I try ferrarezi's source? I use Cheatguard.cpp and spe.h but it didnt work!
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Try to just look for the xor keys and use them in your actual source
Enviado desde mi LG-H340AR mediante Tapatalk
or just use ferrarezi source? i mean most of the bugs are fixed and uses less resources, the only major diference is that he dissabled offtrade and used the packet to sell / buy for cash points in npc stores. all you gotta do to make it run is remove the ferrarezilogin from server and client and read the data in protect.cpp using getprivateprofileint, directly assigning the value or coding your own encoder wich is easy.
Anybody idea to allow more character in the chat?
The maximum CHAT character?:D I dont think, because when you type before the enter the Client handle the chat, after you press enter, the server handle the chat, so the dataserver cant see anything from the chat window.
Or maybe you dont understand my question, now the max chat character is about 20-25, I want 2x 3x string in it.
Can someone help me with the xors and how to reduce the attack/magic damage to prevent visual effect of bk death stub skill? I don't want to use ferarezi source cause there are a Lt of stuff working in my files.
If someone want to help plz pm me for Skype or TV. . . I can offer an exchange (not money ofc) for the help.
For the attach or magic speed how it supposed to work if I don't know where values are stored?
The compare code can be done for xors key.
But as I have already used I try every think and didn't work.
Code compare - > Foldern compare and than compare the 2 source folder and your XOR problem will be fixed.
To reduce attackspeed on the clientside you need to open the clientside source, go the the visual fix, than find the right aprt and edit.
There is no visual fix for skills, the visualfix only reduce the character attackspeed on the clientside, so the client think you have smaller value of speed, and thats why you see the skill.
I couldn't do any think with attatck speed. After char reset I had all skills available and there was visual bug with other skills too.
How can all of the skills visual bugged if the client source fix the visual bug on the most of the characters?
Only the magic gladiator wasnt fixed for me, so I made it for myself with finding the right offset for it than slow down the skill about 3k and now its working.
Can you upload your clientside source to let us see what kind of source are you using?
OK, later when I'll go home I'll upload my Fies.
Here, in attachment, my visual fix.cpp + .h ,
cheatguard.cpp + .h and server side spe.h!
I've searched in the Chatserver code and found this XOR Keys:
http://i1155.photobucket.com/albums/...psjefbv25k.jpg
Which means the Chatserver uses the OLD XOR keys:
did anyone tried this to work the MUsenger work? @RevolGaming are you tried this on your server?Quote:
//Old version
byXorFilter[0] = 0xE7;
byXorFilter[1] = 0x6D;
byXorFilter[2] = 0x3A;
byXorFilter[3] = 0x89;
byXorFilter[4] = 0xBC;
byXorFilter[5] = 0xB2;
byXorFilter[6] = 0x9F;
byXorFilter[7] = 0x73;
byXorFilter[8] = 0x23;
byXorFilter[9] = 0xA8;
byXorFilter[10] = 0xFE;
byXorFilter[11] = 0xB6;
byXorFilter[12] = 0x49;
byXorFilter[13] = 0x5D;
byXorFilter[14] = 0x39;
byXorFilter[15] = 0x5D;
byXorFilter[16] = 0x8A;
byXorFilter[17] = 0xCB;
byXorFilter[18] = 0x63;
byXorFilter[19] = 0x8D;
byXorFilter[20] = 0xEA;
byXorFilter[21] = 0x7D;
byXorFilter[22] = 0x2B;
byXorFilter[23] = 0x5F;
byXorFilter[24] = 0xC3;
byXorFilter[25] = 0xB1;
byXorFilter[26] = 0xE9;
byXorFilter[27] = 0x83;
byXorFilter[28] = 0x29;
byXorFilter[29] = 0x51;
byXorFilter[30] = 0xE8;
byXorFilter[31] = 0x56;