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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
16102012
Redownload and Install VC++ Runtime 2005,2008,2010,2012,2013 :)
PS: VC++ Download here: Windows Runtime Components | Trong's Blog
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
MaxVoll
Effects wings :):
Code:
LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
LPVOID F1_Thisv7;
DWORD F1_Arg1v7;
DWORD F1_Arg11v7;
DWORD F1_Arg2v7;
DWORD F2_Arg5v7;
DWORD F3_Arg3v7;
//
LPVOID F1_Thisv8;
DWORD F1_Arg1v8;
DWORD F1_Arg11v8;
DWORD F1_Arg2v8;
DWORD F2_Arg5v8;
DWORD F3_Arg3v8;
//
LPVOID F1_Thisv9;
DWORD F1_Arg1v9;
DWORD F1_Arg11v9;
DWORD F1_Arg2v9;
DWORD F2_Arg5v9;
DWORD F3_Arg3v9;
//
LPVOID F1_Thisv10;
DWORD F1_Arg1v10;
DWORD F1_Arg11v10;
DWORD F1_Arg2v10;
DWORD F2_Arg5v10;
DWORD F3_Arg3v10;
//
LPVOID F1_Thisv11;
DWORD F1_Arg1v11;
DWORD F1_Arg11v11;
DWORD F1_Arg2v11;
DWORD F2_Arg5v11;
DWORD F3_Arg3v11;
//
LPVOID F1_Thisv12;
DWORD F1_Arg1v12;
DWORD F1_Arg11v12;
DWORD F1_Arg2v12;
DWORD F2_Arg5v12;
DWORD F3_Arg3v12;
//
LPVOID F1_Thisv13;
DWORD F1_Arg1v13;
DWORD F1_Arg11v13;
DWORD F1_Arg2v13;
DWORD F2_Arg5v13;
DWORD F3_Arg3v13;
//
LPVOID F1_Thisv14;
DWORD F1_Arg1v14;
DWORD F1_Arg11v14;
DWORD F1_Arg2v14;
DWORD F2_Arg5v14;
DWORD F3_Arg3v14;
//
LPVOID F1_Thisv15;
DWORD F1_Arg1v15;
DWORD F1_Arg11v15;
DWORD F1_Arg2v15;
DWORD F2_Arg5v15;
DWORD F3_Arg3v15;
//
LPVOID F1_Thisv16;
DWORD F1_Arg1v16;
DWORD F1_Arg11v16;
DWORD F1_Arg2v16;
DWORD F2_Arg5v16;
DWORD F3_Arg3v16;
//
LPVOID F1_Thisv17;
DWORD F1_Arg1v17;
DWORD F1_Arg11v17;
DWORD F1_Arg2v17;
DWORD F2_Arg5v17;
DWORD F3_Arg3v17;
//
LPVOID F1_Thisv18;
DWORD F1_Arg1v18;
DWORD F1_Arg11v18;
DWORD F1_Arg2v18;
DWORD F2_Arg5v18;
DWORD F3_Arg3v18;
//
LPVOID F1_Thisv19;
DWORD F1_Arg1v19;
DWORD F1_Arg11v19;
DWORD F1_Arg2v19;
DWORD F2_Arg5v19;
DWORD F3_Arg3v19;
//
LPVOID F1_Thisv20;
DWORD F1_Arg1v20;
DWORD F1_Arg11v20;
DWORD F1_Arg2v20;
DWORD F2_Arg5v20;
DWORD F3_Arg3v20;
//
LPVOID F1_Thisv21;
DWORD F1_Arg1v21;
DWORD F1_Arg11v21;
DWORD F1_Arg2v21;
DWORD F2_Arg5v21;
DWORD F3_Arg3v21;
//
LPVOID F1_Thisv22;
DWORD F1_Arg1v22;
DWORD F1_Arg11v22;
DWORD F1_Arg2v22;
DWORD F2_Arg5v22;
DWORD F3_Arg3v22;
//
LPVOID F1_Thisv23;
DWORD F1_Arg1v23;
DWORD F1_Arg11v23;
DWORD F1_Arg2v23;
DWORD F2_Arg5v23;
DWORD F3_Arg3v23;
//
LPVOID F1_Thisv24;
DWORD F1_Arg1v24;
DWORD F1_Arg11v24;
DWORD F1_Arg2v24;
DWORD F2_Arg5v24;
DWORD F3_Arg3v24;
// ----------------------------------------------------------------------------------------------
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
mov F1_Thisv11, edx
mov F1_Thisv12, edx
mov F1_Thisv13, edx
mov F1_Thisv14, edx
mov F1_Thisv15, edx
mov F1_Thisv16, edx
mov F1_Thisv17, edx
mov F1_Thisv18, edx
mov F1_Thisv19, edx
mov F1_Thisv20, edx
mov F1_Thisv21, edx
mov F1_Thisv22, edx
mov F1_Thisv23, edx
mov F1_Thisv24, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
mov F1_Arg1v11, edx
mov F1_Arg1v12, edx
mov F1_Arg1v13, edx
mov F1_Arg1v14, edx
mov F1_Arg1v15, edx
mov F1_Arg1v16, edx
mov F1_Arg1v17, edx
mov F1_Arg1v18, edx
mov F1_Arg1v19, edx
mov F1_Arg1v20, edx
mov F1_Arg1v21, edx
mov F1_Arg1v22, edx
mov F1_Arg1v23, edx
mov F1_Arg1v24, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov F1_Arg11v11, edx
mov F1_Arg11v12, edx
mov F1_Arg11v13, edx
mov F1_Arg11v14, edx
mov F1_Arg11v15, edx
mov F1_Arg11v16, edx
mov F1_Arg11v17, edx
mov F1_Arg11v18, edx
mov F1_Arg11v19, edx
mov F1_Arg11v20, edx
mov F1_Arg11v21, edx
mov F1_Arg11v22, edx
mov F1_Arg11v23, edx
mov F1_Arg11v24, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
mov F1_Arg2v11, edx
mov F1_Arg2v12, edx
mov F1_Arg2v13, edx
mov F1_Arg2v14, edx
mov F1_Arg2v15, edx
mov F1_Arg2v16, edx
mov F1_Arg2v17, edx
mov F1_Arg2v18, edx
mov F1_Arg2v19, edx
mov F1_Arg2v20, edx
mov F1_Arg2v21, edx
mov F1_Arg2v22, edx
mov F1_Arg2v23, edx
mov F1_Arg2v24, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov F2_Arg5v11, edx
mov F2_Arg5v12, edx
mov F2_Arg5v13, edx
mov F2_Arg5v14, edx
mov F2_Arg5v15, edx
mov F2_Arg5v16, edx
mov F2_Arg5v17, edx
mov F2_Arg5v18, edx
mov F2_Arg5v19, edx
mov F2_Arg5v20, edx
mov F2_Arg5v21, edx
mov F2_Arg5v22, edx
mov F2_Arg5v23, edx
mov F2_Arg5v24, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 1.0;
Color[1] = 0.75;
Color[2] = 0.62;
// --
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 61, 0);
pPlayStaticEffect(32002, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 60, 0);
pPlayStaticEffect(32002, &F1_Arg11v3, 1.0, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v4, 1.0, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 63, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 1.0, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 44, 0);
pPlayStaticEffect(32002, &F1_Arg11v6, 1.0, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v7, 1.0, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 59, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 1.4, Color, F2_Arg5v8, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v9, 1.4, Color, F2_Arg5v9, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 62, 0);
pPlayStaticEffect(32002, &F1_Arg11v10, 2.6, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 2.6, Color, F2_Arg5v11, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 65, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 1.4, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 46, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 1.4, Color, F2_Arg5v13, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 58, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 2.0, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 39, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 2.0, Color, F2_Arg5v15, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 64, 0);
pPlayStaticEffect(32002, &F1_Arg11v16, 2.0, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 32, 0);
pPlayStaticEffect(32002, &F1_Arg11v17, 2.0, Color, F2_Arg5v17, 1.0, 0);
// ----
Color[0] = 0.34;
Color[1] = 0.25;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 2.0, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v19, 2.0, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 25, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 2.0, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 27, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 2.0, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 3, 0);
pPlayStaticEffect(32002, &F1_Arg11v22, 0.5, Color, F2_Arg5v22, 1.0, 0);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
// --
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
https://www.youtube.com/watch?v=uFTzv84jS3U
Code ?
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
emersonx13
you can share ( hell maine leather ) BMD files
-
re: [Release] zTeam Season 6 EP3 + Source
Hello guys i gave all my local ip but i have error in GameServer can some help to me ?... View image: error <--- image
http://s21.postimg.org/6cswxex03/error.jpg
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
jammal
edit ip in -->
data/other/mapserverinfo.dat
-
re: [Release] zTeam Season 6 EP3 + Source
Ingles :
Someone has full effects of what I have s8 messy wings help please :
Españish:
Alguien tiene completo los efectos de las alas s8 lo tengo desordenado ayuda porfavor
https://forum.ragezone.com/cache.php...%2FrSIGNQS.jpghttps://forum.ragezone.com/cache.php...%2FdYvySfH.jpg
-
re: [Release] zTeam Season 6 EP3 + Source
BUG MONK add Master Skills Weapon Mastery Client Ben collapse
-
re: [Release] zTeam Season 6 EP3 + Source
guys could someone please explaine me how to disable summoner and Rage Fighter? and is there any way to disable sum and rf wings in chaos combination?
Edit - Where can i change new wings name and what class can it wear... i cannot find :(
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re: [Release] zTeam Season 6 EP3 + Source
dont make server if you havent got basic skills..
btw, you can remove the wings from the source code wing creation section.
and the new wing names are in the item.bmd on the clientside!
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re: [Release] zTeam Season 6 EP3 + Source
I got the basics, its just the season6 i havent ever worked with. And source is something new for me.. Wel the item.bmd on client side is showing me nothing with the zteam editor. Thats why i asked
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re: [Release] zTeam Season 6 EP3 + Source
https://forum.ragezone.com/cache.php...%2F4Lb5zgE.png
Have any1 this sh*t on VPS? Local pc GS cpu usage <5%, but VPS 40-60% =\
P.S. OS WinServer 2012
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re: [Release] zTeam Season 6 EP3 + Source
guys who have source in fix harmony in ancient items?
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re: [Release] zTeam Season 6 EP3 + Source
guys how to fix this? when item is on ground i can see the name, but when i pick up its empty, no info about item..
https://forum.ragezone.com/cache.php...12_35_0000.jpg
https://forum.ragezone.com/cache.php...e%3D1439977191
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
helgraf
check your ItemTooltip_eng.bmd
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re: [Release] zTeam Season 6 EP3 + Source
@aecrimch can you share wing ss8 effect?
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re: [Release] zTeam Season 6 EP3 + Source
Please, help.
Having difficulty .
a list of changes that I made a self-
C:\MuServer\EventServer\Data\svconfig.ini – pass
C:\MuServer\ExDB\exdb.ini – pass
C:\MuServer\RankingServer\ svconfig.ini – pass
C:\MuServer\zConnectServer\ServerList.txt – IPserv – 127.0.0.1
The server part is working fine . When run without any errors . As for client-side C: \ MuServer \ Tool \ Encoder - Common.z changed , did everything as instructed but when you run the client gives DS. Tell me what I did not realize where not fully configure the client - server.
Sorry for my English
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Yuri019
Please, help.
Having difficulty .
a list of changes that I made a self-
C:\MuServer\EventServer\Data\svconfig.ini – pass
C:\MuServer\ExDB\exdb.ini – pass
C:\MuServer\RankingServer\ svconfig.ini – pass
C:\MuServer\zConnectServer\ServerList.txt – IPserv – 127.0.0.1
The server part is working fine . When run without any errors . As for client-side C: \ MuServer \ Tool \ Encoder - Common.z changed , did everything as instructed but when you run the client gives DS. Tell me what I did not realize where not fully configure the client - server.
Sorry for my English
you add virtual network ok copy Common.z to client
----------------
you are yuri fake
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re: [Release] zTeam Season 6 EP3 + Source
I changed as needed. Inscribed , I launched , copied to the client.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Yuri019
I changed as needed. Inscribed , I launched , copied to the client.
you set up teamview 10 pm id and pass for me
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
hoanmaster321
you set up teamview 10 pm id and pass for me
A great big thank you!
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
psychedelic
use win srv 2008
But i think the problem is with the VPS's CPU, if the processor is old or something it can cause this problem :)
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
use win srv 2008
But i think the problem is with the VPS's CPU, if the processor is old or something it can cause this problem :)
I have tested on 2008, but still have hight cpu usage, and it up's when connect players
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re: [Release] zTeam Season 6 EP3 + Source
Which application create the big cpu usage just the gameserver? and after how much players?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
Which application create the big cpu usage just the gameserver? and after how much players?
GameServer.. With 0 online on 2 cores 3.9ghz i have 10-13% cpu, when i connect with 5 accounts, cpu usage = 20-25%
But un local pc cpu usage never comes higher 5%
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re: [Release] zTeam Season 6 EP3 + Source
because its 2 virtual core, not real cores.. :) More people is using the cores "shared" and it cause this.
Find another good hosting.
https://www.hetzner.de/
I am using this hosting. :)