[Release] zTeam Season 6 EP3 + Source

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  1. #3551
    Apprentice Zodiaco Acuario is offline
    MemberRank
    Jul 2015 Join Date
    5Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hello friends ragezone


    As I can to enable users to create and ragefighter and summoner?


    Somebody help me if you would be so kind?

    Thankyou :D

  2. #3552
    Hmm.. huh? MrQU3ST10N is offline
    MemberRank
    Jun 2013 Join Date
    Trojan St. 404Location
    1,109Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Zodiaco Acuario View Post
    Hello friends ragezone


    As I can to enable users to create and ragefighter and summoner?


    Somebody help me if you would be so kind?

    Thankyou :D
    If You can't create Summoner and RageFighter
    Run SQL Query and Execute this.

    Code:
    ALTER TABLE dbo.AccountCharacter ADD
        Summoner tinyint NULL
    GO
    Code:
    ALTER TABLE dbo.AccountCharacter ADD
        RageFighter tinyint NULL
    GO

  3. #3553
    Novice ElRoo Mathias is offline
    MemberRank
    Jul 2014 Join Date
    1Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by th3ang3l View Post
    hello all,
    i will inform you with little information and wanted to share you something that i have

    so what will has in this release are server files + source code
    zteam will no longer support this version so they will not work anymore with this.
    So i release the information here

    if you like say thanks.
    //////////////////////////////////// old ////////////////////////////
    source codes: https://mega.co.nz/#!umozhjyk!i-0l6r...ejgxl2mnoabytq

    client : https://mega.co.nz/#!ppi3xcyr!m5yikb...6ctl1cktj4rese

    server files : https://mega.co.nz/#!xc93urbj!olejsg...ek-otop2wz09w8

    db 2000 : https://mega.co.nz/#!ej1tcljk!9fakup...qdjsdun1tmobz0
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    pass: z-team.pro
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    update 1:
    - rebuilded source code gs
    - no errors in database
    - converted db for sql 2000 , 2008
    - configurated files
    - new startup server easy way
    - backdoor removed
    - custom wings enabled

    server files update 1:
    download

    update 2:
    - added wings level 4 support
    - double goer event fix
    - pets fix
    - client support wings level 4
    - client mini bugs fixed
    - client gates corrected
    - gameserver updated
    - gameserver reset limit fixed
    - reset command / options fixed
    - commands rebuilded and fixed
    - item.txt rebuilded

    update 3:
    - added missing files server/custom
    - added fix for items
    - added sphere server / cliend side
    - added dl fixes
    - added pet fixes
    - dataserver fixed
    - mix jewels fix
    - double goer fixed
    - elf summon fix
    - /give15bless fix
    - drop zero money fix
    - jewelofharmony fix
    - aliennation added
    - balancesystem added
    - itemdropblock added
    - new itemdropex added
    - monsterspawner added
    - custom wings mix added
    - new client close added
    - /openware added

    update 4:
    - fixed messages
    - fixed item options
    - fixed chaos machine mixes
    - some other errors and more..

    server files update 5:
    download update5

    client patch update 4:
    download client patch v4

    source files old:
    download

    client full:
    download client

    setup guide:
    1. Open server>tools>encoder
    2. Open common.txt
    3. Edit your ip , save file
    4. Drag the file common.txt to econder.exe
    5. Copy common.z to client>data>custom

    sql:
    Code:
    use muonline
    go
    alter table character add column offtrade int null
    go
    alter table character  add column grandreset int null
    go
    update character set offtrade = 0, grandreset = 0



    changelog:
    Code:
    [fixme]
    1> need delete old period system and include it to periodex system
    1> need finish cashshop
    1> need add all items effects (cashshop rings and etc)
    1> try attack in not attack area error when using 265 (dragon slasher) & 262 (chain drive) skills
    1> need check all calls to gobjremovebuffeffect
    1> resistancecheck -> decompile
    
    
    [20.01.2013]
    1> [stafx.h] added define 'season6dot3_eng'
    1> deleted season5dot2_jpn, all changes undefined
    1> changed xor32 keys
    1> more test changes in dsprotocol, user and etc
    1> [jewelmixsystem.cpp] fixed item delete in ::mixjewel
    1> [jewelmixsystem.cpp] new mix system finished, 99% decompiled from 6.2 tha
    
    
    [21.01.2013]
    1> finished 'expandedinventory' and 'expandedwarehouse' systems, defined in <expinv>
    
    
    [22.01.2013]
    1> [zzzitem.h] define <max_type_player> changed from 6 to 7, added monk
    
    
    1> [zzzitem.cpp] <openitemscript> updated, added monk class read for item script
    1> [protocol.cpp] <pchatproc> gens chat added, decompiled from 6.2 tha, but without exdb function
    1> deleted expandedinventory' and 'expandedwarehouse' systems, becoz are bugged, need start from null again
    
    
    [23.01.2013]
    1> [itemseedsphere.cpp] fully decompiled from 1.01.00, all names are original
    
    
    [27.01.2013]
    1> [gamemain.cpp] <gamemaininit> changed map loading to 1.01.00
    1> max magic size changed to 150 (450) by 1.01.00
    1> many changes with some skills check for rf
    
    
    [29.01.2013]
    1> [objuseskill.cpp] added 7 new functions to class, <skillcharge> & <skillmonkbuff> fully decompiled from 1.01.00
    1> [objuseskill.cpp] <enableskill> changed, added rf skills (no master>
    1> [objuseskill.cpp] <useskill> changed, added new cases for rf & doppelganger (1.01.00)
    1> [objuseskill.cpp] <runningskill> changed, added new casses for rf (1.01.00)
    1> [objuseskill.cpp] changed 1 function name to original (skillareamonsterattack)
    1> [objuseskill.cpp] <skillevilmonster> (90%), <skillmonkbarragejustonetarget> (100%) decompiled
    1> [objattack.cpp] <attack> changed (+2 new arguments) by 1.01.00
    1> [protocol.cpp] added new cases 0x4a & 0x4b for rf attacks
    1> [protocol.cpp] added 3 new functions <gcmonkmagicattack> (0%), <gcmonkdarksidetargetselect> (60%), <gcmonkmagicattacknumbersend> (95%) by 1.01.00
    
    
    [06.02.2013]
    1> [objuseskill.cpp] finished <skillmonkbuffapplyparty>, <skillmonkbarragejustonetarget>, <skillmonkdarksidegettargetindex> (all decompiled from 1.01.00 by error, thanks)
    1> [attack.cpp] finished <cobjattack::attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for error again)
    1> added "base" folder by 1.01.00 with some test templates for new libs
    1> added "lua" folder with lua lib and files for mulua
    1> added luafun / luasample / mulua cpp & h files fully decompiled from 1.01.00
    1> added winconsole, fully decompiled from 1.01.00
    1> [logproc.cpp] updated, added some new functions from 1.01.00 (all done)
    1> [stdafx.h] added lua51.lib load
    1> added monsterregensystem, fully decompiled from 1.01.00
    1> added monsterstatcalc, fully decompiled from 1.01.00
    1> [user.h] added masterlevel_passive_skill_option struct (98% decompiled) & defined in objectstuct by m_mpskillopt
    1> [zzzitem.cpp] fully decompiled from 1.01.00, period argument on convert defined in "temp_period_var" for temp
    
    
    [09.02.2013]
    1> all buffsystem decompiled from 1.01.00, all names are original
    
    
    [12.02.2013]
    1> added lua npctalk extension (luanpc) + some classes to work with lua scripts
    
    
    [13.02.2013]
    1> added lua monsterdie extension (luamonsterdie)
    
    
    [16.02.2013]
    1> expanded inventory fully complete, one by one from 1.01.00 (decompiled)
    1> [user.cpp] added <checkoutofwarehouse>, <warehouseextentcheck> (fully decompiled from 1.01.00)
    1> expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
    1> added <perioditemex> system, fully decompiled from 1.01.00, need refenses for "temp_period_var" define and add data to db & ds
    1> more fixes with rf, all move gates are work normaly for now
    
    
    [17.02.2013]
    1> added temporaryusermanager (for now only to partysystem), 95% decompiled from 1.01.00 (5% for defines on etc files =d)
    1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for gmo 6.3 (season6dot3_eng)
    1> imperialguardian / imperialguardianrewardexp / eventdungeonitembag fully finished, decompiled from 1.01.00
    1> fixed all warp / map attr / gate bugs with imperialguardian
    
    
    [18.02.2013]
    1> [masterlevelsystem.cpp] fully decompiled from 1.01.00 (all names are original), need include
    1> [masterlevelsystem.cpp] finished, but need uncomment some calls after complete skillsystem and etc
    1> [itembag.cpp] compared with 1.01.00 - all ok
    
    
    [22.02.2013]
    1> [probabilityitembag.cpp] complete for 1.01.00, but need test, bcz don't sure on 100%
    1> [protocol.cpp] <cgitemdroprequest> complete for 1.01.00, but need test too)
    1> [event.cpp] added 6 new functions from 1.01.00 for new itembags
    1> [gamemain.cpp] <loaditembag> added new boxes, but need recheck all after luckysystem and etc. Blya
    1> [event.cpp] <gmpresentboxitembagopen> fixed box open (x / y)
    1> [genssystem.cpp] <calgensclass> fixed class calculation for super knight
    1> [genssystem.cpp] gens reward system are finished
    1> monk wings & mini wings complete (exception: 005a43cb, 00665f52)
    1> [genssystem] remaded rankingupdater, included to zdataserver timer
    1> [jewelofharmonysystem.cpp] checked for 1.01.00
    1> [protocol.cpp] <cginventoryitemmove> ok, <cgitemgetrequest> ~ok (without doppel) for 1.01.00
    1> [user.cpp] <dbitemsetinbyte> ok for 1.01.00
    1> [user.cpp] <gobjinventorymoveitem> ok for 1.01.00
    1> [protocol.cpp] <cgchaosboxitemmixbuttonclick> ok for 1.01.00
    1> [mixsystem.h] class struct, enum chaos_type and positions are finished, decompiled from 1.01.00
    1> [mixsystem.cpp] <eventdungeonkeyitemmix>, <goldennsilverboxmix> fully decompiled from 1.01.00
    1> [questinfo.cpp] added monk reader
    
    
    [26.02.2013]
    1> [muhelper.cpp] complete, but for now without data save in db
    
    
    [08.03.2013]
    1> [protocol.cpp] <gcmonkdarksidetargetselect> decompiled from 1.01.00
    1> [protocol.cpp] <gcmonkmagicattack> decompiled from 1.01.00
    
    
    [09.03.2013]
    1> [mixsystem.cpp] revised for 1.01.00, added new wings support
    1> [bloodcastle.cpp] decompiled 5 new functions, fixed 4 names & added 1 new m_bridgedata var by 1.01.00
    1> [temporaryusermanager.cpp] <resumebloodcastle> decompiled from 1.01.00
    1> [setitemoption.cpp] decompiled <luckyitemgensetoption> 1.01.00
    
    
    [10.03.2013]
    1> [luckyitem.cpp] class fully decompiled from 1.01.00
    1> [luckyitem.cpp] class included to project (all calls compared, exeption 2 calls from monster class)
    
    
    [11.03.2013]
    1> [protocol.cpp] <cginventoryitemmove> fixed for luckyitem mixes
    1> [luckyitem.cpp] more fixes
    
    
    [09.04.2013]
    1> [objbaseattack.cpp] revised all function for 1.01.00, added bybarragecount in misschecks
    1> [objbaseattack.cpp] fixed rf pvp attack
    1> [user.cpp] <gobjmagicadd> fixed rf skill icons after reading (last argument byte -> short by 1.01.00)
    1> [logproc.cpp] log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
    1> fixed rf weapon skill add (gobjweaponmagicadd call with byte to word)
    
    
    [10.04.2013]
    1> new socket system fully included to gs (1.01.00 / 1.00.93 decompilition)
    1> [itemsocketoptionsystem.cpp] fixed mistakes with -1 / -2 values
    1> all monster configuration removed in "monster\\" folder
    1> all shop configuration removed in "shop\\" folder
    1> removed "temp_period_var" (exept: Cashshop.cpp), all varibles added
    
    
    [11.04.2013]
    1> [zzzitem.cpp] compared all calls for perioditem functions by 1.01.00
    1> [zzzitem.cpp] <bufferitemtoconvert3> fixed 28 option up
    1> [zzzitem.cpp] <itembyteconvert> fixed m_perioditemoption flag send
    1> [perioditemex.cpp] <setperioditeminfo> fixed apply period flag
    
    
    [12.04.2013]
    1> [protocol.cpp] <cginventoryitemmove> fixed sendperioditeminfoonce call
    
    
    [15.04.2013]
    1> [perioditemex.cpp] <setexpirenotmatcheddata> fixed bisvalidmatcheditem check (missing !)
    
    
    [16.04.2013]
    1> [gameshop.cpp] finished package addon, more fixes and changes, writed complete list of items
    1> [dsprotocol.cpp] added 4 functions for expand inventory, decompiled from 1.01.00
    1> [protocol.cpp] added <gcresultforextendinvenorwarehouse>, decompiled from 1.01.00
    1> [protocol.cpp] <cguseitemrecv> added to use magic backpack & vault expansion
    1> [gameshop.cpp] added protect before buy <canbebuy>
    1> [protocol.cpp] <cguseitemrecv> added sd potion to use
    1> [user.cpp] <gobjuserecoverypotion> revised, added sd potion
    
    
    [23.04.2013]
    1> [magicinf.cpp] decompliled from 1.01.00 for new master skill tree update
    
    
    [09.06.2013]
    1> [skilladditioninfo.cpp] revised to 1.01.00, some decompiled
    1> [doppelgangerposinfo.cpp] decompiled from 1.01.00
    1> [doppelgangerlua.cpp] decompiled from 1.01.00
    
    
    [10.06.2013]
    1> [masterlevelsystem.cpp] <gdreqmasterlevelinfo> fixed check for m_bmasterleveldbload
    
    
    [14.06.2013]
    1> fixed all <fopen> calls and <fclose> ends
    
    
    [16.06.2013]
    1> [luafun.cpp] <g_generic_call> fixed
    
    
    [17.06.2013]
    1> [magicdamage.cpp] fully decompiled from 1.01.00
    
    
    [18.06.2013]
    1> [magicinf.cpp] fixed
    
    
    [21.06.2013]
    [22.06.2013]
    1> working with master passive data
    
    
    [23.06.2013]
    1> [objcalcharacter.cpp] <gobjcalcmlskillitemoption> decompiled from 1.01.00, but some missing
    1> [objattack.cpp] <getattackdamage> fixed for new master tree
    
    
    [25.06.2013]
    1> [objattack.cpp] <getattackdamagewizard> fixed for new master tree
    
    
    [27.06.2013]
    1> [darkspirit.cpp] revised for 1.01.00
    
    
    [28.06.2013]
    1> [protocol.cpp] <gcmagiclistmultisend> added temp fix for master skill brands
    
    
    [29.06.2013]
    1> [masterlevelskilltreesystem.cpp] <mls_weaponskilladd> fixed skill add after delete
    1> [zzzitem.h] <getdetailitemtype> added new type <12> for rf gloves
    
    
    [30.06.2013]
    1> [user.cpp] <gobjweaponmagicadd> added temp fix for add exist magic or brand based
    1> [buffeffect.cpp] added add_option_ignoredefense for monk buff
    1> [masterlevelskilltreesystem.cpp] tree finished, but need test and maybe fix some
    
    
    [04.07.2013]
    1> [protocol.cpp] <cgreqenterdoppelganger> decompiled from 1.01.00
    
    
    [05.07.2013]
    1> [tmonsterskillmanager] <max_monster_skill_info_array> increased to 700 by 1.01.00
    1> [tmonsterskillmanager] <findmagicinf> decompiled from 1.01.00
    1> [doppelganger] finished, decompiled from 1.01.00
    1> [dbsockmng.cpp] <connect> dataserver 2 enabled for more stable, maybe in future im delete it after all socks fixes
    
    
    [07.07.2013]
    1> fixed rf pvp skill work, but need check, maybe some skills work only in gens zones for pvp
    1> [user.cpp] <gobjsetcharacter> added tempororymanager changes by 1.01.00 (fixed exit from doppelganger)
    1> [doppelganger.cpp] <changeuserindex> fixed return in game with temporary status, need fix status 4 on connected
    1> [protocol.cpp] <protocolcore> defined debug_protocol for enable / disable packet trace
    
    
    [08.07.2013]
    1> [setitemoption.cpp] revised, fixed all positions and bad decompiling
    
    
    [09.07.2013]
    1> [monsteritemmng.cpp] decompiled from 1.01.00
    
    
    [17.07.2013]
    1> [buffeffectslot.cpp] <gobjclearbuffeffect> fixed all calls
    
    
    [10.08.2013]
    1> total remove of settings files
    1> [dsprotocol.cpp] temp fix for character buttons in "charcreate_temp" define
    1> [npctalk.cpp] <npcchaoscardmaster> fixed dialog open
    1> [cheatguard.cpp] added xor key read / disconnect option
    1> [spe.h] added reading xor from cheatguard
    1> [gamemain.cpp] fixed some commonserver.cfg value and renamed / deleted some
    1> [shop.cpp] added excellent option for shop items (on reader too)
    1> [muhelper.cpp] added data settings reader
    1> [muhelper.cpp] finished loading from db
    1> [objuseskill.cpp] <skilldeathpoisonformedusa> decompiled from 1.01.00
    1> [gobjmonster.cpp] <gobjmonsterselectskillformedusa> decompiled from 1.01.00
    1> [gobjmonster.cpp] <gobjmonsterattack> some added from 1.01.00
    1> [gobjmonster.cpp] <gobjmonsterdiegiveitem> added medusa prize (1.01.00)
    1> some add for monster 561 regen / skill attack (medusa)
    1> [monsterregensystem.cpp] all calls compared, system enabled (1.01.00)
    
    
    [11.08.2013]
    1> [zzzitem.cpp] <citem::value()> fixed item price
    1> [mixsystem.cpp] all formuls fixed
    1> [newpvp.cpp] finished, fully included and fixed
    1> [objattack.cpp] <getattackdamagesummoner> fixed wiz. Damage
    
    
    [12.08.2013]
    1> [mixsystem.cpp] <bloodcastleitemchaosmix> fixed call to getmapnumbybcbridge / switch check
    1> [bloodcastle.cpp] <checkchoasmixitem> fixed return values to new (from 1.01.00)
    1> [muhelper.cpp] <sendmacro> fixed checking lprequest->btresult
    1> added 566, 567, 568, 577, 578 npc by 1.01.00
    1> [shop.cpp] added shop 20(19), max shop value up to 21 by 1.01.00
    
    
    [13.08.2013]
    1> [mixsystem.cpp] <cherryblossommix> fixed item dur for gmo protocol
    1> [itemsocketoptionsystem.cpp] <isenablesocketitem> added summoner socket items
    
    
    [14.08.2013]
    1> [license.cpp] new license system finished!
    
    
    [16.08.2013]
    1> [objuseskill.cpp] <skillevilmonster> redecompiled, now identical with 1.01.00
    1> [gobjmonster.cpp] <gobjmonstermagicattack> fixed beattack case
    1> [masterlevelsystem.cpp] fixed config loading, added monster list reader
    
    
    [17.08.2013]
    1> [muhelper.cpp] rewrited, now work on multi threads
    
    
    [19.08.2013]
    1> [probabilityitembag.cpp] fixed luck if item is excellent
    1> [objuseskill.cpp] <skillchainlightning> fixed
    
    
    [20.08.2013]
    1> [dsprotocol.cpp] <itemserialcreaterecv> fixed blood castle serial recv (wrong call to getbridgeindexbymapnum)
    
    
    [22.08.2013]
    1> [skilladditionalinfo.cpp] added skill use level reader
    
    
    [23.08.2013]
    1> [illusiontempleproccess.cpp] fixed class count (extern to 7 by 1.01.00)
    1> [illusiontempleevent.cpp] <enterillusiontemple> disabled for time check with event server
    1> [protocol.cpp] <pmoveproc> fixed attr check, mistake with _cs server side
    1> [jewelofharmonysystem.cpp] <smeltitembysmeltingstone> fixed max option level by 1.01.00
    1> [illusiontempleevent.cpp] added m_minplayercount
    
    
    [24.08.2013]
    1> [protocol.cpp] <cgmodifyrequestitem> added check for dl pets, don't know why wz remove it
    
    
    [27.08.2013]
    1> [comboattack.cpp] <getskillpos> added 6.3 ms skills
    
    
    [01.09.2013]
    1> [protocol.cpp] <gcmagiclistmultisend> changed to 1.01.03
    1> [protocol.cpp] <pmsg_magiclist> revised to 1.01.03
    1> [masterlevelskilltreesystem.cpp] <mls_weaponskilladd> revised to 1.01.03 (fixed bug with base skill add)
    1> [gameserver] remaked menu
    1> [gameserver.cpp] <winmain> added reading ports / ips from serverinfo.dat
    
    
    [02.09.2013]
    1> [protocol.cpp] <cgactionrecv> revised to 1.01.03
    1> [hacktoolblockex.cpp] decompiled from 1.01.03
    1> [packetstatistics.cpp] decompiled from 1.01.03
    
    
    [03.09.2013]
    1> [gameshop.cpp] added inventory save
    1> [gameshop.cpp] user data moved to class from objectstruct
    1> [protocol.cpp] <cginventoryequipment> decompiled from 1.01.03
    1> added max drop zen fix
    1> added new talismans support (128 - 134)
    1> [gameshop.cpp] added <isinventorybuff>
    
    
    [08.09.2013]
    1> [objcalcharacter.cpp] <gobjgetsetitemoption> fixed lucky item ancient options
    1> [gameshop.cpp] fixed slot delete
    1> [genssystem.cpp] <battlezonechatmsgsend> fixed (1.01.03)
    1> [user.cpp] <gobjseconddurdown> fixed lucky item dur down (point *)
    
    
    [09.09.2013]
    1> fixed golden cherry blossom branch count (50 -> 255)
    1> [gameshop.cpp] return to objectstruct...
    1> fixed warehouse / value expand numbers
    
    
    [10.09.2013]
    1> [protocol.cpp] <cgbuyrequestrecv> fixed dark lord pets buy
    1> [zzzitem.cpp] <petvalue()> fixed price for pets
    
    
    [11.09.2013]
    1> [jewelmixsystem.cpp] <unmixjewel> fixed inventory size check
    1> [bloodcastle.cpp] <load> fixed time reload
    
    
    [15.09.2013]
    1> [gmmng.cpp] fixed system message fox post command
    1> [chaoscastle.cpp] added minplayerscount
    1> [luckyitem.cpp] <dgansluckyitemlist> fixed pointer to inventory
    1> [shop.cpp] added ancient item support in shop
    1> [gmmng.cpp] change method for stats update after add commands
    
    
    [20.09.2013]
    1> [dsprotocol.cpp] <jgpgetcharlist> fixed character creation read
    
    
    [23.09.2013]
    1> [gameserver.cpp] added commonserver reloading (with cs fix)
    
    
    [26.09.2013]
    1> [user.cpp] <gobjsetcharacter> fixed pshop inventory item delete
    
    
    [01.10.2013]
    1> [gobjmonster.cpp] fixed guard message say
    
    
    [10.10.2013]
    1> [bloodcastle.cpp] added prize reader [5]
    
    
    [12.10.2013]
    1> [user.cpp] <gobjcheckxymaptile> fixed false teleport to location for elf
    1> [resetsystem.cpp] <finishresetreq> added hidden teleport to original location
    
    
    [13.10.2013]
    1> [cashitemperiodsystem.cpp] <initialize> fixed thread cleaning
    1> removed "bill" system
    
    
    [16.10.2013]
    1> [muhelper.cpp] <init> fixed clearing data if slots isnt null
    1> [user.cpp] <gobjlifecheck> added medusa dead message
    
    
    [17.10.2013]
    1> [chatfilter.cpp] fixed cyrillic reading
    1> [masterlevelskilltreesystem.cpp] fixed reloading
    
    
    [23.10.2013]
    1> [muhelper.cpp] delete slots, now work with objectstruct
    1> [user.cpp] <gobjgetindex>, <gobjgetindexbyaccount> fixed check null chars
    1> [partyclass.cpp] fixed party pk status
    1> [user.cpp] fixed pk item drop without option
    1> [buffcalc.cpp], [classcalc.cpp] - fixed calls if player is not online and dofile
    1> [chatfilter.cpp] fixed check for null chars
    1> [resetsystem.cpp] fixed money pay & stats after reset
    1> [gobjmonster.cpp] added itemexcdroprate
    1> [gameshop.cpp] fixed open shop if disabled
    1> [cheatguard.cpp] fixed level check
    1> [cheatguard.cpp] added <m_speedhackcheck>
    
    
    [24.10.2013]
    1> [objattack.cpp] fixed darkside, chain drive, dragon roar aoe damage formul
    1> [gobjmonster.cpp] added zen increase in mapdata.txt
    1> [objbaseattack.cpp] fixed monk attackrate / defenserate formuls
    --- updv81
    1> [buffeffectslot.cpp] <checkitemoptforgetexpex> fixed return of bonus exp
    credits:
    Webzen
    zteam
    ragezone members





    como configuro el mian para que los usuarios puedan entrar , para ponerle el ip serial

  4. #3554
    Apprentice Zodiaco Acuario is offline
    MemberRank
    Jul 2015 Join Date
    5Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hi, thanks for you respond, look i ad query in msqql and i get this error:

    With the Sum:

    Msg 2705, Level 16, State 4, Line 1
    Column names in each table must be unique. Column name 'Summoner' in table 'dbo.AccountCharacter' is specified more than once.

    With the RF:

    Completed.


    The query summoner with errors, i create a bug or not is okey?

  5. #3555
    Hmm.. huh? MrQU3ST10N is offline
    MemberRank
    Jun 2013 Join Date
    Trojan St. 404Location
    1,109Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Zodiaco Acuario View Post
    Hi, thanks for you respond, look i ad query in msqql and i get this error:

    With the Sum:

    Msg 2705, Level 16, State 4, Line 1
    Column names in each table must be unique. Column name 'Summoner' in table 'dbo.AccountCharacter' is specified more than once.

    With the RF:

    Completed.


    The query summoner with errors, i create a bug or not is okey?
    Delete the Summoner Column
    and the newly Created RageFighter Column.

    and Rerun the query

  6. #3556
    Apprentice Zodiaco Acuario is offline
    MemberRank
    Jul 2015 Join Date
    5Posts

    re: [Release] zTeam Season 6 EP3 + Source



    Thanks :)


  7. #3557
    Alpha Member ianvalls90 is offline
    MemberRank
    Apr 2007 Join Date
    ArgentinaLocation
    1,829Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Zodiaco Acuario View Post
    How to Delete the Summoner Column
    and the newly Created RageFighter Column?

    Im looking for do this but i dont see

    Thanks :)

    Select AccountCharacter table from MuOnline database; right click and choose 'design' then look for column summoner and delete it, and do the same with ragefighter column aswell. Then run the query provided again.

  8. #3558
    Apprentice Zodiaco Acuario is offline
    MemberRank
    Jul 2015 Join Date
    5Posts

    re: [Release] zTeam Season 6 EP3 + Source

    I'm looking at the mu where are the dark elves to the third evolution of the elves and not find them.


    Another thing that I found it does not work are the orbs of Elf Mouse, two orbs that are not working.

  9. #3559
    Enthusiast kaho0706 is offline
    MemberRank
    Mar 2009 Join Date
    46Posts

    re: [Release] zTeam Season 6 EP3 + Source

    gens rejoin time settings?

  10. #3560
    Account Upgraded | Title Enabled! basiak is offline
    MemberRank
    Jun 2014 Join Date
    271Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hi guys ihave a problem ... i set the drop of medusa ... but i ahve a problem , medusa drop to much items... how i can put a numbert that medusa need to drop ???

  11. #3561
    Hmm.. huh? MrQU3ST10N is offline
    MemberRank
    Jun 2013 Join Date
    Trojan St. 404Location
    1,109Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by basiak View Post
    Hi guys ihave a problem ... i set the drop of medusa ... but i ahve a problem , medusa drop to much items... how i can put a numbert that medusa need to drop ???
    check the the item rate in monster.txt of medusa.

  12. #3562
    Account Upgraded | Title Enabled! basiak is offline
    MemberRank
    Jun 2014 Join Date
    271Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by MrQU3ST10N View Post
    check the the item rate in monster.txt of medusa.
    i dont see the item rate here.

  13. #3563
    Hmm.. huh? MrQU3ST10N is offline
    MemberRank
    Jun 2013 Join Date
    Trojan St. 404Location
    1,109Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by basiak View Post
    i dont see the item rate here.
    what about rate. ?

  14. #3564
    Account Upgraded | Title Enabled! basiak is offline
    MemberRank
    Jun 2014 Join Date
    271Posts

    re: [Release] zTeam Season 6 EP3 + Source

    see only block rate and attack rate :(

  15. #3565
    Account Upgraded | Title Enabled! basiak is offline
    MemberRank
    Jun 2014 Join Date
    271Posts

    re: [Release] zTeam Season 6 EP3 + Source

    anyone know how i can put the exat number of item that medusa need to drop ?

  16. #3566
    Hmm.. huh? MrQU3ST10N is offline
    MemberRank
    Jun 2013 Join Date
    Trojan St. 404Location
    1,109Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by basiak View Post
    anyone know how i can put the exat number of item that medusa need to drop ?
    Update your last post. don't spam..
    Have you ever try adding medusa in MonsterItemDroprate and change it to 0??

  17. #3567
    Member 16102012 is offline
    MemberRank
    Feb 2014 Join Date
    78Posts

    re: [Release] zTeam Season 6 EP3 + Source

    people can share their own website and the database?

  18. #3568
    Enthusiast IonGames is offline
    MemberRank
    Jun 2012 Join Date
    47Posts

    re: [Release] zTeam Season 6 EP3 + Source

    dowloader source time local from client ?

  19. #3569
    Member hoanmaster321 is offline
    MemberRank
    Feb 2015 Join Date
    Hà Nội, VietLocation
    96Posts

    re: [Release] zTeam Season 6 EP3 + Source


    please ......................

  20. #3570
    Apprentice Zodiacoza is offline
    MemberRank
    Jul 2015 Join Date
    6Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hello,

    Users when they die go to a place sand in black that can not be moved next to sand, as I set it?
    Last edited by Zodiacoza; 09-07-15 at 01:36 PM.

  21. #3571
    MuLosena Owner 15351535 is online now
    MemberRank
    Sep 2007 Join Date
    Russia/GermanyLocation
    883Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Zodiacoza View Post
    Hello,

    Users when they die go to a place sand in black that can not be moved next to sand, as I set it?

    where? what map?
    or its on planet earth?

  22. #3572
    Banned FluxMU is offline
    BannedRank
    Jul 2015 Join Date
    11Posts

    re: [Release] zTeam Season 6 EP3 + Source

    is a little C ++ programming, but I wonder if anyone has the command code / ware for these files?

    sorry for me bad english, i speak spanish!

  23. #3573
    Member worope is offline
    MemberRank
    Sep 2012 Join Date
    RussiaLocation
    60Posts

    cool re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by AntoTH View Post
    Try to edit Serverinfo.dat in gameserver/data and put
    Connectmemberload= 0
    Connectmemberupdate = 0


    Hi Guys, i hope some of you can help me solving my problem: something's wrong with the in-game mu mail system.
    I can correctly send and recieve mails, the content is ok too but when i re-log the character who received the mail, i can't see them anymore even if the server says me they're there:



    Any ideas?
    it is a mistake in protocol.cpp and edsprotocol.cpp.
    Function of sending a leaf is written truly and if to add to it 1 argument which someone probably intentionally removed that everything will earn :)


    Last edited by worope; 10-07-15 at 04:11 PM. Reason: Sorry for my bad English =))

  24. #3574
    Account Upgraded | Title Enabled! phgkhh is offline
    MemberRank
    Dec 2009 Join Date
    395Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by worope View Post
    it is a mistake in protocol.cpp and edsprotocol.cpp.
    Function of sending a leaf is written truly and if to add to it 1 argument which someone probably intentionally removed that everything will earn :)


    Great, but you will not share that right? Lovely if you do :)

  25. #3575
    Member worope is offline
    MemberRank
    Sep 2012 Join Date
    RussiaLocation
    60Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by phgkhh View Post
    Great, but you will not share that right? Lovely if you do :)
    protocol.cpp
    Find the function FriendMemoListReq(aIndex);
    Also replace with FriendMemoListReq((FHP_FRIEND_MEMO_LIST *)aRecv, aIndex);

    edsprotocol.cpp and .h
    Find the void FriendMemoListReq(int aIndex)
    Replace with void FriendMemoListReq(FHP_FRIEND_MEMO_LIST * lpMsg, int aIndex)
    Last edited by worope; 10-07-15 at 07:32 PM.



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