[Release] zTeam Season 6 EP3 + Source

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  1. #3851
    vnDev.games DaoVanTrong is offline
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    Aug 2014 Join Date
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    203Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by 16102012 View Post

    help not run windows xp :(
    Redownload and Install VC++ Runtime 2005,2008,2010,2012,2013 :)

    PS: VC++ Download here: Windows Runtime Components | Trong's Blog

  2. #3852
    Account Upgraded | Title Enabled! gmrote is offline
    MemberRank
    May 2013 Join Date
    285Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by MaxVoll View Post
    Effects wings

    Code:
    LPVOID  F1_Thisv1;
    DWORD   F1_Arg1v1;
    DWORD   F1_Arg11v1;
    DWORD   F1_Arg2v1;
    DWORD   F2_Arg5v1;
    DWORD   F3_Arg3v1;
    //
    LPVOID  F1_Thisv2;
    DWORD   F1_Arg1v2;
    DWORD   F1_Arg11v2;
    DWORD   F1_Arg2v2;
    DWORD   F2_Arg5v2;
    DWORD   F3_Arg3v2;
    //
    LPVOID  F1_Thisv3;
    DWORD   F1_Arg1v3;
    DWORD   F1_Arg11v3;
    DWORD   F1_Arg2v3;
    DWORD   F2_Arg5v3;
    DWORD   F3_Arg3v3;
    //
    LPVOID  F1_Thisv4;
    DWORD   F1_Arg1v4;
    DWORD   F1_Arg11v4;
    DWORD   F1_Arg2v4;
    DWORD   F2_Arg5v4;
    DWORD   F3_Arg3v4;
    //
    LPVOID  F1_Thisv5;
    DWORD   F1_Arg1v5;
    DWORD   F1_Arg11v5;
    DWORD   F1_Arg2v5;
    DWORD   F2_Arg5v5;
    DWORD   F3_Arg3v5;
    //
    LPVOID  F1_Thisv6;
    DWORD   F1_Arg1v6;
    DWORD   F1_Arg11v6;
    DWORD   F1_Arg2v6;
    DWORD   F2_Arg5v6;
    DWORD   F3_Arg3v6;
    //
    LPVOID  F1_Thisv7;
    DWORD   F1_Arg1v7;
    DWORD   F1_Arg11v7;
    DWORD   F1_Arg2v7;
    DWORD   F2_Arg5v7;
    DWORD   F3_Arg3v7;
    //
    LPVOID  F1_Thisv8;
    DWORD   F1_Arg1v8;
    DWORD   F1_Arg11v8;
    DWORD   F1_Arg2v8;
    DWORD   F2_Arg5v8;
    DWORD   F3_Arg3v8;
    //
    LPVOID  F1_Thisv9;
    DWORD   F1_Arg1v9;
    DWORD   F1_Arg11v9;
    DWORD   F1_Arg2v9;
    DWORD   F2_Arg5v9;
    DWORD   F3_Arg3v9;
    //
    LPVOID  F1_Thisv10;
    DWORD   F1_Arg1v10;
    DWORD   F1_Arg11v10;
    DWORD   F1_Arg2v10;
    DWORD   F2_Arg5v10;
    DWORD   F3_Arg3v10;
    //
    LPVOID  F1_Thisv11;
    DWORD   F1_Arg1v11;
    DWORD   F1_Arg11v11;
    DWORD   F1_Arg2v11;
    DWORD   F2_Arg5v11;
    DWORD   F3_Arg3v11;
    //
    LPVOID  F1_Thisv12;
    DWORD   F1_Arg1v12;
    DWORD   F1_Arg11v12;
    DWORD   F1_Arg2v12;
    DWORD   F2_Arg5v12;
    DWORD   F3_Arg3v12;
    //
    LPVOID  F1_Thisv13;
    DWORD   F1_Arg1v13;
    DWORD   F1_Arg11v13;
    DWORD   F1_Arg2v13;
    DWORD   F2_Arg5v13;
    DWORD   F3_Arg3v13;
    //
    LPVOID  F1_Thisv14;
    DWORD   F1_Arg1v14;
    DWORD   F1_Arg11v14;
    DWORD   F1_Arg2v14;
    DWORD   F2_Arg5v14;
    DWORD   F3_Arg3v14;
    //
    LPVOID  F1_Thisv15;
    DWORD   F1_Arg1v15;
    DWORD   F1_Arg11v15;
    DWORD   F1_Arg2v15;
    DWORD   F2_Arg5v15;
    DWORD   F3_Arg3v15;
    //
    LPVOID  F1_Thisv16;
    DWORD   F1_Arg1v16;
    DWORD   F1_Arg11v16;
    DWORD   F1_Arg2v16;
    DWORD   F2_Arg5v16;
    DWORD   F3_Arg3v16;
    //
    LPVOID  F1_Thisv17;
    DWORD   F1_Arg1v17;
    DWORD   F1_Arg11v17;
    DWORD   F1_Arg2v17;
    DWORD   F2_Arg5v17;
    DWORD   F3_Arg3v17;
    //
    LPVOID  F1_Thisv18;
    DWORD   F1_Arg1v18;
    DWORD   F1_Arg11v18;
    DWORD   F1_Arg2v18;
    DWORD   F2_Arg5v18;
    DWORD   F3_Arg3v18;
    //
    LPVOID  F1_Thisv19;
    DWORD   F1_Arg1v19;
    DWORD   F1_Arg11v19;
    DWORD   F1_Arg2v19;
    DWORD   F2_Arg5v19;
    DWORD   F3_Arg3v19;
    //
    LPVOID  F1_Thisv20;
    DWORD   F1_Arg1v20;
    DWORD   F1_Arg11v20;
    DWORD   F1_Arg2v20;
    DWORD   F2_Arg5v20;
    DWORD   F3_Arg3v20;
    //
    LPVOID  F1_Thisv21;
    DWORD   F1_Arg1v21;
    DWORD   F1_Arg11v21;
    DWORD   F1_Arg2v21;
    DWORD   F2_Arg5v21;
    DWORD   F3_Arg3v21;
    //
    LPVOID  F1_Thisv22;
    DWORD   F1_Arg1v22;
    DWORD   F1_Arg11v22;
    DWORD   F1_Arg2v22;
    DWORD   F2_Arg5v22;
    DWORD   F3_Arg3v22;
    //
    LPVOID  F1_Thisv23;
    DWORD   F1_Arg1v23;
    DWORD   F1_Arg11v23;
    DWORD   F1_Arg2v23;
    DWORD   F2_Arg5v23;
    DWORD   F3_Arg3v23;
    //
    LPVOID  F1_Thisv24;
    DWORD   F1_Arg1v24;
    DWORD   F1_Arg11v24;
    DWORD   F1_Arg2v24;
    DWORD   F2_Arg5v24;
    DWORD   F3_Arg3v24;
    // ----------------------------------------------------------------------------------------------
     
    Naked(AddWingsEffect)
    {
            _asm
            {
                    mov AddWingsEffect_Buff, edx
                    mov edx, dword ptr ss:[ebp-0x68]
                    mov F1_Thisv1, edx
                    mov F1_Thisv2, edx
                    mov F1_Thisv3, edx
                    mov F1_Thisv4, edx
                    mov F1_Thisv5, edx
                    mov F1_Thisv6, edx
                    mov F1_Thisv7, edx
                    mov F1_Thisv8, edx
                    mov F1_Thisv9, edx
                    mov F1_Thisv10, edx
                    mov F1_Thisv11, edx
                    mov F1_Thisv12, edx
                    mov F1_Thisv13, edx
                    mov F1_Thisv14, edx
                    mov F1_Thisv15, edx
                    mov F1_Thisv16, edx
                    mov F1_Thisv17, edx
                    mov F1_Thisv18, edx
                    mov F1_Thisv19, edx
                    mov F1_Thisv20, edx
                    mov F1_Thisv21, edx
                    mov F1_Thisv22, edx
                    mov F1_Thisv23, edx
                    mov F1_Thisv24, edx
                    lea edx, [ebp-0x58]
                    mov F1_Arg1v1, edx
                    mov F1_Arg1v2, edx
                    mov F1_Arg1v3, edx
                    mov F1_Arg1v4, edx
                    mov F1_Arg1v5, edx
                    mov F1_Arg1v6, edx
                    mov F1_Arg1v7, edx
                    mov F1_Arg1v8, edx
                    mov F1_Arg1v9, edx
                    mov F1_Arg1v10, edx
                    mov F1_Arg1v11, edx
                    mov F1_Arg1v12, edx
                    mov F1_Arg1v13, edx
                    mov F1_Arg1v14, edx
                    mov F1_Arg1v15, edx
                    mov F1_Arg1v16, edx
                    mov F1_Arg1v17, edx
                    mov F1_Arg1v18, edx
                    mov F1_Arg1v19, edx
                    mov F1_Arg1v20, edx
                    mov F1_Arg1v21, edx
                    mov F1_Arg1v22, edx
                    mov F1_Arg1v23, edx
                    mov F1_Arg1v24, edx
                    lea edx, [ebp-0x18]
                    mov F1_Arg11v1, edx
                    mov F1_Arg11v2, edx
                    mov F1_Arg11v3, edx
                    mov F1_Arg11v4, edx
                    mov F1_Arg11v5, edx
                    mov F1_Arg11v6, edx
                    mov F1_Arg11v7, edx
                    mov F1_Arg11v8, edx
                    mov F1_Arg11v9, edx
                    mov F1_Arg11v10, edx
                    mov F1_Arg11v11, edx
                    mov F1_Arg11v12, edx
                    mov F1_Arg11v13, edx
                    mov F1_Arg11v14, edx
                    mov F1_Arg11v15, edx
                    mov F1_Arg11v16, edx
                    mov F1_Arg11v17, edx
                    mov F1_Arg11v18, edx
                    mov F1_Arg11v19, edx
                    mov F1_Arg11v20, edx
                    mov F1_Arg11v21, edx
                    mov F1_Arg11v22, edx
                    mov F1_Arg11v23, edx
                    mov F1_Arg11v24, edx
                    mov edx, dword ptr ss:[ebp-0x6c]
                    mov F1_Arg2v1, edx
                    mov F1_Arg2v2, edx
                    mov F1_Arg2v3, edx
                    mov F1_Arg2v4, edx
                    mov F1_Arg2v5, edx
                    mov F1_Arg2v6, edx
                    mov F1_Arg2v7, edx
                    mov F1_Arg2v8, edx
                    mov F1_Arg2v9, edx
                    mov F1_Arg2v10, edx
                    mov F1_Arg2v11, edx
                    mov F1_Arg2v12, edx
                    mov F1_Arg2v13, edx
                    mov F1_Arg2v14, edx
                    mov F1_Arg2v15, edx
                    mov F1_Arg2v16, edx
                    mov F1_Arg2v17, edx
                    mov F1_Arg2v18, edx
                    mov F1_Arg2v19, edx
                    mov F1_Arg2v20, edx
                    mov F1_Arg2v21, edx
                    mov F1_Arg2v22, edx
                    mov F1_Arg2v23, edx
                    mov F1_Arg2v24, edx
                    fldz
                    fstp dword ptr ss:[esp]
                    mov edx, dword ptr ss:[ebp-0x70]
                    mov F2_Arg5v1, edx
                    mov F2_Arg5v2, edx
                    mov F2_Arg5v3, edx
                    mov F2_Arg5v4, edx
                    mov F2_Arg5v5, edx
                    mov F2_Arg5v6, edx
                    mov F2_Arg5v7, edx
                    mov F2_Arg5v8, edx
                    mov F2_Arg5v9, edx
                    mov F2_Arg5v10, edx
                    mov F2_Arg5v11, edx
                    mov F2_Arg5v12, edx
                    mov F2_Arg5v13, edx
                    mov F2_Arg5v14, edx
                    mov F2_Arg5v15, edx
                    mov F2_Arg5v16, edx
                    mov F2_Arg5v17, edx
                    mov F2_Arg5v18, edx
                    mov F2_Arg5v19, edx
                    mov F2_Arg5v20, edx
                    mov F2_Arg5v21, edx
                    mov F2_Arg5v22, edx
                    mov F2_Arg5v23, edx
                    mov F2_Arg5v24, edx
                    mov edx, AddWingsEffect_Buff
            }
     
            // ----
            if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
            {
                    if( AddWingsEffect_Buff == ITEM2(12, 180) )
                    {
                            Color[0] = 1.0;
                            Color[1] = 0.75;
                            Color[2] = 0.62;
                            // --
                            pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 61, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 42, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 60, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v3, 1.0, Color, F2_Arg5v3, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 41, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v4, 1.0, Color, F2_Arg5v4, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 63, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v5, 1.0, Color, F2_Arg5v5, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 44, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v6, 1.0, Color, F2_Arg5v6, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 42, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v7, 1.0, Color, F2_Arg5v7, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 59, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v8, 1.4, Color, F2_Arg5v8, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 40, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v9, 1.4, Color, F2_Arg5v9, 1.0, 0);
                            // ----
                            Color[0] = 0.3;
                            Color[1] = 0.3;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 62, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v10, 2.6, Color, F2_Arg5v10, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 43, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v11, 2.6, Color, F2_Arg5v11, 1.0, 0);
                            // ----
                            Color[0] = 0.6;
                            Color[1] = 0.45;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 65, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v12, 1.4, Color, F2_Arg5v12, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 46, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v13, 1.4, Color, F2_Arg5v13, 1.0, 0);
                            // ----
                            Color[0] = 0.3;
                            Color[1] = 0.3;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 58, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v14, 2.0, Color, F2_Arg5v14, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 39, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v15, 2.0, Color, F2_Arg5v15, 1.0, 0);
                            // ----
                            Color[0] = 0.6;
                            Color[1] = 0.45;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 64, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v16, 2.0, Color, F2_Arg5v16, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 32, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v17, 2.0, Color, F2_Arg5v17, 1.0, 0);
                            // ----
                            Color[0] = 0.34;
                            Color[1] = 0.25;
                            Color[2] = 1.0;
                            // --
                            pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 13, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v18, 2.0, Color, F2_Arg5v18, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 15, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v19, 2.0, Color, F2_Arg5v19, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 25, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v20, 2.0, Color, F2_Arg5v20, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 27, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v21, 2.0, Color, F2_Arg5v21, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 3, 0);
                            pPlayStaticEffect(32002, &F1_Arg11v22, 0.5, Color, F2_Arg5v22, 1.0, 0);
     
                    }
                    else if (AddWingsEffect_Buff == ITEM2(12, 181))
                    {
                            Color[0] = 1.0;
                            Color[1] = 0.6;
                            Color[2] = 0.0;
                            // ----
                            pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
                            // --
                            Color[0] = 1.0;
                            Color[1] = 0.4;
                            Color[2] = 0.0;
                            // --
                            pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
                            // --
                            pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
                            pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
                            // --
                    }
     
                    // ----
                    _asm
                    {
                            mov AddWingsEffect_Buff, 0x0056CA63
                            jmp AddWingsEffect_Buff
                    }
            }
            // ----
            if( AddWingsEffect_Buff > 0x0A9D )
            {
                    _asm
                    {
                            mov AddWingsEffect_Buff, 0x005667BB
                            jmp AddWingsEffect_Buff
                    }
            }
            // ----
            _asm
            {
                    mov AddWingsEffect_Buff, 0x00566707
                    jmp AddWingsEffect_Buff
            }
    }

    Code ?
    Last edited by gmrote; 17-08-15 at 07:46 AM. Reason: testmu

  3. #3853
    Member amocthong is offline
    MemberRank
    May 2014 Join Date
    71Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by emersonx13 View Post
    Trying to make new mixes, I added Monster Wings 2.5 Mixes. 100% Working with all type of wings (lvl2)
    Now I go Work in new mixes of Socket Weapons of Ex702 :)
    Album here: Monster Wing Mixes - Album on Imgur
    you can share ( hell maine leather ) BMD files

  4. #3854
    Member jammal is offline
    MemberRank
    Jul 2013 Join Date
    77Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Hello guys i gave all my local ip but i have error in GameServer can some help to me ?... View image: error <--- image

  5. #3855
    Member worope is offline
    MemberRank
    Sep 2012 Join Date
    RussiaLocation
    60Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by jammal View Post
    Hello guys i gave all my local ip but i have error in GameServer can some help to me ?... View image: error <--- image
    edit ip in -->
    data/other/mapserverinfo.dat

  6. #3856

    re: [Release] zTeam Season 6 EP3 + Source

    Ingles :
    Someone has full effects of what I have s8 messy wings help please :
    Españish:
    Alguien tiene completo los efectos de las alas s8 lo tengo desordenado ayuda porfavor


  7. #3857
    Valued Member tangyi90 is offline
    MemberRank
    Oct 2014 Join Date
    128Posts

    re: [Release] zTeam Season 6 EP3 + Source

    BUG MONK add Master Skills Weapon Mastery Client Ben collapse

  8. #3858
    Enthusiast helgraf is offline
    MemberRank
    Jan 2013 Join Date
    49Posts

    re: [Release] zTeam Season 6 EP3 + Source

    guys could someone please explaine me how to disable summoner and Rage Fighter? and is there any way to disable sum and rf wings in chaos combination?

    Edit - Where can i change new wings name and what class can it wear... i cannot find :(
    Last edited by helgraf; 18-08-15 at 12:49 PM.

  9. #3859
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] zTeam Season 6 EP3 + Source

    dont make server if you havent got basic skills..

    btw, you can remove the wings from the source code wing creation section.
    and the new wing names are in the item.bmd on the clientside!

  10. #3860
    Enthusiast helgraf is offline
    MemberRank
    Jan 2013 Join Date
    49Posts

    re: [Release] zTeam Season 6 EP3 + Source

    I got the basics, its just the season6 i havent ever worked with. And source is something new for me.. Wel the item.bmd on client side is showing me nothing with the zteam editor. Thats why i asked

  11. #3861
    O_o psychedelic is offline
    MemberRank
    Nov 2013 Join Date
    LatviaLocation
    270Posts

    re: [Release] zTeam Season 6 EP3 + Source



    Have any1 this sh*t on VPS? Local pc GS cpu usage <5%, but VPS 40-60% =\
    P.S. OS WinServer 2012

  12. #3862
    -( . ) ( . )- clerigz is offline
    MemberRank
    Mar 2012 Join Date
    1,365Posts

    re: [Release] zTeam Season 6 EP3 + Source

    guys who have source in fix harmony in ancient items?

  13. #3863
    Enthusiast helgraf is offline
    MemberRank
    Jan 2013 Join Date
    49Posts

    re: [Release] zTeam Season 6 EP3 + Source

    guys how to fix this? when item is on ground i can see the name, but when i pick up its empty, no info about item..




  14. #3864
    Apprentice aecrimch is offline
    MemberRank
    Dec 2007 Join Date
    842Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by helgraf View Post
    guys how to fix this? when item is on ground i can see the name, but when i pick up its empty, no info about item..



    check your ItemTooltip_eng.bmd

  15. #3865
    Member tuantep is offline
    MemberRank
    Dec 2008 Join Date
    HanoiLocation
    91Posts

    re: [Release] zTeam Season 6 EP3 + Source

    @aecrimch can you share wing ss8 effect?

  16. #3866
    Novice Yuri019 is offline
    MemberRank
    Aug 2015 Join Date
    3Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Please, help.
    Having difficulty .
    a list of changes that I made ​​a self-
    C:\MuServer\EventServer\Data\svconfig.ini – pass
    C:\MuServer\ExDB\exdb.ini – pass
    C:\MuServer\RankingServer\ svconfig.ini – pass
    C:\MuServer\zConnectServer\ServerList.txt – IPserv – 127.0.0.1

    The server part is working fine . When run without any errors . As for client-side C: \ MuServer \ Tool \ Encoder - Common.z changed , did everything as instructed but when you run the client gives DS. Tell me what I did not realize where not fully configure the client - server.
    Sorry for my English

  17. #3867
    Member hoanmaster321 is offline
    MemberRank
    Feb 2015 Join Date
    Hà Nội, VietLocation
    96Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Yuri019 View Post
    Please, help.
    Having difficulty .
    a list of changes that I made ​​a self-
    C:\MuServer\EventServer\Data\svconfig.ini – pass
    C:\MuServer\ExDB\exdb.ini – pass
    C:\MuServer\RankingServer\ svconfig.ini – pass
    C:\MuServer\zConnectServer\ServerList.txt – IPserv – 127.0.0.1

    The server part is working fine . When run without any errors . As for client-side C: \ MuServer \ Tool \ Encoder - Common.z changed , did everything as instructed but when you run the client gives DS. Tell me what I did not realize where not fully configure the client - server.
    Sorry for my English
    you add virtual network ok copy Common.z to client
    ----------------
    you are yuri fake

  18. #3868
    Novice Yuri019 is offline
    MemberRank
    Aug 2015 Join Date
    3Posts

    re: [Release] zTeam Season 6 EP3 + Source

    I changed as needed. Inscribed , I launched , copied to the client.

  19. #3869
    Member hoanmaster321 is offline
    MemberRank
    Feb 2015 Join Date
    Hà Nội, VietLocation
    96Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Yuri019 View Post
    I changed as needed. Inscribed , I launched , copied to the client.
    you set up teamview 10 pm id and pass for me

  20. #3870
    Novice Yuri019 is offline
    MemberRank
    Aug 2015 Join Date
    3Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by hoanmaster321 View Post
    you set up teamview 10 pm id and pass for me
    A great big thank you!

  21. #3871
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by psychedelic View Post


    Have any1 this sh*t on VPS? Local pc GS cpu usage <5%, but VPS 40-60% =\
    P.S. OS WinServer 2012

    use win srv 2008

    But i think the problem is with the VPS's CPU, if the processor is old or something it can cause this problem :)

  22. #3872
    O_o psychedelic is offline
    MemberRank
    Nov 2013 Join Date
    LatviaLocation
    270Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by djsad94 View Post
    use win srv 2008

    But i think the problem is with the VPS's CPU, if the processor is old or something it can cause this problem :)
    I have tested on 2008, but still have hight cpu usage, and it up's when connect players

  23. #3873
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Which application create the big cpu usage just the gameserver? and after how much players?

  24. #3874
    O_o psychedelic is offline
    MemberRank
    Nov 2013 Join Date
    LatviaLocation
    270Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by djsad94 View Post
    Which application create the big cpu usage just the gameserver? and after how much players?
    GameServer.. With 0 online on 2 cores 3.9ghz i have 10-13% cpu, when i connect with 5 accounts, cpu usage = 20-25%

    But un local pc cpu usage never comes higher 5%

  25. #3875
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    re: [Release] zTeam Season 6 EP3 + Source

    because its 2 virtual core, not real cores.. :) More people is using the cores "shared" and it cause this.

    Find another good hosting.

    https://www.hetzner.de/

    I am using this hosting. :)



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