re: [Release] zTeam Season 6 EP3 + Source
They talked about the chatserver. not about mailing, Mussenger only problem is the xor keys, not anything else, on my server its running I just always forget to run the chatserver, thats why my players doesnt use it.
If you have some kind of problem with the chatserver you need to open maybe the port for it.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
They talked about the chatserver. not about mailing, Mussenger only problem is the xor keys, not anything else, on my server its running I just always forget to run the chatserver, thats why my players doesnt use it.
If you have some kind of problem with the chatserver you need to open maybe the port for it.
Just now try muzic25 xors keys but no luck.
Still Offline talking.
re: [Release] zTeam Season 6 EP3 + Source
Show me your chatserver, exdb and gs screen at the same time when you open the mussenger.
(And open a chat window with somebody, to let the system to create the ticket for the talking)
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
Show me your chatserver, exdb and gs screen at the same time when you open the mussenger.
(And open a chat window with somebody, to let the system to create the ticket for the talking)
https://s4.postimg.org/ajxy880bh/Untitled.png
re: [Release] zTeam Season 6 EP3 + Source
Its looks like you have some problem in the GS something not the right in the recv part, thats why its not working, I am not sure but maybe in this thead about 1- 1,5yrs ago I find the fix for it, but I dont remember for it, maybe if you have time and can read both or the 3-4 zteam thread, than you will find this chatserver problem fix too.
re: [Release] zTeam Season 6 EP3 + Source
ok, ill check it. What can we do for the visual fix? As i see now, my elf has 32000 agility and penetration skill has visual bug and after 3rd quest for rage fighter, doesnt show skill damage!
re: [Release] zTeam Season 6 EP3 + Source
You rf lvl? On lvl 400 you dont need to see always the damaga.
I have some problems with elf skills too, but only on 65k, today night I need to finish some another thing, but after I fixed the elf visual things, I will share here.
- - - Updated - - -
Whats your packet in the gs source under FriendStateRecv?
And under ChatRoomCreateReq?
- - - Updated - - -
@muzic25
byXorFilter[8] = 0x23;
0xCA ?
re: [Release] zTeam Season 6 EP3 + Source
I will config after reset to clear skills to prevent that crazy bug but i can do nothink for the death stub skill in client side!
Dont know how to reduce attack speed!
- - - Updated - - -
Forgot to say that my server support 65k stats.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
You rf lvl? On lvl 400 you dont need to see always the damaga.
I have some problems with elf skills too, but only on 65k, today night I need to finish some another thing, but after I fixed the elf visual things, I will share here.
- - - Updated - - -
Whats your packet in the gs source under FriendStateRecv?
And under ChatRoomCreateReq?
- - - Updated - - -
@
muzic25
byXorFilter[8] = 0x23;
0xCA ?
In EDSProtocol.cpp under FriendStateRecv:
Code:
void FriendStateRecv(FHP_FRIEND_STATE * lpMsg)
{
char_ID Name(lpMsg->Name);
if ( !gObjIsConnectedGP(lpMsg->Number, Name.GetBuffer()))
{
LogAddTD("error-L2 : (%s) Index %s %d ", Name.GetBuffer(), __FILE__, __LINE__);
return;
}
PMSG_FRIEND_STATE pMsg;
pMsg.h.set((LPBYTE)&pMsg, 0xC4, sizeof(pMsg));
memcpy(pMsg.Name, lpMsg->FriendName, sizeof(pMsg.Name));
pMsg.State = lpMsg->State;
DataSend(lpMsg->Number, (LPBYTE)&pMsg, sizeof(pMsg));
LogAdd("[%s] Friend State (%d)", gObj[lpMsg->Number].Name, lpMsg->State);
}
struct FHP_FRIEND_ADD_REQ
{
PBMSG_HEAD h;
short Number; // 4
char Name[10]; // 6
char FriendName[10]; // 10
};
struct PMSG_FRIEND_ADD_RESULT
{
PBMSG_HEAD h;
unsigned char Result; // 3
char Name[10]; // 4
BYTE State; // E
};
And under ChatRoomCreateReq:
Code:
void FriendChatRoomCreateReq(PMSG_FRIEND_ROOMCREATE_REQ * lpMsg, int aIndex)
{
if ( !gObjIsConnectedGP(aIndex))
{
LogAddTD("error-L2 : Index %s %d", __FILE__, __LINE__);
return;
}
FHP_FRIEND_CHATROOM_CREATE_REQ pMsg;
pMsg.h.set((LPBYTE)&pMsg, 0x66, sizeof(pMsg));
memcpy(pMsg.Name, gObj[aIndex].Name, sizeof(pMsg.Name));
pMsg.Number = aIndex;
memcpy(pMsg.fName, lpMsg->Name, sizeof(pMsg.fName));
wsExDbCli.DataSend((PCHAR)&pMsg, pMsg.h.size);
char_ID szName(lpMsg->Name);
LogAdd("[%s] Chatroom create request [%s]", gObj[aIndex].Name, szName.GetBuffer());
}
struct PMSG_FRIEND_ROOMCREATE_RESULT
{
PBMSG_HEAD h;
unsigned char ServerIp[15]; // 3
unsigned short RoomNumber; // 12
unsigned long Ticket; // 14
unsigned char Type; // 18
char Name[10]; // 19
unsigned char Result; // 23
};
As for the visual fix, i find this
Code:
void cVisualFix::CalculateAttackSpeed(lpCharObj lpUser, LPVOID EDX)
{
pGetAttackSpeed();
if (lpUser->AttackSpeed > 3000)
{
//lpUser->MagicSpeed = (WORD)800 + *(DWORD*)0x986C1CC;
gVisualFix.AttackSpeed = lpUser->AttackSpeed;
lpUser->AttackSpeed = (WORD)3000 + *(DWORD*)0x986C1CC;
}
}
What should i reduce to work death stub?
re: [Release] zTeam Season 6 EP3 + Source
Guys, how to fix zen drop after 400 lvl on third profession?
What should i need to write in source?
re: [Release] zTeam Season 6 EP3 + Source
how to add RF Gloves or fix position??
re: [Release] zTeam Season 6 EP3 + Source
If anyone can help,
1) if i set 65000 stats i have visual bug in some skills (dk - death stub, elf - penetration, and almost all of rf)
2) after /offexp i get message "Reconnecting" instead of "You are disconnected from the server" and player hit around all the time. I don't know if this is correct, i have never use again offexp
3) how to reduce the attack speed from client side to prevent visual bug off death stab and penetration skill?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
or30n
If anyone can help,
1) if i set 65000 stats i have visual bug in some skills (dk - death stub, elf - penetration, and almost all of rf)
2) after /offexp i get message "Reconnecting" instead of "You are disconnected from the server" and player hit around all the time. I don't know if this is correct, i have never use again offexp
3) how to reduce the attack speed from client side to prevent visual bug off death stab and penetration skill?
Within few days I will release the visual bug fix for the elf skills, than if you will check the code, you can do it with any another character.
re: [Release] zTeam Season 6 EP3 + Source
File servers with fewer bugs out of it thanks to the owner Nam4 from Domain Default page
link download zGameServer_NA
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
naja04
Do you have changelog..? What you mean under fewer bugs?
I dont see any huge difference in code compare.