[Release] zTeam Season 6 EP3 + Source

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  1. #3826
    Valued Member MaxVoll is offline
    MemberRank
    Aug 2013 Join Date
    112Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by amocthong View Post
    Share ( please give me Effects )

    Effects wings

    Code:
    LPVOID  F1_Thisv1;
    DWORD   F1_Arg1v1;
    DWORD   F1_Arg11v1;
    DWORD   F1_Arg2v1;
    DWORD   F2_Arg5v1;
    DWORD   F3_Arg3v1;
    //
    LPVOID  F1_Thisv2;
    DWORD   F1_Arg1v2;
    DWORD   F1_Arg11v2;
    DWORD   F1_Arg2v2;
    DWORD   F2_Arg5v2;
    DWORD   F3_Arg3v2;
    //
    LPVOID  F1_Thisv3;
    DWORD   F1_Arg1v3;
    DWORD   F1_Arg11v3;
    DWORD   F1_Arg2v3;
    DWORD   F2_Arg5v3;
    DWORD   F3_Arg3v3;
    //
    LPVOID  F1_Thisv4;
    DWORD   F1_Arg1v4;
    DWORD   F1_Arg11v4;
    DWORD   F1_Arg2v4;
    DWORD   F2_Arg5v4;
    DWORD   F3_Arg3v4;
    //
    LPVOID  F1_Thisv5;
    DWORD   F1_Arg1v5;
    DWORD   F1_Arg11v5;
    DWORD   F1_Arg2v5;
    DWORD   F2_Arg5v5;
    DWORD   F3_Arg3v5;
    //
    LPVOID  F1_Thisv6;
    DWORD   F1_Arg1v6;
    DWORD   F1_Arg11v6;
    DWORD   F1_Arg2v6;
    DWORD   F2_Arg5v6;
    DWORD   F3_Arg3v6;
    //
    LPVOID  F1_Thisv7;
    DWORD   F1_Arg1v7;
    DWORD   F1_Arg11v7;
    DWORD   F1_Arg2v7;
    DWORD   F2_Arg5v7;
    DWORD   F3_Arg3v7;
    //
    LPVOID  F1_Thisv8;
    DWORD   F1_Arg1v8;
    DWORD   F1_Arg11v8;
    DWORD   F1_Arg2v8;
    DWORD   F2_Arg5v8;
    DWORD   F3_Arg3v8;
    //
    LPVOID  F1_Thisv9;
    DWORD   F1_Arg1v9;
    DWORD   F1_Arg11v9;
    DWORD   F1_Arg2v9;
    DWORD   F2_Arg5v9;
    DWORD   F3_Arg3v9;
    //
    LPVOID  F1_Thisv10;
    DWORD   F1_Arg1v10;
    DWORD   F1_Arg11v10;
    DWORD   F1_Arg2v10;
    DWORD   F2_Arg5v10;
    DWORD   F3_Arg3v10;
    //
    LPVOID  F1_Thisv11;
    DWORD   F1_Arg1v11;
    DWORD   F1_Arg11v11;
    DWORD   F1_Arg2v11;
    DWORD   F2_Arg5v11;
    DWORD   F3_Arg3v11;
    //
    LPVOID  F1_Thisv12;
    DWORD   F1_Arg1v12;
    DWORD   F1_Arg11v12;
    DWORD   F1_Arg2v12;
    DWORD   F2_Arg5v12;
    DWORD   F3_Arg3v12;
    //
    LPVOID  F1_Thisv13;
    DWORD   F1_Arg1v13;
    DWORD   F1_Arg11v13;
    DWORD   F1_Arg2v13;
    DWORD   F2_Arg5v13;
    DWORD   F3_Arg3v13;
    //
    LPVOID  F1_Thisv14;
    DWORD   F1_Arg1v14;
    DWORD   F1_Arg11v14;
    DWORD   F1_Arg2v14;
    DWORD   F2_Arg5v14;
    DWORD   F3_Arg3v14;
    //
    LPVOID  F1_Thisv15;
    DWORD   F1_Arg1v15;
    DWORD   F1_Arg11v15;
    DWORD   F1_Arg2v15;
    DWORD   F2_Arg5v15;
    DWORD   F3_Arg3v15;
    //
    LPVOID  F1_Thisv16;
    DWORD   F1_Arg1v16;
    DWORD   F1_Arg11v16;
    DWORD   F1_Arg2v16;
    DWORD   F2_Arg5v16;
    DWORD   F3_Arg3v16;
    //
    LPVOID  F1_Thisv17;
    DWORD   F1_Arg1v17;
    DWORD   F1_Arg11v17;
    DWORD   F1_Arg2v17;
    DWORD   F2_Arg5v17;
    DWORD   F3_Arg3v17;
    //
    LPVOID  F1_Thisv18;
    DWORD   F1_Arg1v18;
    DWORD   F1_Arg11v18;
    DWORD   F1_Arg2v18;
    DWORD   F2_Arg5v18;
    DWORD   F3_Arg3v18;
    //
    LPVOID  F1_Thisv19;
    DWORD   F1_Arg1v19;
    DWORD   F1_Arg11v19;
    DWORD   F1_Arg2v19;
    DWORD   F2_Arg5v19;
    DWORD   F3_Arg3v19;
    //
    LPVOID  F1_Thisv20;
    DWORD   F1_Arg1v20;
    DWORD   F1_Arg11v20;
    DWORD   F1_Arg2v20;
    DWORD   F2_Arg5v20;
    DWORD   F3_Arg3v20;
    //
    LPVOID  F1_Thisv21;
    DWORD   F1_Arg1v21;
    DWORD   F1_Arg11v21;
    DWORD   F1_Arg2v21;
    DWORD   F2_Arg5v21;
    DWORD   F3_Arg3v21;
    //
    LPVOID  F1_Thisv22;
    DWORD   F1_Arg1v22;
    DWORD   F1_Arg11v22;
    DWORD   F1_Arg2v22;
    DWORD   F2_Arg5v22;
    DWORD   F3_Arg3v22;
    //
    LPVOID  F1_Thisv23;
    DWORD   F1_Arg1v23;
    DWORD   F1_Arg11v23;
    DWORD   F1_Arg2v23;
    DWORD   F2_Arg5v23;
    DWORD   F3_Arg3v23;
    //
    LPVOID  F1_Thisv24;
    DWORD   F1_Arg1v24;
    DWORD   F1_Arg11v24;
    DWORD   F1_Arg2v24;
    DWORD   F2_Arg5v24;
    DWORD   F3_Arg3v24;
    // ----------------------------------------------------------------------------------------------
     
    Naked(AddWingsEffect)
    {
            _asm
            {
                    mov AddWingsEffect_Buff, edx
                    mov edx, dword ptr ss:[ebp-0x68]
                    mov F1_Thisv1, edx
                    mov F1_Thisv2, edx
                    mov F1_Thisv3, edx
                    mov F1_Thisv4, edx
                    mov F1_Thisv5, edx
                    mov F1_Thisv6, edx
                    mov F1_Thisv7, edx
                    mov F1_Thisv8, edx
                    mov F1_Thisv9, edx
                    mov F1_Thisv10, edx
                    mov F1_Thisv11, edx
                    mov F1_Thisv12, edx
                    mov F1_Thisv13, edx
                    mov F1_Thisv14, edx
                    mov F1_Thisv15, edx
                    mov F1_Thisv16, edx
                    mov F1_Thisv17, edx
                    mov F1_Thisv18, edx
                    mov F1_Thisv19, edx
                    mov F1_Thisv20, edx
                    mov F1_Thisv21, edx
                    mov F1_Thisv22, edx
                    mov F1_Thisv23, edx
                    mov F1_Thisv24, edx
                    lea edx, [ebp-0x58]
                    mov F1_Arg1v1, edx
                    mov F1_Arg1v2, edx
                    mov F1_Arg1v3, edx
                    mov F1_Arg1v4, edx
                    mov F1_Arg1v5, edx
                    mov F1_Arg1v6, edx
                    mov F1_Arg1v7, edx
                    mov F1_Arg1v8, edx
                    mov F1_Arg1v9, edx
                    mov F1_Arg1v10, edx
                    mov F1_Arg1v11, edx
                    mov F1_Arg1v12, edx
                    mov F1_Arg1v13, edx
                    mov F1_Arg1v14, edx
                    mov F1_Arg1v15, edx
                    mov F1_Arg1v16, edx
                    mov F1_Arg1v17, edx
                    mov F1_Arg1v18, edx
                    mov F1_Arg1v19, edx
                    mov F1_Arg1v20, edx
                    mov F1_Arg1v21, edx
                    mov F1_Arg1v22, edx
                    mov F1_Arg1v23, edx
                    mov F1_Arg1v24, edx
                    lea edx, [ebp-0x18]
                    mov F1_Arg11v1, edx
                    mov F1_Arg11v2, edx
                    mov F1_Arg11v3, edx
                    mov F1_Arg11v4, edx
                    mov F1_Arg11v5, edx
                    mov F1_Arg11v6, edx
                    mov F1_Arg11v7, edx
                    mov F1_Arg11v8, edx
                    mov F1_Arg11v9, edx
                    mov F1_Arg11v10, edx
                    mov F1_Arg11v11, edx
                    mov F1_Arg11v12, edx
                    mov F1_Arg11v13, edx
                    mov F1_Arg11v14, edx
                    mov F1_Arg11v15, edx
                    mov F1_Arg11v16, edx
                    mov F1_Arg11v17, edx
                    mov F1_Arg11v18, edx
                    mov F1_Arg11v19, edx
                    mov F1_Arg11v20, edx
                    mov F1_Arg11v21, edx
                    mov F1_Arg11v22, edx
                    mov F1_Arg11v23, edx
                    mov F1_Arg11v24, edx
                    mov edx, dword ptr ss:[ebp-0x6c]
                    mov F1_Arg2v1, edx
                    mov F1_Arg2v2, edx
                    mov F1_Arg2v3, edx
                    mov F1_Arg2v4, edx
                    mov F1_Arg2v5, edx
                    mov F1_Arg2v6, edx
                    mov F1_Arg2v7, edx
                    mov F1_Arg2v8, edx
                    mov F1_Arg2v9, edx
                    mov F1_Arg2v10, edx
                    mov F1_Arg2v11, edx
                    mov F1_Arg2v12, edx
                    mov F1_Arg2v13, edx
                    mov F1_Arg2v14, edx
                    mov F1_Arg2v15, edx
                    mov F1_Arg2v16, edx
                    mov F1_Arg2v17, edx
                    mov F1_Arg2v18, edx
                    mov F1_Arg2v19, edx
                    mov F1_Arg2v20, edx
                    mov F1_Arg2v21, edx
                    mov F1_Arg2v22, edx
                    mov F1_Arg2v23, edx
                    mov F1_Arg2v24, edx
                    fldz
                    fstp dword ptr ss:[esp]
                    mov edx, dword ptr ss:[ebp-0x70]
                    mov F2_Arg5v1, edx
                    mov F2_Arg5v2, edx
                    mov F2_Arg5v3, edx
                    mov F2_Arg5v4, edx
                    mov F2_Arg5v5, edx
                    mov F2_Arg5v6, edx
                    mov F2_Arg5v7, edx
                    mov F2_Arg5v8, edx
                    mov F2_Arg5v9, edx
                    mov F2_Arg5v10, edx
                    mov F2_Arg5v11, edx
                    mov F2_Arg5v12, edx
                    mov F2_Arg5v13, edx
                    mov F2_Arg5v14, edx
                    mov F2_Arg5v15, edx
                    mov F2_Arg5v16, edx
                    mov F2_Arg5v17, edx
                    mov F2_Arg5v18, edx
                    mov F2_Arg5v19, edx
                    mov F2_Arg5v20, edx
                    mov F2_Arg5v21, edx
                    mov F2_Arg5v22, edx
                    mov F2_Arg5v23, edx
                    mov F2_Arg5v24, edx
                    mov edx, AddWingsEffect_Buff
            }
     
            // ----
            if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
            {
                    if( AddWingsEffect_Buff == ITEM2(12, 180) )
                    {
                            Color[0] = 1.0;
                            Color[1] = 0.75;
                            Color[2] = 0.62;
                            // --
                            pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 61, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 42, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 60, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v3, 1.0, Color, F2_Arg5v3, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 41, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v4, 1.0, Color, F2_Arg5v4, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 63, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v5, 1.0, Color, F2_Arg5v5, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 44, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v6, 1.0, Color, F2_Arg5v6, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 42, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v7, 1.0, Color, F2_Arg5v7, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 59, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v8, 1.4, Color, F2_Arg5v8, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 40, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v9, 1.4, Color, F2_Arg5v9, 1.0, 0);
                            // ----
                            Color[0] = 0.3;
                            Color[1] = 0.3;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 62, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v10, 2.6, Color, F2_Arg5v10, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 43, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v11, 2.6, Color, F2_Arg5v11, 1.0, 0);
                            // ----
                            Color[0] = 0.6;
                            Color[1] = 0.45;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 65, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v12, 1.4, Color, F2_Arg5v12, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 46, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v13, 1.4, Color, F2_Arg5v13, 1.0, 0);
                            // ----
                            Color[0] = 0.3;
                            Color[1] = 0.3;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 58, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v14, 2.0, Color, F2_Arg5v14, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 39, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v15, 2.0, Color, F2_Arg5v15, 1.0, 0);
                            // ----
                            Color[0] = 0.6;
                            Color[1] = 0.45;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 64, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v16, 2.0, Color, F2_Arg5v16, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 32, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v17, 2.0, Color, F2_Arg5v17, 1.0, 0);
                            // ----
                            Color[0] = 0.34;
                            Color[1] = 0.25;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 13, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v18, 2.0, Color, F2_Arg5v18, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 15, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v19, 2.0, Color, F2_Arg5v19, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 25, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v20, 2.0, Color, F2_Arg5v20, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 27, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v21, 2.0, Color, F2_Arg5v21, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 3, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v22, 0.5, Color, F2_Arg5v22, 1.0, 0);
     
                    }
                    else if (AddWingsEffect_Buff == ITEM2(12, 181))
                    {
                            Color[0] = 1.0;
                            Color[1] = 0.6;
                            Color[2] = 0.0;
                            // ----
                            pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
                            // --
                            Color[0] = 1.0;
                            Color[1] = 0.4;
                            Color[2] = 0.0;
                            // --
                            pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
                            // --
                    }
     
                    // ----
                    _asm
                    {
                            mov AddWingsEffect_Buff, 0x0056CA63
                            jmp AddWingsEffect_Buff
                    }
            }
            // ----
            if( AddWingsEffect_Buff > 0x0A9D )
            {
                    _asm
                    {
                            mov AddWingsEffect_Buff, 0x005667BB
                            jmp AddWingsEffect_Buff
                    }
            }
            // ----
            _asm
            {
                    mov AddWingsEffect_Buff, 0x00566707
                    jmp AddWingsEffect_Buff
            }
    }

  2. #3827
    Member na1kon is offline
    MemberRank
    Aug 2015 Join Date
    65Posts

    re: [Release] zTeam Season 6 EP3 + Source

    please putwho ever the last Update on the client and onthe serverI would be very grateful

    - - - Updated - - -

    these fileswiththe latest updates?

  3. #3828
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    thanks :D

  4. #3829
    Member tuantep is offline
    MemberRank
    Dec 2008 Join Date
    HanoiLocation
    91Posts

    re: [Release] zTeam Season 6 EP3 + Source

    How to add a buff skin in code? Someone can share the function?

  5. #3830
    vnDev.games DaoVanTrong is offline
    MemberRank
    Aug 2014 Join Date
    VietnamLocation
    203Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Anonym11 View Post
    wait .. soon i release fully work source and files. :)
    Update please :)

  6. #3831
    Member hoanmaster321 is offline
    MemberRank
    Feb 2015 Join Date
    Hà Nội, VietLocation
    96Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by DaoVanTrong View Post
    I reinstalled the OS. and my computer has not installed Visual Studio.
    Can you help me build?
    http://14.177.86.164/zClient.rar
    Links live 2~3 h, please reupload thanks

  7. #3832
    Unlocks The World DarkDown is offline
    MemberRank
    Jan 2009 Join Date
    ArgentinaLocation
    213Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by hoanmaster321 View Post
    http://14.177.86.164/zClient.rar
    Links live 2~3 h, please reupload thanks
    attached the file my friend
    Attached Files Attached Files

  8. #3833
    [Release] zTeam Season 6 EP3 + Source LarvasFaint is offline
    MemberRank
    Nov 2008 Join Date
    IngressLocation
    1,307Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by hoanmaster321 View Post
    http://14.177.86.164/zClient.rar
    Links live 2~3 h, please reupload thanks
    https://mega.co.nz/#!KdR2QIRb!hpWwjN...jXfmzc-QI4q4Zk

  9. #3834
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    1 way to add new items from zclient.dll SET

    I need to have one certain code

    google translation

  10. #3835
    Member hoanmaster321 is offline
    MemberRank
    Feb 2015 Join Date
    Hà Nội, VietLocation
    96Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by amocthong View Post
    1 way to add new items from zclient.dll SET

    I need to have one certain code

    google translation
    you want add item wing , sword, .................v.v. ??????????????????/

  11. #3836
    Valued Member ikenylee is offline
    MemberRank
    Apr 2011 Join Date
    145Posts

    re: [Release] zTeam Season 6 EP3 + Source

    @ACMathong
    find: pLoadModel(ITEM2(14, 184),
    add:
    //New Swords
    pLoadModel(ITEM2(0, 180), Path, "Sword180", -1);


    find: pLoadTexture(ITEM2(14, 184)
    add:
    // New Sword
    pLoadTexture(ITEM2(0, 180), Path, GL_REPEAT, GL_NEAREST, GL_TRUE);

    den cai nay con di hoi :|

  12. #3837
    Apprentice MuPlayAtLevel is offline
    MemberRank
    Jun 2011 Join Date
    14Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Custom QuestManager.dat (Quest System) work?

  13. #3838
    [Release] zTeam Season 6 EP3 + Source LarvasFaint is offline
    MemberRank
    Nov 2008 Join Date
    IngressLocation
    1,307Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by MuPlayAtLevel View Post
    Custom QuestManager.dat (Quest System) work?
    Why don't you try and reply back?

  14. #3839
    Member na1kon is offline
    MemberRank
    Aug 2015 Join Date
    65Posts

    re: [Release] zTeam Season 6 EP3 + Source

    please help expose client fixes and updates will be very grateful

  15. #3840
    Member tuantep is offline
    MemberRank
    Dec 2008 Join Date
    HanoiLocation
    91Posts

    re: [Release] zTeam Season 6 EP3 + Source

    @ikenylee Can you share HP Bar + Player Title (appellation)?

    Add wing OK but no effect +6 -> 15 :(

  16. #3841
    Apprentice Malfhas is offline
    MemberRank
    Jan 2010 Join Date
    21Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Thank you for all your work. You know how to put the new interface of the season 8 of season 6?

  17. #3842
    Apprentice MuPlayAtLevel is offline
    MemberRank
    Jun 2011 Join Date
    14Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by LarvasFaint View Post
    Why don't you try and reply back?
    I tried.not work
    maybe i dont do this correct

  18. #3843
    Member na1kon is offline
    MemberRank
    Aug 2015 Join Date
    65Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hellp please download Update client

  19. #3844
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    I can not pick up Swords


  20. #3845
    vnDev.games DaoVanTrong is offline
    MemberRank
    Aug 2014 Join Date
    VietnamLocation
    203Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Please fix item price on shop!
    To buy something for 1 ZEN need 80 ZEN.

  21. #3846
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    please help me fix . Dislocation of items



  22. #3847
    vnDev.games DaoVanTrong is offline
    MemberRank
    Aug 2014 Join Date
    VietnamLocation
    203Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by amocthong View Post
    I can not pick up Swords

    Quote Originally Posted by amocthong View Post
    please help me fix . Dislocation of items



    Replace other item_eng.bmd
    item_eng.zip

  23. #3848
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    item_eng.bmd la item goc ma cau ??

  24. #3849
    vnDev.games DaoVanTrong is offline
    MemberRank
    Aug 2014 Join Date
    VietnamLocation
    203Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by amocthong View Post
    item_eng.bmd is original
    Try a few different versions item_eng.bmd.
    Or remove custom items on the server.
    When on server for items that fall on the client does not have that item will be in stock item still but not displayed.


    Vietnamese:
    Thử một vài phiên bản item_eng.bmd khác.
    Hoặc hãy loại bỏ những item custom trên server.
    Khi trên server cho rơi item mà trên client không có item đó thì sẽ bị item vẫn có trong kho nhưng không hiển thị.

    item_eng-zTeamFull.zip

  25. #3850
    Member 16102012 is offline
    MemberRank
    Feb 2014 Join Date
    78Posts

    re: [Release] zTeam Season 6 EP3 + Source


    help not run windows xp :(



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