Please help to be able to set the rejoin time after Secession Gens
Printable View
Please help to be able to set the rejoin time after Secession Gens
ahh ok ok
I have too much things to share too, but people never help me.
And the only way is pack files for no leechers :S
Custom new RF Gloves Suport Slot 0 36 to 0 99
New models and others, if you want share I can share with you too :3
one hand washes the other
http://i.imgur.com/VTd0zN8.jpg
analising monsterhpbar source code of exedon files with some changes I made my own hp & sd bar :D
http://i.imgur.com/umCtVqO.jpg
I download the package Wings.
Who would be so kind as to lead me to install the new wings?
Thank You?
hp bar is present in source of zclient->user.cpp->drawsome()
you shouldn't have looked for in other sources :):
- - - Updated - - -
in zlient source
stdafx.h-> undefine NEWWINGS
in items.cpp on line116 set/look bmd names.
Throw the bmd and other texture files in folder custom/interface/Item/
in gs source stdafx->undefine NEWWINGS
Wings Item Codes 12 180 -> 12 186
Thanks for you respond. I send a MP for you
but has no sd bar
Guys i have a Problem the guild that have the castle cant enter in the castle , its writte only the members of castle lords may enter. but im a member of the guild , anyone know how to fix ?
@psychedelic: This is my source of the NpcCastleHuntZoneGuard, is this correct? Because only Castle Lord or Alliance can enter but not Lord's Guild' members:
bool NpcCastleHuntZoneGuard(LPOBJ lpNpc, LPOBJ lpObj)
{
if(gObjIsConnected(lpObj->m_Index) == FALSE )
{
return TRUE;
}
if ( (lpObj->m_IfState.use ) > 0 )
{
return TRUE;
}
PMSG_ANS_GUARD_IN_CASTLE_HUNTZONE pResult = {0};
PHeadSubSetB((LPBYTE)&pResult,0xB9,0x03,sizeof(PMSG_ANS_GUARD_IN_CASTLE_HUNTZONE));
pResult.btResult = TRUE;
pResult.iMaxPrice = 300000;
pResult.iUnitOfPrice = 10000;
pResult.btUsable = 0;
pResult.iCurrentPrice = 0;
pResult.iCurrentPrice = g_CastleSiegeSync.GetTaxHuntZone(lpObj->m_Index,FALSE);
if(g_CastleSiege.GetHuntZoneEnter())
{
pResult.btUsable = TRUE;
}
if(lpObj->lpGuild != NULL)
{
if(g_CastleSiege.CheckCastleOwnerUnionMember(lpObj->m_Index))
{
pResult.btResult = 2;
}
if(g_CastleSiege.CheckCastleOwnerMember(lpObj->m_Index))
{
if(lpObj->GuildStatus == G_MASTER)
{
pResult.btResult = 3;
}
}
}
else
{
if(g_CastleSiege.GetHuntZoneEnter())
{
pResult.btResult = TRUE;
}
}
DataSend(lpObj->m_Index,(LPBYTE)&pResult,pResult.h.size);
return TRUE;
}
To allow members to enter the Guild Castle
You must set the Guild Member count to enter.
Here's how :
Open SQL Server Management Studio
~~> Stored Procedures
~~> WZ_CS_ReqRegAttackGuild (right on it and Modify)
Search for iGuildMemberCount
if the count > 1 change it to 20.
and save & done.
Here's how the EasyLife :
Open up Query and execute this
200 ~~> LevelCode:IF (@iGuildMasterLevel < 200)
BEGIN
SELECT 5 As QueryResult
END
ELSE
BEGIN
IF (@iGuildMemberCount < 20)
20 ~~> Member count.
You are always welcome.
You must have alliance to enter in LoT...
emersonx13
https://forum.ragezone.com/cache.php...%2FVTd0zN8.jpg
that bloody dragon Skins Compatible with 1.04D main ??
Customer close to add the bloody dragon skins bmd in main 1.04d
in a source code of a zclient there are all necessary structures to add any thing in the client...
you have the source code?