i guess i will give up. I got x32 system if u ask for ODBC
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i guess i will give up. I got x32 system if u ask for ODBC
Yeah, http://www.filedropper.com/resetsystem
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Its better to use x64 system.
How to fix cash shop? Usin /offtrade wcoin but still selling items for zen :/.....i didnt.touch a thing on offtrade.cpp u.u
Now i can write a tutorial "First time ever creating mu server" I did it i got 8 green success server run
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Still gameserver doesnt run, all buttons are green but i see blank window and no servers when runnin client
Chatserver problem seems to be client related too. FriendRoomInvitationReq packet is not being sent. exdb packet seems fine (0x74) but GS function is not being called.
error is not related to client...
i tested with several exdb, and with ttexdb i get this error, which it seems to be related to db:
Quote:
12:44:15 EXEC WZ_WriteMail 'sumy', 'test1', '(null)', 0, 0
SQLSTATE:22018, Diagnosis:[Microsoft][SQL Server Native Client 10.0][SQL Server]Operand type clash: image is incompatible with varchar
http://sia1.subirimagenes.net/img/20...8312390567.jpg
GAME SERVER NOT RESPONDING ???? Windows 7 x64, Sql 2008 R2,
ips configured properly, but game server not responding help: (
If someone has latest source with v4 update pls upload!
Try put this in to ur client https://mega.co.nz/#!6RYnEQLJ!E_BN3Z...F-TJaKxyg-sMM4
that has nothing to do with chatserver. they are 2 separe issues.
1.- chatserver is not working because client is not sending chat invite message.
2.- mail system (the one that uses WZ_WriteMail stored procedure) IS working, but client is sending empty message body. exDB function works like this:
first, inserts mail using that stored procedure. this works.
second, inserts "photo" binary data with sender preview (the model you see on the right) this works too.
third, inserts message. This is not working, because client is sending empty message.
so you actually receive the message, but without text.
So, again, two separe issues, both related to client. TTexDB is going to show error because you are not using TT's files.
tarkan tantalos and atlans lizard fix.
find
replace withQuote:
for (n=0;n<OBJ_MAXMONSTER;n++)
{
MapNumber = 7;
if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
Quote:
for (n=0;n<OBJ_MAXMONSTER;n++)
{
if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
MapNumber = 7;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
find
replace withQuote:
MapNumber = 8;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
/*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;*/
Quote:
MapNumber = 8;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{
}
this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
/ /*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
please upload stable muserver fix and client fix,thanks in advance. (c)Dizzy
Can someone tell me how i can add GM check status, to disable !command for all? :p
you missed
- - - Updated - - -Code:else if ( gObj[n].Class == 81 ) // Golden Velparie
{
gObj[n].Live = TRUE;
MapNumber = this->m_BossDevilLizardKingMapNumber;
gObj[n].MapNumber = MapNumber;
while ( gMSetBase.GetBoxPosition(MapNumber, 15, 50, 250, 200, gObj[n].X, gObj[n].Y) == 0 )//NEW changed
{
}
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = (BYTE)gObj[n].X;
gObj[n].StartY = (BYTE)gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
}
You are using a very old version of the files. You are going to run into a lot of problems
@webmonkey,
you have right... but i think something is wrong in gameserver...Attachment 146706
not in clientt...
OfflineTrade.txt
这个文件有问题
//==============================
// Enable
//==============================
3
// ----------------------------------------------------------------------------------
// Zen WCoin Soul
// ----------------------------------------------------------------------------------
1 1 1
end
删除上面的的代码GS可以运行!
不过V4的ItemDropEx.txt文件不工作要用原来的,还有些事件有问题!!!
Cannot read by Google translation
Wish you good luck!
I've got server and client webmonkey's but i don't see servers, nothing..
encoder problem or zclient.dll
WTF?????? HOW TO FIX DISCONNECT AFTER RESET????? if you have 1 or more reset you have disconnect forever! O_o
https://www.youtube.com/watch?v=miQV...ature=youtu.be