re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
quskevel
Lol im only showed that. I wasnt have original text and wrote own. Its easy with magic hand, if you cant this maybe you need think about what you doing in mu community? Its not boasting. This is show quest work if you have little bit changes.
And ofc it custom, not vanilla i release only vanilla fixes or changes and some on my choose custom, but sir bk not release any fixes, he release it for reputation.
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
here
Quote:
Originally Posted by
quskevel
its old fix RF skill not bugged only formula wrong because official formula is too high for pvp servers and you need add it to config and ofc i release this fix 1 weak ago.
and you not needed delete this:
Code:
PMSG_MONK_DARKSIDE_RECV pMsg = {0};
pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex);
pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex);
pMsg.MagicNumberH = SET_NUMBERH(lpMagic->m_Skill);
pMsg.MagicNumberL = SET_NUMBERL(lpMagic->m_Skill);
GCMonkDarkSideTargetSelect(&pMsg,lpObj->m_Index);
if you delete this your mana do not spent on skill. If you do not trust me, spawn 5x kundun and check it.
Quote:
Originally Posted by
quskevel
oh its my opinion i have ML skill for decrease mana spent :D
- - - Updated - - -
i release full source after full read this theared, because many fixes skipped =) or not released.
You've done what? I just see you saying
http://www.upsieutoc.com/images/2014...reenshot29.png
http://www.upsieutoc.com/images/2014...reenshot30.png
http://www.upsieutoc.com/images/2014...reenshot31.png
http://www.upsieutoc.com/images/2014...reenshot32.png
http://www.upsieutoc.com/images/2014...reenshot33.png
http://www.upsieutoc.com/images/2014...10_44-0000.jpg
http://www.upsieutoc.com/images/2014...13_18-0000.jpg
http://www.upsieutoc.com/images/2014...13_18-0001.jpg
http://www.upsieutoc.com/images/2014...13_18-0002.jpg
http://www.upsieutoc.com/images/2014...13_18-0003.jpg
http://www.upsieutoc.com/images/2014...13_18-0004.jpg
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
The amount of fucks given. You've just proven that most fixes are not yours. You've been boasting about your skills in this thread for way longer the Kevel.
First, keep your 'fixes' to yourself. I bet having those integrated into any source would make the server unstable at a level that it would open a black hole upon a crash - which I presume would happen quite often.
You already fucked your reputation mate. Times like these, I wish there was an option to ban people from a thread or to ignore them completely which alas can't happen here.
If you want respect, show skill. Your skill, not the guys at your skype which you suck up to more than you spend time "coding".
Good luck man, you don't deserve it.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
can u share your editor please :D
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Wortex
The amount of fucks given. You've just proven that most fixes are not yours. You've been boasting about your skills in this thread for way longer the Kevel.
First, keep your 'fixes' to yourself. I bet having those integrated into any source would make the server unstable at a level that it would open a black hole upon a crash - which I presume would happen quite often.
You already fucked your reputation mate. Times like these, I wish there was an option to ban people from a thread or to ignore them completely which alas can't happen here.
If you want respect, show skill. Your skill, not the guys at your skype which you suck up to more than you spend time "coding".
Good luck man, you don't deserve it.
really?? =))
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
really?? =))
Nah, I'm just joking.
Of course - really. I pity you if you think that you'll be remembered by boasting around all those threads.
Thing is, I don't have time to argue with you. Probably you didn't even understand what I said in that message yet you're the great wizard of the code.
As I've mentioned previously, luck is a virtue which you don't deserve yet you had plenty of it. Suckin up to some good people I bet? /o/
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
BladeKnight109
Great BladeKnight109 help me effect wings?
find me on skype ?_?
re: [Release] zTeam Season 6 EP3 + Source
any fix for enter arena cages?
re: [Release] zTeam Season 6 EP3 + Source
Skill DarkSide decompiled from GS 1.01.06
ObjUseSkill.cpp
on CObjUseSkill::UseSkill add
Code:
case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06
{
this->SkillDarkSide( aIndex, aTargetIndex, lpMagic);
}
break;
stay in ObjUseSkill and add
Code:
//005B35D0 Ok
void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic)
{
int iTargetCount; // [sp+1Ch] [bp-10h]@1
WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3
iTargetCount = 0;
for ( int i = 0; i < 5; ++i )
{
wTargetList[i] = 10000;
}
if( gObj[aIndex].CloseCount >= 0 )
{
return;
}
if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) )
{
return;
}
PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList;
memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList));
PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList));
memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList));
pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill);
gObj[aIndex].m_btDarkSideTargetNum = 0;
for ( int j = 0; j < 5; ++j )
{
if ( wTargetList[j] != 10000 )
{
++gObj[aIndex].m_btDarkSideTargetNum;
gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]);
}
}
memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList));
DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size);
}
ObjUseSkill.h
Code:
void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
and MasterLevelSkillTreeSystem.cpp
Code:
case 559:
gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic);
break;
Works like original.
re: [Release] zTeam Season 6 EP3 + Source
re: [Release] zTeam Season 6 EP3 + Source
I ned a MuEditor for this file chan somebady to help mee? pls
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
Skill DarkSide decompiled from GS 1.01.06
ObjUseSkill.cpp
on CObjUseSkill::UseSkill add
Code:
case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06
{
this->SkillDarkSide( aIndex, aTargetIndex, lpMagic);
}
break;
stay in ObjUseSkill and add
Code:
//005B35D0 Ok
void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic)
{
int iTargetCount; // [sp+1Ch] [bp-10h]@1
WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3
iTargetCount = 0;
for ( int i = 0; i < 5; ++i )
{
wTargetList[i] = 10000;
}
if( gObj[aIndex].CloseCount >= 0 )
{
return;
}
if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) )
{
return;
}
PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList;
memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList));
PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList));
memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList));
pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill);
gObj[aIndex].m_btDarkSideTargetNum = 0;
for ( int j = 0; j < 5; ++j )
{
if ( wTargetList[j] != 10000 )
{
++gObj[aIndex].m_btDarkSideTargetNum;
gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]);
}
}
memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList));
DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size);
}
ObjUseSkill.h
Code:
void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
and MasterLevelSkillTreeSystem.cpp
Code:
case 559:
gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic);
break;
Works like original.
i not sure, but maybe you missing changes in struct PMSG_MONK_DARKSIDE_SEND , because currently we are not have TargetIndex
re: [Release] zTeam Season 6 EP3 + Source
who have files balance for 32k stats ?
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
quskevel
i not sure, but maybe you missing changes in struct PMSG_MONK_DARKSIDE_SEND , because currently we are not have TargetIndex
original struct gs 1.01.06
Code:
typedef struct PMSG_MONK_DARKSIDE_SEND // Size=16
{
struct PBMSG_HEAD h; // Size=3 Offset=0
WORD MagicNumber; // Size=2 Offset=4
WORD TargetIndex[5]; // Size=10 Offset=6
} *PPMSG_MONK_DARKSIDE_SEND;
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
original struct gs 1.01.06
Code:
typedef struct PMSG_MONK_DARKSIDE_SEND // Size=16
{
struct PBMSG_HEAD h; // Size=3 Offset=0
WORD MagicNumber; // Size=2 Offset=4
WORD TargetIndex[5]; // Size=10 Offset=6
} *PPMSG_MONK_DARKSIDE_SEND;
Sorry for the question, im learning with this files.. It is set in ObjUseSkill.cpp?
re: [Release] zTeam Season 6 EP3 + Source
have somebady new sets for season6 ep 3 to release and mueditor
Please release or pm
Thanks
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
ashlay
original struct gs 1.01.06
Code:
typedef struct PMSG_MONK_DARKSIDE_SEND // Size=16
{
struct PBMSG_HEAD h; // Size=3 Offset=0
WORD MagicNumber; // Size=2 Offset=4
WORD TargetIndex[5]; // Size=10 Offset=6
} *PPMSG_MONK_DARKSIDE_SEND;
if not so hard give right formulas for skill rf for example:
darkside: ene+vit + blablabla+blablabla/blabla*blablainfloat
i tested formulas work correct ty for release.
re: [Release] zTeam Season 6 EP3 + Source
is nice when somebadi release but yow never release
re: [Release] zTeam Season 6 EP3 + Source
To BladeKnight:
Check all theared with SS6 zTeam, i release many fix, help many people and etc. Ofc i dont release custom because it i create by myself, not fucking webzen. If fix change webzen bugs i release it, you can see in all threared it.
About you:
You a bosting about "pseud-fix speedbug", it webzen bug you are not release this fix, but and dont release please, soon this fix release another people with fix all attack speed for skill not pseud-fix with changes formulas attackspeed i about you mg fix lol.
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
dlawls661
Update Fix 3 By BladeKnight109
- 380Option mix Harmony bug
- Harmony bug
- gameserver.exe open Crash
dataserver1 Reboot
log: error-L2 : header error (wsJoinServerCli.cpp 295)lOfs:0, size:36
win7 64bit mssql2008r2
+++ win8 64bit mssql2000sp4
re: [Release] zTeam Season 6 EP3 + Source
Mu maker and file maneger (shop editor, spot editor) release somebady? Pls helppppp
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
nicos1
Mu maker and file maneger (shop editor, spot editor) release somebady? Pls helppppp
Search for guide how to edit shop and etc, no file managers.
re: [Release] zTeam Season 6 EP3 + Source
i Have problem With Game Server Stop Working plis help me for S6e3
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
quskevel
Search for guide how to edit shop and etc, no file managers.
not work to set shops i put items but apears onli cris or another exe items
re: [Release] zTeam Season 6 EP3 + Source
PVP is not Balance
ill post my CharCalc later
re: [Release] zTeam Season 6 EP3 + Source
Quote:
Originally Posted by
Idrio
Great BladeKnight109 help me effect wings?
find me on skype ?_?
ak ak. ok bro.