re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
or30n
Socket system buged
I set it up from the begging, server and client side, as i mention before and make fixes with BMD Fixer.
RESULTS
Seed earth has not element
http://s18.postimg.org/5jc3zaz15/Scr...17_18_0001.jpg
After re log in, empty seed 5 maybe disappear or become empty seed 4
http://s16.postimg.org/eqq0g4lnp/Scr...17_18_0003.jpg
http://s16.postimg.org/9cr88kvxh/Scr...17_19_0004.jpg
Seed sphere assembly fail with 83% success
http://s16.postimg.org/z710ycvxh/Scr...17_19_0006.jpg
http://s16.postimg.org/z1x9ooomd/Scr...17_19_0007.jpg
re: [Release] zTeam Season 6 EP3 + Source
re: [Release] zTeam Season 6 EP3 + Source
zteam client, and i fix bmd files! who can help me disable chat system on zclient?
re: [Release] zTeam Season 6 EP3 + Source
Can you share your bmd files, item_eng, item.txt (server) and itemtooltip_eng?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
devilox
eledoradoevent.cpp
to work it should be like this :
case 0:
strcat(szTemp, lMsg.Get(MSGGET(7, 208)));
AllSendServerMsg("Golden Dragon Invasion Lorencia !!!");
break;
case 2:
strcat(szTemp, lMsg.Get(MSGGET(7, 210)));
AllSendServerMsg("Golden Dragon Invasion Devias !!!");
break;
case 3:
strcat(szTemp, lMsg.Get(MSGGET(7, 211)));
AllSendServerMsg("Golden Dragon Invasion Noria!!!");
break;
}
strcat(szTemp, lMsg.Get(MSGGET(4, 134)));
AllSendServerMsg("Golden Dragon Invasion !!!");
}
That would work, but you are hardcoding the message so it can't be edited in client side BMD. no need to send a message on each case, thats what strcat is for.
Code:
case 0:
strcat(szTemp, lMsg.Get(MSGGET(7, 208)));
break;
case 2:
strcat(szTemp, lMsg.Get(MSGGET(7, 210)));
break;
case 3:
strcat(szTemp, lMsg.Get(MSGGET(7, 211)));
break;
}
strcat(szTemp, lMsg.Get(MSGGET(4, 134)));
AllSendServerMsg(szTemp);
}
- - - Updated - - -
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
tranphuoctai
zteam client, and i fix bmd files! who can help me disable chat system on zclient?
Just change level req will be enough for you.
commonserver.cfg
UsePostReqLevel = 1 to over 400
re: [Release] zTeam Season 6 EP3 + Source
he wants to remove split chat from client.
re: [Release] zTeam Season 6 EP3 + Source
szTemp, "[%s] %s"
Credits to RE5P3CT
re: [Release] zTeam Season 6 EP3 + Source
ItemDropEx.txt not work...
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
RE5P3CT
Just change level req will be enough for you.
commonserver.cfg
UsePostReqLevel = 1 to over 400
https://lh5.googleusercontent.com/-q...%2529-0000.jpg
- - - Updated - - -
Quote:
Originally Posted by
webmonkey
he wants to remove split chat from client.
yes, you right! plz help me! i wants play whit GMO main!
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
tranphuoctai
[IMG]
yes, you right! plz help me! i wants play whit GMO main!
who will not help your problem, if you want to use a server and client original Webzen please do not use this version, you can use this version would suit you more : http://forum.ragezone.com/f197/webze...1-0-a-1002966/
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ScriptKid
szTemp, "[%s] %s"
Credits to RE5P3CT
what?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
That would work, but you are hardcoding the message so it can't be edited in client side BMD. no need to send a message on each case, thats what strcat is for.
Code:
case 0:
strcat(szTemp, lMsg.Get(MSGGET(7, 208)));
break;
case 2:
strcat(szTemp, lMsg.Get(MSGGET(7, 210)));
break;
case 3:
strcat(szTemp, lMsg.Get(MSGGET(7, 211)));
break;
}
strcat(szTemp, lMsg.Get(MSGGET(4, 134)));
AllSendServerMsg(szTemp);
}
- - - Updated - - -
its working this way...
found this in a igcn sources
re: [Release] zTeam Season 6 EP3 + Source
I just said it Would work, but is not the correct way to do it. And I explained why. if you are going to send the message that way, delete the strcats, you are not using szTemp.
let me explain a bit better:
case 0:
strcat(szTemp, lMsg.Get(MSGGET(7, 208))); // this adds to szTemp the map name for map id 0
break;
case 2:
strcat(szTemp, lMsg.Get(MSGGET(7, 210))); // this adds to szTemp the map name for map id 2
break;
case 3:
strcat(szTemp, lMsg.Get(MSGGET(7, 211))); // this adds to szTemp the map name for map id 3
break;
}
strcat(szTemp, lMsg.Get(MSGGET(4, 134))); // this adds to szTemp (currently storing map name) the message "Golden Invasion" or whatever message you set in text.bmd
AllSendServerMsg(szTemp); // this sends the entire szTemp code to each user in server
}
re: [Release] zTeam Season 6 EP3 + Source
Bug:
//=====================================
// Wizardry Enchant (DW)
//=====================================
// ----------------------------------------------------------------------------------
//<Energy> / Div * Fact
// ----------------------------------------------------------------------------------
WizardryEnchantDamageDiv = 2
WizardryEnchantDamageFact = 0.1
WizardryEnchantDamageMax = 0 //-> [0 = without limit]
WizardryEnchantTime = 1800
Dont work at all.
re: [Release] zTeam Season 6 EP3 + Source
Fix Golden Dragon:
find function:
Code:
void CEledoradoEvent::RegenGoldDercon()
edit
Code:
if ( SelMap == -1 )
{
char szTemp[256];
memset(szTemp, 0, sizeof(szTemp));
switch (MapNumber)
{
case 0: //Lorencia
sprintf(szTemp, "[%s] %s", lMsg.Get(MSGGET(7, 208)), lMsg.Get(MSGGET(4, 134)));
break;
case 2: //Devias
sprintf(szTemp, "[%s] %s", lMsg.Get(MSGGET(7, 210)), lMsg.Get(MSGGET(4, 134)));
break;
case 3: //Noria
sprintf(szTemp, "[%s] %s", lMsg.Get(MSGGET(7, 211)), lMsg.Get(MSGGET(4, 134)));
break;
}
AllSendServerMsg(szTemp);
}
re: [Release] zTeam Season 6 EP3 + Source
@BladeKnight109 please share GS with /addcom fix
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
CMETAHKA
what's the problem with /addcom?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
CMETAHKA
add command DL bug?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
add command DL bug?
No it is not bugged works fine.
re: [Release] zTeam Season 6 EP3 + Source
who managed to test offline trade. coz when i test /offtrade wcoin the outcome is this
http://i.imgur.com/i0Mquuk.png
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ftewegw1
that becase this is not happening to everyone
i lvld up dark side to rank 10 and no i dont have this problem
actually i have tested all ml skills for all chars except for ee skills and they are all working as intended
big gratz to zteam there's no team out there atm with fully bugless skill tree
Loool, try to level it to 20, dark side skill will be fast as hell... thats a big bug if u want PVP NO RESET server...
re: [Release] zTeam Season 6 EP3 + Source
it's not a bug if it works as intended, you insist on making a fool of yourself. people have told you over and over again that is the way the game is supposed to work. if you want to change the default way the game works, find the function in the source and mod it.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
webmonkey
it's not a bug if it works as intended, you insist on making a fool of yourself. people have told you over and over again that is the way the game is supposed to work. if you want to change the default way the game works, find the function in the source and mod it.
It is not... but i can't do anything since i dunno how to fix it... so i will just wait...
Btw can anyone tell me why when i add sphere 4 and 5 exdb, and dataserver crashes?