re: [Release] zTeam Season 6 EP3 + Source
a question because now when compiling the zClient and place it on the client, not connected, out in the GS: error L1 close client invalid socket..
re: [Release] zTeam Season 6 EP3 + Source
anyone know how to add /move "Name" command?. in the source code..
there's only /gmove Guild command which move the guild.
and /summonchar Name which summon a character at your current possition.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
MrQU3ST10N
anyone know how to add /move "Name" command?. in the source code..
there's only /gmove Guild command which move the guild.
and /summonchar Name which summon a character at your current possition.
for Gmove use
/trans <name> <loc> <x> <y>
Check your accesdata file in custom folder
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
fabiann1
for Gmove use
/trans <name> <loc> <x> <y>
Check your accesdata file in custom folder
oh wow. I didn't know it was trans after all. XD
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
csganja
A quick solution for thoose who are using craftsystem...
Level, stage, quest are not saved after restart so:
CraftSystem.cpp
Code:
In function
void CraftSystem::SendCraftData(LPOBJ lpUser, bool ByDialog)
After
pSend.h.set((LPBYTE)&pSend, CraftProtocol::Case, CraftProtocol::UserData, sizeof(pSend));
Add
lpUser->m_CraftLevel = GetPrivateProfileIntA(lpUser->Name, "cLevel", 0, gDirPath.GetNewPath("Custom\\CraftData.ini"));
lpUser->m_CraftStage = GetPrivateProfileIntA(lpUser->Name, "cStage", 0, gDirPath.GetNewPath("Custom\\CraftData.ini"));
lpUser->m_CraftQuest = GetPrivateProfileIntA(lpUser->Name, "cQuest", 0, gDirPath.GetNewPath("Custom\\CraftData.ini"));
Code:
In function
void CraftSystem::FinishQuestReq(LPOBJ lpUser)
After
MsgSendV2(lpUser, (LPBYTE)&ServerCmd, sizeof(ServerCmd));
Add
char szTemp[8];
sprintf(szTemp, "%d", lpUser->m_CraftLevel); WritePrivateProfileStringA(lpUser->Name, "cLevel", szTemp, gDirPath.GetNewPath("Custom\\CraftData.ini"));
sprintf(szTemp, "%d", lpUser->m_CraftStage); WritePrivateProfileStringA(lpUser->Name, "cStage", szTemp, gDirPath.GetNewPath("Custom\\CraftData.ini"));
sprintf(szTemp, "%d", lpUser->m_CraftQuest); WritePrivateProfileStringA(lpUser->Name, "cQuest", szTemp, gDirPath.GetNewPath("Custom\\CraftData.ini"));
We are just saving our data intro CraftData.ini [create it in Custom folder]. Simple solution without involving DataServer and SQL knowledge....
Notification on GM online:
In user.cpp:
Code:
After:
cManager.ManagerAdd(lpObj->Name, lpObj->m_Index); //Season 2.5 add-on
Add
char szTemp[128];
sprintf(szTemp, "GameMaster %s is now online!", lpObj->Name);
AllSendServerMsg(szTemp);
Easy things, but may be usefull for someone...
how about the Duel System?
win a player won in a duel match.
there will be a pop-up message that Player1 defeated Players 2 in a duel. can you that? :)
re: [Release] zTeam Season 6 EP3 + Source
Hmm, nice addon?
Portable Mix System using 2nd inventory... :)
Full Set +7 = 1chaos
Full Set +8 = 3chaos
Full Set +9 = 5chaos
1soul = 2 bless
3 bless = 1 soul
e.t.c.
http://s28.postimg.org/v666qii9p/Scr...12_29_0000.jpg
http://s1.postimg.org/o0l2o49gf/Scre...12_29_0001.jpg
http://s29.postimg.org/so4dtkgo7/Scr...12_29_0002.jpg
Looking to make something like poe vendor recipes
re: [Release] zTeam Season 6 EP3 + Source
add new wing to 186 good but to the error 187 as shown , but the source can zclient.dll 195 180 >> how to fix it involved main.exe
http://i.imgur.com/iE4ywBG.jpg
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
csganja
can you share me your main please?
re: [Release] zTeam Season 6 EP3 + Source
main.exe from first post, i am using the original sources
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
csganja
main.exe from first post, i am using the original sources
well. is there any other main in here that will work in the client?
coz when packing the original main, there's an error and cant play the game.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
n00bisn00b
well. is there any other main in here that will work in the client?
coz when packing the original main, there's an error and cant play the game.
main is packet .
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
fabiann1
main is packet .
main is packet? huh?
what are you trying to say?
re: [Release] zTeam Season 6 EP3 + Source
Hi,
I try to add Wing s8 into the server, but when I replace "wing of good & devil" and "wing of conqueror" (file bmd) with wings1 & wings2 from default zteam client, the main cant start, it just load 30% and then turn off. What's problem?
re: [Release] zTeam Season 6 EP3 + Source
how to fix vitual bug wing new add client ????
re: [Release] zTeam Season 6 EP3 + Source