i have bug please help
http://alfa.kachi-snimka.info/vij.ph...411069021y.jpg
i have bug please help
http://alfa.kachi-snimka.info/vij.ph...411069021y.jpg
Lol im only showed that. I wasnt have original text and wrote own. Its easy with magic hand, if you cant this maybe you need think about what you doing in mu community? Its not boasting. This is show quest work if you have little bit changes.
And ofc it custom, not vanilla i release only vanilla fixes or changes and some on my choose custom, but sir bk not release any fixes, he release it for reputation.
Last edited by quskevel; 19-09-14 at 01:15 AM.
When player try to enter to IllusionTemple exit the game/warp to Elvalend when event start
Any help?
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
here
You've done what? I just see you saying
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The amount of fucks given. You've just proven that most fixes are not yours. You've been boasting about your skills in this thread for way longer the Kevel.
First, keep your 'fixes' to yourself. I bet having those integrated into any source would make the server unstable at a level that it would open a black hole upon a crash - which I presume would happen quite often.
You already fucked your reputation mate. Times like these, I wish there was an option to ban people from a thread or to ignore them completely which alas can't happen here.
If you want respect, show skill. Your skill, not the guys at your skype which you suck up to more than you spend time "coding".
Good luck man, you don't deserve it.
Nah, I'm just joking.
Of course - really. I pity you if you think that you'll be remembered by boasting around all those threads.
Thing is, I don't have time to argue with you. Probably you didn't even understand what I said in that message yet you're the great wizard of the code.
As I've mentioned previously, luck is a virtue which you don't deserve yet you had plenty of it. Suckin up to some good people I bet? /o/
any fix for enter arena cages?
Skill DarkSide decompiled from GS 1.01.06
ObjUseSkill.cpp
on CObjUseSkill::UseSkill add
stay in ObjUseSkill and addCode:case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06 { this->SkillDarkSide( aIndex, aTargetIndex, lpMagic); } break;
ObjUseSkill.hCode://005B35D0 Ok void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic) { int iTargetCount; // [sp+1Ch] [bp-10h]@1 WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3 iTargetCount = 0; for ( int i = 0; i < 5; ++i ) { wTargetList[i] = 10000; } if( gObj[aIndex].CloseCount >= 0 ) { return; } if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) ) { return; } PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList; memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList)); PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList)); memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList)); pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill); gObj[aIndex].m_btDarkSideTargetNum = 0; for ( int j = 0; j < 5; ++j ) { if ( wTargetList[j] != 10000 ) { ++gObj[aIndex].m_btDarkSideTargetNum; gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]); } } memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList)); DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size); }
and MasterLevelSkillTreeSystem.cppCode:void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
Works like original.Code:case 559: gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic); break;
DB FOR 2008 r2 have?
I ned a MuEditor for this file chan somebady to help mee? pls