[Release] zTeam Season 6 EP3 + Source

  1. #2101
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by loloee View Post
    no log system :/ like /trade log/hack log/chat(post pm)log and on why zteam call thay server files "premium"?
    what you doing in this theared if files trash? you were given source code, turn ON your brain, correct for yourself desired code and it will work. And ofc you are genius, because you doing this zTeam files not Premium (with some addition). Try to decompile this gs by yourself and only then write what zteam files trash and not premium.
    And ok, please stop post like it from "loloee".

  2. #2102
    Yes please. Wortex is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    @quskevel How did you manage to allow new items in chaos box? I've edited the mix.bmd with all correct rules (32) and opts (65, 85, 85). But I still cannot add items to it as you've shown in the video.

  3. #2103
    Valued Member loloee is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    quskevel i saw the full files original ones even thay s8 dont have log system so shut the fuc* up thay are usles + not premium at all zteam = sucks

  4. #2104
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by loloee View Post
    quskevel i saw the full files original ones even thay s8 dont have log system so shut the fuc* up thay are usles + not premium at all zteam = sucks
    ok, write your gameserver based on decompile original server and release it for public, we will appreciate it.

    Quote Originally Posted by Wortex View Post
    @quskevel How did you manage to allow new items in chaos box? I've edited the mix.bmd with all correct rules (32) and opts (65, 85, 85). But I still cannot add items to it as you've shown in the video.
    in source code of gameserver you need add your mix items search post above my answer 4Funer give fix.

  5. #2105
    Yes please. Wortex is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    I've already added that to the GameServer.

  6. #2106
    Account Upgraded | Title Enabled! gmrote is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by XShion View Post
    it's good, I do not want to see s8 free repack for 99999~ servers noobs
    help me skype i live:rote2011

  7. #2107
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Mini custom (Max Possible zen to drop):
    add to commonserver.cfg after AddZenDiv:
    Code:
    MaxZenDrop				= 500000 //-> Max Zen Can be dropped [1-2147483647]
    Search for gAddZen = atof(szTemp); in GameMain.cpp (2hit) and add it after:
    Code:
    gMaxZenDrop = GetPrivateProfileIntA("GameServerInfo","MaxZenDrop", 500000, gDirPath.GetNewPath("commonserver.cfg"));
    Search for float gAddZen=1.0f; and after add:
    Code:
    int gMaxZenDrop=500000;
    Search for extern float gAddZen; and after add:
    Code:
    int gMaxZenDrop;
    in gobjmonster.cpp search for money = money * gAddZen; after you need see on :
    Code:
    if( money < 1.0f )
    		{
               money = 1.0f;
    		}
    Change 1.0f to 100.0f (it minimum zen can be drop 2 zen too low)
    after add:
    Code:
    		if( money > 15000000.0f )
    		{
    			money = 15000000.0f;
    		}
    
    
    		if( money > gMaxZenDrop )
    		{
    			money = gMaxZenDrop;
    		}
    ok first function add max value 15kk because after we are get visual bug!, ok we are fix it and set 15kk maximum, after we are added second function with Max Possible Zen Drop. If you have a little bit brain and managed to do it, your zen dont get visual bug >15kk and you have full control how much drop zen (max zen). If you need Minimum zen following this guide add new variable like gMaxDropZen and rewrite this:
    Code:
    if( money < 1.0f )
    		{
               money = 1.0f;
    		}

  8. #2108
    Account Upgraded | Title Enabled! gmrote is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by xtreme17 View Post
    Yes working with Pinkof Loader but have many bug's so need to be crack

    help me add i live:rote2011

  9. #2109
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by gmrote View Post
    help me add i live:rote2011
    Stop it, goto SS8 theared! it season 6 theared.

  10. #2110

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by loloee View Post
    quskevel i saw the full files original ones even thay s8 dont have log system so shut the fuc* up thay are usles + not premium at all zteam = sucks
    u should be banned from this community , if this files are usless , show us a good one lol

  11. #2111
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by devilox View Post
    u should be banned from this community , if this files are usless , show us a good one lol
    For troll he maybe show TT 11.70.52 fully customs + in package with custom fully bugged =)

  12. #2112

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by quskevel View Post
    For troll he maybe show TT 11.70.52 fully customs + in package with custom fully bugged =)

    ye :)) or igc paid which is a shit

  13. #2113
    Srsly? I have a title :D quskevel is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by devilox View Post
    ye :)) or igc paid which is a shit
    yea, because GS .90(s3-4) better gs 1.0(original s6) =))))))))))

  14. #2114
    Enthusiast Idrio is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    resolved the issue 'dur' item in custom jewelry

    JewelsEx.cpp

    Search:
    Code:
    			else
    			{
    				lpUser->pInventory[Target].m_NewOption = this->GetExcNewOption(this->m_Data[ID].MaxExcOptionCount);
    			}
    		}
    	}
    		// ----
    	LogAddTD("[JewelsEx] [%s] [%s] [%d] (%d) Item has been upgraded",
    		lpUser->AccountID, lpUser->Name, lpUser->pInventory[Source].m_Type, lpUser->pInventory[Target].m_Type);
    	// ----
    	gObjInventoryItemSet(lpUser->m_Index, Source, -1);
    	lpUser->pInventory[Source].Clear();
    	GCInventoryItemOneSend(lpUser->m_Index, Target);
    	GCInventoryItemDeleteSend(lpUser->m_Index, Source, 1);
    }
    Replace:
    Code:
    			else
    			{
    				lpUser->pInventory[Target].m_NewOption = this->GetExcNewOption(this->m_Data[ID].MaxExcOptionCount);
    			}
    		}
    	}
    
    	float levelitemdur = ItemGetDurability(lpUser->pInventory[Target].m_Type,lpUser->pInventory[Target].m_Level,lpUser->pInventory[Target].IsExtItem(),lpUser->pInventory[Target].IsSetItem());
    
    	lpUser->pInventory[Target].m_Durability = levelitemdur * lpUser->pInventory[Target].m_Durability / lpUser->pInventory[Target].m_BaseDurability;
    
    	lpUser->pInventory[Target].Convert(
    			lpUser->pInventory[Target].m_Type,
    			lpUser->pInventory[Target].m_Option1,
    			lpUser->pInventory[Target].m_Option2,
    			lpUser->pInventory[Target].m_Option3,
    			lpUser->pInventory[Target].m_NewOption,
    			lpUser->pInventory[Target].m_SetOption,
    			lpUser->pInventory[Target].m_ItemOptionEx,
    			NULL, 0xFF, 0, CURRENT_DB_VERSION);
    	// ----
    	LogAddTD("[JewelsEx] [%s] [%s] [%d] (%d) Item has been upgraded",
    		lpUser->AccountID, lpUser->Name, lpUser->pInventory[Source].m_Type, lpUser->pInventory[Target].m_Type);
    	// ----
    	gObjInventoryItemSet(lpUser->m_Index, Source, -1);
    	lpUser->pInventory[Source].Clear();
    	GCInventoryItemOneSend(lpUser->m_Index, Target);
    	GCInventoryItemDeleteSend(lpUser->m_Index, Source, 1);
    }
    Bye! ^_^

  15. #2115
    ^_^ ashlay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    zTeam s6 gs+zTeam 8.3 main source.



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