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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Th3AnG3L
Hello all,
i will inform you with little information and wanted to share you something that i have
so what will has in this release are server files + source code
zTeam will no longer support this version so they will not work anymore with this.
So i release the information here
If you like say Thanks.
//////////////////////////////////// Old ////////////////////////////
Source codes:
https://mega.co.nz/#!uMozhJyK!i-0l6R...EjGxl2mNoABYTQ
Client :
https://mega.co.nz/#!PpI3xCYR!M5YIkB...6cTl1CKTj4rESE
Server Files :
https://mega.co.nz/#!Xc93URbJ!OlejsG...Ek-OtoP2wZ09W8
DB 2000 :
https://mega.co.nz/#!eJ1TCLJK!9fAkup...QdjSduN1Tmobz0
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
pass:
z-team.pro
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Update 1:
- Rebuilded Source Code GS
- No Errors In Database
- Converted DB for SQL 2000 , 2008
- Configurated Files
- New StartUp Server Easy Way
- BackDoor Removed
- Custom Wings Enabled
Server Files Update 1:
Download
Update 2:
- Added Wings Level 4 Support
- Double Goer Event Fix
- Pets Fix
- Client Support Wings Level 4
- Client mini bugs fixed
- Client gates corrected
- GameServer Updated
- GameServer Reset Limit Fixed
- Reset Command / Options Fixed
- Commands Rebuilded and Fixed
- Item.txt Rebuilded
Update 3:
- Added missing files Server/Custom
- Added fix for items
- Added Sphere Server / Cliend Side
- Added DL fixes
- Added Pet Fixes
- Dataserver fixed
- Mix Jewels Fix
- Double Goer Fixed
- Elf Summon Fix
- /give15bless Fix
- Drop Zero Money Fix
- J
ewelOfHarmony Fix
-
Aliennation Added
- BalanceSystem Added
- ItemDropBlock Added
- New ItemDropEx Added
- MonsterSpawner Added
- Custom Wings Mix Added
- New Client Close Added
-
/openware Added
Update 4:
- Fixed Messages
- Fixed Item Options
- Fixed Chaos Machine Mixes
- Some other errors and more..
Server Files Update 5:
Download Update5
Client Patch Update 4:
Download Client Patch v4
Source Files Old:
Download
Client Full:
Download Client
Setup Guide:
1. Open Server>Tools>Encoder
2. Open Common.txt
3. Edit your IP , save file
4. Drag the file Common.txt to Econder.exe
5. Copy Common.z to Client>data>custom
SQL:
Code:
USE MUONLINE
GO
ALTER TABLE Character ADD COLUMN OFFTrade INT NULL
GO
ALTER TABLE Character ADD COLUMN GrandReset INT NULL
GO
UPDATE Character SET Offtrade = 0, GrandReset = 0
http://i59.tinypic.com/153brwm.jpg
http://i61.tinypic.com/orjmhd.png
Changelog:
Code:
[FixMe]
1> Need delete old period system and include it to periodex system
1> Need finish CashShop
1> Need add all items effects (cashshop rings and etc)
1> Try Attack In Not Attack Area error when using 265 (Dragon Slasher) & 262 (Chain Drive) skills
1> Need check all calls to gObjRemoveBuffEffect
1> ResistanceCheck -> decompile
[20.01.2013]
1> [stafx.h] Added define 'SEASON6DOT3_ENG'
1> Deleted SEASON5DOT2_JPN, all changes undefined
1> Changed XOR32 keys
1> More test changes in DSProtocol, user and etc
1> [JewelMixSystem.cpp] Fixed item delete in ::MixJewel
1> [JewelMixSystem.cpp] New mix system finished, 99% decompiled from 6.2 THA
[21.01.2013]
1> Finished 'ExpandedInventory' and 'ExpandedWarehouse' systems, defined in <EXPINV>
[22.01.2013]
1> [zzzitem.h] define <MAX_TYPE_PLAYER> changed from 6 to 7, added MONK
1> [zzzitem.cpp] <OpenItemScript> Updated, added MONK class read for item script
1> [protocol.cpp] <PChatProc> Gens chat added, decompiled from 6.2 THA, but without exdb function
1> Deleted ExpandedInventory' and 'ExpandedWarehouse' systems, becoz are bugged, need start from null again
[23.01.2013]
1> [ItemSeedSphere.cpp] Fully decompiled from 1.01.00, all names are original
[27.01.2013]
1> [GameMain.cpp] <GameMainInit> Changed map loading to 1.01.00
1> Max magic size changed to 150 (450) by 1.01.00
1> Many changes with some skills check for RF
[29.01.2013]
1> [ObjUseSkill.cpp] Added 7 new functions to class, <SkillCharge> & <SkillMonkBuff> fully decompiled from 1.01.00
1> [ObjUseSkill.cpp] <EnableSkill> changed, added RF skills (no master>
1> [ObjUseSkill.cpp] <UseSkill> changed, added new cases for RF & doppelganger (1.01.00)
1> [ObjUseSkill.cpp] <RunningSkill> changed, added new casses for RF (1.01.00)
1> [ObjUseSkill.cpp] Changed 1 function name to original (SkillAreaMonsterAttack)
1> [ObjUseSkill.cpp] <SkillEvilMonster> (90%), <SkillMonkBarrageJustOneTarget> (100%) decompiled
1> [ObjAttack.cpp] <Attack> Changed (+2 new arguments) by 1.01.00
1> [protocol.cpp] Added new cases 0x4A & 0x4B for RF attacks
1> [protocol.cpp] Added 3 new functions <GCMonkMagicAttack> (0%), <GCMonkDarkSideTargetSelect> (60%), <GCMonkMagicAttackNumberSend> (95%) by 1.01.00
[06.02.2013]
1> [ObjUseSkill.cpp] Finished <SkillMonkBuffApplyParty>, <SkillMonkBarrageJustOneTarget>, <SkillMonkDarkSideGetTargetIndex> (all decompiled from 1.01.00 by eRRoR, thanks)
1> [Attack.cpp] Finished <CObjAttack::Attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for eRRoR again)
1> Added "Base" folder by 1.01.00 with some test templates for new libs
1> Added "Lua" folder with lua lib and files for MuLua
1> Added LuaFun / LuaSample / MuLua cpp & h files fully decompiled from 1.01.00
1> Added WinConsole, fully decompiled from 1.01.00
1> [LogProc.cpp] Updated, added some new functions from 1.01.00 (all done)
1> [StdAfx.h] Added lua51.lib load
1> Added MonsterRegenSystem, fully decompiled from 1.01.00
1> Added MonsterStatCalc, fully decompiled from 1.01.00
1> [user.h] Added MASTERLEVEL_PASSIVE_SKILL_OPTION struct (98% decompiled) & defined in OBJECTSTUCT by m_MPSkillOpt
1> [zzzitem.cpp] Fully decompiled from 1.01.00, Period argument on Convert defined in "TEMP_PERIOD_VAR" for temp
[09.02.2013]
1> All BuffSystem decompiled from 1.01.00, all names are original
[12.02.2013]
1> Added lua NpcTalk extension (LuaNPC) + some classes to work with lua scripts
[13.02.2013]
1> Added lua MonsterDie extension (LuaMonsterDie)
[16.02.2013]
1> Expanded inventory fully complete, one by one from 1.01.00 (decompiled)
1> [user.cpp] Added <CheckOutOfWarehouse>, <WarehouseExtentCheck> (fully decompiled from 1.01.00)
1> Expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
1> Added <PeriodItemEx> system, fully decompiled from 1.01.00, need refenses for "TEMP_PERIOD_VAR" define and add data to DB & DS
1> More fixes with RF, all move gates are work normaly for now
[17.02.2013]
1> Added TemporaryUserManager (for now only to PartySystem), 95% decompiled from 1.01.00 (5% for defines on etc files =D)
1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for GMO 6.3 (SEASON6DOT3_ENG)
1> ImperialGuardian / ImperialGuardianRewardExp / EventDungeonItemBag fully finished, decompiled from 1.01.00
1> Fixed all warp / map attr / gate bugs with ImperialGuardian
[18.02.2013]
1> [MasterLevelSystem.cpp] Fully decompiled from 1.01.00 (All names are original), need include
1> [MasterLevelSystem.cpp] Finished, but need uncomment some calls after complete SkillSystem and etc
1> [ItemBag.cpp] Compared with 1.01.00 - All OK
[22.02.2013]
1> [ProbabilityItemBag.cpp] Complete for 1.01.00, but need test, bcz don't sure on 100%
1> [protocol.cpp] <CGItemDropRequest> Complete for 1.01.00, but need test too)
1> [Event.cpp] Added 6 new functions from 1.01.00 for new itembags
1> [GameMain.cpp] <LoadItemBag> Added new boxes, but need recheck all after luckysystem and etc. blya
1> [Event.cpp] <GMPresentBoxItemBagOpen> Fixed box open (X / Y)
1> [GensSystem.cpp] <CalGensClass> Fixed class calculation for Super Knight
1> [GensSystem.cpp] Gens Reward system are finished
1> Monk wings & mini wings complete (exception: 005A43CB, 00665F52)
1> [GensSystem] Remaded RankingUpdater, included to zDataServer timer
1> [JewelOfHarmonySystem.cpp] Checked for 1.01.00
1> [protocol.cpp] <CGInventoryItemMove> OK, <CGItemGetRequest> ~OK (without doppel) for 1.01.00
1> [user.cpp] <DbItemSetInByte> OK for 1.01.00
1> [user.cpp] <gObjInventoryMoveItem> OK for 1.01.00
1> [protocol.cpp] <CGChaosBoxItemMixButtonClick> OK for 1.01.00
1> [MixSystem.h] Class struct, enum CHAOS_TYPE and positions are finished, decompiled from 1.01.00
1> [MixSystem.cpp] <EventDungeonKeyItemMix>, <GoldenNSilverBoxMix> fully decompiled from 1.01.00
1> [QuestInfo.cpp] Added Monk reader
[26.02.2013]
1> [MUHelper.cpp] Complete, but for now without data save in db
[08.03.2013]
1> [protocol.cpp] <GCMonkDarkSideTargetSelect> decompiled from 1.01.00
1> [protocol.cpp] <GCMonkMagicAttack> decompiled from 1.01.00
[09.03.2013]
1> [MixSystem.cpp] Revised for 1.01.00, added new wings support
1> [BloodCastle.cpp] Decompiled 5 new functions, fixed 4 names & added 1 new m_BridgeData var by 1.01.00
1> [TemporaryUserManager.cpp] <ResumeBloodCastle> decompiled from 1.01.00
1> [SetItemOption.cpp] Decompiled <LuckyItemGenSetOption> 1.01.00
[10.03.2013]
1> [LuckyItem.cpp] Class fully decompiled from 1.01.00
1> [LuckyItem.cpp] Class included to project (all calls compared, exeption 2 calls from monster class)
[11.03.2013]
1> [protocol.cpp] <CGInventoryItemMove> fixed for LuckyItem mixes
1> [LuckyItem.cpp] More fixes
[09.04.2013]
1> [ObjBaseAttack.cpp] Revised all function for 1.01.00, added byBarrageCOunt in MissChecks
1> [ObjBaseAttack.cpp] Fixed RF pvp attack
1> [user.cpp] <gObjMagicAdd> fixed RF skill icons after reading (last argument BYTE -> short by 1.01.00)
1> [logproc.cpp] Log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
1> Fixed RF weapon skill add (gObjWeaponMagicAdd call with BYTE to WORD)
[10.04.2013]
1> New socket system fully included to GS (1.01.00 / 1.00.93 decompilition)
1> [ItemSocketOptionSystem.cpp] Fixed mistakes with -1 / -2 values
1> All monster configuration removed in "Monster\\" folder
1> All shop configuration removed in "Shop\\" folder
1> Removed "TEMP_PERIOD_VAR" (exept: CashShop.cpp), all varibles added
[11.04.2013]
1> [zzzitem.cpp] Compared all calls for PeriodItem functions by 1.01.00
1> [zzzitem.cpp] <BufferItemtoConvert3> fixed 28 option up
1> [zzzitem.cpp] <ItemByteConvert> fixed m_PeriodItemOption flag send
1> [PeriodItemEx.cpp] <SetPeriodItemInfo> Fixed apply period flag
[12.04.2013]
1> [protocol.cpp] <CGInventoryItemMove> Fixed SendPeriodItemInfoOnce call
[15.04.2013]
1> [PeriodItemEx.cpp] <SetExpireNotMatchedData> Fixed bIsValidMatchedItem check (missing !)
[16.04.2013]
1> [GameShop.cpp] Finished package addon, more fixes and changes, writed complete list of items
1> [DSProtocol.cpp] Added 4 functions for expand inventory, decompiled from 1.01.00
1> [protocol.cpp] Added <GCResultForExtendInvenOrWarehouse>, decompiled from 1.01.00
1> [protocol.cpp] <CGUseItemRecv> Added to use Magic Backpack & Vault Expansion
1> [GameShop.cpp] Added protect before buy <CanBeBuy>
1> [protocol.cpp] <CGUseItemRecv> Added SD potion to use
1> [user.cpp] <gObjUseRecoveryPotion> revised, added SD potion
[23.04.2013]
1> [MagicInf.cpp] Decompliled from 1.01.00 for new master skill tree update
[09.06.2013]
1> [SkillAdditionInfo.cpp] Revised to 1.01.00, some decompiled
1> [DoppelgangerPosInfo.cpp] Decompiled from 1.01.00
1> [DoppelgangerLua.cpp] Decompiled from 1.01.00
[10.06.2013]
1> [MasterLevelSystem.cpp] <GDReqMasterLevelInfo> fixed check for m_bMasterLevelDBLoad
[14.06.2013]
1> Fixed all <fopen> calls and <fclose> ends
[16.06.2013]
1> [LuaFun.cpp] <g_Generic_Call> fixed
[17.06.2013]
1> [MagicDamage.cpp] Fully decompiled from 1.01.00
[18.06.2013]
1> [MagicInf.cpp] Fixed
[21.06.2013]
[22.06.2013]
1> Working with master passive data
[23.06.2013]
1> [ObjCalCharacter.cpp] <gObjCalcMLSkillItemOption> decompiled from 1.01.00, but some missing
1> [ObjAttack.cpp] <GetAttackDamage> fixed for new master tree
[25.06.2013]
1> [ObjAttack.cpp] <GetAttackDamageWizard> fixed for new master tree
[27.06.2013]
1> [DarkSpirit.cpp] Revised for 1.01.00
[28.06.2013]
1> [protocol.cpp] <GCMagicListMultiSend> Added temp fix for master skill brands
[29.06.2013]
1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Fixed skill add after delete
1> [zzzitem.h] <GetDetailItemType> Added new type <12> for RF gloves
[30.06.2013]
1> [user.cpp] <gObjWeaponMagicAdd> Added temp fix for add exist magic or brand based
1> [BuffEffect.cpp] Added ADD_OPTION_IGNOREDEFENSE for monk buff
1> [MasterLevelSkillTreeSystem.cpp] Tree finished, but need test and maybe fix some
[04.07.2013]
1> [protocol.cpp] <CGReqEnterDoppelganger> decompiled from 1.01.00
[05.07.2013]
1> [TMonsterSkillManager] <MAX_MONSTER_SKILL_INFO_ARRAY> increased to 700 by 1.01.00
1> [TMonsterSkillManager] <FindMagicInf> Decompiled from 1.01.00
1> [Doppelganger] finished, decompiled from 1.01.00
1> [DBSockMng.cpp] <Connect> DataServer 2 enabled for more stable, maybe in future im delete it after all socks fixes
[07.07.2013]
1> Fixed RF pvp skill work, but need check, maybe some skills work only in gens zones for pvp
1> [user.cpp] <gObjSetCharacter> Added TempororyManager changes by 1.01.00 (fixed exit from doppelganger)
1> [Doppelganger.cpp] <ChangeUserIndex> Fixed return in game with temporary status, need fix status 4 on Connected
1> [protocol.cpp] <ProtocolCore> defined DEBUG_PROTOCOL for enable / disable packet trace
[08.07.2013]
1> [SetItemOption.cpp] Revised, fixed all positions and bad decompiling
[09.07.2013]
1> [MonsterItemMng.cpp] Decompiled from 1.01.00
[17.07.2013]
1> [BuffEffectSlot.cpp] <gObjClearBuffEffect> fixed all calls
[10.08.2013]
1> Total remove of settings files
1> [DSProtocol.cpp] Temp fix for character buttons in "CHARCREATE_TEMP" define
1> [NpcTalk.cpp] <NpcChaosCardMaster> Fixed dialog open
1> [CheatGuard.cpp] Added XOR key read / Disconnect option
1> [spe.h] Added reading XOR from CheatGuard
1> [GameMain.cpp] Fixed some commonserver.cfg value and renamed / deleted some
1> [Shop.cpp] Added Excellent option for shop items (On reader too)
1> [MUHelper.cpp] Added data settings reader
1> [MUHelper.cpp] Finished loading from DB
1> [ObjUseSkill.cpp] <SkillDeathPoisonForMeDusa> Decompiled from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterSelectSkillForMedusa> Decompiled from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterAttack> Some added from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterDieGiveItem> Added Medusa prize (1.01.00)
1> Some add for monster 561 regen / skill attack (medusa)
1> [MonsterRegenSystem.cpp] All calls compared, system enabled (1.01.00)
[11.08.2013]
1> [zzzitem.cpp] <CItem::Value()> fixed item price
1> [MixSystem.cpp] All formuls fixed
1> [NewPVP.cpp] Finished, fully included and fixed
1> [ObjAttack.cpp] <GetAttackDamageSummoner> Fixed wiz. damage
[12.08.2013]
1> [MixSystem.cpp] <BloodCastleItemChaosMix> Fixed call to GetMapNumByBCBridge / switch check
1> [BloodCastle.cpp] <CheckChoasMixItem> Fixed return values to new (from 1.01.00)
1> [MUHelper.cpp] <SendMacro> Fixed checking lpRequest->btResult
1> Added 566, 567, 568, 577, 578 NPC by 1.01.00
1> [Shop.cpp] Added shop 20(19), max shop value up to 21 by 1.01.00
[13.08.2013]
1> [MixSystem.cpp] <CherryBlossomMix> Fixed item dur for GMO protocol
1> [ItemSocketOptionSystem.cpp] <IsEnableSocketItem> Added summoner socket items
[14.08.2013]
1> [License.cpp] New license system finished!
[16.08.2013]
1> [ObjUseSkill.cpp] <SkillEvilMonster> Redecompiled, now identical with 1.01.00
1> [gObjMonster.cpp] <gObjMonsterMagicAttack> Fixed BeAttack case
1> [MasterLevelSystem.cpp] Fixed config loading, added monster list reader
[17.08.2013]
1> [MuHelper.cpp] Rewrited, now work on multi threads
[19.08.2013]
1> [ProbabilityItemBag.cpp] Fixed luck if item is Excellent
1> [ObjUseSkill.cpp] <SkillChainLightning> Fixed
[20.08.2013]
1> [DSProtocol.cpp] <ItemSerialCreateRecv> Fixed blood castle serial recv (wrong call to GetBridgeIndexByMapNum)
[22.08.2013]
1> [SkillAdditionalInfo.cpp] Added skill use level reader
[23.08.2013]
1> [IllusionTempleProccess.cpp] Fixed Class count (extern to 7 by 1.01.00)
1> [IllusionTempleEvent.cpp] <EnterIllusionTemple> Disabled for time check with event server
1> [protocol.cpp] <PMoveProc> Fixed attr check, mistake with _CS server side
1> [JewelOfHarmonySystem.cpp] <SmeltItemBySmeltingStone> Fixed max option level by 1.01.00
1> [IllusionTempleEvent.cpp] Added m_MinPlayerCount
[24.08.2013]
1> [protocol.cpp] <CGModifyRequestItem> Added check for DL pets, don't know why wz remove it
[27.08.2013]
1> [ComboAttack.cpp] <GetSkillPos> Added 6.3 MS skills
[01.09.2013]
1> [protocol.cpp] <GCMagicListMultiSend> Changed to 1.01.03
1> [protocol.cpp] <PMSG_MAGICLIST> Revised to 1.01.03
1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Revised to 1.01.03 (fixed bug with base skill add)
1> [GameServer] Remaked menu
1> [GameServer.cpp] <WinMain> Added reading ports / ips from ServerInfo.dat
[02.09.2013]
1> [protocol.cpp] <CGActionRecv> Revised to 1.01.03
1> [HacktoolBlockEx.cpp] Decompiled from 1.01.03
1> [PacketStatistics.cpp] Decompiled from 1.01.03
[03.09.2013]
1> [GameShop.cpp] Added inventory save
1> [GameShop.cpp] User data moved to class from OBJECTSTRUCT
1> [protocol.cpp] <CGInventoryEquipment> Decompiled from 1.01.03
1> Added max drop zen fix
1> Added new talismans support (128 - 134)
1> [GameShop.cpp] Added <IsInventoryBuff>
[08.09.2013]
1> [ObjCalCharacter.cpp] <gObjGetSetItemOption> Fixed lucky item ancient options
1> [GameShop.cpp] Fixed slot delete
1> [GensSystem.cpp] <BattleZoneChatMsgSend> Fixed (1.01.03)
1> [user.cpp] <gObjSecondDurDown> Fixed lucky item dur down (point *)
[09.09.2013]
1> Fixed golden cherry blossom branch count (50 -> 255)
1> [GameShop.cpp] Return to OBJECTSTRUCT...
1> Fixed warehouse / value expand numbers
[10.09.2013]
1> [protocol.cpp] <CGBuyRequestRecv> Fixed dark lord pets buy
1> [zzzitem.cpp] <PetValue()> Fixed price for pets
[11.09.2013]
1> [JewelMixSystem.cpp] <UnMixJewel> Fixed inventory size check
1> [BloodCastle.cpp] <Load> Fixed time reload
[15.09.2013]
1> [GMMng.cpp] Fixed system message fox post command
1> [ChaosCastle.cpp] Added MinPlayersCount
1> [LuckyItem.cpp] <DGAnsLuckyItemList> Fixed pointer to inventory
1> [Shop.cpp] Added Ancient item support in shop
1> [GMMng.cpp] Change method for stats update after add commands
[20.09.2013]
1> [DSProtocol.cpp] <JGPGetCharList> Fixed character creation read
[23.09.2013]
1> [GameServer.cpp] Added commonserver reloading (with cs fix)
[26.09.2013]
1> [user.cpp] <gObjSetCharacter> Fixed PShop inventory item delete
[01.10.2013]
1> [gObjMonster.cpp] Fixed guard message say
[10.10.2013]
1> [BloodCastle.cpp] Added prize reader [5]
[12.10.2013]
1> [user.cpp] <gObjCheckXYMapTile> Fixed false teleport to location for ELF
1> [ResetSystem.cpp] <FinishResetReq> Added hidden teleport to original location
[13.10.2013]
1> [CashItemPeriodSystem.cpp] <Initialize> Fixed thread cleaning
1> Removed "Bill" system
[16.10.2013]
1> [MUHelper.cpp] <Init> Fixed clearing data if slots isnt null
1> [user.cpp] <gObjLifeCheck> Added medusa dead message
[17.10.2013]
1> [ChatFilter.cpp] Fixed cyrillic reading
1> [MasterLevelSkillTreeSystem.cpp] Fixed reloading
[23.10.2013]
1> [MUHelper.cpp] Delete slots, now work with objectstruct
1> [user.cpp] <gObjGetIndex>, <gObjGetIndexByAccount> fixed check NULL chars
1> [PartyClass.cpp] Fixed party PK status
1> [user.cpp] Fixed PK item drop without option
1> [BuffCalc.cpp], [ClassCalc.cpp] - Fixed calls if player is not online and dofile
1> [ChatFilter.cpp] Fixed check for null chars
1> [ResetSystem.cpp] Fixed money pay & stats after reset
1> [gObjMonster.cpp] Added ItemExcDropRate
1> [GameShop.cpp] Fixed open shop if disabled
1> [CheatGuard.cpp] Fixed level check
1> [CheatGuard.cpp] Added <m_SpeedHackCheck>
[24.10.2013]
1> [ObjAttack.cpp] Fixed DarkSide, Chain Drive, Dragon Roar AOE damage formul
1> [gObjMonster.cpp] Added Zen increase in MapData.txt
1> [ObjBaseAttack.cpp] Fixed Monk AttackRate / DefenseRate formuls
--- UPDv81
1> [BuffEffectSlot.cpp] <CheckItemOptForGetExpEx> Fixed return of bonus EXP
Credits:
WebZen
zTeam
Ragezone members
Help! re-upload Server File - Client
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Shinnosuke Mvp
Help! re-upload Server File - Client
Why do you quote #1 post? Really annoying.
I dont have these anymore so I cant help ya but around the thread there are multiple uploads.
Enviado desde mi SM-G531M mediante Tapatalk
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re: [Release] zTeam Season 6 EP3 + Source
fix chaotic diseler dl + master dack side rf Skill Bug.
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re: [Release] zTeam Season 6 EP3 + Source
Please reuploaf full file and Client pls !
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re: [Release] zTeam Season 6 EP3 + Source
-
re: [Release] zTeam Season 6 EP3 + Source
-
re: [Release] zTeam Season 6 EP3 + Source
What about skills visual bug? Does anyone they to fix them?
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
or30n
What about skills visual bug? Does anyone they to fix them?
I have a fix for RF skills, but the Death Stab skill visual skill i dont have.
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re: [Release] zTeam Season 6 EP3 + Source
Can u share it here? I think and the elf has agility bug too!
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re: [Release] zTeam Season 6 EP3 + Source
Someone know some cashpshop editor for zteam s6?
Uso tapatalk cual es el peo?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Erickson Camejo
Someone know some cashpshop editor for zteam s6?
Uso tapatalk cual es el peo?
Welcome back to MU :D
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
you can use TT linkserver to get a good working exdb from it.
- - - Updated - - -
On the following weeks I will share some fixes what I created for myself and for the community.
1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
2. -> Recoded character balance system, with balanced config
3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
5. -> Recoded Offtrade system (you can type anything into your shop name)
6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
7. -> Fixed agility bug for all of the characters on clientside
1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.
Have nice week guys!
when you will share your files? :D! source codes too?
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re: [Release] zTeam Season 6 EP3 + Source
That's great. Thank you Erickson Camejo
-
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
- - - Updated - - -
On the following weeks I will share some fixes what I created for myself and for the community.
1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
2. -> Recoded character balance system, with balanced config
3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
5. -> Recoded Offtrade system (you can type anything into your shop name)
6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
7. -> Fixed agility bug for all of the characters on clientside
1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.
Have nice week guys!
Yeah include latest/updated source too :)
Thanks and God Bless. :)
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re: [Release] zTeam Season 6 EP3 + Source
any updated links? hope someone can upload it.
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re: [Release] zTeam Season 6 EP3 + Source
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re: [Release] zTeam Season 6 EP3 + Source
any updated links? hope someone can upload it.
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re: [Release] zTeam Season 6 EP3 + Source
anyone help me please for this bugs
Tier 2
- Can't be Traded
- Can't be Repaired
- Can't Add JoH
- Can't be placed on Warehouse
- Can't be placed on Personal Shop
Thanks
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
I2evo
anyone help me please for this bugs
Tier 2
- Can't be Traded
- Can't be Repaired
- Can't Add JoH
- Can't be placed on Warehouse
- Can't be placed on Personal Shop
Thanks
If tier 2 you did is 2nd Lucky Set this is not bugs.
This "problems" is a features of 2nd Lucky Sets :)
Not bug
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re: [Release] zTeam Season 6 EP3 + Source
Link is dead reupload please thanks in advance
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
brentology1
Link is dead reupload please thanks in advance
page 291.....why don`t you read? or you read only the first post?! you know in this 300+ page there is a lot of info and fixes, if you don`t read you will never learn nothing.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
allexander
page 291.....why don`t you read? or you read only the first post?! you know in this 300+ page there is a lot of info and fixes, if you don`t read you will never learn nothing.
is it the same ?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
brentology1
is it the same ?
I think is more updated than this first post (Last edited by Th3AnG3L; 17-07-14 at 03:27 AM. Reason: Update 5), and the other repack form page 291 is 26-12-2015, i suppose it have the fixes from here too at least until 26-12-2015 , and yes they are based on same source.
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re: [Release] zTeam Season 6 EP3 + Source
hellow/ please reUP link DB 2000 tnx big!
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1 Attachment(s)
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
k2prouds
hellow/ please reUP link DB 2000 tnx big!
:cool:
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re: [Release] zTeam Season 6 EP3 + Source
Hello guyz, can someone reupload source files with all updates?
It's just 300 pages!!!
Tonight i'll try to restore "by mistake" deleted files from hd with s6ep3 source + gift system fixed + gen system fixed. Dont know if in these files these two are ok!
Hope to restore and share!
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re: [Release] zTeam Season 6 EP3 + Source
I think Mu community nearly totally dead, I talked about this with @KarLi on skype, I am really sad because of this.
Btw if you write me a message I can share my source with you, its totally different than this sources, and you can take a look in it. :)
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
I think Mu community nearly totally dead, I talked about this with @
KarLi on skype, I am really sad because of this.
Btw if you write me a message I can share my source with you, its totally different than this sources, and you can take a look in it. :)
i wanna take a look at it thought im pretty much out of mu online development now
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
I think Mu community nearly totally dead, I talked about this with @
KarLi on skype, I am really sad because of this.
Btw if you write me a message I can share my source with you, its totally different than this sources, and you can take a look in it. :)
Sure? Why u said that? just for none make public releases?
MuOnline Scene are really alive on Private Development. There are so many programmers developing some awesome features on private side. Maybe some of them, would be on forums in 2-years or maybe not :D
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
007jodex
Sure? Why u said that? just for none make public releases?
MuOnline Scene are really alive on Private Development. There are so many programmers developing some awesome features on private side. Maybe some of them, would be on forums in 2-years or maybe not :D
lol... The problem is we dont do anything, we just wait for some random release from russian forums :DD There is no teamwork anymore... years ago if I had a problem (5-7 years ago) I just asked somebody here or on another forums and they helped, than I learned fc*king lot and I started to help for everybody. and nowdays, nobody help for each other, just the old shitty questions everywhere... "SQL 2000 DB PLS" "Can you help to configure the server?" " I got odbc error, any idea"? ... same problems like 10 years ago, so the developers are left the community, and new random guys are here without any knowledge. Thats the problem... The community needs more new developers, its not about release something, Its about develop something.... Only the same people doing their stuff, like Kiosani, Pinkof, natzu, etc..... there is no any new guys.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
lol... The problem is we dont do anything, we just wait for some random release from russian forums :DD There is no teamwork anymore... years ago if I had a problem (5-7 years ago) I just asked somebody here or on another forums and they helped, than I learned fc*king lot and I started to help for everybody. and nowdays, nobody help for each other, just the old shitty questions everywhere... "SQL 2000 DB PLS" "Can you help to configure the server?" " I got odbc error, any idea"? ... same problems like 10 years ago, so the developers are left the community, and new random guys are here without any knowledge. Thats the problem... The community needs more new developers, its not about release something, Its about develop something.... Only the same people doing their stuff, like Kiosani, Pinkof, natzu, etc..... there is no any new guys.
Yeah, but don't say that, because YOU are one of those people too.....so AM I....it's sad....but community term changed a lot, and the real "community" is almost forgotten now....on MY SIDE, I really try to help as much as I can, but won't be sharing so much, and the reason is simple, I'm not that skilled yet to release some of my "dashboard" work.....and the bigger reason would be PEOPLE, they DONT WANNA LEARN, they just want ALL THINGS DONE for them, and for FREE......
I still pick some guys, wich I keep contact with, and HELP them in everyway I can.....but it's getting harder and harder to find WILLING people here...that's the biggest mistake WE (and the ones after us) made....."giving things in a silver tray" to them, so they never had to LEARN how things work, and fix them by themselves........thats My Opinion.
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
natzugen
i wanna take a look at it thought im pretty much out of mu online development now
Than drop me a message on skype, lol :'D
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Quote:
Originally Posted by
ianvalls90
Yeah, but don't say that, because YOU are one of those people too.....so AM I....it's sad....but community term changed a lot, and the real "community" is almost forgotten now....on MY SIDE, I really try to help as much as I can, but won't be sharing so much, and the reason is simple, I'm not that skilled yet to release some of my "dashboard" work.....and the bigger reason would be PEOPLE, they DONT WANNA LEARN, they just want ALL THINGS DONE for them, and for FREE......
I still pick some guys, wich I keep contact with, and HELP them in everyway I can.....but it's getting harder and harder to find WILLING people here...that's the biggest mistake WE (and the ones after us) made....."giving things in a silver tray" to them, so they never had to LEARN how things work, and fix them by themselves........thats My Opinion.
You are right too.. but... I really learn a lots of programming because of my old server.... I recoded the webengine 1.0.7 nearly totally, I started to make my own website with ASP MVC, bootstrap, angularjs.... I started to make my own launcher (What I released (Ultimate Launcher System) Its not finished... not encrypted... Its a half project. :D And I have many many more....
But you know when You arrive home from your work, and you start to do something for yourself, for the community and than you get only hating sh*t response, than you just decide to quit....
I really loved this game, when I was 12-14 years old... Now I am nearly 24 LOL :D I started to create servers 15 yrs old, I made my first stable and playable server when I was 18-19, than I made a really cool server with many many features, with ton of work when I was 21-22.... Now my server is closed more than a year.... And I feel I miss this whole thing... But you know...? The players still wait for my server, they still want to play on my s*it... but I know the community always doing the same... They say "please make the server, we will play here" than they find a bug... they dont like the balance.... they dont like each other, and than they leave the server.... because there is 9999999 another muserver on the internet.... When I was 12-14 only a few muserver was online, about 15-20 MAX... Now every random guy can make a server, because of the videos, not because they know anything about it......
Anyways... add me on skype, wrote me your username in pm....I got you half a year ago, but than I dont know what happend. :D
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RevolGaming
lol... The problem is we dont do anything, we just wait for some random release from russian forums :DD There is no teamwork anymore... years ago if I had a problem (5-7 years ago) I just asked somebody here or on another forums and they helped, than I learned fc*king lot and I started to help for everybody. and nowdays, nobody help for each other, just the old shitty questions everywhere... "SQL 2000 DB PLS" "Can you help to configure the server?" " I got odbc error, any idea"? ... same problems like 10 years ago, so the developers are left the community, and new random guys are here without any knowledge. Thats the problem... The community needs more new developers, its not about release something, Its about develop something.... Only the same people doing their stuff, like Kiosani, Pinkof, natzu, etc..... there is no any new guys.
One things is "What community need" and other "Whats need the community". Really sad. Belive me, there are so many developers on private scene.
Example? Yeah :D
You dont know who i am, but i did this, on 99b :P
https://image.prntscr.com/image/3g40...iXs671gZvg.png
Quote:
Originally Posted by
ianvalls90
Yeah, but don't say that, because YOU are one of those people too.....so AM I....it's sad....but community term changed a lot, and the real "community" is almost forgotten now....on MY SIDE, I really try to help as much as I can, but won't be sharing so much, and the reason is simple, I'm not that skilled yet to release some of my "dashboard" work.....and the bigger reason would be PEOPLE, they DONT WANNA LEARN, they just want ALL THINGS DONE for them, and for FREE......
I still pick some guys, wich I keep contact with, and HELP them in everyway I can.....but it's getting harder and harder to find WILLING people here...that's the biggest mistake WE (and the ones after us) made....."giving things in a silver tray" to them, so they never had to LEARN how things work, and fix them by themselves........thats My Opinion.
Lova ya!
Quote:
Originally Posted by
RevolGaming
Than drop me a message on skype, lol :'D
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You are right too.. but... I really learn a lots of programming because of my old server.... I recoded the webengine 1.0.7 nearly totally, I started to make my own website with ASP MVC, bootstrap, angularjs.... I started to make my own launcher (What I released (Ultimate Launcher System) Its not finished... not encrypted... Its a half project. :D And I have many many more....
But you know when You arrive home from your work, and you start to do something for yourself, for the community and than you get only hating sh*t response, than you just decide to quit....
I really loved this game, when I was 12-14 years old... Now I am nearly 24 LOL :D I started to create servers 15 yrs old, I made my first stable and playable server when I was 18-19, than I made a really cool server with many many features, with ton of work when I was 21-22.... Now my server is closed more than a year.... And I feel I miss this whole thing... But you know...? The players still wait for my server, they still want to play on my s*it... but I know the community always doing the same... They say "please make the server, we will play here" than they find a bug... they dont like the balance.... they dont like each other, and than they leave the server.... because there is 9999999 another muserver on the internet.... When I was 12-14 only a few muserver was online, about 15-20 MAX... Now every random guy can make a server, because of the videos, not because they know anything about it......
Anyways... add me on skype, wrote me your username in pm....I got you half a year ago, but than I dont know what happend. :D
So, Community is not dead. Just got Stuck.
You cant compare. Long time ago, there were a lot of "developers", Long time ago, all customs/dev were Just ".ini configs".
Now, all can make a lot of .ini configs, all can compile Deathway 1.00.18 decompilitation. But, now, there you go, 3 class of scene.
1- GameServer Side (Un-called Emulators, some still using Webzen Gameservers with Plugins Dll)
2- Client Side(Trying to add some >Ex700 own features to oldest version).
3- Both Side(Making magic).
Its hard, i know. But all those developers that u quoted, all, all, all keep doing magic on private scene. (Pinkof, Nemesis do)
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
007jodex
One things is "What community need" and other "Whats need the community". Really sad. Belive me, there are so many developers on private scene.
Example? Yeah :D
You dont know who i am, but i did this, on 99b :P
https://image.prntscr.com/image/3g40...iXs671gZvg.png
Lova ya!
So, Community is not dead. Just got Stuck.
You cant compare. Long time ago, there were a lot of "developers", Long time ago, all customs/dev were Just ".ini configs".
Now, all can make a lot of .ini configs, all can compile Deathway 1.00.18 decompilitation. But, now, there you go, 3 class of scene.
1- GameServer Side (Un-called Emulators, some still using Webzen Gameservers with Plugins Dll)
2- Client Side(Trying to add some >Ex700 own features to oldest version).
3- Both Side(Making magic).
Its hard, i know. But all those developers that u quoted, all, all, all keep doing magic on private scene. (Pinkof, Nemesis do)
Well I'm Not sure He knows who you are....but I DO...and I love ya too :P.
Not for the things you say/do, or did, but for the kind of person you are, I'm aware you also stopped sharing stuff, and it's LOGIC.
As we stated, most of the "pros" still make their magic somewhere.....but who will share if people here instead of giving "constructive critics" they just FLAME other people's work.....as Revol said, its trully SAD.
I'm not giving up on RZ anyways....I'll give my best to keep on learning, even if it is a Dead Game as some say.....so in a future I'll be able to release some stuff community can use.
But again comes the issue, most people here isnt even interested on helping someone test his work, give some feedback, etc....back in the day, you could ask someone for help......it's hard to find that someone nowadays.
@RevolGaming : I'll PM you with my FB, I don't use skype anymore, I lost my account and couldn't get it back (not sure why, but I didn't really used it so I don't really care).....Feel free to contact me on facebook or via PM here, I get both of them on my mobile so I'm practically always available.
Best luck for you guys.
Ian
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ianvalls90
....................
As we stated, most of the "pros" still make their magic somewhere.....but who will share if people here instead of giving "constructive critics" they just FLAME other people's work.....as Revol said, its trully SAD.......
That is the point where I wanted to go! The same story ever! Thats the truly reason that all goes out. So, if everyone sell my work, didnt enjoy my work and ask for source / help (Posted of forums), i will sell my work, f$ck forums, i own test my files..(Resulting phantom teams, and on 2 o 3 years, just big team like? )
So, The community is renewed, everyone disappears and someone always revives it. Like all those stupied questions from newbies :P
Dont Worry!
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re: [Release] zTeam Season 6 EP3 + Source
Mu community always attracts the wrong people. Leechers who take someone else's stuff and tries to profit on it.
Some people who are actually good, quit and release their stuff, reviving the community temporarily just to see it again get taken over by the "copy+sell" personas. It's disheartening for people who actually make stuff to share it with the community for free.
That's the wheel this community has been spinning for over a decade now. And I don't see it stopping anytime soon.
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re: [Release] zTeam Season 6 EP3 + Source
Can anyone repack Server files and client with all fixes please?
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re: [Release] zTeam Season 6 EP3 + Source
some have to share the latest source of this version.
thx
some have to share the latest source of this version
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re: [Release] zTeam Season 6 EP3 + Source
Worst bug
If there are items in the envelope that are 20 percent, you can't find the letter. Disappear when re-connected.
FRIEND MAIL DATABASE
I receive mail from my friend with 20 % of item inven IN
Missing re-access letter
If you put it in the item warehouse and connect it again, you can see the letter.
Do you have a solution?
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re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Anonym11
Can someone repack this?
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re: [Release] zTeam Season 6 EP3 + Source
How to fix custom pet movi?
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re: [Release] zTeam Season 6 EP3 + Source
Anyone please re-upload Bloody Dragon set and gloves of RF,
Thanks in advance...
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Re: [Release] zTeam Season 6 EP3 + Source
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Re: [Release] zTeam Season 6 EP3 + Source
zMain.exe
Data\Local\Eng\Text_eng.bmd
Can you support Thai?
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Re: [Release] zTeam Season 6 EP3 + Source
Hello, good morning, I would like to know if the same thing happens to someone when we add more than 121 items to the itemPrice.txt and he won't let us in. I will leave him an image. See if they help me, thank you very much.
https://i.imgur.com/immzUBZ.png
https://i.imgur.com/JIRuRIy.png
Thanks
Hello, good morning, I would like to know if the same thing happens to someone when we add more than 121 items to the itemPrice.txt and he won't let us in. I will leave him an image. See if they help me, thank you very much.
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Re: [Release] zTeam Season 6 EP3 + Source
Hello can someone help me add the "reset" command to these files I want to add two additional things
1. PCPoint
2. ShopManager
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Re: [Release] zTeam Season 6 EP3 + Source
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Re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
cover
reupload link pls
bro check other Forum ^^
https://portalgs.foroactivo.com/t638...tualizacion-13
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links are not available, who can re-upload?
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can someone please reupload this files?