re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ScriptKid
Thanks bro :)
ANyone have an idea how to make lucky items trade-able?
open CommonServer.cfg and add line:
LuckyItemTrade = 1 //->1 enabled
or if you rather hardcode the option, gamemain.cpp:
bool g_LuckyItemTrade = false; //change to true.
can someone explain if there was a bug with tier2 items?
re: [Release] zTeam Season 6 EP3 + Source
i know, but i don't have it, cuz its in update v4?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
did you check lucky items(ItemSetType.txt) and ItemSetOption.txt try to enable for characters(DW DK MG DL etc...)
No lucky items... this:
http://i.imgur.com/gkz5a3l.jpg
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
open CommonServer.cfg and add line:
LuckyItemTrade = 1 //->1 enabled
or if you rather hardcode the option, gamemain.cpp:
bool g_LuckyItemTrade = false; //change to true.
can someone explain if there was a bug with tier2 items?
cant see option to enable or disable it on server side file
check if you can enable exc option on tier 2 and try to wear them
coz mine i cant wear EXC TIER 2 even i enable exc on ancient
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Ema Leto
http://i.hizliresim.com/JdEBLY.jpg
http://i.hizliresim.com/OJdO2Z.jpg
add 1 to end of line
example :
7 70 15 0 1 7 0 5 1 //nemesis
8 64 15 0 1 7 0 5 1 //hades
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ScriptKid
cant see option to enable or disable it on server side file
check if you can enable exc option on tier 2 and try to wear them
coz mine i cant wear EXC TIER 2 even i enable exc on ancient
you can't see it because you have to ADD it. if you look around code you'll find
Code:
g_LuckyItemTrade = GetPrivateProfileIntA("GameServerInfo", "LuckyItemTrade", 1, gDirPath.GetNewPath("commonserver.cfg"));
that means it's going to read the value from LuckyItemTrade under [GameServerInfo] in commonserver.cfg, and that it takes 1 as the default value if it can't find the line.
both lucky items txt seem incomplete, I'll try fill in the blanks, I hate configuring servers.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
The problem is with NO lucky ITEMS!
Ancient 50 to 63 of itemsetoption NEW Ancient S6 EP3 items without OPTIONS like my screens. The other ancient items works OK
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
you can't see it because you have to ADD it. if you look around code you'll find
Code:
g_LuckyItemTrade = GetPrivateProfileIntA("GameServerInfo", "LuckyItemTrade", 1, gDirPath.GetNewPath("commonserver.cfg"));
that means it's going to read the value from LuckyItemTrade under [GameServerInfo] in commonserver.cfg, and that it takes 1 as the default value if it can't find the line.
both lucky items txt seem incomplete, I'll try fill in the blanks, I hate configuring servers.
what about user.cpp ?
if( g_LuckyItemTrade == false )
to
if( g_LuckyItemTrade == true )
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
what about user.cpp ?
if( g_LuckyItemTrade == false )
to
if( g_LuckyItemTrade == true )
that would break the check, it works like this:
Code:
if( g_LuckyItemTrade == false ) // IF TRADING IS DISABLED
{
if( g_LuckyItemManager.IsLuckyItemEquipment(lpObj->pInventory[source].m_Type) ) // IF ITEM IS LUCKY ITEM
{
return -1; RETURN ERROR
}
}
if you change it, it would work like this:
Code:
if( g_LuckyItemTrade == TRUE ) // IF LUCKY TRADING IS ENABLED
{
if( g_LuckyItemManager.IsLuckyItemEquipment(lpObj->pInventory[source].m_Type) ) // IF ITEM IS LUCKY ITEM
{
return -1; // RETURN ERROR. BUT WE WANT IT TO RETURN THAT IT'S OK!
}
}
if anyone has complete itemsettype and itemsetoption would you be so kind to share it?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
that would break the check, it works like this:
Code:
if( g_LuckyItemTrade == false ) // IF TRADING IS DISABLED
{
if( g_LuckyItemManager.IsLuckyItemEquipment(lpObj->pInventory[source].m_Type) ) // IF ITEM IS LUCKY ITEM
{
return -1; RETURN ERROR
}
}
if you change it, it would work like this:
Code:
if( g_LuckyItemTrade == TRUE ) // IF LUCKY TRADING IS ENABLED
{
if( g_LuckyItemManager.IsLuckyItemEquipment(lpObj->pInventory[source].m_Type) ) // IF ITEM IS LUCKY ITEM
{
return -1; // RETURN ERROR. BUT WE WANT IT TO RETURN THAT IT'S OK!
}
}
i did it already bro doesnt work.
re: [Release] zTeam Season 6 EP3 + Source
or30n
With your zMain.exe not show server in enter the game.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
i did it already bro doesnt work.
you are right, actual items don't work, tickets do if you add config, so it has to be a client side check. I wish we had a main coder :(
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
you are right, actual items don't work, tickets do if you add config, so it has to be a client side check. I wish we had a main coder :(
i have friend for main side but i'm not sure if he help to us.
re: [Release] zTeam Season 6 EP3 + Source
I use files with v4 update. But GameServer.exe is freezed, why this is happening?
Here's a photo:
http://www.part.lt/img/05a92d7f24d46...3bd4d58706.jpg
re: [Release] zTeam Season 6 EP3 + Source
Please people read the thread.
@th3angel please either fix the update's 4 gs or remove the update 4 from the first post.