[Release] X-Team Sources (S4, S6, S8)

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  1. #826
    Enthusiast meteor427 is offline
    MemberRank
    Jun 2006 Join Date
    qqqLocation
    40Posts

    Re: [Release] X-Team Sources (S4, S6, S8)

    Quote Originally Posted by ethondev View Post
    .....::::::: X-Team S4, S6 and S8 FULL SOURCE CODE :::::::.....

    I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !


    I learned a lot from this forum and I have a huge affection for him , I'm not doing it to "f##k" anyone , it's just because I think not just leave this community without giving any gifts ... so here this

    Client,Tools,Server Files:

    Link

    Sources, Unpacked Main (S4,S6):

    Link

    Cloud (All Files):

    Llink

    passwords to unzip the files can be:
    muserver.org / aogames.net
    when I remember more passwords I put here

    I'll be backI'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !

    I'll be back





    Error [ObjectManager] DelAcc

    They have to modify the main.cpp to create a bypass[/CENTER]

    Code:
    gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
    
    
        gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
    
    
        gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
    
    
        gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
    
    
        InitCommon();
    
    
        //InitHackCheck();
    
    
        InitItem();
    
    
        InitJewel();
    
    
        InitPrintPlayer();
    
    
        InitReconnect();
    
    
        InitResolution();
    
    
        InitWing();
    and the GS

    Code:
    #define ENCRYPT_STATE 0  // Change 1 by 0
    Fix License on all Project

    Code:
    #define PROTECT_STATE 0 // Change 1 by 0
    Fix Server Full // Thx ashlay

    CServerDisplayer::SetWindowName

    Code:
        wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
            gAccountManager.GetAccountCount(),
    #if    PROTECT_STATE
            gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
            MAX_ACCOUNT
    #endif
        );

    on

    GJConnectAccountRecv

    Code:
        if(gAccountManager.GetAccountCount() >= 
    #if    PROTECT_STATE
            gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
            MAX_ACCOUNT
    #endif
            )
    Change Max LVL , NO TESTED! , I do not recommend it because the level works with the masterlvl

    Search in GS

    Code:
    #define MAX_CHARACTER_LEVEL 400  //<- Changed

    Install Detours.lib



    Link


    Correction to avoid the client disconnection and keep running the anti-hack system

    Change the ...\MHPServer\MHPServer.ini file
    PHP Code:
    CustomerName muemu
    CustomerHardwareId 
    0
    ClientVersion 
    1.05.07
    ClientSerial 
    TbYehR2hFUPBKgZj
    MHPServerPort 
    55999
    MaxIpConnection 
    10
    DetectionLockTime 
    300
    EncDecKey1 
    4  // 1 to 255
    EncDecKey2 6  // 1 to 255
    EncDecSetNumber 0
    InternalVersion 
    0
    ReconnectSwitch 

    MemoryGuardSwitch 

    MemoryGuardNumber 
    3
    MacroProtectSwitch 
    1
    MacroProtectNumber 
    6
    MemoryAddress1 
    0x0118DB1A
    MemoryAddress2 
    0x0118EF48
    MemoryAddress3 
    0x0118EF50
    MemoryAddress4 
    0x08B159F8
    MemoryAddress5 
    0x08499DCC
    MemoryAddress6 
    0x011C3E7C
    MemoryAddress7 
    0xC4B01E2F
    MemoryAddress8 
    0xC4B00209 

    The MHPServer.ini file is used by the gameserver and by the hackserver, because of this, the best approach is keep the file in the Data\Hack folder.

    Move the ...\MHPServer\MHPServer.ini file to the ..\Data\Hack folder and change the "..Package [SOURCE] MuEmu\MHP\HackServer" project (MHPServer)
    File HackServer.cpp
    PHP Code:
    ...
    if(
    InitInstance(hInstance,nCmdShow) == 0)
    {
        return 
    0;
    }
    gServerInfo.ReadStartupInfo("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini");
    #if(PROTECT_STATE == 1)
        
    gAuthenticate.Check();
    #endif
    ... 
    File ServerInfo.cpp
    PHP Code:
    ...
    void CServerInfo::ReadConfig() // OK
    {
        
    this->ReadConfig("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini");
        
    LogAdd(LOG_BLUE,"[ServerInfo] Config loaded successfully");
    }
    ... 

    Enable antihack in the client and server


    Change in the ..\GameServer\DATA\GameServerInfo - Common.dat file
    PHP Code:
    [GameServerInfo]
    ;==================================================
    Server Settings
    ;==================================================
    ServerName muemu
    ServerCode 
    1
    ServerLock 
    0
    ServerPort 
    55901
    ServerVersion 
    1.05.07
    ServerSerial 
    TbYehR2hFUPBKgZj
    ServerMaxUserNumber 
    100
    CustomerName 
    muemu
    CustomerHardwareId 

    Change in the stdafx.h from the GameServer Project
    PHP Code:
    ...
    #ifndef ENCRYPT_STATE
    #define ENCRYPT_STATE 1
    #endif
    ... 
    Change in Main.cpp from the Main_EX803 project
    PHP Code:
    ...
        
    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
        
    InitCommon();
        
    InitHackCheck();
        
    InitItem();
        
    InitJewel();
    ... 
    To correctly generate the main.emu and ah.emu files

    Change in the ...\ToolsX803\MAIN_INFO\MainInfo.ini
    PHP Code:
    [MainInfo]
    LauncherType 0
    CustomerName 
    muemu
    IpAddress 
    your IP address or domaian // 15 bytes only 
    IpAddressPort 44405
    ClientVersion 
    1.05.07
    ClientSerial 
    TbYehR2hFUPBKgZj
    WindowName 
    MU
    ScreenShotPath 
    ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
    ClientName 
    main.exe
    PluginName 
    MHPClient.dll 
    CameraName 
    Client.dll 
    Change in the ...\ToolsX803\AH_INFO\ClientInfo.ini
    PHP Code:
    [ClientInfo]
    CustomerName muemu
    IpAddress 
    your IP address or domain // 15 bytes only 
    ServerPort 55999
    ServerName 
    muemu
    ClientName 
    main.exe
    PluginName 
    Client.dll 
    VerifyName 
    MHPVerify.dll 

    Steps to generate the main.emu and ah.emu files
    1. Copy main.exe, Main.dll, Client.dll and MHPClient.dll to the ...\ToolsX803\MAIN_INFO\ folder
    2. Run GetMainInfo.exe (Compiled from "...\Package [SOURCE] MuEmu\GetMainInfo")
    3. Copy main.emu (Generated by step 2), Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the ...ToolsX803\AH_INFO\ folder
    4. Run GetClientInfo.exe (Compiled from "..\Package [SOURCE] MuEmu\MHP\GetClientInfo")
    5. Copy main.emu, ah.emu, Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the client root folder


    Note 1: Tested only Ex803
    Note 2: Keep the port numbers of the gameservers between 55901 and 55950. Or change this on projects (Main, MHPDetect and MHPClient)
    Note 3: The code base is the first post


    Fix MiniMap EX401

    Coloque esse Patch no client = https://mega.nz/#!ogsxzDiI!MIdIn2gqY...TxEUMXqN5gOZ0k

    Abra a Source Client_EX401
    ->Minimap.ccp
    -> Substitua tudo pela Source abaixo

    Code:
    #include "stdafx.h"#include "MiniMap.h"
    #include "Offset.h"
    #include "Util.h"
    
    
    bool MiniMapTable[MAX_MINI_MAP];
    
    
    void InitMiniMap() // OK
    {
        memset(MiniMapTable,0,sizeof(MiniMapTable));
    
    
        MemorySet(0x0060139B,0x90,0x02);
    
    
        MemorySet(0x006C7F22,0x90,0x1E);
    
    
        SetCompleteHook(0xFF,0x005D768A,&MiniMapCore);
    
    
        SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad);
    
    
        SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck);
    
    
        SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck);
    }
    
    
    void MiniMapCore() // OK
    {
        ((void(*)())0x005D2F16)();
    
    
        MiniMapLoad();
    }
    
    
    void MiniMapLoad() // OK
    {
        if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP)
        {
            char buff[32];
    
    
            wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1));
    
    
            if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0)
            {
                MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1;
                ((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1);
            }
        }
    }
    
    
    bool MiniMapCheck(int map) // OK
    {
        if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0))
        {
            return 1;
        }
        else
        {
            return 0;
        }
    }
    
    
    bool MiniMapFileCheck(int map) // OK
    {
        if(map == 30){return 1;}
    
    
        char buff[64];
    
    
        wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1));
    
    
        FILE* file;
    
    
        if(fopen_s(&file,buff,"r") != 0)
        {
            return 0;
        }
        else
        {
            fclose(file);
            return 1;
        }
    }







    I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !


    Credits
    X-Team (source files)
    MuEMU
    HI S8 client What is the decompression password?
    https://mega.nz/folder/Eh8hDSTb#O1or.../file/F9lDSJQJ

  2. #827
    Infraction Banned xiazaipw is offline
    MemberRank
    Apr 2022 Join Date
    14Posts

    Re: [Release] X-Team Sources (S4, S6, S8)

    GetMainInfo Where is this file downloaded?

  3. #828
    Novice BANGUber is offline
    MemberRank
    Oct 2018 Join Date
    3Posts

    Re: [Release] X-Team Sources (S4, S6, S8)

    Some one have a server season 8? coz file delete.

  4. #829
    Infraction Banned xiazaipw is offline
    MemberRank
    Apr 2022 Join Date
    14Posts

    Re: [Release] X-Team Sources (S4, S6, S8)

    There are many mistakes,

  5. #830
    Infraction Banned xiazaipw is offline
    MemberRank
    Apr 2022 Join Date
    14Posts

    big grin

    Quote Originally Posted by figaro View Post
    someone will release updates to the server files with some fixes? for those who do not know programming? :)
    hi bro do you have these fix codes?

  6. #831
    Infraction Banned xiazaipw is offline
    MemberRank
    Apr 2022 Join Date
    14Posts
    Quote Originally Posted by nood View Post
    How to open dragon effect fly in the sky and skill death Stab of DK by default webzen ??

    season8?

  7. #832
    Novice lolmanbm4 is offline
    MemberRank
    Aug 2021 Join Date
    2Posts
    Hello
    When I try to start main.exe it gives this error: Could not open game.exe (#2). Any suggestions?

  8. #833
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    726Posts
    Hello guyz, can someone confirm if tercia and vienna quests working?

  9. #834
    Valued Member standby312 is offline
    MemberRank
    May 2020 Join Date
    102Posts
    Quote Originally Posted by ethondev View Post
    .....::::::: X-Team S4, S6 and S8 FULL SOURCE CODE :::::::.....

    I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !


    I learned a lot from this forum and I have a huge affection for him , I'm not doing it to "f##k" anyone , it's just because I think not just leave this community without giving any gifts ... so here this

    Client,Tools,Server Files:

    Link

    Sources, Unpacked Main (S4,S6):

    Link

    Cloud (All Files):

    Llink

    passwords to unzip the files can be:
    muserver.org / aogames.net
    when I remember more passwords I put here

    I'll be backI'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !

    I'll be back





    Error [ObjectManager] DelAcc

    They have to modify the main.cpp to create a bypass[/CENTER]

    Code:
    gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
    
    
        gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
    
    
        gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
    
    
        gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
    
    
        InitCommon();
    
    
        //InitHackCheck();
    
    
        InitItem();
    
    
        InitJewel();
    
    
        InitPrintPlayer();
    
    
        InitReconnect();
    
    
        InitResolution();
    
    
        InitWing();
    and the GS

    Code:
    #define ENCRYPT_STATE 0  // Change 1 by 0
    Fix License on all Project

    Code:
    #define PROTECT_STATE 0 // Change 1 by 0
    Fix Server Full // Thx ashlay

    CServerDisplayer::SetWindowName

    Code:
        wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
            gAccountManager.GetAccountCount(),
    #if    PROTECT_STATE
            gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
            MAX_ACCOUNT
    #endif
        );

    on

    GJConnectAccountRecv

    Code:
        if(gAccountManager.GetAccountCount() >= 
    #if    PROTECT_STATE
            gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
            MAX_ACCOUNT
    #endif
            )
    Change Max LVL , NO TESTED! , I do not recommend it because the level works with the masterlvl

    Search in GS

    Code:
    #define MAX_CHARACTER_LEVEL 400  //<- Changed

    Install Detours.lib



    Link


    Correction to avoid the client disconnection and keep running the anti-hack system

    Change the ...\MHPServer\MHPServer.ini file
    PHP Code:
    CustomerName muemu
    CustomerHardwareId 
    0
    ClientVersion 
    1.05.07
    ClientSerial 
    TbYehR2hFUPBKgZj
    MHPServerPort 
    55999
    MaxIpConnection 
    10
    DetectionLockTime 
    300
    EncDecKey1 
    4  // 1 to 255
    EncDecKey2 6  // 1 to 255
    EncDecSetNumber 0
    InternalVersion 
    0
    ReconnectSwitch 

    MemoryGuardSwitch 

    MemoryGuardNumber 
    3
    MacroProtectSwitch 
    1
    MacroProtectNumber 
    6
    MemoryAddress1 
    0x0118DB1A
    MemoryAddress2 
    0x0118EF48
    MemoryAddress3 
    0x0118EF50
    MemoryAddress4 
    0x08B159F8
    MemoryAddress5 
    0x08499DCC
    MemoryAddress6 
    0x011C3E7C
    MemoryAddress7 
    0xC4B01E2F
    MemoryAddress8 
    0xC4B00209 

    The MHPServer.ini file is used by the gameserver and by the hackserver, because of this, the best approach is keep the file in the Data\Hack folder.

    Move the ...\MHPServer\MHPServer.ini file to the ..\Data\Hack folder and change the "..Package [SOURCE] MuEmu\MHP\HackServer" project (MHPServer)
    File HackServer.cpp
    PHP Code:
    ...
    if(
    InitInstance(hInstance,nCmdShow) == 0)
    {
        return 
    0;
    }
    gServerInfo.ReadStartupInfo("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini");
    #if(PROTECT_STATE == 1)
        
    gAuthenticate.Check();
    #endif
    ... 
    File ServerInfo.cpp
    PHP Code:
    ...
    void CServerInfo::ReadConfig() // OK
    {
        
    this->ReadConfig("MHPServerInfo","..\\Data\\Hack\\MHPServer.ini");
        
    LogAdd(LOG_BLUE,"[ServerInfo] Config loaded successfully");
    }
    ... 

    Enable antihack in the client and server


    Change in the ..\GameServer\DATA\GameServerInfo - Common.dat file
    PHP Code:
    [GameServerInfo]
    ;==================================================
    Server Settings
    ;==================================================
    ServerName muemu
    ServerCode 
    1
    ServerLock 
    0
    ServerPort 
    55901
    ServerVersion 
    1.05.07
    ServerSerial 
    TbYehR2hFUPBKgZj
    ServerMaxUserNumber 
    100
    CustomerName 
    muemu
    CustomerHardwareId 

    Change in the stdafx.h from the GameServer Project
    PHP Code:
    ...
    #ifndef ENCRYPT_STATE
    #define ENCRYPT_STATE 1
    #endif
    ... 
    Change in Main.cpp from the Main_EX803 project
    PHP Code:
    ...
        
    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
        
    InitCommon();
        
    InitHackCheck();
        
    InitItem();
        
    InitJewel();
    ... 
    To correctly generate the main.emu and ah.emu files

    Change in the ...\ToolsX803\MAIN_INFO\MainInfo.ini
    PHP Code:
    [MainInfo]
    LauncherType 0
    CustomerName 
    muemu
    IpAddress 
    your IP address or domaian // 15 bytes only 
    IpAddressPort 44405
    ClientVersion 
    1.05.07
    ClientSerial 
    TbYehR2hFUPBKgZj
    WindowName 
    MU
    ScreenShotPath 
    ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
    ClientName 
    main.exe
    PluginName 
    MHPClient.dll 
    CameraName 
    Client.dll 
    Change in the ...\ToolsX803\AH_INFO\ClientInfo.ini
    PHP Code:
    [ClientInfo]
    CustomerName muemu
    IpAddress 
    your IP address or domain // 15 bytes only 
    ServerPort 55999
    ServerName 
    muemu
    ClientName 
    main.exe
    PluginName 
    Client.dll 
    VerifyName 
    MHPVerify.dll 

    Steps to generate the main.emu and ah.emu files
    1. Copy main.exe, Main.dll, Client.dll and MHPClient.dll to the ...\ToolsX803\MAIN_INFO\ folder
    2. Run GetMainInfo.exe (Compiled from "...\Package [SOURCE] MuEmu\GetMainInfo")
    3. Copy main.emu (Generated by step 2), Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the ...ToolsX803\AH_INFO\ folder
    4. Run GetClientInfo.exe (Compiled from "..\Package [SOURCE] MuEmu\MHP\GetClientInfo")
    5. Copy main.emu, ah.emu, Main.dll, MHPClient.dll, MHPVerify.dll and Client.dll to the client root folder


    Note 1: Tested only Ex803
    Note 2: Keep the port numbers of the gameservers between 55901 and 55950. Or change this on projects (Main, MHPDetect and MHPClient)
    Note 3: The code base is the first post


    Fix MiniMap EX401

    Coloque esse Patch no client = https://mega.nz/#!ogsxzDiI!MIdIn2gqY...TxEUMXqN5gOZ0k

    Abra a Source Client_EX401
    ->Minimap.ccp
    -> Substitua tudo pela Source abaixo

    Code:
    #include "stdafx.h"#include "MiniMap.h"
    #include "Offset.h"
    #include "Util.h"
    
    
    bool MiniMapTable[MAX_MINI_MAP];
    
    
    void InitMiniMap() // OK
    {
        memset(MiniMapTable,0,sizeof(MiniMapTable));
    
    
        MemorySet(0x0060139B,0x90,0x02);
    
    
        MemorySet(0x006C7F22,0x90,0x1E);
    
    
        SetCompleteHook(0xFF,0x005D768A,&MiniMapCore);
    
    
        SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad);
    
    
        SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck);
    
    
        SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck);
    }
    
    
    void MiniMapCore() // OK
    {
        ((void(*)())0x005D2F16)();
    
    
        MiniMapLoad();
    }
    
    
    void MiniMapLoad() // OK
    {
        if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP)
        {
            char buff[32];
    
    
            wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1));
    
    
            if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0)
            {
                MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1;
                ((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1);
            }
        }
    }
    
    
    bool MiniMapCheck(int map) // OK
    {
        if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0))
        {
            return 1;
        }
        else
        {
            return 0;
        }
    }
    
    
    bool MiniMapFileCheck(int map) // OK
    {
        if(map == 30){return 1;}
    
    
        char buff[64];
    
    
        wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1));
    
    
        FILE* file;
    
    
        if(fopen_s(&file,buff,"r") != 0)
        {
            return 0;
        }
        else
        {
            fclose(file);
            return 1;
        }
    }







    I'm stopping my work with Mu , so I will post here my folder on mega with all the files that have ... here has paid archive / expensive / files free / and very hard to find !!! make good use !


    Credits
    X-Team (source files)
    MuEMU

    UPDATE the LINK PLEASE

    -->Source GAMESERVER EX803

    and --> ServerFiles

    PLEASE

    - - - Updated - - -

    help me on this error please

    https://imgur.com/ntuPxjs

  10. #835
    Valued Member standby312 is offline
    MemberRank
    May 2020 Join Date
    102Posts
    i run my client but i got an ERROR anyone can help me how to fix this
    https://imgur.com/undefined
    https://imgur.com/undefined

  11. #836
    Quote Originally Posted by standby312 View Post
    i run my client but i got an ERROR anyone can help me how to fix this
    [FONT="]https://imgur.com/undefined[/FONT]
    https://imgur.com/undefined
    why u dont say what error or show the issues so we can help =)

  12. #837
    Valued Member standby312 is offline
    MemberRank
    May 2020 Join Date
    102Posts
    anyone have idea how to fix this error ?? and the mount
    https://imgur.com/nso7rTZ

    Thank you for ur reply.....
    https://imgur.com/undefined





    - - - Updated - - -


    https://imgur.com/undefined



    Last edited by standby312; 1 Week Ago at 04:58 AM.

  13. #838
    Quote Originally Posted by standby312 View Post
    anyone have idea how to fix this error ?? and the mount
    https://imgur.com/undefined

    Thank you for ur reply.....
    https://imgur.com/undefined





    - - - Updated - - -


    https://imgur.com/undefined



    your website imgg link isnt correct

  14. #839
    Account Upgraded | Title Enabled! Fur Zi is offline
    MemberRank
    Feb 2012 Join Date
    HellLocation
    271Posts
    Some people be able to have a backup of the files and re-upload them?

  15. #840
    Valued Member standby312 is offline
    MemberRank
    May 2020 Join Date
    102Posts
    here https://imgur.com/nso7rTZ

    - - - Updated - - -

    here https://imgur.com/nso7rTZ



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