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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
ak ak. ok bro.
bro lol? maybe it your new friend in skype where you like a genius =)
#OFFTOP
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re: [Release] zTeam Season 6 EP3 + Source
How can i edit marlon bonus points?
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re: [Release] zTeam Season 6 EP3 + Source
Keep this topic clean,here is not place to spam about your problems!
Regards Dope.
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re: [Release] zTeam Season 6 EP3 + Source
I applied the fix for mail body, it work but when i reconnect, the list of mails not appear (but can be found in db).
Someone know the reason?
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re: [Release] zTeam Season 6 EP3 + Source
chan somebady share the Client with new wings implementated or patch? pls
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
Skill DarkSide decompiled from GS 1.01.06
ObjUseSkill.cpp
on CObjUseSkill::UseSkill add
Code:
case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06
{
this->SkillDarkSide( aIndex, aTargetIndex, lpMagic);
}
break;
stay in ObjUseSkill and add
Code:
//005B35D0 Ok
void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic)
{
int iTargetCount; // [sp+1Ch] [bp-10h]@1
WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3
iTargetCount = 0;
for ( int i = 0; i < 5; ++i )
{
wTargetList[i] = 10000;
}
if( gObj[aIndex].CloseCount >= 0 )
{
return;
}
if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) )
{
return;
}
PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList;
memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList));
PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList));
memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList));
pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill);
gObj[aIndex].m_btDarkSideTargetNum = 0;
for ( int j = 0; j < 5; ++j )
{
if ( wTargetList[j] != 10000 )
{
++gObj[aIndex].m_btDarkSideTargetNum;
gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]);
}
}
memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList));
DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size);
}
ObjUseSkill.h
Code:
void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
and MasterLevelSkillTreeSystem.cpp
Code:
case 559:
gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic);
break;
Works like original.
its just like the normal darkside works, i' have the same code on my sources for about 1 month released, it has a prob with mana consumption when u dont hit mobs but i guess this should be how it works by default
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ftewegw1
its just like the normal darkside works, i' have the same code on my sources for about 1 month released, it has a prob with mana consumption when u dont hit mobs but i guess this should be how it works by default
i'm using this code on my zteam source updated to ex700 plus and mana is consumed when i dont hit on mobs.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
i'm using this code on my zteam source updated to ex700 plus and mana is consumed when i dont hit on mobs.
i might have missed something then, point is , good job on that decompilation but people should be less lazy and look for themselves sometimes
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re: [Release] zTeam Season 6 EP3 + Source
ConnectServer
Quote:
[18:57:09] [GameServer] [0][Eclat-MU] Information has been updated
[18:57:11] [GameServer] [0][Eclat-MU] Connection time out
[19:13:02] [GameServer] [0][Eclat-MU] Information has been updated
[19:13:04] [GameServer] [0][Eclat-MU] Connection time out
Gameserver is just white screen everything else is working great Please HELP!
http://prntscr.com/4oy7h0
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
Skill DarkSide decompiled from GS 1.01.06
ObjUseSkill.cpp
on CObjUseSkill::UseSkill add
Code:
case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06
{
this->SkillDarkSide( aIndex, aTargetIndex, lpMagic);
}
break;
stay in ObjUseSkill and add
Code:
//005B35D0 Ok
void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic)
{
int iTargetCount; // [sp+1Ch] [bp-10h]@1
WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3
iTargetCount = 0;
for ( int i = 0; i < 5; ++i )
{
wTargetList[i] = 10000;
}
if( gObj[aIndex].CloseCount >= 0 )
{
return;
}
if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) )
{
return;
}
PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList;
memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList));
PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList));
memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList));
pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill);
gObj[aIndex].m_btDarkSideTargetNum = 0;
for ( int j = 0; j < 5; ++j )
{
if ( wTargetList[j] != 10000 )
{
++gObj[aIndex].m_btDarkSideTargetNum;
gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]);
}
}
memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList));
DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size);
}
ObjUseSkill.h
Code:
void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
and MasterLevelSkillTreeSystem.cpp
Code:
case 559:
gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic);
break;
Works like original.
wTargetList[j] != 10000 <- be careful with these if you are using over 10000 - 1 objects.For some strange reason webzen is using 10k to set a blank value, but if you have an index n°10000 its going to make it invulnerable to the skill. replacing those with objmax + 1 or -1 or something like that should be a better idea.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
wTargetList[j] != 10000 <- be careful with these if you are using over 10000 - 1 objects.For some strange reason webzen is using 10k to set a blank value, but if you have an index n°10000 its going to make it invulnerable to the skill. replacing those with objmax + 1 or -1 or something like that should be a better idea.
yeah in vanilla zTeam source have this error, if not change to OBJMAX - 1; you have an error in protocol.
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re: [Release] zTeam Season 6 EP3 + Source
pls help have problem..
i type login password and press Enter get [your account is invalid] wtf
Windows 7 x64 [SQL 2008 R2] zTeam [Update 11]
MapServerInfo / Serverlist [my ip] Anothers 127.0.0.1
http://s29.postimg.org/3rtzkuvyv/fasf.png
http://s29.postimg.org/ddnk15n4n/Scr...06_01_0000.jpg
Game Server Log
Get or / Invalid_Socket error or this!
http://s15.postimg.org/aeox2nrtn/fasf.png
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re: [Release] zTeam Season 6 EP3 + Source
Guys, what about 3rd class qvest? NPC Teleport Werewolf Quarrel dont work!?
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re: [Release] zTeam Season 6 EP3 + Source
How to change drop from white wizard ?
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re: [Release] zTeam Season 6 EP3 + Source
My Gameserver has stopped working ( crash ) does anyone know how to fix this ?
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re: [Release] zTeam Season 6 EP3 + Source
Global Post and GM Post not showing in subserver how to use this function
void AllNoticeRecv(SDHP_NOTICE * lpMsg)
{
char szNotice[MAX_CHAT_LEN+1];
szNotice[MAX_CHAT_LEN]=0;
memcpy(szNotice, lpMsg->Notice , sizeof(lpMsg->Notice)-1);
LogAddTD("[Mu Manager][Notice Log][Type:ALL] %s", szNotice);
if ( strlen(szNotice) > 1 )
{
AllSendServerMsg(szNotice);
}
}
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re: [Release] zTeam Season 6 EP3 + Source
Is there current sources to last update?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
depo
zGameServer\Data\ServerInfo.dat
Edit this 3 line:
Quote:
ConnectMemberLoad = 1 -> 0
ConnectMemberUpdate = 1 -> 0
IsVipUpdate = 1 -> 0
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re: [Release] zTeam Season 6 EP3 + Source
Is this current source? In the first post?
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re: [Release] zTeam Season 6 EP3 + Source
http://i57.tinypic.com/314qy6g.png
where can we find class in sql?
coz i unkown class in website.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Nujd
DefaultClassType
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
LarvasFaint
DefaultClassType
how? can u teach me
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Nujd
how? can u teach me
in database theres a table that is name defaultclasstype , there u can see the numbers(codes) for each class and their evolution
then go to your php module (website) and change the numbers accordingly, that is if u have the php source
if not, find another module cause as far as i remember after s3 (or 4?) code have changed so if u use older codes the website will not recognise some classes or it will display them wrong
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re: [Release] zTeam Season 6 EP3 + Source
I want to fix prices in the game shop item should do ?
thank :thumbup:
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ftewegw1
in database theres a table that is name defaultclasstype , there u can see the numbers(codes) for each class and their evolution
then go to your php module (website) and change the numbers accordingly, that is if u have the php source
if not, find another module cause as far as i remember after s3 (or 4?) code have changed so if u use older codes the website will not recognise some classes or it will display them wrong
im using MuCore 1.0.8, then