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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
muzic25
Check the commonserver.cfg file CastleDeepEvent = 1 line if it's missing correct the line and works. :)
the line "CastleDeepEvent " no exist
my CommonServer.cfg
PHP Code:
//===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 22:19 11.01.2014
//===================================================================================
[GameServerInfo]
//=====================================
// General
//=====================================
NumberOfMaxUser = 100 //-> Max players on GS [0-1000]
AddExperience = 700 //-> Additional experience [1 - 9999]
AddZen = 100 //-> Additional zen [1-100]
AddZenDiv = 1 //-> Zen div [money /= gAddZenDiv]
ItemDropPer = 50 //-> Item drop percent [1 - 100]
ItemLuckDropPer = 10 //-> Item Drop With Luck Percent [0 - 100]
ItemExcDropRate = 10 //-> Excellent item drop rate [0 - 10000]
ZenDurationTime = 15 //-> Zen duration time in second [1 - 32000]
ItemsDurationTime = 30 //-> Item duration time in second [1 - 32000]
LootingTime = 10 //-> Looting items time [1 - 32000]
WelcomeMessage = Mu Online
//=====================================
// Guild
//=====================================
ServerGroupGuildChatting = 1 //-> Enable guild chat [1 - On | 0 - Off]
ServerGroupUnionChatting = 1 //-> Enable alliance chat [1 - On | 0 - Off]
GuildCreate = 1 //-> Enable guild create [1 - On | 0 - Off]
GuildCreateLevel = 400 //-> Guild create level [0 - 400]
GuildDestroy = 1 //-> Enable guild destroy [1 - On | 0 - Off]
EnableBattleSoccer = 1 //-> Enable battle soccer [1 - On | 0 - Off]
CastleOwnerGuildDestroyLimit = 1 //-> Enable guild destroy for castle lord [1 - On | 0 - Off]
GuildAllianceMinUsers = 3 //-> Minimun users in guild to alliance create [1 - 20]
//=====================================
// Monster
//=====================================
AttackRateIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMinIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMaxIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DefenseIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
LifeIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
//=====================================
// NPC
//=====================================
GuardMessage = Gracias por Elegirnos!
EnableEventNPCTalk = 1 //-> Enable npc talks [1 - On | 0 - Off]
HappyNewYearTalkNpc = 0 //-> Enable new year npc talnks [1 - On | 0 - Off]
MerryXMasTalkNpc = 0 //-> Enable x-mas npc talks [1 - On | 0 - Off]
QuestNPCTeleportTime = 900 //-> Marlon teleport time in seconds [1 - 32000]
GoldenArcherNeedRenaCount = 5 //-> Golden Archer need rena count [1 - 32000]
ShadowPhantomMaxLevel = 300 //-> Elf Helper maximum level to buff [1 - 400]
//=====================================
// Mu Helper
//=====================================
MuHelperMinLevelUse = 80 //-> Min Level to use MuHelper system [1 - 400]
//=====================================
// Character
//=====================================
CreateCharacter = 1 //-> Enable character create [1 - On | 0 - Off]
CreateMGLevel = 300 //-> Gladiator create level [1 - 400]
CreateDLLevel = 320 //-> DarkLord create level [1 - 400]
CreateSUMLevel = 350 //-> Summoner create level [1 - 400, 0 - Only card]
CreateMONKLevel = 380 //-> Monk create level [1 - 400, 0 - Only card]
CharacterDeleteMinLevel = 300 //-> Character delete limit [1 - 400]
Trade = 1 //-> Enable trade [1 - On | 0 - Off]
PersonalShopOpen = 1 //-> Enable personal shop [1 - On | 0 - Off]
UseCharacterAutoRecuperationSystem = 1 //-> Enable auto hp/mana recuperation [1 - On | 0 - Off]
CharacterRecuperationMaxLevel = 100 //-> Maximum level to recuperation [1 - 400]
CharacterMaxStats = 65000 //-> Character max. stat value
//=====================================
// Shield System
//=====================================
ShieldSystemOn = 1
SDChargingOption = 1
DamageDevideToSD = 90
DamageDevideToHP = 10
ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 50
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 30
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 30
ShieldPotionLv3MixMoney = 1000000
ShieldGageConstA = 12
ShieldGageConstB = 30
ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1
SuccessAttackRateOption = 20000
ConstNumberOfShieldPoint = 20
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100
CompoundPotionLv2DropRate = 80
CompoundPotionLv3DropRate = 50
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118
//=====================================
// PK System
//=====================================
PKTIME = 15
PKItemDrop = 0
PKLevelIncreaseOff = 0
PKEnableSelfDefense = 1
//=====================================
// Antihack [WARNING]
//=====================================
SpeedHackPlayerBlock = 0
ItemSerialCheck = 0
HackCheckCount = 1000000
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 3
IsKickNotAttackAreaCountLimit = 3
DetectedHackKickCount = 1000000
UseNPGGChecksum = 0
NormalAttackSpeedTimeLimit = 200
NotAttackAreaKickCount = 150
SpeedHackPenalty = 0
MinimumAttackSpeedTime = 0
AttackSpeedTimeLimit = 0
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 0
EnableCheckPenetrationSkill = 1
CheckSpeedHack = 0
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
HackToolPacketPerSecond = 180
//=====================================
// Dark Lord Event
//=====================================
IsDropDarkLordItem = 1
SleeveOfLordDropRate = 10
SleeveOfLordDropLevel = 86
SoulOfDarkHorseDropRate = 10
SoulOfDarkHorseropLevel = 95
SoulOfDarkSpiritDropRate = 10
SoulOfDarkSpiritDropLevel = 80
DarkSpiritAddExperience = 1
//=====================================
// Chaos Event
//=====================================
ChaosBox = 1
ChaosEvent = 0
ChaosEventServer = 127.0.0.1
//=====================================
// Fenrir options
//=====================================
FenrirStuffItemDrop = 1
FenrirStuff_01_DropLv_Min = 0
FenrirStuff_01_DropLv_Max = 117
FenrirStuff_01_DropMap = 34
FenrirStuff_01_DropRate = 200
FenrirStuff_02_DropLv_Min = 0
FenrirStuff_02_DropLv_Max = 117
FenrirStuff_02_DropMap = 34
FenrirStuff_02_DropRate = 200
FenrirStuff_03_DropLv_Min = 107
FenrirStuff_03_DropLv_Max = 400
FenrirStuff_03_DropMap = 34
FenrirStuff_03_DropRate = 50
FenrirRepairRate = 4000
FenrirDefaultMaxDurSmall = 200
FenrirElfMaxDurSmall = 160
Fenrir_01Level_MixRate = 70
Fenrir_02Level_MixRate = 50
Fenrir_03Level_MixRate = 30
//=====================================
// Ribbon Box
//=====================================
RibbonBoxEvent = 1
RedRibbonBoxDropLv_Min = 12
RedRibbonBoxDropLv_Max = 49
RedRibbonBoxDropRate = 3
RedRibbonBoxDropZenRate = 5000
RedRibbonBoxDropZen = 10000
GreenRibbonBoxDropLv_Min = 50
GreenRibbonBoxDropLv_Max = 69
GreenRibbonBoxDropRate = 3
GreenRibbonBoxDropZenRate = 4000
GreenRibbonBoxDropZen = 40000
BlueRibbonBoxDropLv_Min = 70
BlueRibbonBoxDropLv_Max = 97
BlueRibbonBoxDropRate = 3
BlueRibbonBoxDropZenRate = 3000
BlueRibbonBoxDropZen = 80000
//=====================================
// Chocolate Box
//=====================================
ChocolateEvent = 0
PinkChocolateBoxDropLv_Min = 12
PinkChocolateBoxDropLv_Max = 49
PinkChocolateBoxDropRate = 70
PinkChocolateBoxDropZenRate = 9800
PinkChocolateBoxDropZen = 100000
RedChocolateBoxDropLv_Min = 50
RedChocolateBoxDropLv_Max = 69
RedChocolateBoxDropRate = 50
RedChocolateBoxDropZenRate = 9850
RedChocolateBoxDropZen = 500000
BlueChocolateBoxDropLv_Min = 70
BlueChocolateBoxDropLv_Max = 97
BlueChocolateBoxDropRate = 30
BlueChocolateBoxDropZenRate = 9930
BlueChocolateBoxDropZen = 1000000
//=====================================
// Candy Box
//=====================================
CandyBoxEvent = 0
LightPurpleCandyBoxDropLv_Min = 12
LightPurpleCandyBoxDropLv_Max = 49
LightPurpleCandyBoxDropRate = 30
LightPurpleCandyBoxDropZenRate = 9800
LightPurpleCandyBoxDropZen = 100000
VermilionCandyBoxDropLv_Min = 50
VermilionCandyBoxDropLv_Max = 69
VermilionCandyBoxDropRate = 30
VermilionCandyBoxDropZenRate = 9850
VermilionCandyBoxDropZen = 400000
DeepBlueCandyBoxDropLv_Min = 70
DeepBlueCandyBoxDropLv_Max = 97
DeepBlueCandyBoxDropRate = 10
DeepBlueCandyBoxDropZenRate = 9930
DeepBlueCandyBoxDropZen = 800000
//=====================================
// Box Of Heaven
//=====================================
BoxOfGoldDropRate = 100
ItemDropRateForBoxOfGold = 10 //-> Item drop
EventChipDropRateForBoxOfGold = 0 //-> Rena drop from box
EventChipEvent = 1
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
// Firecracker
//=====================================
FireCrackerEvent = 1
FireCrackerDropRate = 190
ItemDropRateForFireCracker = 10
OnlyFireCrackerEffectUse = 0
//=====================================
// Medals
//=====================================
MedalEvent = 1
GoldMedalDropRate = 90
SilverMedalDropRate = 120
ItemDropRateForGoldMedal = 50
ItemDropRateForSilverMedal = 50
//=====================================
// Heart Of Love
//=====================================
HeartOfLoveEvent = 1
HeartOfLoveDropRate = 200
ItemDropRateForHeartOfLove = 15
//=====================================
// XMas Star & XMas Attack Event
//=====================================
XMasEvent = 0
XMasEvent_StarOfXMasDropRate = 5000
XMasEvent_ItemDropRateForStarOfXMas = 10000
XMasAttackEvent = 0
XMasAttackEvent_DropRate = 5000
XMasAttackEvent_DropZen = 30000
XMasEvent_LuckNumber1st = 100
XMasEvent_LuckNumber2nd = 1000
//=====================================
// DarkLord Heart
//=====================================
DarkLordHeartDropRate = 0
DarkLoadHeartOffEventRate = 1500
//=====================================
// Ring Attack Event
//=====================================
RingAttackEvent = 1
RingOrcKillGiftRate = 10000
RingDropGiftRate = 10000
//=====================================
// Treasure Box
//=====================================
MysteriouseBeadDropRate1 = 0
MysteriouseBeadDropRate2 = 0
HiddenTreasureBoxOfflineRate = 10
//=====================================
// Golden Invasion
//=====================================
IsEledoradoEvent = 1
AttackEventRegenTime = 10
EledoradoGoldGoblenRegenTime = 60
EledoradoTitanRegenTime = 60
EledoradoGoldDerconRegenTime = 60
EledoradoDevilLizardKingRegenTime = 60
EledoradoDevilTantarosRegenTime = 60
EledoradoGoldGoblenItemDropRate = 200
EledoradoTitanItemDropRate = 200
EledoradoGoldDerconItemDropRate = 200
EledoradoDevilLizardKingItemDropRate = 200
EledoradoDevilTantarosItemDropRate = 200
EledoradoGoldGoblenExItemDropRate = 200
EledoradoTitanExItemDropRate = 200
EledoradoGoldDerconExItemDropRate = 200
EledoradoDevilLizardKingExItemDropRate = 200
EledoradoDevilTantarosExItemDropRate = 200
EledoradoGoldenRabbitRegenTime = 60
EledoradoGoldenDarkKnightRegenTime = 60
EledoradoGoldenDevilRegenTime = 60
EledoradoGoldenMonsterRegenTime = 60
EledoradoGoldenCrustRegenTime = 60
EledoradoGoldenSatirosRegenTime = 60
EledoradoGoldenTwintailRegenTime = 60
EledoradoGoldenIronKnightRegenTime = 60
EledoradoGoldenNeipinRegenTime = 60
EledoradoGoldenGreatDragonRegenTime = 60
//=====================================
// Devil Square
//=====================================
DevilSquareEvent = 1
DevilSquareEventConnect = 0
DevilSquareEventServer = 127.0.0.1
EyesOfDevilSquareDropRate = 18
KeyOfDevilSquareDropRate = 18
DQChaosSuccessRateLevel1 = 75
DQChaosSuccessRateLevel2 = 70
DQChaosSuccessRateLevel3 = 65
DQChaosSuccessRateLevel4 = 60
DQChaosSuccessRateLevel5 = 55
DQChaosSuccessRateLevel6 = 50
DQChaosSuccessRateLevel7 = 45
DevilSquareAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Chaos Castle
//=====================================
ChaosCastleEvent = 1
ChaosCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Blood Castle
//=====================================
BloodCastleEvent = 1 //-> Enable Blood Castle [1 - On | 0 - Off]
BloodCastleStartHour = 1 //-> Blood Castle start hour [1 - 12]
BloodCastleOddEvenHour = 0
AngelKingsPaperDropRate = 10 //-> Blood Scroll drop rate [1 - 10000]
BloodBoneDropRate = 10 //-> Blood Bone drop rate [1 - 10000]
StoneItemDrop = 1 //-> Enable Chaos drop [1 - On | 0 - Off]
StoneDropRate = 10 //-> Chaos drop rate [1 - 10000]
BloodCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Transformation Rings
//=====================================
IsItemDropRingOfTransform = 0
ItemDropRingOfTransform = 5
//=====================================
// Kundun
//=====================================
KundunMarkDropRate = 15
KundunRefillHPSec = 600
KundunRefillHP = 30000
KundunRefillHPTime = 600
KundunHPLogSaveTime = 120
KundunDropItemCount = 2
KundunDropAncItemCount = 3
//=====================================
// Socket Items
//=====================================
SocketSlotCountRate1 = 10000
SocketSlotCountRate2 = 10000
SocketSlotCountRate3 = 10000
SocketSlotCountRate4 = 1 //10000
SocketSlotCountRate5 = 1 //10000
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 0 //495
TwoHandWeaponSocketSlotCountRate5 = 0 //5
ShopBuySocketItemSlotCount = 0
SeedExtractMoney = 10000000
SeedSphereCompositeMoney = 10000000
SeedSphereSetMoney = 10000000
SeedSphereRemoveMoney = 10000000
SphereDropOn = 0 //1
SphereDropRate_Lv1 = 0
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 0
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
//=====================================
// Purity Items
//=====================================
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1
PuritySuccessRate = 100
PurityNeedZen = 0
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 0
StrengthenSuccessRate = 80
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 100
//=====================================
// 380 Items
//=====================================
System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 50
MixRateForGrade2 = 60
MixRateForGrade3 = 70
//=====================================
// Lucky Items
//=====================================
LuckyItemDurabilityTime = 2400
LuckyItemTrade = 1
//=====================================
// Hallowin Event
//=====================================
HallowinEventOn = 1
HallowinEventPumpkinOfLuckDropRate = 40
HallowinEventJOLBlessDropRate = 10
HallowinEventJOLAngerDropRate = 15
HallowinEventJOLScreamDropRate = 15
HallowinEventJOLFoodDropRate = 30
HallowinEventJOLDrinkDropRate = 25
HallowinEventJOLPolymorphRingDropRate = 5
//=====================================
// Raklion
//=====================================
RaklionEvent = 1
BlockRaklionMapEnter = 0
RaklionSelupanItemDrop = 1
RaklionSelupanItemCount = 5
RaklionSelupanItemDropRate = 10000
RaklionSelupanDropZenRate = 6800
RaklionSelupanDropZen = 100000
//=====================================
// TamaJJang
//=====================================
TamaJJangEvent = 1
TamaJJangKeepTime = 180
TamaJJangDisappearTime = 3420
TamaJJangDisappearTimeRandomRange = 100
//=====================================
// Cherry Blossom
//=====================================
CherryBlossomEventOn = 1
CherryBlossomEventItemDropRate = 40
CherryBranchMaxWhite = 10
CherryBranchMaxRed = 30
CherryBranchMaxGold = 255
//=====================================
// Crywolf
//=====================================
CrywolfMonsterDarkElfItemDrop = 1
CrywolfMonsterDarkElfItemDropRate = 10000
CrywolfMonsterDarkElfDropZenRate = 4000
CrywolfMonsterDarkElfDropZen = 10000
CrywolfBossMonsterItemDrop = 1
CrywolfBossMonsterItemDropRate = 10000
CrywolfBossMonsterDropZenRate = 4000
CrywolfBossMonsterDropZen = 30000
CrywolfApplyMvpBenefit = 1
CrywolfPlusChaosRateBenefit = 10
CrywolfMonHPRateBenefit = 90
CrywolfKundunHPRefillBenefit = 1
CrywolfApplyMvpPenalty = 1
CrywolfGemDropPenaltyRate = 80
CrywolfGettingExpPenaltyRate = 80
//=====================================
// Kanturu
//=====================================
KanturuEvent = 1
BlockKanturuMapEnter = 0
KanturuMayaHandItemDrop = 1
KanturuMayaHandItemDropRate = 10000
KanturuMayaHandDropZenRate = 6800
KanturuMayaHandDropZen = 0
KanturuNightmareItemDrop = 1
KanturuNightmareItemDropRate = 10000
KanturuNightmareDropZenRate = 2500
KanturuNightmareDropZen = 0
KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 10
KanturuJewelOfHarmonyDropRate = 50
//=====================================
// Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 7
CovenantOfIllusionDropRate = 7
UseMaxLevelIllusionTemple = 1
SaveIllusionTempleRankingPoint = 1
IllusionTempleRewardPercent = 30
IllusionTempleMinUseSkillCnt = 3
IllusionTempleRewardPercentMaster = 15
//=====================================
// Castle Siege
//=====================================
CastleSiegeRun = 1 //-> 1 - run
BlockCastleSiegeMapEnter = 0
IsDropGemOfDefend = 1
GemOfDefendDropRate = 3
GemOfDefendDropLevel = 75
IsDropSetItemInCastleHuntZone = 1
SetItemInCastleHuntZoneDropRate = 3
SetItemInCastleHuntZoneDropLevel = 75
MarkOfTheLord = 0 //-> For off, def 20
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0
CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0
//=====================================
// Imperial Guardian
//=====================================
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 600
MixNeedZen = 1000000
MysteriousPaperDropRate = 10
IGPromotionOn = 1
//=====================================
// DoppelGanger
//=====================================
bDoppelgangerEvent = 1
MarksOfDimensionDropRate = 1
DPMasterLevelExpRate = 0.5
RegDoppelgangerClear = 1
//=====================================
// Gambling
//=====================================
UseGamblingSystem = 1
GamblingSystemMoney = 1000000
//=====================================
// Party
//=====================================
PartyMaxLevelDiff = 120
Party3ExpPercent = 240
Party4ExpPercent = 290
Party5ExpPercent = 340
PartyExpPercentOther = 140
Party1ExpSetPercent = 140
Party2ExpSetPercent = 190
Party3ExpSetPercent = 240
Party4ExpSetPercent = 290
Party5ExpSetPercent = 340
//=====================================
// Jewels Insert Rate
//=====================================
SoulSuccessRate = 90 //-> [0-100][Luck += +20]
BlessSuccessRate = 90 //-> [0-100][Luck += +20]
LifeSuccessRate = 80 //-> [0-100][Luck += +20]
//=====================================
// Extra Items
//=====================================
AllowExcellentAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowJOHonAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowExcellentSocket = 1 //-> [0 - Disable, 1 - Enable]
//=====================================
// Item Upgrade //ESTO CREO QUE ES LA MAQUINA DE CHAOS//
//=====================================
ChaosNormalMix10SuccessRate = 80 //80
Chaos380AncExcMix10SuccessRate = 80 //80
ChaosSocketMix10SuccessRate = 80 //80
ChaosNormalMix11SuccessRate = 70 //70
Chaos380AncExcMix11SuccessRate = 70 //70
ChaosSocketMix11SuccessRate = 70 //70
ChaosNormalMix12SuccessRate = 60 //60
Chaos380AncExcMix12SuccessRate = 60 //60
ChaosSocketMix12SuccessRate = 60 //60
ChaosNormalMix13SuccessRate = 50 //50
Chaos380AncExcMix13SuccessRate = 50 //50
ChaosSocketMix13SuccessRate = 50 //50
ChaosNormalMix14SuccessRate = 40 //40
Chaos380AncExcMix14SuccessRate = 40 //40
ChaosSocketMix14SuccessRate = 40 //40
ChaosNormalMix15SuccessRate = 30 //30
Chaos380AncExcMix15SuccessRate = 30 //30
ChaosSocketMix15SuccessRate = 30 //30
ChaosMaxSuccessRate = 100
ChaosLuckOptRateAdd = 10 //20
//=====================================
// Post Command
//=====================================
UsePostReqLevel = 100 //-> Need level for post use [1 - 400]
PostCommandCost = 1000000 //-> Need money for post [0 - 2000000000]
IsPostFloodProtect = 1 //-> Enable flood protect [1 - On | 0 - Off]
FloodProtectTime = 3 //-> Flood limit in second [1 - 5000]
PostChatColor = 7 //-> Chat color ID [1-9] [Default: 2]
//=====================================
// Other
//=====================================
SantaPolymorphRingDropOn = 0
SantaPolymorphRingDropRate = 5
NewYearLuckyBagMonsterEventOn = 0
CondorFlameDropRate = 0 //10
//=====================================
// Lucky Coin
//=====================================
LuckyCoinEventOn = 0 //1
LuckyCoinDropRate = 0 //1000
i use update 13
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
Castle deep working.. there is no problem with it.. (event folder castledeep.dat and setup the time)
My friend, PM has bug in this source, sometimes you didnt get the 1st 1-2 msg if you PM to somebody.
About mail system, its seems its clientside recv bug too, because I have checked everything, GS, EXDB totally okey, (gs source is okey too [i have checked another sources too, and its the same]), but you sometimes didnt see the messages, Its working for some character on my server, but its about 180/200 so from 200 players 180 cannot use the mail system.
And about the mail->chat system, thats the same, clientside give back false, (show the target user is offline), thats why it isnt working. I have tryed with different parts, but I stopped with it, because I had another problem, so I didnt fixed it. I wrote to some programmers here, but most of didnt answer.. :) Its sad because ofc I wanted to give money to fix 1-2 things on my server.
BTW Maybe better to use the TT source, because this files has so many bugs, I am working on it about more than 1 year, but I still didnt fixed everything... So sometimes I am really angry, because I wasted 1 year with this files :c But maybe If I will work more on it, It will be better than every another files :)
You are kidding, aren't you? Have you at least compared the sources? TT is just incomplete, a lot of stuff is missing compared to zTeam. I won't go into detail, but all of the stuff you've just mentioned has been fixed privately. If you cannot do it, doesn't mean that others cant.
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
You are kidding, aren't you? Have you at least compared the sources? TT is just incomplete, a lot of stuff is missing compared to zTeam. I won't go into detail, but all of the stuff you've just mentioned has been fixed privately. If you cannot do it, doesn't mean that others cant.
help me please bro :(
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
You are kidding, aren't you? Have you at least compared the sources? TT is just incomplete, a lot of stuff is missing compared to zTeam. I won't go into detail, but all of the stuff you've just mentioned has been fixed privately. If you cannot do it, doesn't mean that others cant.
Yep, I have checked the TT source too, most of the parts looks like the same as the zTeam, no i didnt checked the full source, but I am working on this files about 1 year, and I still cannot fix the message bug totally, so I dont think its because I am bad.. btw, I am not a programmer, but I have made many fixes on it and my server is totally stable with this files. (Somebody shared here the mail system bug fix... I have added... no changes... Its good if you can fix it for yourself, I have seen many post from you, I seen you are good, but... the 98% of the people here just waiting for fixes, and nobody will give them / us fixes.
I didnt wrote other guys cannot fix this problems, I just wrote, I thinking about change to TT src. And as I wrote I asked some programmers here about fix some thngs for money ofc, and just one answered but, he doesnt have time now, maybe within 1mo....
And ofc, if you can share with me, the chatserver && mail system fix or something, I can give you money for it(PM), because its important for me, but as I wrote I am not programmer, I am just learning coding on many languages. I am enough good in php, vb.net but I suck with c++ and with the packets.
- - - Updated - - -
Quote:
Originally Posted by
Sklex
the line "CastleDeepEvent " no exist
my CommonServer.cfg
PHP Code:
//===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 22:19 11.01.2014
//===================================================================================
[GameServerInfo]
//=====================================
// General
//=====================================
NumberOfMaxUser = 100 //-> Max players on GS [0-1000]
AddExperience = 700 //-> Additional experience [1 - 9999]
AddZen = 100 //-> Additional zen [1-100]
AddZenDiv = 1 //-> Zen div [money /= gAddZenDiv]
ItemDropPer = 50 //-> Item drop percent [1 - 100]
ItemLuckDropPer = 10 //-> Item Drop With Luck Percent [0 - 100]
ItemExcDropRate = 10 //-> Excellent item drop rate [0 - 10000]
ZenDurationTime = 15 //-> Zen duration time in second [1 - 32000]
ItemsDurationTime = 30 //-> Item duration time in second [1 - 32000]
LootingTime = 10 //-> Looting items time [1 - 32000]
WelcomeMessage = Mu Online
//=====================================
// Guild
//=====================================
ServerGroupGuildChatting = 1 //-> Enable guild chat [1 - On | 0 - Off]
ServerGroupUnionChatting = 1 //-> Enable alliance chat [1 - On | 0 - Off]
GuildCreate = 1 //-> Enable guild create [1 - On | 0 - Off]
GuildCreateLevel = 400 //-> Guild create level [0 - 400]
GuildDestroy = 1 //-> Enable guild destroy [1 - On | 0 - Off]
EnableBattleSoccer = 1 //-> Enable battle soccer [1 - On | 0 - Off]
CastleOwnerGuildDestroyLimit = 1 //-> Enable guild destroy for castle lord [1 - On | 0 - Off]
GuildAllianceMinUsers = 3 //-> Minimun users in guild to alliance create [1 - 20]
//=====================================
// Monster
//=====================================
AttackRateIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMinIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMaxIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DefenseIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
LifeIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
//=====================================
// NPC
//=====================================
GuardMessage = Gracias por Elegirnos!
EnableEventNPCTalk = 1 //-> Enable npc talks [1 - On | 0 - Off]
HappyNewYearTalkNpc = 0 //-> Enable new year npc talnks [1 - On | 0 - Off]
MerryXMasTalkNpc = 0 //-> Enable x-mas npc talks [1 - On | 0 - Off]
QuestNPCTeleportTime = 900 //-> Marlon teleport time in seconds [1 - 32000]
GoldenArcherNeedRenaCount = 5 //-> Golden Archer need rena count [1 - 32000]
ShadowPhantomMaxLevel = 300 //-> Elf Helper maximum level to buff [1 - 400]
//=====================================
// Mu Helper
//=====================================
MuHelperMinLevelUse = 80 //-> Min Level to use MuHelper system [1 - 400]
//=====================================
// Character
//=====================================
CreateCharacter = 1 //-> Enable character create [1 - On | 0 - Off]
CreateMGLevel = 300 //-> Gladiator create level [1 - 400]
CreateDLLevel = 320 //-> DarkLord create level [1 - 400]
CreateSUMLevel = 350 //-> Summoner create level [1 - 400, 0 - Only card]
CreateMONKLevel = 380 //-> Monk create level [1 - 400, 0 - Only card]
CharacterDeleteMinLevel = 300 //-> Character delete limit [1 - 400]
Trade = 1 //-> Enable trade [1 - On | 0 - Off]
PersonalShopOpen = 1 //-> Enable personal shop [1 - On | 0 - Off]
UseCharacterAutoRecuperationSystem = 1 //-> Enable auto hp/mana recuperation [1 - On | 0 - Off]
CharacterRecuperationMaxLevel = 100 //-> Maximum level to recuperation [1 - 400]
CharacterMaxStats = 65000 //-> Character max. stat value
//=====================================
// Shield System
//=====================================
ShieldSystemOn = 1
SDChargingOption = 1
DamageDevideToSD = 90
DamageDevideToHP = 10
ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 50
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 30
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 30
ShieldPotionLv3MixMoney = 1000000
ShieldGageConstA = 12
ShieldGageConstB = 30
ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1
SuccessAttackRateOption = 20000
ConstNumberOfShieldPoint = 20
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100
CompoundPotionLv2DropRate = 80
CompoundPotionLv3DropRate = 50
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118
//=====================================
// PK System
//=====================================
PKTIME = 15
PKItemDrop = 0
PKLevelIncreaseOff = 0
PKEnableSelfDefense = 1
//=====================================
// Antihack [WARNING]
//=====================================
SpeedHackPlayerBlock = 0
ItemSerialCheck = 0
HackCheckCount = 1000000
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 3
IsKickNotAttackAreaCountLimit = 3
DetectedHackKickCount = 1000000
UseNPGGChecksum = 0
NormalAttackSpeedTimeLimit = 200
NotAttackAreaKickCount = 150
SpeedHackPenalty = 0
MinimumAttackSpeedTime = 0
AttackSpeedTimeLimit = 0
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 0
EnableCheckPenetrationSkill = 1
CheckSpeedHack = 0
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
HackToolPacketPerSecond = 180
//=====================================
// Dark Lord Event
//=====================================
IsDropDarkLordItem = 1
SleeveOfLordDropRate = 10
SleeveOfLordDropLevel = 86
SoulOfDarkHorseDropRate = 10
SoulOfDarkHorseropLevel = 95
SoulOfDarkSpiritDropRate = 10
SoulOfDarkSpiritDropLevel = 80
DarkSpiritAddExperience = 1
//=====================================
// Chaos Event
//=====================================
ChaosBox = 1
ChaosEvent = 0
ChaosEventServer = 127.0.0.1
//=====================================
// Fenrir options
//=====================================
FenrirStuffItemDrop = 1
FenrirStuff_01_DropLv_Min = 0
FenrirStuff_01_DropLv_Max = 117
FenrirStuff_01_DropMap = 34
FenrirStuff_01_DropRate = 200
FenrirStuff_02_DropLv_Min = 0
FenrirStuff_02_DropLv_Max = 117
FenrirStuff_02_DropMap = 34
FenrirStuff_02_DropRate = 200
FenrirStuff_03_DropLv_Min = 107
FenrirStuff_03_DropLv_Max = 400
FenrirStuff_03_DropMap = 34
FenrirStuff_03_DropRate = 50
FenrirRepairRate = 4000
FenrirDefaultMaxDurSmall = 200
FenrirElfMaxDurSmall = 160
Fenrir_01Level_MixRate = 70
Fenrir_02Level_MixRate = 50
Fenrir_03Level_MixRate = 30
//=====================================
// Ribbon Box
//=====================================
RibbonBoxEvent = 1
RedRibbonBoxDropLv_Min = 12
RedRibbonBoxDropLv_Max = 49
RedRibbonBoxDropRate = 3
RedRibbonBoxDropZenRate = 5000
RedRibbonBoxDropZen = 10000
GreenRibbonBoxDropLv_Min = 50
GreenRibbonBoxDropLv_Max = 69
GreenRibbonBoxDropRate = 3
GreenRibbonBoxDropZenRate = 4000
GreenRibbonBoxDropZen = 40000
BlueRibbonBoxDropLv_Min = 70
BlueRibbonBoxDropLv_Max = 97
BlueRibbonBoxDropRate = 3
BlueRibbonBoxDropZenRate = 3000
BlueRibbonBoxDropZen = 80000
//=====================================
// Chocolate Box
//=====================================
ChocolateEvent = 0
PinkChocolateBoxDropLv_Min = 12
PinkChocolateBoxDropLv_Max = 49
PinkChocolateBoxDropRate = 70
PinkChocolateBoxDropZenRate = 9800
PinkChocolateBoxDropZen = 100000
RedChocolateBoxDropLv_Min = 50
RedChocolateBoxDropLv_Max = 69
RedChocolateBoxDropRate = 50
RedChocolateBoxDropZenRate = 9850
RedChocolateBoxDropZen = 500000
BlueChocolateBoxDropLv_Min = 70
BlueChocolateBoxDropLv_Max = 97
BlueChocolateBoxDropRate = 30
BlueChocolateBoxDropZenRate = 9930
BlueChocolateBoxDropZen = 1000000
//=====================================
// Candy Box
//=====================================
CandyBoxEvent = 0
LightPurpleCandyBoxDropLv_Min = 12
LightPurpleCandyBoxDropLv_Max = 49
LightPurpleCandyBoxDropRate = 30
LightPurpleCandyBoxDropZenRate = 9800
LightPurpleCandyBoxDropZen = 100000
VermilionCandyBoxDropLv_Min = 50
VermilionCandyBoxDropLv_Max = 69
VermilionCandyBoxDropRate = 30
VermilionCandyBoxDropZenRate = 9850
VermilionCandyBoxDropZen = 400000
DeepBlueCandyBoxDropLv_Min = 70
DeepBlueCandyBoxDropLv_Max = 97
DeepBlueCandyBoxDropRate = 10
DeepBlueCandyBoxDropZenRate = 9930
DeepBlueCandyBoxDropZen = 800000
//=====================================
// Box Of Heaven
//=====================================
BoxOfGoldDropRate = 100
ItemDropRateForBoxOfGold = 10 //-> Item drop
EventChipDropRateForBoxOfGold = 0 //-> Rena drop from box
EventChipEvent = 1
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
// Firecracker
//=====================================
FireCrackerEvent = 1
FireCrackerDropRate = 190
ItemDropRateForFireCracker = 10
OnlyFireCrackerEffectUse = 0
//=====================================
// Medals
//=====================================
MedalEvent = 1
GoldMedalDropRate = 90
SilverMedalDropRate = 120
ItemDropRateForGoldMedal = 50
ItemDropRateForSilverMedal = 50
//=====================================
// Heart Of Love
//=====================================
HeartOfLoveEvent = 1
HeartOfLoveDropRate = 200
ItemDropRateForHeartOfLove = 15
//=====================================
// XMas Star & XMas Attack Event
//=====================================
XMasEvent = 0
XMasEvent_StarOfXMasDropRate = 5000
XMasEvent_ItemDropRateForStarOfXMas = 10000
XMasAttackEvent = 0
XMasAttackEvent_DropRate = 5000
XMasAttackEvent_DropZen = 30000
XMasEvent_LuckNumber1st = 100
XMasEvent_LuckNumber2nd = 1000
//=====================================
// DarkLord Heart
//=====================================
DarkLordHeartDropRate = 0
DarkLoadHeartOffEventRate = 1500
//=====================================
// Ring Attack Event
//=====================================
RingAttackEvent = 1
RingOrcKillGiftRate = 10000
RingDropGiftRate = 10000
//=====================================
// Treasure Box
//=====================================
MysteriouseBeadDropRate1 = 0
MysteriouseBeadDropRate2 = 0
HiddenTreasureBoxOfflineRate = 10
//=====================================
// Golden Invasion
//=====================================
IsEledoradoEvent = 1
AttackEventRegenTime = 10
EledoradoGoldGoblenRegenTime = 60
EledoradoTitanRegenTime = 60
EledoradoGoldDerconRegenTime = 60
EledoradoDevilLizardKingRegenTime = 60
EledoradoDevilTantarosRegenTime = 60
EledoradoGoldGoblenItemDropRate = 200
EledoradoTitanItemDropRate = 200
EledoradoGoldDerconItemDropRate = 200
EledoradoDevilLizardKingItemDropRate = 200
EledoradoDevilTantarosItemDropRate = 200
EledoradoGoldGoblenExItemDropRate = 200
EledoradoTitanExItemDropRate = 200
EledoradoGoldDerconExItemDropRate = 200
EledoradoDevilLizardKingExItemDropRate = 200
EledoradoDevilTantarosExItemDropRate = 200
EledoradoGoldenRabbitRegenTime = 60
EledoradoGoldenDarkKnightRegenTime = 60
EledoradoGoldenDevilRegenTime = 60
EledoradoGoldenMonsterRegenTime = 60
EledoradoGoldenCrustRegenTime = 60
EledoradoGoldenSatirosRegenTime = 60
EledoradoGoldenTwintailRegenTime = 60
EledoradoGoldenIronKnightRegenTime = 60
EledoradoGoldenNeipinRegenTime = 60
EledoradoGoldenGreatDragonRegenTime = 60
//=====================================
// Devil Square
//=====================================
DevilSquareEvent = 1
DevilSquareEventConnect = 0
DevilSquareEventServer = 127.0.0.1
EyesOfDevilSquareDropRate = 18
KeyOfDevilSquareDropRate = 18
DQChaosSuccessRateLevel1 = 75
DQChaosSuccessRateLevel2 = 70
DQChaosSuccessRateLevel3 = 65
DQChaosSuccessRateLevel4 = 60
DQChaosSuccessRateLevel5 = 55
DQChaosSuccessRateLevel6 = 50
DQChaosSuccessRateLevel7 = 45
DevilSquareAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Chaos Castle
//=====================================
ChaosCastleEvent = 1
ChaosCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Blood Castle
//=====================================
BloodCastleEvent = 1 //-> Enable Blood Castle [1 - On | 0 - Off]
BloodCastleStartHour = 1 //-> Blood Castle start hour [1 - 12]
BloodCastleOddEvenHour = 0
AngelKingsPaperDropRate = 10 //-> Blood Scroll drop rate [1 - 10000]
BloodBoneDropRate = 10 //-> Blood Bone drop rate [1 - 10000]
StoneItemDrop = 1 //-> Enable Chaos drop [1 - On | 0 - Off]
StoneDropRate = 10 //-> Chaos drop rate [1 - 10000]
BloodCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Transformation Rings
//=====================================
IsItemDropRingOfTransform = 0
ItemDropRingOfTransform = 5
//=====================================
// Kundun
//=====================================
KundunMarkDropRate = 15
KundunRefillHPSec = 600
KundunRefillHP = 30000
KundunRefillHPTime = 600
KundunHPLogSaveTime = 120
KundunDropItemCount = 2
KundunDropAncItemCount = 3
//=====================================
// Socket Items
//=====================================
SocketSlotCountRate1 = 10000
SocketSlotCountRate2 = 10000
SocketSlotCountRate3 = 10000
SocketSlotCountRate4 = 1 //10000
SocketSlotCountRate5 = 1 //10000
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 0 //495
TwoHandWeaponSocketSlotCountRate5 = 0 //5
ShopBuySocketItemSlotCount = 0
SeedExtractMoney = 10000000
SeedSphereCompositeMoney = 10000000
SeedSphereSetMoney = 10000000
SeedSphereRemoveMoney = 10000000
SphereDropOn = 0 //1
SphereDropRate_Lv1 = 0
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 0
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
//=====================================
// Purity Items
//=====================================
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1
PuritySuccessRate = 100
PurityNeedZen = 0
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 0
StrengthenSuccessRate = 80
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 100
//=====================================
// 380 Items
//=====================================
System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 50
MixRateForGrade2 = 60
MixRateForGrade3 = 70
//=====================================
// Lucky Items
//=====================================
LuckyItemDurabilityTime = 2400
LuckyItemTrade = 1
//=====================================
// Hallowin Event
//=====================================
HallowinEventOn = 1
HallowinEventPumpkinOfLuckDropRate = 40
HallowinEventJOLBlessDropRate = 10
HallowinEventJOLAngerDropRate = 15
HallowinEventJOLScreamDropRate = 15
HallowinEventJOLFoodDropRate = 30
HallowinEventJOLDrinkDropRate = 25
HallowinEventJOLPolymorphRingDropRate = 5
//=====================================
// Raklion
//=====================================
RaklionEvent = 1
BlockRaklionMapEnter = 0
RaklionSelupanItemDrop = 1
RaklionSelupanItemCount = 5
RaklionSelupanItemDropRate = 10000
RaklionSelupanDropZenRate = 6800
RaklionSelupanDropZen = 100000
//=====================================
// TamaJJang
//=====================================
TamaJJangEvent = 1
TamaJJangKeepTime = 180
TamaJJangDisappearTime = 3420
TamaJJangDisappearTimeRandomRange = 100
//=====================================
// Cherry Blossom
//=====================================
CherryBlossomEventOn = 1
CherryBlossomEventItemDropRate = 40
CherryBranchMaxWhite = 10
CherryBranchMaxRed = 30
CherryBranchMaxGold = 255
//=====================================
// Crywolf
//=====================================
CrywolfMonsterDarkElfItemDrop = 1
CrywolfMonsterDarkElfItemDropRate = 10000
CrywolfMonsterDarkElfDropZenRate = 4000
CrywolfMonsterDarkElfDropZen = 10000
CrywolfBossMonsterItemDrop = 1
CrywolfBossMonsterItemDropRate = 10000
CrywolfBossMonsterDropZenRate = 4000
CrywolfBossMonsterDropZen = 30000
CrywolfApplyMvpBenefit = 1
CrywolfPlusChaosRateBenefit = 10
CrywolfMonHPRateBenefit = 90
CrywolfKundunHPRefillBenefit = 1
CrywolfApplyMvpPenalty = 1
CrywolfGemDropPenaltyRate = 80
CrywolfGettingExpPenaltyRate = 80
//=====================================
// Kanturu
//=====================================
KanturuEvent = 1
BlockKanturuMapEnter = 0
KanturuMayaHandItemDrop = 1
KanturuMayaHandItemDropRate = 10000
KanturuMayaHandDropZenRate = 6800
KanturuMayaHandDropZen = 0
KanturuNightmareItemDrop = 1
KanturuNightmareItemDropRate = 10000
KanturuNightmareDropZenRate = 2500
KanturuNightmareDropZen = 0
KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 10
KanturuJewelOfHarmonyDropRate = 50
//=====================================
// Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 7
CovenantOfIllusionDropRate = 7
UseMaxLevelIllusionTemple = 1
SaveIllusionTempleRankingPoint = 1
IllusionTempleRewardPercent = 30
IllusionTempleMinUseSkillCnt = 3
IllusionTempleRewardPercentMaster = 15
//=====================================
// Castle Siege
//=====================================
CastleSiegeRun = 1 //-> 1 - run
BlockCastleSiegeMapEnter = 0
IsDropGemOfDefend = 1
GemOfDefendDropRate = 3
GemOfDefendDropLevel = 75
IsDropSetItemInCastleHuntZone = 1
SetItemInCastleHuntZoneDropRate = 3
SetItemInCastleHuntZoneDropLevel = 75
MarkOfTheLord = 0 //-> For off, def 20
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0
CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0
//=====================================
// Imperial Guardian
//=====================================
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 600
MixNeedZen = 1000000
MysteriousPaperDropRate = 10
IGPromotionOn = 1
//=====================================
// DoppelGanger
//=====================================
bDoppelgangerEvent = 1
MarksOfDimensionDropRate = 1
DPMasterLevelExpRate = 0.5
RegDoppelgangerClear = 1
//=====================================
// Gambling
//=====================================
UseGamblingSystem = 1
GamblingSystemMoney = 1000000
//=====================================
// Party
//=====================================
PartyMaxLevelDiff = 120
Party3ExpPercent = 240
Party4ExpPercent = 290
Party5ExpPercent = 340
PartyExpPercentOther = 140
Party1ExpSetPercent = 140
Party2ExpSetPercent = 190
Party3ExpSetPercent = 240
Party4ExpSetPercent = 290
Party5ExpSetPercent = 340
//=====================================
// Jewels Insert Rate
//=====================================
SoulSuccessRate = 90 //-> [0-100][Luck += +20]
BlessSuccessRate = 90 //-> [0-100][Luck += +20]
LifeSuccessRate = 80 //-> [0-100][Luck += +20]
//=====================================
// Extra Items
//=====================================
AllowExcellentAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowJOHonAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowExcellentSocket = 1 //-> [0 - Disable, 1 - Enable]
//=====================================
// Item Upgrade //ESTO CREO QUE ES LA MAQUINA DE CHAOS//
//=====================================
ChaosNormalMix10SuccessRate = 80 //80
Chaos380AncExcMix10SuccessRate = 80 //80
ChaosSocketMix10SuccessRate = 80 //80
ChaosNormalMix11SuccessRate = 70 //70
Chaos380AncExcMix11SuccessRate = 70 //70
ChaosSocketMix11SuccessRate = 70 //70
ChaosNormalMix12SuccessRate = 60 //60
Chaos380AncExcMix12SuccessRate = 60 //60
ChaosSocketMix12SuccessRate = 60 //60
ChaosNormalMix13SuccessRate = 50 //50
Chaos380AncExcMix13SuccessRate = 50 //50
ChaosSocketMix13SuccessRate = 50 //50
ChaosNormalMix14SuccessRate = 40 //40
Chaos380AncExcMix14SuccessRate = 40 //40
ChaosSocketMix14SuccessRate = 40 //40
ChaosNormalMix15SuccessRate = 30 //30
Chaos380AncExcMix15SuccessRate = 30 //30
ChaosSocketMix15SuccessRate = 30 //30
ChaosMaxSuccessRate = 100
ChaosLuckOptRateAdd = 10 //20
//=====================================
// Post Command
//=====================================
UsePostReqLevel = 100 //-> Need level for post use [1 - 400]
PostCommandCost = 1000000 //-> Need money for post [0 - 2000000000]
IsPostFloodProtect = 1 //-> Enable flood protect [1 - On | 0 - Off]
FloodProtectTime = 3 //-> Flood limit in second [1 - 5000]
PostChatColor = 7 //-> Chat color ID [1-9] [Default: 2]
//=====================================
// Other
//=====================================
SantaPolymorphRingDropOn = 0
SantaPolymorphRingDropRate = 5
NewYearLuckyBagMonsterEventOn = 0
CondorFlameDropRate = 0 //10
//=====================================
// Lucky Coin
//=====================================
LuckyCoinEventOn = 0 //1
LuckyCoinDropRate = 0 //1000
i use update 13
GetPrivateProfileString("GameServerInfo", "CastleDeepEvent", "0", szTemp, 5, gDirPath.GetNewPath("commonserver.cfg"));
g_bDoCastleDeepEvent = atoi(szTemp);
g_CastleDeepEvent.Load(gDirPath.GetNewPath("Event\\CastleDeep.dat"));
g_CastleDeepEvent.EnableEvent(g_bDoCastleDeepEvent);
Check this in your srv, if you have this, just put the CastleDeepEvent = 1 into the commonserver.cfg and it will works.
-
re: [Release] zTeam Season 6 EP3 + Source
add to the last line in the file
Like:
Quote:
//=====================================
// Lucky Coin
//=====================================
LuckyCoinEventOn = 0 //1
LuckyCoinDropRate = 0 //1000
CastleDeepEvent = 1
Quote:
Originally Posted by
Sklex
the line "CastleDeepEvent " no exist
my CommonServer.cfg
PHP Code:
//===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 22:19 11.01.2014
//===================================================================================
[GameServerInfo]
//=====================================
// General
//=====================================
NumberOfMaxUser = 100 //-> Max players on GS [0-1000]
AddExperience = 700 //-> Additional experience [1 - 9999]
AddZen = 100 //-> Additional zen [1-100]
AddZenDiv = 1 //-> Zen div [money /= gAddZenDiv]
ItemDropPer = 50 //-> Item drop percent [1 - 100]
ItemLuckDropPer = 10 //-> Item Drop With Luck Percent [0 - 100]
ItemExcDropRate = 10 //-> Excellent item drop rate [0 - 10000]
ZenDurationTime = 15 //-> Zen duration time in second [1 - 32000]
ItemsDurationTime = 30 //-> Item duration time in second [1 - 32000]
LootingTime = 10 //-> Looting items time [1 - 32000]
WelcomeMessage = Mu Online
//=====================================
// Guild
//=====================================
ServerGroupGuildChatting = 1 //-> Enable guild chat [1 - On | 0 - Off]
ServerGroupUnionChatting = 1 //-> Enable alliance chat [1 - On | 0 - Off]
GuildCreate = 1 //-> Enable guild create [1 - On | 0 - Off]
GuildCreateLevel = 400 //-> Guild create level [0 - 400]
GuildDestroy = 1 //-> Enable guild destroy [1 - On | 0 - Off]
EnableBattleSoccer = 1 //-> Enable battle soccer [1 - On | 0 - Off]
CastleOwnerGuildDestroyLimit = 1 //-> Enable guild destroy for castle lord [1 - On | 0 - Off]
GuildAllianceMinUsers = 3 //-> Minimun users in guild to alliance create [1 - 20]
//=====================================
// Monster
//=====================================
AttackRateIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMinIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DamageMaxIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
DefenseIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
LifeIncrease = 0 //-> Increase percent [0-32000] [0 - Not increase]
//=====================================
// NPC
//=====================================
GuardMessage = Gracias por Elegirnos!
EnableEventNPCTalk = 1 //-> Enable npc talks [1 - On | 0 - Off]
HappyNewYearTalkNpc = 0 //-> Enable new year npc talnks [1 - On | 0 - Off]
MerryXMasTalkNpc = 0 //-> Enable x-mas npc talks [1 - On | 0 - Off]
QuestNPCTeleportTime = 900 //-> Marlon teleport time in seconds [1 - 32000]
GoldenArcherNeedRenaCount = 5 //-> Golden Archer need rena count [1 - 32000]
ShadowPhantomMaxLevel = 300 //-> Elf Helper maximum level to buff [1 - 400]
//=====================================
// Mu Helper
//=====================================
MuHelperMinLevelUse = 80 //-> Min Level to use MuHelper system [1 - 400]
//=====================================
// Character
//=====================================
CreateCharacter = 1 //-> Enable character create [1 - On | 0 - Off]
CreateMGLevel = 300 //-> Gladiator create level [1 - 400]
CreateDLLevel = 320 //-> DarkLord create level [1 - 400]
CreateSUMLevel = 350 //-> Summoner create level [1 - 400, 0 - Only card]
CreateMONKLevel = 380 //-> Monk create level [1 - 400, 0 - Only card]
CharacterDeleteMinLevel = 300 //-> Character delete limit [1 - 400]
Trade = 1 //-> Enable trade [1 - On | 0 - Off]
PersonalShopOpen = 1 //-> Enable personal shop [1 - On | 0 - Off]
UseCharacterAutoRecuperationSystem = 1 //-> Enable auto hp/mana recuperation [1 - On | 0 - Off]
CharacterRecuperationMaxLevel = 100 //-> Maximum level to recuperation [1 - 400]
CharacterMaxStats = 65000 //-> Character max. stat value
//=====================================
// Shield System
//=====================================
ShieldSystemOn = 1
SDChargingOption = 1
DamageDevideToSD = 90
DamageDevideToHP = 10
ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 50
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 30
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 30
ShieldPotionLv3MixMoney = 1000000
ShieldGageConstA = 12
ShieldGageConstB = 30
ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1
SuccessAttackRateOption = 20000
ConstNumberOfShieldPoint = 20
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100
CompoundPotionLv2DropRate = 80
CompoundPotionLv3DropRate = 50
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118
//=====================================
// PK System
//=====================================
PKTIME = 15
PKItemDrop = 0
PKLevelIncreaseOff = 0
PKEnableSelfDefense = 1
//=====================================
// Antihack [WARNING]
//=====================================
SpeedHackPlayerBlock = 0
ItemSerialCheck = 0
HackCheckCount = 1000000
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 3
IsKickNotAttackAreaCountLimit = 3
DetectedHackKickCount = 1000000
UseNPGGChecksum = 0
NormalAttackSpeedTimeLimit = 200
NotAttackAreaKickCount = 150
SpeedHackPenalty = 0
MinimumAttackSpeedTime = 0
AttackSpeedTimeLimit = 0
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 0
EnableCheckPenetrationSkill = 1
CheckSpeedHack = 0
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
HackToolPacketPerSecond = 180
//=====================================
// Dark Lord Event
//=====================================
IsDropDarkLordItem = 1
SleeveOfLordDropRate = 10
SleeveOfLordDropLevel = 86
SoulOfDarkHorseDropRate = 10
SoulOfDarkHorseropLevel = 95
SoulOfDarkSpiritDropRate = 10
SoulOfDarkSpiritDropLevel = 80
DarkSpiritAddExperience = 1
//=====================================
// Chaos Event
//=====================================
ChaosBox = 1
ChaosEvent = 0
ChaosEventServer = 127.0.0.1
//=====================================
// Fenrir options
//=====================================
FenrirStuffItemDrop = 1
FenrirStuff_01_DropLv_Min = 0
FenrirStuff_01_DropLv_Max = 117
FenrirStuff_01_DropMap = 34
FenrirStuff_01_DropRate = 200
FenrirStuff_02_DropLv_Min = 0
FenrirStuff_02_DropLv_Max = 117
FenrirStuff_02_DropMap = 34
FenrirStuff_02_DropRate = 200
FenrirStuff_03_DropLv_Min = 107
FenrirStuff_03_DropLv_Max = 400
FenrirStuff_03_DropMap = 34
FenrirStuff_03_DropRate = 50
FenrirRepairRate = 4000
FenrirDefaultMaxDurSmall = 200
FenrirElfMaxDurSmall = 160
Fenrir_01Level_MixRate = 70
Fenrir_02Level_MixRate = 50
Fenrir_03Level_MixRate = 30
//=====================================
// Ribbon Box
//=====================================
RibbonBoxEvent = 1
RedRibbonBoxDropLv_Min = 12
RedRibbonBoxDropLv_Max = 49
RedRibbonBoxDropRate = 3
RedRibbonBoxDropZenRate = 5000
RedRibbonBoxDropZen = 10000
GreenRibbonBoxDropLv_Min = 50
GreenRibbonBoxDropLv_Max = 69
GreenRibbonBoxDropRate = 3
GreenRibbonBoxDropZenRate = 4000
GreenRibbonBoxDropZen = 40000
BlueRibbonBoxDropLv_Min = 70
BlueRibbonBoxDropLv_Max = 97
BlueRibbonBoxDropRate = 3
BlueRibbonBoxDropZenRate = 3000
BlueRibbonBoxDropZen = 80000
//=====================================
// Chocolate Box
//=====================================
ChocolateEvent = 0
PinkChocolateBoxDropLv_Min = 12
PinkChocolateBoxDropLv_Max = 49
PinkChocolateBoxDropRate = 70
PinkChocolateBoxDropZenRate = 9800
PinkChocolateBoxDropZen = 100000
RedChocolateBoxDropLv_Min = 50
RedChocolateBoxDropLv_Max = 69
RedChocolateBoxDropRate = 50
RedChocolateBoxDropZenRate = 9850
RedChocolateBoxDropZen = 500000
BlueChocolateBoxDropLv_Min = 70
BlueChocolateBoxDropLv_Max = 97
BlueChocolateBoxDropRate = 30
BlueChocolateBoxDropZenRate = 9930
BlueChocolateBoxDropZen = 1000000
//=====================================
// Candy Box
//=====================================
CandyBoxEvent = 0
LightPurpleCandyBoxDropLv_Min = 12
LightPurpleCandyBoxDropLv_Max = 49
LightPurpleCandyBoxDropRate = 30
LightPurpleCandyBoxDropZenRate = 9800
LightPurpleCandyBoxDropZen = 100000
VermilionCandyBoxDropLv_Min = 50
VermilionCandyBoxDropLv_Max = 69
VermilionCandyBoxDropRate = 30
VermilionCandyBoxDropZenRate = 9850
VermilionCandyBoxDropZen = 400000
DeepBlueCandyBoxDropLv_Min = 70
DeepBlueCandyBoxDropLv_Max = 97
DeepBlueCandyBoxDropRate = 10
DeepBlueCandyBoxDropZenRate = 9930
DeepBlueCandyBoxDropZen = 800000
//=====================================
// Box Of Heaven
//=====================================
BoxOfGoldDropRate = 100
ItemDropRateForBoxOfGold = 10 //-> Item drop
EventChipDropRateForBoxOfGold = 0 //-> Rena drop from box
EventChipEvent = 1
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
// Firecracker
//=====================================
FireCrackerEvent = 1
FireCrackerDropRate = 190
ItemDropRateForFireCracker = 10
OnlyFireCrackerEffectUse = 0
//=====================================
// Medals
//=====================================
MedalEvent = 1
GoldMedalDropRate = 90
SilverMedalDropRate = 120
ItemDropRateForGoldMedal = 50
ItemDropRateForSilverMedal = 50
//=====================================
// Heart Of Love
//=====================================
HeartOfLoveEvent = 1
HeartOfLoveDropRate = 200
ItemDropRateForHeartOfLove = 15
//=====================================
// XMas Star & XMas Attack Event
//=====================================
XMasEvent = 0
XMasEvent_StarOfXMasDropRate = 5000
XMasEvent_ItemDropRateForStarOfXMas = 10000
XMasAttackEvent = 0
XMasAttackEvent_DropRate = 5000
XMasAttackEvent_DropZen = 30000
XMasEvent_LuckNumber1st = 100
XMasEvent_LuckNumber2nd = 1000
//=====================================
// DarkLord Heart
//=====================================
DarkLordHeartDropRate = 0
DarkLoadHeartOffEventRate = 1500
//=====================================
// Ring Attack Event
//=====================================
RingAttackEvent = 1
RingOrcKillGiftRate = 10000
RingDropGiftRate = 10000
//=====================================
// Treasure Box
//=====================================
MysteriouseBeadDropRate1 = 0
MysteriouseBeadDropRate2 = 0
HiddenTreasureBoxOfflineRate = 10
//=====================================
// Golden Invasion
//=====================================
IsEledoradoEvent = 1
AttackEventRegenTime = 10
EledoradoGoldGoblenRegenTime = 60
EledoradoTitanRegenTime = 60
EledoradoGoldDerconRegenTime = 60
EledoradoDevilLizardKingRegenTime = 60
EledoradoDevilTantarosRegenTime = 60
EledoradoGoldGoblenItemDropRate = 200
EledoradoTitanItemDropRate = 200
EledoradoGoldDerconItemDropRate = 200
EledoradoDevilLizardKingItemDropRate = 200
EledoradoDevilTantarosItemDropRate = 200
EledoradoGoldGoblenExItemDropRate = 200
EledoradoTitanExItemDropRate = 200
EledoradoGoldDerconExItemDropRate = 200
EledoradoDevilLizardKingExItemDropRate = 200
EledoradoDevilTantarosExItemDropRate = 200
EledoradoGoldenRabbitRegenTime = 60
EledoradoGoldenDarkKnightRegenTime = 60
EledoradoGoldenDevilRegenTime = 60
EledoradoGoldenMonsterRegenTime = 60
EledoradoGoldenCrustRegenTime = 60
EledoradoGoldenSatirosRegenTime = 60
EledoradoGoldenTwintailRegenTime = 60
EledoradoGoldenIronKnightRegenTime = 60
EledoradoGoldenNeipinRegenTime = 60
EledoradoGoldenGreatDragonRegenTime = 60
//=====================================
// Devil Square
//=====================================
DevilSquareEvent = 1
DevilSquareEventConnect = 0
DevilSquareEventServer = 127.0.0.1
EyesOfDevilSquareDropRate = 18
KeyOfDevilSquareDropRate = 18
DQChaosSuccessRateLevel1 = 75
DQChaosSuccessRateLevel2 = 70
DQChaosSuccessRateLevel3 = 65
DQChaosSuccessRateLevel4 = 60
DQChaosSuccessRateLevel5 = 55
DQChaosSuccessRateLevel6 = 50
DQChaosSuccessRateLevel7 = 45
DevilSquareAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Chaos Castle
//=====================================
ChaosCastleEvent = 1
ChaosCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Blood Castle
//=====================================
BloodCastleEvent = 1 //-> Enable Blood Castle [1 - On | 0 - Off]
BloodCastleStartHour = 1 //-> Blood Castle start hour [1 - 12]
BloodCastleOddEvenHour = 0
AngelKingsPaperDropRate = 10 //-> Blood Scroll drop rate [1 - 10000]
BloodBoneDropRate = 10 //-> Blood Bone drop rate [1 - 10000]
StoneItemDrop = 1 //-> Enable Chaos drop [1 - On | 0 - Off]
StoneDropRate = 10 //-> Chaos drop rate [1 - 10000]
BloodCastleAllowingPlayers = 1 //-> [0 - All Except Phonos | 1: All]
//=====================================
// Transformation Rings
//=====================================
IsItemDropRingOfTransform = 0
ItemDropRingOfTransform = 5
//=====================================
// Kundun
//=====================================
KundunMarkDropRate = 15
KundunRefillHPSec = 600
KundunRefillHP = 30000
KundunRefillHPTime = 600
KundunHPLogSaveTime = 120
KundunDropItemCount = 2
KundunDropAncItemCount = 3
//=====================================
// Socket Items
//=====================================
SocketSlotCountRate1 = 10000
SocketSlotCountRate2 = 10000
SocketSlotCountRate3 = 10000
SocketSlotCountRate4 = 1 //10000
SocketSlotCountRate5 = 1 //10000
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 0 //495
TwoHandWeaponSocketSlotCountRate5 = 0 //5
ShopBuySocketItemSlotCount = 0
SeedExtractMoney = 10000000
SeedSphereCompositeMoney = 10000000
SeedSphereSetMoney = 10000000
SeedSphereRemoveMoney = 10000000
SphereDropOn = 0 //1
SphereDropRate_Lv1 = 0
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 0
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
//=====================================
// Purity Items
//=====================================
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1
PuritySuccessRate = 100
PurityNeedZen = 0
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 0
StrengthenSuccessRate = 80
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 100
//=====================================
// 380 Items
//=====================================
System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 50
MixRateForGrade2 = 60
MixRateForGrade3 = 70
//=====================================
// Lucky Items
//=====================================
LuckyItemDurabilityTime = 2400
LuckyItemTrade = 1
//=====================================
// Hallowin Event
//=====================================
HallowinEventOn = 1
HallowinEventPumpkinOfLuckDropRate = 40
HallowinEventJOLBlessDropRate = 10
HallowinEventJOLAngerDropRate = 15
HallowinEventJOLScreamDropRate = 15
HallowinEventJOLFoodDropRate = 30
HallowinEventJOLDrinkDropRate = 25
HallowinEventJOLPolymorphRingDropRate = 5
//=====================================
// Raklion
//=====================================
RaklionEvent = 1
BlockRaklionMapEnter = 0
RaklionSelupanItemDrop = 1
RaklionSelupanItemCount = 5
RaklionSelupanItemDropRate = 10000
RaklionSelupanDropZenRate = 6800
RaklionSelupanDropZen = 100000
//=====================================
// TamaJJang
//=====================================
TamaJJangEvent = 1
TamaJJangKeepTime = 180
TamaJJangDisappearTime = 3420
TamaJJangDisappearTimeRandomRange = 100
//=====================================
// Cherry Blossom
//=====================================
CherryBlossomEventOn = 1
CherryBlossomEventItemDropRate = 40
CherryBranchMaxWhite = 10
CherryBranchMaxRed = 30
CherryBranchMaxGold = 255
//=====================================
// Crywolf
//=====================================
CrywolfMonsterDarkElfItemDrop = 1
CrywolfMonsterDarkElfItemDropRate = 10000
CrywolfMonsterDarkElfDropZenRate = 4000
CrywolfMonsterDarkElfDropZen = 10000
CrywolfBossMonsterItemDrop = 1
CrywolfBossMonsterItemDropRate = 10000
CrywolfBossMonsterDropZenRate = 4000
CrywolfBossMonsterDropZen = 30000
CrywolfApplyMvpBenefit = 1
CrywolfPlusChaosRateBenefit = 10
CrywolfMonHPRateBenefit = 90
CrywolfKundunHPRefillBenefit = 1
CrywolfApplyMvpPenalty = 1
CrywolfGemDropPenaltyRate = 80
CrywolfGettingExpPenaltyRate = 80
//=====================================
// Kanturu
//=====================================
KanturuEvent = 1
BlockKanturuMapEnter = 0
KanturuMayaHandItemDrop = 1
KanturuMayaHandItemDropRate = 10000
KanturuMayaHandDropZenRate = 6800
KanturuMayaHandDropZen = 0
KanturuNightmareItemDrop = 1
KanturuNightmareItemDropRate = 10000
KanturuNightmareDropZenRate = 2500
KanturuNightmareDropZen = 0
KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 10
KanturuJewelOfHarmonyDropRate = 50
//=====================================
// Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 7
CovenantOfIllusionDropRate = 7
UseMaxLevelIllusionTemple = 1
SaveIllusionTempleRankingPoint = 1
IllusionTempleRewardPercent = 30
IllusionTempleMinUseSkillCnt = 3
IllusionTempleRewardPercentMaster = 15
//=====================================
// Castle Siege
//=====================================
CastleSiegeRun = 1 //-> 1 - run
BlockCastleSiegeMapEnter = 0
IsDropGemOfDefend = 1
GemOfDefendDropRate = 3
GemOfDefendDropLevel = 75
IsDropSetItemInCastleHuntZone = 1
SetItemInCastleHuntZoneDropRate = 3
SetItemInCastleHuntZoneDropLevel = 75
MarkOfTheLord = 0 //-> For off, def 20
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0
CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0
//=====================================
// Imperial Guardian
//=====================================
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 600
MixNeedZen = 1000000
MysteriousPaperDropRate = 10
IGPromotionOn = 1
//=====================================
// DoppelGanger
//=====================================
bDoppelgangerEvent = 1
MarksOfDimensionDropRate = 1
DPMasterLevelExpRate = 0.5
RegDoppelgangerClear = 1
//=====================================
// Gambling
//=====================================
UseGamblingSystem = 1
GamblingSystemMoney = 1000000
//=====================================
// Party
//=====================================
PartyMaxLevelDiff = 120
Party3ExpPercent = 240
Party4ExpPercent = 290
Party5ExpPercent = 340
PartyExpPercentOther = 140
Party1ExpSetPercent = 140
Party2ExpSetPercent = 190
Party3ExpSetPercent = 240
Party4ExpSetPercent = 290
Party5ExpSetPercent = 340
//=====================================
// Jewels Insert Rate
//=====================================
SoulSuccessRate = 90 //-> [0-100][Luck += +20]
BlessSuccessRate = 90 //-> [0-100][Luck += +20]
LifeSuccessRate = 80 //-> [0-100][Luck += +20]
//=====================================
// Extra Items
//=====================================
AllowExcellentAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowJOHonAncient = 1 //-> [0 - Disable, 1 - Enable]
AllowExcellentSocket = 1 //-> [0 - Disable, 1 - Enable]
//=====================================
// Item Upgrade //ESTO CREO QUE ES LA MAQUINA DE CHAOS//
//=====================================
ChaosNormalMix10SuccessRate = 80 //80
Chaos380AncExcMix10SuccessRate = 80 //80
ChaosSocketMix10SuccessRate = 80 //80
ChaosNormalMix11SuccessRate = 70 //70
Chaos380AncExcMix11SuccessRate = 70 //70
ChaosSocketMix11SuccessRate = 70 //70
ChaosNormalMix12SuccessRate = 60 //60
Chaos380AncExcMix12SuccessRate = 60 //60
ChaosSocketMix12SuccessRate = 60 //60
ChaosNormalMix13SuccessRate = 50 //50
Chaos380AncExcMix13SuccessRate = 50 //50
ChaosSocketMix13SuccessRate = 50 //50
ChaosNormalMix14SuccessRate = 40 //40
Chaos380AncExcMix14SuccessRate = 40 //40
ChaosSocketMix14SuccessRate = 40 //40
ChaosNormalMix15SuccessRate = 30 //30
Chaos380AncExcMix15SuccessRate = 30 //30
ChaosSocketMix15SuccessRate = 30 //30
ChaosMaxSuccessRate = 100
ChaosLuckOptRateAdd = 10 //20
//=====================================
// Post Command
//=====================================
UsePostReqLevel = 100 //-> Need level for post use [1 - 400]
PostCommandCost = 1000000 //-> Need money for post [0 - 2000000000]
IsPostFloodProtect = 1 //-> Enable flood protect [1 - On | 0 - Off]
FloodProtectTime = 3 //-> Flood limit in second [1 - 5000]
PostChatColor = 7 //-> Chat color ID [1-9] [Default: 2]
//=====================================
// Other
//=====================================
SantaPolymorphRingDropOn = 0
SantaPolymorphRingDropRate = 5
NewYearLuckyBagMonsterEventOn = 0
CondorFlameDropRate = 0 //10
//=====================================
// Lucky Coin
//=====================================
LuckyCoinEventOn = 0 //1
LuckyCoinDropRate = 0 //1000
i use update 13
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
muzic25
add to the last line in the file
Like:
Fix, thanks bro
-
re: [Release] zTeam Season 6 EP3 + Source
I need help
http://i.imgur.com/tgUUoiz.png
gameserver crash
no specific time, it crash every 10 or 16 hours
someone please explain to me some solution
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
morfheo
I need help
http://i.imgur.com/tgUUoiz.png
gameserver crash
no specific time, it crash every 10 or 16 hours
someone please explain to me some solution
close joinserver port, maybe somebody attack your joinerver and its crashing.
check joinserver window when you get this error.
I think its closed. :)
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
close joinserver port, maybe somebody attack your joinerver and its crashing.
check joinserver window when you get this error.
I think its closed. :)
the joinserver does not close, or send error.
no error appears joinserver logs.
only gameserver crash, I click Do not Send, and open the gameserver again and continues to operate normally
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
morfheo
the joinserver does not close, or send error.
no error appears joinserver logs.
only gameserver crash, I click Do not Send, and open the gameserver again and continues to operate normally
but there is autentication error on the screen, so the GS cannot communicate with the JS thats why you get the message.
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
but there is autentication error on the screen, so the GS cannot communicate with the JS thats why you get the message.
friend who recommended me to do?
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
Yep, I have checked the TT source too, most of the parts looks like the same as the zTeam, no i didnt checked the full source, but I am working on this files about 1 year, and I still cannot fix the message bug totally, so I dont think its because I am bad.. btw, I am not a programmer, but I have made many fixes on it and my server is totally stable with this files. (Somebody shared here the mail system bug fix... I have added... no changes... Its good if you can fix it for yourself, I have seen many post from you, I seen you are good, but... the 98% of the people here just waiting for fixes, and nobody will give them / us fixes.
I didnt wrote other guys cannot fix this problems, I just wrote, I thinking about change to TT src. And as I wrote I asked some programmers here about fix some thngs for money ofc, and just one answered but, he doesnt have time now, maybe within 1mo....
And ofc, if you can share with me, the chatserver && mail system fix or something, I can give you money for it(PM), because its important for me, but as I wrote I am not programmer, I am just learning coding on many languages. I am enough good in php, vb.net but I suck with c++ and with the packets.
If you're talking about the friend messaging system, it can't be fixed without ExDB/ChatServer source.
If you want, you can use the old XOR's which do work with the ExDB/ChatServer provided, but you'll need to replace them in your sources (GS, Client, etc...).
Here are the original XOR's that work with ExDB:
Code:
this->XOR[0] = 0xAB;
this->XOR[1] = 0x11;
this->XOR[2] = 0xCD;
this->XOR[3] = 0xFE;
this->XOR[4] = 0x18;
this->XOR[5] = 0x23;
this->XOR[6] = 0xC5;
this->XOR[7] = 0xA3;
this->XOR[8] = 0xCA;
this->XOR[9] = 0x33;
this->XOR[10] = 0xC1;
this->XOR[11] = 0xCC;
this->XOR[12] = 0x66;
this->XOR[13] = 0x67;
this->XOR[14] = 0x21;
this->XOR[15] = 0xF3;
this->XOR[16] = 0x32;
this->XOR[17] = 0x12;
this->XOR[18] = 0x15;
this->XOR[19] = 0x35;
this->XOR[20] = 0x29;
this->XOR[21] = 0xFF;
this->XOR[22] = 0xFE;
this->XOR[23] = 0x1D;
this->XOR[24] = 0x44;
this->XOR[25] = 0xEF;
this->XOR[26] = 0xCD;
this->XOR[27] = 0x41;
this->XOR[28] = 0x26;
this->XOR[29] = 0x3C;
this->XOR[30] = 0x4E;
this->XOR[31] = 0x4D;
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
but there is autentication error on the screen, so the GS cannot communicate with the JS thats why you get the message.
joinserver port is always closed port blocker. I left it open just for today to see if that's the problem in tcp, but I'm hoping if again the crash gs.
friend who recommended me to do?
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
If you're talking about the friend messaging system, it can't be fixed without ExDB/ChatServer source.
If you want, you can use the old XOR's which do work with the ExDB/ChatServer provided, but you'll need to replace them in your sources (GS, Client, etc...).
Here are the original XOR's that work with ExDB:
Code:
this->XOR[0] = 0xAB;
this->XOR[1] = 0x11;
this->XOR[2] = 0xCD;
this->XOR[3] = 0xFE;
this->XOR[4] = 0x18;
this->XOR[5] = 0x23;
this->XOR[6] = 0xC5;
this->XOR[7] = 0xA3;
this->XOR[8] = 0xCA;
this->XOR[9] = 0x33;
this->XOR[10] = 0xC1;
this->XOR[11] = 0xCC;
this->XOR[12] = 0x66;
this->XOR[13] = 0x67;
this->XOR[14] = 0x21;
this->XOR[15] = 0xF3;
this->XOR[16] = 0x32;
this->XOR[17] = 0x12;
this->XOR[18] = 0x15;
this->XOR[19] = 0x35;
this->XOR[20] = 0x29;
this->XOR[21] = 0xFF;
this->XOR[22] = 0xFE;
this->XOR[23] = 0x1D;
this->XOR[24] = 0x44;
this->XOR[25] = 0xEF;
this->XOR[26] = 0xCD;
this->XOR[27] = 0x41;
this->XOR[28] = 0x26;
this->XOR[29] = 0x3C;
this->XOR[30] = 0x4E;
this->XOR[31] = 0x4D;
If I replace the XOR keys, I need to use another encoder.. :) And I dont have source for the encoder.
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
djsad94
If I replace the XOR keys, I need to use another encoder.. :) And I dont have source for the encoder.
Or make your own encoder.
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
Or make your own encoder.
I cannot make it, because I am not a programmer, I am just learning. I am enough good in php, but in c++ I can just fix small bugs, etc...
Thats why I am looking for programmers. :)
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
If you're talking about the friend messaging system, it can't be fixed without ExDB/ChatServer source.
no need for source. just hex edit the binary.
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
no need for source. just hex edit the binary.
You could post the files already with the fix, or make a tutorial on how to fix ??
-
re: [Release] zTeam Season 6 EP3 + Source
No, sorry. I've shared code with a handful of people and all I got in return was dick moves and people asking me for stuff on skype because they paid someone that was "working" with me ( thats for you @Wortex) . MU "scene" is long gone, everyone is trying to make a buck and if possible, fuck someone in the process.
-
re: [Release] zTeam Season 6 EP3 + Source
@webmonkey
I'm willing to pay for that fix.
-
re: [Release] zTeam Season 6 EP3 + Source
My friend, PM has bug in this source, sometimes you didnt get the 1st 1-2 msg if you PM to somebody.
About mail system, its seems its clientside recv bug too, because I have checked everything, GS, EXDB totally okey, (gs source is okey too [i have checked another sources too, and its the same]), but you sometimes didnt see the messages, Its working for some character on my server, but its about 180/200 so from 200 players 180 cannot use the mail system.
And about the mail->chat system, thats the same, clientside give back false, (show the target user is offline), thats why it isnt working. I have tryed with different parts, but I stopped with it, because I had another problem, so I didnt fixed it. I wrote to some programmers here, but most of didnt answer.. :) Its sad because ofc I wanted to give money to fix 1-2 things on my server.
BTW Maybe better to use the TT source, because this files has so many bugs, I am working on it about more than 1 year, but I still didnt fixed everything... So sometimes I am really angry, because I wasted 1 year with this files :c But maybe If I will work more on it, It will be better than every another files :)[/QUOTE]
http://i4.tietuku.com/29cd52ed482333e5.jpg
You say is the problem?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
tangyi90
My friend, PM has bug in this source, sometimes you didnt get the 1st 1-2 msg if you PM to somebody.
About mail system, its seems its clientside recv bug too, because I have checked everything, GS, EXDB totally okey, (gs source is okey too [i have checked another sources too, and its the same]), but you sometimes didnt see the messages, Its working for some character on my server, but its about 180/200 so from 200 players 180 cannot use the mail system.
And about the mail->chat system, thats the same, clientside give back false, (show the target user is offline), thats why it isnt working. I have tryed with different parts, but I stopped with it, because I had another problem, so I didnt fixed it. I wrote to some programmers here, but most of didnt answer.. :) Its sad because ofc I wanted to give money to fix 1-2 things on my server.
BTW Maybe better to use the TT source, because this files has so many bugs, I am working on it about more than 1 year, but I still didnt fixed everything... So sometimes I am really angry, because I wasted 1 year with this files :c But maybe If I will work more on it, It will be better than every another files :)
http://i4.tietuku.com/29cd52ed482333e5.jpg
Yousayistheproblem?[/QUOTE]
How to change font for main 1.04D support unicode china.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
if(rItem[0]->m_Type == ITEMGET(13,109) || rItem[1]->m_Type == ITEMGET(13,109)) //-> 蓝宝石戒指 {
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->AddMana += (WORD)(lpObj->MaxMana * 0.04f);
}
if(rItem[0]->m_Type == ITEMGET(13,110) || rItem[1]->m_Type == ITEMGET(13,110)) //-> 红宝石戒指
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->AddLife += (WORD)(lpObj->MaxLife * 0.04f);
}
if(rItem[0]->m_Type == ITEMGET(13,111) || rItem[1]->m_Type == ITEMGET(13,111)) //-> 黄宝石戒指
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->m_MoneyRate += (WORD)(lpObj->m_MoneyRate * 0.03f);
}
if(rItem[0]->m_Type == ITEMGET(13,112) || rItem[1]->m_Type == ITEMGET(13,112)) //-> 紫水晶戒指
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->DamageMinus += (WORD)(lpObj->m_ExcelentDamage += 8);
}
if(rItem[2]->m_Type == ITEMGET(13,113)) //-> 红宝石项链
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->m_ExcelentDamage += (WORD)(lpObj->m_ExcelentDamage += 32 * 0.10f);
}
if(rItem[2]->m_Type == ITEMGET(13,114)) //-> 绿宝石项链
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->m_AttackSpeed += 7;
}
if(rItem[2]->m_Type == ITEMGET(13,115)) //-> 蓝宝石项链
{
lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
lpObj->MonsterDieGetMana += (WORD)(lpObj->m_ExcelentDamage += 1);
}
Will not increases automatic hp recovery rate by decreases damage received by 4%
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re: [Release] zTeam Season 6 EP3 + Source
why from kundun box always in 70% dorp ex kris and axe , in itembag kunsuns .txt there are no that items... help !!!!!!!!!!
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
SimilaR
why from kundun box always in 70% dorp ex kris and axe , in itembag kunsuns .txt there are no that items... help !!!!!!!!!!
you have a wrong configuration.
here is how i have the box of kundun +1 and works fine
Code:
0
// MapID Drop MinMobLvl MaxMobLvl Name
end
1
// EventName Zen EventItemGroup EventItemIndex EventItemLevel EventItemDR ItemDR ExItemDR
"gold" 1000 14 11 5 0 100 10000
end
2
//rate/10000
10000
// Group Index MinLvl MaxLvl Skill Luck Opt Exc Name
0 0 0 7 1 1 1 1 //Kris
0 1 0 7 1 1 1 1 //Short Sword
0 2 0 7 1 1 1 1 //Rapier
1 0 0 7 1 1 1 1 //Small Axe
1 1 0 7 1 1 1 1 //Hand Axe
1 2 0 7 1 1 1 1 //Double Axe
2 0 0 7 1 1 1 1 //Mace
2 1 0 7 1 1 1 1 //Morning Star
2 2 0 7 1 1 1 1 //Flail
3 0 0 7 1 1 1 1 //Light Spear
3 1 0 7 1 1 1 1 //Spear
3 2 0 7 1 1 1 1 //Dragon Lance
4 0 0 7 1 1 1 1 //Short Bow
4 1 0 7 1 1 1 1 //Bow
4 2 0 7 1 1 1 1 //Elven Bow
5 0 0 7 1 1 1 1 //Skull Staff
5 1 0 7 1 1 1 1 //Angelic Staff
5 2 0 7 1 1 1 1 //Serpent Staff
6 0 0 7 1 1 1 1 //Small Shield
6 1 0 7 1 1 1 1 //Horn Shield
6 2 0 7 1 1 1 1 //Kite Shield
7 0 0 7 1 1 1 1 //Bronze Helm
7 2 0 7 1 1 1 1 //Pad Helm
7 10 0 7 1 1 1 1 //Vine Helm
7 39 0 7 1 1 1 1 //Violent Wind Helm
8 0 0 7 1 1 1 1 //Bronze Armor
8 2 0 7 1 1 1 1 //Pad Armor
8 10 0 7 1 1 1 1 //Vine Armor
8 39 0 7 1 1 1 1 //Violent Wind Armor
9 39 0 7 1 1 1 1 //Violent Wind Pants
9 0 0 7 1 1 1 1 //Bronze Pants
9 2 0 7 1 1 1 1 //Pad Pants
9 10 0 7 1 1 1 1 //Vine Pants
10 10 0 7 1 1 1 1 //Vine Gloves
10 2 0 7 1 1 1 1 //Pad Gloves
10 0 0 7 1 1 1 1 //Bronze Gloves
10 10 0 7 1 1 1 1 //Vine Gloves
11 10 0 7 1 1 1 1 //Vine Boots
11 0 0 7 1 1 1 1 //Bronze Boots
11 2 0 7 1 1 1 1 //Pad Boots
11 10 0 7 1 1 1 1 //Vine Boots
end
end