		BYTE	Unknown37;
    	/*+38*/		WORD	Unknown38;
    	/*+40*/		BYTE	Unknown40;
    	/*+41*/		BYTE	Unknown41;
    	/*+42*/		BYTE	Unknown42;
    	BYTE gap03[2];
    	/*+45*/		BYTE	RespawnPosX;
    	/*+46*/		BYTE	RespawnPosY;
    	BYTE gap04[3];
    	/*+50*/		BYTE	ActiveMagic;
    	BYTE gap05[5];
    	/*+56*/		char	Name[25];	//need check size
    	BYTE gap06[39];
    	/*+120*/	BYTE	Unknown120;
    	/*+121*/	BYTE	Unknown121;
    	BYTE gap07[2];
    	/*+124*/	WORD	Unknown124;
    	/*+126*/	WORD	aIndex;
    	/*+128*/	WORD	Unknown128;
    	/*+130*/	WORD	Unknown130;
    	/*+132*/	WORD	ID;
    	/*+134*/	WORD	Unknown134;
    	/*+136*/	//maybe word
    	BYTE gap09[36];
    	/*+172*/	DWORD	MapPosX;
    	/*+176*/	DWORD	MapPosY;
    	BYTE gap10[8];
    	/*+188*/	float	Unknown188;
    	BYTE gap11[76];
    	/*+268*/	short	HelmSlot;
    	/*+270*/	BYTE	HelmLevel;
    	/*+271*/	BYTE	HelmExcellent;
    	/*+272*/	BYTE	HelmAncient;
    	BYTE gap12[31];
    	/*+304*/	short	ArmorSlot;
    	/*+306*/	BYTE	ArmorLevel;
    	/*+307*/	BYTE	ArmorExcellent;
    	/*+308*/	BYTE	ArmorAncient;
    	BYTE gap13[31];
    	/*+340*/	short	PantsSlot;
    	/*+342*/	BYTE	PantsLevel;
    	/*+343*/	BYTE	PantsExcellent;
    	/*+344*/	BYTE	PantsAncient;
    	BYTE gap14[31];
    	/*+376*/	short	GlovesSlot;
    	/*+378*/	BYTE	GlovesLevel;
    	/*+379*/	BYTE	GlovesExcellent;
    	/*+380*/	BYTE	GlovesAncient;
    	BYTE gap15[31];
    	/*+412*/	short	BootsSlot;
    	/*+414*/	BYTE	BootsLevel;
    	/*+415*/	BYTE	BootsExcellent;
    	/*+416*/	BYTE	BootsAncient;
    	BYTE gap16[31];
    	/*+448*/	short	WeaponFirstSlot;
    	/*+450*/	BYTE	WeaponFirstLevel;
    	/*+451*/	BYTE	WeaponFirstExcellent;
    	/*+452*/	BYTE	WeaponFirstAncient;
    	BYTE gap17[31];
    	/*+484*/	short	WeaponSecondSlot;
    	/*+486*/	BYTE	WeaponSecondLevel;
    	/*+487*/	BYTE	WeaponSecondExcellent;
    	/*+488*/	BYTE	WeaponSecondAncient;
    	BYTE gap18[31];
    	/*+520*/	short	WingsSlot;
    	/*+522*/	BYTE	WingsLevel;
    	/*+523*/	BYTE	WingsExcellent;
    	/*+524*/	BYTE	WingsAncient;
    	BYTE gap19[31];
    	/*+556*/	short	PetSlot;
    	/*+558*/	BYTE	PetLevel;
    	/*+559*/	BYTE	PetExcellent;
    	/*+560*/	BYTE	PetAncient;
    	BYTE gap20[111];
    	/*+672*/	DWORD	Unknown672;
    	/*+676*/	DWORD	Unknown676;
    	BYTE gap21[84];
    	/*+764*/	DWORD	Unknown764;
    	BYTE gap22[8];
    	/*+776*/	ObjectModel	m_Model;
    	/*+1424*/	BYTE	Unknown1424;	//maybe gens rank
    	BYTE gap23[3];
    	/*+1428*/	DWORD	Unknown1428;	//-> end
    } ObjectPreview, * lpViewObj;
    #pragma pack(pop)
    //-------------------------------------------

  9. #684
    Member inax123 is offline
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    Re: Source [MUEMU]

    Any have the source for Online User Notice?

  10. #685
    Enthusiast darklateg is offline
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    Re: Source [MUEMU]

    how to fix Game response error causes conclusion @michael_admin i think its when it reaches 100+ online not sure but other gameservers have lower ServerMaxUserNumber. this main gameserver i have is max of 200 online but. everytime i get this kind of error. Game response error causes conclusion [9099][][]

  11. #686
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: Source [MUEMU]

    Quote Originally Posted by darklateg View Post
    how to fix Game response error causes conclusion @michael_admin i think its when it reaches 100+ online not sure but other gameservers have lower ServerMaxUserNumber. this main gameserver i have is max of 200 online but. everytime i get this kind of error. Game response error causes conclusion [9099][][]
    hi

    source in user.cpp

    Code:
    if(GetTickCount() - lpObj->ConnectTickCount > 60000)
                        {
                            CloseClient(n);
                            LogAdd(LOG_BLACK,"Game response error causes conclusion [%d][%s][%s][%s]",lpObj->Index,lpObj->Account,lpObj->Name,lpObj->IpAddr);
                        }
    check change time

    i not have idea

    thanks
    Last edited by allexander; 05-06-18 at 10:02 PM. Reason: [Code] cosmetics

  12. #687
    Valued Member XzibitBk is offline
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    102Posts

    Re: Source [MUEMU]

    Anybody else has this problem? On my PC it works fine, on a friend PC it doesn't work (he gets this error sometimes).

  13. #688
    Proficient Member muzic25 is online now
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    Aug 2008 Join Date
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    183Posts

    Re: Source [MUEMU]

    Quote Originally Posted by XzibitBk View Post
    Anybody else has this problem? On my PC it works fine, on a friend PC it doesn't work (he gets this error sometimes).
    Maybe packet lenght's are to big or need to fix some traps in main btw where get's this error?

    Tapatalkkal küldve az én Redmi 4X eszközömről

  14. #689
    Don't be afraid to ask! RevolGaming is offline
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    Jun 2012 Join Date
    1,458Posts

    Re: Source [MUEMU]

    Quote Originally Posted by muzic25 View Post
    Maybe packet lenght's are to big or need to fix some traps in main btw where get's this error?

    Tapatalkkal küldve az én Redmi 4X eszközömről
    Its clientside error, from muemu antihack.

  15. #690
    Valued Member XzibitBk is offline
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    Re: Source [MUEMU]

    After a PC reset, the issue is gone. The hell? I'm gonna have a look inside the sources to see when this stupid thing triggers.



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