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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
Krul Mu
Anyone know what's the problem with CS? Only guild masters can enter the CS battlefield
maybe you mean guild members can't enter Land of Trial.,if you want your GuildMembers to enter Land of Trial your Guild should have Alliance.,click thanks button of if helped thank you!
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re: [Release] zTeam eX802 Repack with fixes
(Fist Master) Master Skill skill cannot be updated Bugs?.
- Skill ( Increase Attack Success Rate )
https://forum.ragezone.com/cache.php...%2FTAB2vAL.jpg
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re: [Release] zTeam eX802 Repack with fixes
Why when entering Illusion template at the beginning of the quest when the statue spread immediately throws an error, and all of the game
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re: [Release] zTeam eX802 Repack with fixes
People please do a video in the client add location I can not save moverequ ((((
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re: [Release] zTeam eX802 Repack with fixes
All features working here, ChaosBox and exp fixed in premium vip release.
And added a Marriage systems.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
All features working here, ChaosBox and exp fixed in premium vip release.
And added a Marriage systems.
Maybe you can share exp bug fix? Since its a critical bug i mean...otherwise please dont spam about premium versions here. This is Release Zone
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
ianvalls90
Maybe you can share exp bug fix? Since its a critical bug i mean...otherwise please dont spam about premium versions here. This is Release Zone
Yes but is release from other forum, i have nothing to do with this.
Ps.
Code:
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
int NewExp = 0;
if(lpObj->Experience > lpObj->NextExp)
{
NewExp = (lpObj->Experience - lpObj->NextExp);
}
if(lpObj->Experience < lpObj->NextExp)
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
at gObjLevelUp > user.cpp
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
ianvalls90
Maybe you can share exp bug fix? Since its a critical bug i mean...otherwise please dont spam about premium versions here. This is Release Zone
The bug in MultiServer.
DataServerDB.cpp
Code:
lpResult->Exp = g_DataServerDB.GetInt("Experience");
change to
Code:
lpResult->Exp = g_DataServerDB.GetInt64("Experience");
DataServer.h
Code:
int Exp; // 24
int NextExp; // 28
.
.
.
int Exp; // 18
int NextExp; // 1C
Change to
Code:
DWORD Exp; // 24
DWORD NextExp; // 28
.
.
.
DWORD Exp; // 18
DWORD NextExp; // 1C
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
tmazot007
The bug in MultiServer.
DataServerDB.cpp
Code:
lpResult->Exp = g_DataServerDB.GetInt("Experience");
change to
Code:
lpResult->Exp = g_DataServerDB.GetInt64("Experience");
DataServer.h
Code:
int Exp; // 24
int NextExp; // 28
.
.
.
int Exp; // 18
int NextExp; // 1C
Change to
Code:
DWORD Exp; // 24
DWORD NextExp; // 28
.
.
.
DWORD Exp; // 18
DWORD NextExp; // 1C
If you do this, you will need to change packets from MultiServer and GameServer too...
The variable type is not the problem here :D
Since the exp bug occours only at level 370+
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
Yes but is release from other forum, i have nothing to do with this.
Ps.
Code:
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
int NewExp = 0;
if(lpObj->Experience > lpObj->NextExp)
{
NewExp = (lpObj->Experience - lpObj->NextExp);
}
if(lpObj->Experience < lpObj->NextExp)
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
at gObjLevelUp > user.cpp
Login Success but select Character Error
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
If you do this, you will need to change packets from MultiServer and GameServer too...
The variable type is not the problem here :D
Since the exp bug occours only at level 370+
I don't think so. I don't change packets on GameServer. Why not try it ?!!
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
tmazot007
I don't think so. I don't change packets on GameServer. Why not try it ?!!
Why is not necessary, int value have a good support even if you change max level to 60000000 (Do not matter)
Exp is reseted at every level up, and wont exceds 2147483648 that from ints supports (I guess)
Quote:
Originally Posted by
BlackNewz
Login Success but select Character Error
You did not done correctly sir :D
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re: [Release] zTeam eX802 Repack with fixes
everyone says that there are not bugs, personally i think that is playable for reset servers, but for non reset servers isnt funtionally because of main bugs on skill tree, example %EDR gives 60+%... also "Bless" for EE wont give any stats, and so on many other bugs on skill tree, if there's already a fix for it, maybe any of you would be kind in share it for us... Thanks you.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
Why is not necessary, int value have a good support even if you change max level to 60000000 (Do not matter)
Exp is reseted at every level up, and wont exceds 2147483648 that from ints supports (I guess)
You did not done correctly sir :D
I Open user.cpp
find
Code:
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
if(lpObj->Experience < lpObj->NextExp)
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
replace
Code:
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
int NewExp = 0;
if(lpObj->Experience > lpObj->NextExp)
{
NewExp = (lpObj->Experience - lpObj->NextExp);
}
if(lpObj->Experience < lpObj->NextExp)
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
- - - Updated - - -
Quote:
Originally Posted by
SmileYzn
Yes but is release from other forum, i have nothing to do with this.
Ps.
Code:
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
int NewExp = 0;
if(lpObj->Experience > lpObj->NextExp)
{
NewExp = (lpObj->Experience - lpObj->NextExp);
}
if(lpObj->Experience < lpObj->NextExp)
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
at gObjLevelUp > user.cpp
Already test Not Work.
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re: [Release] zTeam eX802 Repack with fixes
Why is Illusion of Template its not work?
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
ponteleymon
Why is Illusion of Template its not work?
work !
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
chise08
everyone says that there are not bugs, personally i think that is playable for reset servers, but for non reset servers isnt funtionally because of main bugs on skill tree, example %EDR gives 60+%... also "Bless" for EE wont give any stats, and so on many other bugs on skill tree, if there's already a fix for it, maybe any of you would be kind in share it for us... Thanks you.
You can change skill effects easily. J7st neet to have a bunch of patience and know the REAL values; or make them balanced.
Quote:
Originally Posted by
ponteleymon
Why is Illusion of Template its not work?
IT does work. Maybe youre level over 400 and didnt fix the lvl bug on source (check thread its been posted plenty times)
Otherwise explain your issue a bit more.
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re: [Release] zTeam eX802 Repack with fixes
NPC Reset Level Not Work!
How do I limit the registry set level at 10 laps, but it can restart needs what should I do?
https://forum.ragezone.com/cache.php...%2FgdBWINR.jpg
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
Anonym11
work !
Share your files server and client and then I have the statue when breaking all at once throws with the game
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
ponteleymon
Share your files server and client and then I have the statue when breaking all at once throws with the game
Skilltree is perfectly configurable, is not a source problem. I have fixed my exp bug according the original topic you can do it..
Stop saying not work since you cant fix a simple skillfree.
And i alread said that but not remember: move this to development forum plz.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
Skilltree is perfectly configurable, is not a source problem. I have fixed my exp bug according the original topic you can do it..
Stop saying not work since you cant fix a simple skillfree.
And i alread said that but not remember: move this to development forum plz.
can you share the fixed exp bug?
cuz i´m not a friend of Visual Studio :)
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
15351535
can you share the fixed exp bug?
cuz i´m not a friend of Visual Studio :)
Why? I already shared.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
15351535
can you share the fixed exp bug?
cuz i´m not a friend of Visual Studio :)
He shared it....yesterday...look around.
Quote:
Originally Posted by
Shinnosuke Mvp
1st. Your english sucks its hard to understand you.
2nd. If you want to LIMIT resets to 10. Config the npc; its groups based. So make a group from 0rr to 10rr and DISABLE the rest of tje groups.; or make them I.E. all start with min 50rr; and as your max is 10 youll never use those cuz youll never get to 50rr. Understood?
GL.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
SmileYzn
Why? I already shared.
Code you share
I used but not work.
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re: [Release] zTeam eX802 Repack with fixes
Quote:
Originally Posted by
BlackNewz
Code you share
I used but not work.
You have edited the character? Worked here, for sure you did something wrong.