[Release] zTeam Season 6 EP3 + Source

  1. #3031
    Account Upgraded | Title Enabled! ADMTec is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by HappyDay View Post
    Let me fix client issue, and ill make same for you =)
    thank you friend
    you need anything I'll do anything to help

  2. #3032
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by csganja View Post
    Try Azuriw release from page 186... you have a lot of fixes in that sources plus some customs...
    I already use that files and the client patch.
    Always says New version of the Blah blah blah.

    I already setup all. Ip's and serials and version.
    maybe they didn't put the IP in common.z? maybe somewhere else?

    __________________
    Edit:
    Fixed. XD
    Last edited by MrQU3ST10N; 23-03-15 at 05:54 PM.

  3. #3033
    Member fabiann1 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by HappyDay View Post
    "maybe you don't have some textures". - no way, pre-compiled client works like a charm.

    Yeah, me disable it all, but no result.
    Code:
        gOther.Load();//until this.
        //gController.Load();
        //gItemPrice.Load();
        //gItem.Load();
        //gInterface.Load();
        //gVisualFix.InitVisualFix();
        //g_ItemModel.Load();
        //gResetSystem.Load();
        //gConnectEx.Load();
        //gChatExpanded.Load();
        //gProtocol.Load();
        //gCheatGuard.Load();
        //gObjUser.Load();
        //gOffTrade.Init();
    No affect too. I can connect to server, max to enter login/pwd step. in any compilation/customs causes... very strange...
    Same result without any custom....
    Check folder cheatguard.

    ProtocolFilter

  4. #3034
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    This Setting doesn't work.
    which is annoying.
    Character

    Set all to 1.
    Not working.

    _____________________

    Bump !!
    Bump !!
    Last edited by MrQU3ST10N; 24-03-15 at 04:50 PM.

  5. #3035
    Proficient Member HappyDay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by fabiann1 View Post
    Check folder cheatguard.

    ProtocolFilter
    Solved them self by simple download "Clean" zClient source (with VMProtect and etc.). They compiles and works like a charm. Also, right now i am got enabled everything up to custom wingz and etc. "manually"...

    Ehh, wanna doing something good? do it self... -_-''

    Anyways, thanks for all who try to help me. Keep it up guys, becouse we are great community


    Quote Originally Posted by ADMTec View Post
    thank you friend
    you need anything I'll do anything to help
    Gimme some time, and ill help you, also, you may PM me your skype, and ill contact you =)

  6. #3036
    Account Upgraded | Title Enabled! vladiks9 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Big Problem ! Mu launcher Orginal not open main ! wtf ? plizz help !!!!!!!!!!!!

  7. #3037
    Proficient Member bercik133 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Anyone know how to change item+luck drop rate?

  8. #3038
    Account Upgraded | Title Enabled! ADMTec is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by vladiks9 View Post
    Big Problem ! Mu launcher Orginal not open main ! wtf ? plizz help !!!!!!!!!!!!
    put a picture of how is the folder of your client

  9. #3039
    Member fabiann1 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by bercik133 View Post
    Anyone know how to change item+luck drop rate?
    commonserver.cfg items option.

  10. #3040
    Proficient Member bercik133 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Can you make screenshot cause im blind or got another commonserver file.

    I can change selupan drops, socket amounts and drop rate, all events drops, but i dont see "global" +luck or +skill option.

    Atm i got 0.01% in game to get any item +luck.... How to make 30% or even 100% drops to have + luck option?

  11. #3041
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    seriously people?
    is everyone having this problem can't create RF and Summoner?


    If you have any solution to this problem please reply. asap!
    ______________________

    NVM.!

    FIxed it by my own.
    Last edited by MrQU3ST10N; 25-03-15 at 12:14 PM.

  12. #3042
    Member csganja is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Hmm, can socket all spheres except "earth". anyone else having this problem?

    Later edit:


    Temporary fix. In ItemSocketOptionsSystem.cpp
    find
    Code:
    if(this->m_SeedData[i].m_SeedType == btSeedType && this->m_SeedData[i].m_ItemLevel == ItemLevel/)
    and replace with
    Code:
    if(this->m_SeedData[i].m_SeedType == btSeedType)
    I guess this let a gate for cheaters, like applying a lvl 1 sphere as a lvl 5 one...
    Last edited by csganja; 25-03-15 at 12:36 PM.

  13. #3043
    Proficient Member HappyDay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by csganja View Post
    Hmm, can socket all spheres except "earth". anyone else having this problem?

    Later edit:


    Temporary fix. In ItemSocketOptionsSystem.cpp
    find
    Code:
    if(this->m_SeedData[i].m_SeedType == btSeedType && this->m_SeedData[i].m_ItemLevel == ItemLevel/)
    and replace with
    Code:
    if(this->m_SeedData[i].m_SeedType == btSeedType)
    I guess this let a gate for cheaters, like applying a lvl 1 sphere as a lvl 5 one...


    "You have a bad #define ITEM_NAME, in your #define WHERE, try to resolve self or...blah blah blah"... relax, joke!

    Well, i am got the same problem. Earth seeds without descriptions (any), but seed +30 earth works in combine. Any others - wont do the same.

  14. #3044
    Member csganja is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Lemme know if this fixed your problem... Extract in data/local/eng/
    Eng.rar


    This will fix more items, like elixirs e.t.c.


    And for the guys who said "next coder who don't share...". If it's a fix i will share, but not customs... Someone worked hard on this sources so we must payback with fixes...

    - - - Updated - - -

    In ObjCalCharacter.cpp

    find
    Code:
    	int Strength = 0;
    	int Dexterity = 0;
    	int Vitality = 0;
    	int Energy = 0;
    Replace all CITEM * with
    Code:
    	CItem * Right = &lpObj->pInventory[0];
    	CItem * Left  = &lpObj->pInventory[1];
    	CItem * Helm = &lpObj->pInventory[2];
    	CItem * Armor  = &lpObj->pInventory[3];
    	CItem * Pants  = &lpObj->pInventory[4];
    	CItem * Gloves = &lpObj->pInventory[5];
    	CItem * Boots  = &lpObj->pInventory[6];
    	CItem * Wings  = &lpObj->pInventory[7];
    	CItem * Helper = &lpObj->pInventory[8];
    	CItem * Amulet = &lpObj->pInventory[9];
    	CItem * LeftRing = &lpObj->pInventory[10];
    	CItem * RightRing = &lpObj->pInventory[11];
    Find
    Code:
    	GObjExtItemApply(lpObj);
    	gObjSetItemApply(lpObj);
    	gObjNextExpCal(lpObj);
    Below Add:
    Code:
    	// rings
    	if(LeftRing->m_Type == ITEMGET(13,109) || RightRing->m_Type == ITEMGET(13,109))	//-> Sapphire ring 
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
    		lpObj->AddMana += (WORD)(lpObj->MaxMana * 0.04f);
    	}
    	if(LeftRing->m_Type == ITEMGET(13,110) || RightRing->m_Type == ITEMGET(13,110))	//-> ruby ring
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f); // test?
    		lpObj->AddLife += (WORD)(lpObj->MaxLife * 0.04f);
    	}
    	if(LeftRing->m_Type == ITEMGET(13,111) || RightRing->m_Type == ITEMGET(13,111))	//-> Topaz ring
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f); // test?
    		lpObj->m_MoneyRate += (WORD)(lpObj->m_MoneyRate * 0.03f);
    	}
    	if(LeftRing->m_Type == ITEMGET(13,112) || RightRing->m_Type == ITEMGET(13,112))	//-> Amethyst ring
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f); // test?
    		lpObj->DamageMinus += (WORD)(lpObj->DamageMinus * 0.04f);
    	}
    
    	// amulets
    	if(Amulet->m_Type == ITEMGET(13,113))	//-> Ruby Necklace
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
    		lpObj->m_ExcelentDamage += (WORD)(lpObj->m_ExcelentDamage * 0.04f);	
    	}
    	if(Amulet->m_Type == ITEMGET(13,114))	//-> Emerald Necklace
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
    		lpObj->m_AttackSpeed += 7;
    	}
    	if(Amulet->m_Type == ITEMGET(13,115))	//-> Sapphire Necklace
    	{
    		lpObj->RegenTime += (WORD)(lpObj->MaxRegenTime * 0.03f);
    		lpObj->MonsterDieGetMana += (WORD)(lpObj->MaxMana / 8);
    	}
    Fix to add stats according to options:
    Sapphire Ring
    Ruby Ring
    Topaz Ring
    Amethyst ring
    Ruby Necklace
    Emerald Necklace
    Sapphire Necklace


  15. #3045
    Proficient Member HappyDay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by csganja View Post
    Lemme know if this fixed your problem... Extract in data/local/eng/
    Awesome, thanks. Them works. Ill try to make fix Seeds Combinations.




    PS. if someone still lack of NewWings repair fix, just go to protocol.cpp, find this:

    Code:
    void ItemDurRepaire(LPOBJ lpObj, CItem * DurItem, int pos, int RequestPos)
    And replace whole function (copy-paste) with my Lazzyfix:
    Code:
    void ItemDurRepaire(LPOBJ lpObj, CItem * DurItem, int pos, int RequestPos) 
    {
        PMSG_ITEMDURREPAIR_RESULT pResult;
        int result = TRUE;
    
        PHeadSetB((LPBYTE)&pResult, 0x34, sizeof(pResult));
        int itemtype = DurItem->m_Type;
    
        //NewWings Simple HappyFix
        #ifdef NEWWINGS
        if(IS_NEWWINGS(itemtype))
        {
            pResult.Money = GetNeedMoneyItemDurRepaire(DurItem, RequestPos);
    
        if ( (lpObj->Money - pResult.Money) < 1 )
        {
            pResult.Money = 0;
        }
        else
        {
            lpObj->Money -= pResult.Money;
            pResult.Money = lpObj->Money;
            DurItem->m_Durability = (float)((int)DurItem->m_BaseDurability);
            DurItem->Convert(DurItem->m_Type, DurItem->m_Option1, DurItem->m_Option2, DurItem->m_Option3, DurItem->m_NewOption, DurItem->m_SetOption,DurItem->m_ItemOptionEx, NULL, 0xFF, 0, CURRENT_DB_VERSION);
            GCItemDurSend(lpObj->m_Index, pos, DurItem->m_Durability, FALSE);
        }
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
        #endif
        if( itemtype >= ITEMGET(14,0) 
            || (itemtype >= ITEMGET(13,0) && itemtype  < ITEMGET(13,4)) 
            || itemtype == ITEMGET(13,10) 
            || (itemtype >= ITEMGET(12, 7) && itemtype < ITEMGET(12,36)) 
            || ( itemtype > ITEMGET(12,43) && itemtype < ITEMGET(12, 49) )
            || ( itemtype > ITEMGET(12, 50) && itemtype < ITEMGET(13,0) )
            || itemtype == ITEMGET(4,7) || itemtype == ITEMGET(4,15)
            )
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
        if ( itemtype == ITEMGET(13,38) )
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
    
        if ( itemtype == ITEMGET(13,39) )
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
    
        if ( itemtype == ITEMGET(13,40) ) //Second Edition
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
    
        if ( itemtype == ITEMGET(13,41) ) //season 2.5 add-on
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            //return;
        }
    
        if ( itemtype == ITEMGET(13,42) ) //season 2.5 add-on
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            //return;
        }
    
    #ifdef PERIOD
        if( DurItem->IsPeriodItem() )
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
        }
    #endif
    
        pResult.Money = GetNeedMoneyItemDurRepaire(DurItem, RequestPos);
        if ( pResult.Money <= 0 )
        {
            pResult.Money = 0;
            DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
            return;
        }
    
        if ( (lpObj->Money - pResult.Money) < 1 )
        {
            pResult.Money = 0;
        }
        else
        {
            lpObj->Money -= pResult.Money;
            pResult.Money = lpObj->Money;
            DurItem->m_Durability = (float)((int)DurItem->m_BaseDurability);
            DurItem->Convert(DurItem->m_Type, DurItem->m_Option1, DurItem->m_Option2, DurItem->m_Option3, DurItem->m_NewOption, DurItem->m_SetOption,DurItem->m_ItemOptionEx, NULL, 0xFF, 0, CURRENT_DB_VERSION);
    
            if ( DurItem->m_Type == ITEMGET(13,4)  || DurItem->m_Type == ITEMGET(13,5)) //season4.5 add-on
            {
                DurItem->PetValue();
            }
    
            GCItemDurSend(lpObj->m_Index, pos, DurItem->m_Durability, FALSE);
        }
        DataSend(lpObj->m_Index, (LPBYTE)&pResult, pResult.h.size);
    }
    That will repair your new wings, but also, NEWWINGS should be defined. Enjoy.

    We should share fixes for code, thats true. Customzz is customz, every developer make them for their server and etc. Here me agreed, but fixes for released "OpenSource" code should be OpenSource and free to everyone.


    Seeds Combinations (Earth) R&D
    UPD: Done!
    Ill describe laterzz.
    Last edited by HappyDay; 25-03-15 at 10:01 PM.



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