re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
exellent items drawn through mu maker?
Try
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
josesp
you can do a lot of things with this srcs even w/o DS src...
-.-
actually u cant do anything but add shitty customs
anyway its not that i am ungrateffull of this release, its actually best thing around atm, but since they stopped supporting s6e3 and DS doesnt have a licence anyway, why not release the source :)
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
cocs55
exellent items drawn through mu maker?
Try
i didnt test for items for now.
let me try.
re: [Release] zTeam Season 6 EP3 + Source
bad upload ,not open GameServer.rar
re: [Release] zTeam Season 6 EP3 + Source
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
Release sources please, with fix.
re: [Release] zTeam Season 6 EP3 + Source
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
only work on the wings, rings, pandants (
re: [Release] zTeam Season 6 EP3 + Source
someone would be kind enough to leave the database to MSSQL 2000 ready to restore
2 Attachment(s)
re: [Release] zTeam Season 6 EP3 + Source
Mssql 2000 db
Ready to use.
Attachment 146114
I use MSSQL 2008 R2
Tutorial works for 2005 and +
Guide :
How to get backup database for old versions from new Versions
Attachment 146115
Sorry for bad images.
re: [Release] zTeam Season 6 EP3 + Source
Has anybody found a bug yet?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Locomoto
Has anybody found a bug yet?
exellent things are not drawn and not fall from the boxes
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Locomoto
Has anybody found a bug yet?
quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ftewegw1
quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out
i just have restored xorkeys for log using original main...
about quest system if you look the source you ca see lack some code.
Code:
case 0xF6: //-> Quest System
{
PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
// ----
LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
// ----
switch(lpDef->subcode)
{
case 0x30:
{
//CGReqQuestExp
//-> 00480820
}
break;
// --
case 0x31:
{
CGReqAttDefPowerInc(aIndex);
}
break;
// --
case 0x21:
{
//CGReqEventItemQuestList
//-> 00480200
}
break;
// --
case 0xA:
{
//CGReqQuestSwitch
//-> 0047f9a0
}
break;
// --
case 0xB:
{
//CGReqQuestProgress
//-> 0047fbc0
}
break;
// --
case 0xD:
{
//CGReqQuestComplete
//-> 0047fd60
}
break;
// --
case 0xF:
{
//CGReqQuestGiveUp
//-> 0047fef0
}
break;
// --
case 0x1A:
{
//CGReqProgressQuestList
//-> 00480090
}
break;
// --
case 0x1B:
{
//CGReqProgressQuestInfo
//-> 00480120
}
break;
// --
case 0x10:
{
//CGReqTutorialKeyComplete
//-> 0047ffd0
}
break;
}
}
break;
// --
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
i just have restored xorkeys for log using original main...
about quest system if you look the source you ca see lack some code.
Code:
case 0xF6: //-> Quest System
{
PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
// ----
LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
// ----
switch(lpDef->subcode)
{
case 0x30:
{
//CGReqQuestExp
//-> 00480820
}
break;
// --
case 0x31:
{
CGReqAttDefPowerInc(aIndex);
}
break;
// --
case 0x21:
{
//CGReqEventItemQuestList
//-> 00480200
}
break;
// --
case 0xA:
{
//CGReqQuestSwitch
//-> 0047f9a0
}
break;
// --
case 0xB:
{
//CGReqQuestProgress
//-> 0047fbc0
}
break;
// --
case 0xD:
{
//CGReqQuestComplete
//-> 0047fd60
}
break;
// --
case 0xF:
{
//CGReqQuestGiveUp
//-> 0047fef0
}
break;
// --
case 0x1A:
{
//CGReqProgressQuestList
//-> 00480090
}
break;
// --
case 0x1B:
{
//CGReqProgressQuestInfo
//-> 00480120
}
break;
// --
case 0x10:
{
//CGReqTutorialKeyComplete
//-> 0047ffd0
}
break;
}
}
break;
// --
You can release the source code with the corrected entry in the game?
or tell me how fix this