i will inform you with little information and wanted to share you something that i have
zteam will no longer support this version so they will not work anymore with this.
if you like say thanks.
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update 1:
- rebuilded source code gs
- no errors in database
- converted db for sql 2000 , 2008
- configurated files
- new startup server easy way
- backdoor removed
- custom wings enabled
server files update 1:
download
update 2:
- added wings level 4 support
- double goer event fix
- pets fix
- client support wings level 4
- client mini bugs fixed
- client gates corrected
- gameserver updated
- gameserver reset limit fixed
- reset command / options fixed
- commands rebuilded and fixed
- item.txt rebuilded
update 3:
- added missing files server/custom
- added fix for items
- added sphere server / cliend side
- added dl fixes
- added pet fixes
- dataserver fixed
- mix jewels fix
- double goer fixed
- elf summon fix
- /give15bless fix
- drop zero money fix
- j
ewelofharmony fix
-
aliennation added
- balancesystem added
- itemdropblock added
- new itemdropex added
- monsterspawner added
- custom wings mix added
- new client close added
-
/openware added
update 4:
- fixed messages
- fixed item options
- fixed chaos machine mixes
- some other errors and more..
server files update 5:
download update5
client patch update 4:
download client patch v4
source files old:
download
client full:
download client
setup guide:
1. Open server>tools>encoder
2. Open common.txt
3. Edit your ip , save file
4. Drag the file common.txt to econder.exe
5. Copy common.z to client>data>custom
sql:
Code:
use muonline
go
alter table character add column offtrade int null
go
alter table character add column grandreset int null
go
update character set offtrade = 0, grandreset = 0

Code:
[fixme]
1> need delete old period system and include it to periodex system
1> need finish cashshop
1> need add all items effects (cashshop rings and etc)
1> try attack in not attack area error when using 265 (dragon slasher) & 262 (chain drive) skills
1> need check all calls to gobjremovebuffeffect
1> resistancecheck -> decompile
[20.01.2013]
1> [stafx.h] added define 'season6dot3_eng'
1> deleted season5dot2_jpn, all changes undefined
1> changed xor32 keys
1> more test changes in dsprotocol, user and etc
1> [jewelmixsystem.cpp] fixed item delete in ::mixjewel
1> [jewelmixsystem.cpp] new mix system finished, 99% decompiled from 6.2 tha
[21.01.2013]
1> finished 'expandedinventory' and 'expandedwarehouse' systems, defined in <expinv>
[22.01.2013]
1> [zzzitem.h] define <max_type_player> changed from 6 to 7, added monk
1> [zzzitem.cpp] <openitemscript> updated, added monk class read for item script
1> [protocol.cpp] <pchatproc> gens chat added, decompiled from 6.2 tha, but without exdb function
1> deleted expandedinventory' and 'expandedwarehouse' systems, becoz are bugged, need start from null again
[23.01.2013]
1> [itemseedsphere.cpp] fully decompiled from 1.01.00, all names are original
[27.01.2013]
1> [gamemain.cpp] <gamemaininit> changed map loading to 1.01.00
1> max magic size changed to 150 (450) by 1.01.00
1> many changes with some skills check for rf
[29.01.2013]
1> [objuseskill.cpp] added 7 new functions to class, <skillcharge> & <skillmonkbuff> fully decompiled from 1.01.00
1> [objuseskill.cpp] <enableskill> changed, added rf skills (no master>
1> [objuseskill.cpp] <useskill> changed, added new cases for rf & doppelganger (1.01.00)
1> [objuseskill.cpp] <runningskill> changed, added new casses for rf (1.01.00)
1> [objuseskill.cpp] changed 1 function name to original (skillareamonsterattack)
1> [objuseskill.cpp] <skillevilmonster> (90%), <skillmonkbarragejustonetarget> (100%) decompiled
1> [objattack.cpp] <attack> changed (+2 new arguments) by 1.01.00
1> [protocol.cpp] added new cases 0x4a & 0x4b for rf attacks
1> [protocol.cpp] added 3 new functions <gcmonkmagicattack> (0%), <gcmonkdarksidetargetselect> (60%), <gcmonkmagicattacknumbersend> (95%) by 1.01.00
[06.02.2013]
1> [objuseskill.cpp] finished <skillmonkbuffapplyparty>, <skillmonkbarragejustonetarget>, <skillmonkdarksidegettargetindex> (all decompiled from 1.01.00 by error, thanks)
1> [attack.cpp] finished <cobjattack::attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for error again)
1> added "base" folder by 1.01.00 with some test templates for new libs
1> added "lua" folder with lua lib and files for mulua
1> added luafun / luasample / mulua cpp & h files fully decompiled from 1.01.00
1> added winconsole, fully decompiled from 1.01.00
1> [logproc.cpp] updated, added some new functions from 1.01.00 (all done)
1> [stdafx.h] added lua51.lib load
1> added monsterregensystem, fully decompiled from 1.01.00
1> added monsterstatcalc, fully decompiled from 1.01.00
1> [user.h] added masterlevel_passive_skill_option struct (98% decompiled) & defined in objectstuct by m_mpskillopt
1> [zzzitem.cpp] fully decompiled from 1.01.00, period argument on convert defined in "temp_period_var" for temp
[09.02.2013]
1> all buffsystem decompiled from 1.01.00, all names are original
[12.02.2013]
1> added lua npctalk extension (luanpc) + some classes to work with lua scripts
[13.02.2013]
1> added lua monsterdie extension (luamonsterdie)
[16.02.2013]
1> expanded inventory fully complete, one by one from 1.01.00 (decompiled)
1> [user.cpp] added <checkoutofwarehouse>, <warehouseextentcheck> (fully decompiled from 1.01.00)
1> expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
1> added <perioditemex> system, fully decompiled from 1.01.00, need refenses for "temp_period_var" define and add data to db & ds
1> more fixes with rf, all move gates are work normaly for now
[17.02.2013]
1> added temporaryusermanager (for now only to partysystem), 95% decompiled from 1.01.00 (5% for defines on etc files =d)
1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for gmo 6.3 (season6dot3_eng)
1> imperialguardian / imperialguardianrewardexp / eventdungeonitembag fully finished, decompiled from 1.01.00
1> fixed all warp / map attr / gate bugs with imperialguardian
[18.02.2013]
1> [masterlevelsystem.cpp] fully decompiled from 1.01.00 (all names are original), need include
1> [masterlevelsystem.cpp] finished, but need uncomment some calls after complete skillsystem and etc
1> [itembag.cpp] compared with 1.01.00 - all ok
[22.02.2013]
1> [probabilityitembag.cpp] complete for 1.01.00, but need test, bcz don't sure on 100%
1> [protocol.cpp] <cgitemdroprequest> complete for 1.01.00, but need test too)
1> [event.cpp] added 6 new functions from 1.01.00 for new itembags
1> [gamemain.cpp] <loaditembag> added new boxes, but need recheck all after luckysystem and etc. Blya
1> [event.cpp] <gmpresentboxitembagopen> fixed box open (x / y)
1> [genssystem.cpp] <calgensclass> fixed class calculation for super knight
1> [genssystem.cpp] gens reward system are finished
1> monk wings & mini wings complete (exception: 005a43cb, 00665f52)
1> [genssystem] remaded rankingupdater, included to zdataserver timer
1> [jewelofharmonysystem.cpp] checked for 1.01.00
1> [protocol.cpp] <cginventoryitemmove> ok, <cgitemgetrequest> ~ok (without doppel) for 1.01.00
1> [user.cpp] <dbitemsetinbyte> ok for 1.01.00
1> [user.cpp] <gobjinventorymoveitem> ok for 1.01.00
1> [protocol.cpp] <cgchaosboxitemmixbuttonclick> ok for 1.01.00
1> [mixsystem.h] class struct, enum chaos_type and positions are finished, decompiled from 1.01.00
1> [mixsystem.cpp] <eventdungeonkeyitemmix>, <goldennsilverboxmix> fully decompiled from 1.01.00
1> [questinfo.cpp] added monk reader
[26.02.2013]
1> [muhelper.cpp] complete, but for now without data save in db
[08.03.2013]
1> [protocol.cpp] <gcmonkdarksidetargetselect> decompiled from 1.01.00
1> [protocol.cpp] <gcmonkmagicattack> decompiled from 1.01.00
[09.03.2013]
1> [mixsystem.cpp] revised for 1.01.00, added new wings support
1> [bloodcastle.cpp] decompiled 5 new functions, fixed 4 names & added 1 new m_bridgedata var by 1.01.00
1> [temporaryusermanager.cpp] <resumebloodcastle> decompiled from 1.01.00
1> [setitemoption.cpp] decompiled <luckyitemgensetoption> 1.01.00
[10.03.2013]
1> [luckyitem.cpp] class fully decompiled from 1.01.00
1> [luckyitem.cpp] class included to project (all calls compared, exeption 2 calls from monster class)
[11.03.2013]
1> [protocol.cpp] <cginventoryitemmove> fixed for luckyitem mixes
1> [luckyitem.cpp] more fixes
[09.04.2013]
1> [objbaseattack.cpp] revised all function for 1.01.00, added bybarragecount in misschecks
1> [objbaseattack.cpp] fixed rf pvp attack
1> [user.cpp] <gobjmagicadd> fixed rf skill icons after reading (last argument byte -> short by 1.01.00)
1> [logproc.cpp] log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
1> fixed rf weapon skill add (gobjweaponmagicadd call with byte to word)
[10.04.2013]
1> new socket system fully included to gs (1.01.00 / 1.00.93 decompilition)
1> [itemsocketoptionsystem.cpp] fixed mistakes with -1 / -2 values
1> all monster configuration removed in "monster\\" folder
1> all shop configuration removed in "shop\\" folder
1> removed "temp_period_var" (exept: Cashshop.cpp), all varibles added
[11.04.2013]
1> [zzzitem.cpp] compared all calls for perioditem functions by 1.01.00
1> [zzzitem.cpp] <bufferitemtoconvert3> fixed 28 option up
1> [zzzitem.cpp] <itembyteconvert> fixed m_perioditemoption flag send
1> [perioditemex.cpp] <setperioditeminfo> fixed apply period flag
[12.04.2013]
1> [protocol.cpp] <cginventoryitemmove> fixed sendperioditeminfoonce call
[15.04.2013]
1> [perioditemex.cpp] <setexpirenotmatcheddata> fixed bisvalidmatcheditem check (missing !)
[16.04.2013]
1> [gameshop.cpp] finished package addon, more fixes and changes, writed complete list of items
1> [dsprotocol.cpp] added 4 functions for expand inventory, decompiled from 1.01.00
1> [protocol.cpp] added <gcresultforextendinvenorwarehouse>, decompiled from 1.01.00
1> [protocol.cpp] <cguseitemrecv> added to use magic backpack & vault expansion
1> [gameshop.cpp] added protect before buy <canbebuy>
1> [protocol.cpp] <cguseitemrecv> added sd potion to use
1> [user.cpp] <gobjuserecoverypotion> revised, added sd potion
[23.04.2013]
1> [magicinf.cpp] decompliled from 1.01.00 for new master skill tree update
[09.06.2013]
1> [skilladditioninfo.cpp] revised to 1.01.00, some decompiled
1> [doppelgangerposinfo.cpp] decompiled from 1.01.00
1> [doppelgangerlua.cpp] decompiled from 1.01.00
[10.06.2013]
1> [masterlevelsystem.cpp] <gdreqmasterlevelinfo> fixed check for m_bmasterleveldbload
[14.06.2013]
1> fixed all <fopen> calls and <fclose> ends
[16.06.2013]
1> [luafun.cpp] <g_generic_call> fixed
[17.06.2013]
1> [magicdamage.cpp] fully decompiled from 1.01.00
[18.06.2013]
1> [magicinf.cpp] fixed
[21.06.2013]
[22.06.2013]
1> working with master passive data
[23.06.2013]
1> [objcalcharacter.cpp] <gobjcalcmlskillitemoption> decompiled from 1.01.00, but some missing
1> [objattack.cpp] <getattackdamage> fixed for new master tree
[25.06.2013]
1> [objattack.cpp] <getattackdamagewizard> fixed for new master tree
[27.06.2013]
1> [darkspirit.cpp] revised for 1.01.00
[28.06.2013]
1> [protocol.cpp] <gcmagiclistmultisend> added temp fix for master skill brands
[29.06.2013]
1> [masterlevelskilltreesystem.cpp] <mls_weaponskilladd> fixed skill add after delete
1> [zzzitem.h] <getdetailitemtype> added new type <12> for rf gloves
[30.06.2013]
1> [user.cpp] <gobjweaponmagicadd> added temp fix for add exist magic or brand based
1> [buffeffect.cpp] added add_option_ignoredefense for monk buff
1> [masterlevelskilltreesystem.cpp] tree finished, but need test and maybe fix some
[04.07.2013]
1> [protocol.cpp] <cgreqenterdoppelganger> decompiled from 1.01.00
[05.07.2013]
1> [tmonsterskillmanager] <max_monster_skill_info_array> increased to 700 by 1.01.00
1> [tmonsterskillmanager] <findmagicinf> decompiled from 1.01.00
1> [doppelganger] finished, decompiled from 1.01.00
1> [dbsockmng.cpp] <connect> dataserver 2 enabled for more stable, maybe in future im delete it after all socks fixes
[07.07.2013]
1> fixed rf pvp skill work, but need check, maybe some skills work only in gens zones for pvp
1> [user.cpp] <gobjsetcharacter> added tempororymanager changes by 1.01.00 (fixed exit from doppelganger)
1> [doppelganger.cpp] <changeuserindex> fixed return in game with temporary status, need fix status 4 on connected
1> [protocol.cpp] <protocolcore> defined debug_protocol for enable / disable packet trace
[08.07.2013]
1> [setitemoption.cpp] revised, fixed all positions and bad decompiling
[09.07.2013]
1> [monsteritemmng.cpp] decompiled from 1.01.00
[17.07.2013]
1> [buffeffectslot.cpp] <gobjclearbuffeffect> fixed all calls
[10.08.2013]
1> total remove of settings files
1> [dsprotocol.cpp] temp fix for character buttons in "charcreate_temp" define
1> [npctalk.cpp] <npcchaoscardmaster> fixed dialog open
1> [cheatguard.cpp] added xor key read / disconnect option
1> [spe.h] added reading xor from cheatguard
1> [gamemain.cpp] fixed some commonserver.cfg value and renamed / deleted some
1> [shop.cpp] added excellent option for shop items (on reader too)
1> [muhelper.cpp] added data settings reader
1> [muhelper.cpp] finished loading from db
1> [objuseskill.cpp] <skilldeathpoisonformedusa> decompiled from 1.01.00
1> [gobjmonster.cpp] <gobjmonsterselectskillformedusa> decompiled from 1.01.00
1> [gobjmonster.cpp] <gobjmonsterattack> some added from 1.01.00
1> [gobjmonster.cpp] <gobjmonsterdiegiveitem> added medusa prize (1.01.00)
1> some add for monster 561 regen / skill attack (medusa)
1> [monsterregensystem.cpp] all calls compared, system enabled (1.01.00)
[11.08.2013]
1> [zzzitem.cpp] <citem::value()> fixed item price
1> [mixsystem.cpp] all formuls fixed
1> [newpvp.cpp] finished, fully included and fixed
1> [objattack.cpp] <getattackdamagesummoner> fixed wiz. Damage
[12.08.2013]
1> [mixsystem.cpp] <bloodcastleitemchaosmix> fixed call to getmapnumbybcbridge / switch check
1> [bloodcastle.cpp] <checkchoasmixitem> fixed return values to new (from 1.01.00)
1> [muhelper.cpp] <sendmacro> fixed checking lprequest->btresult
1> added 566, 567, 568, 577, 578 npc by 1.01.00
1> [shop.cpp] added shop 20(19), max shop value up to 21 by 1.01.00
[13.08.2013]
1> [mixsystem.cpp] <cherryblossommix> fixed item dur for gmo protocol
1> [itemsocketoptionsystem.cpp] <isenablesocketitem> added summoner socket items
[14.08.2013]
1> [license.cpp] new license system finished!
[16.08.2013]
1> [objuseskill.cpp] <skillevilmonster> redecompiled, now identical with 1.01.00
1> [gobjmonster.cpp] <gobjmonstermagicattack> fixed beattack case
1> [masterlevelsystem.cpp] fixed config loading, added monster list reader
[17.08.2013]
1> [muhelper.cpp] rewrited, now work on multi threads
[19.08.2013]
1> [probabilityitembag.cpp] fixed luck if item is excellent
1> [objuseskill.cpp] <skillchainlightning> fixed
[20.08.2013]
1> [dsprotocol.cpp] <itemserialcreaterecv> fixed blood castle serial recv (wrong call to getbridgeindexbymapnum)
[22.08.2013]
1> [skilladditionalinfo.cpp] added skill use level reader
[23.08.2013]
1> [illusiontempleproccess.cpp] fixed class count (extern to 7 by 1.01.00)
1> [illusiontempleevent.cpp] <enterillusiontemple> disabled for time check with event server
1> [protocol.cpp] <pmoveproc> fixed attr check, mistake with _cs server side
1> [jewelofharmonysystem.cpp] <smeltitembysmeltingstone> fixed max option level by 1.01.00
1> [illusiontempleevent.cpp] added m_minplayercount
[24.08.2013]
1> [protocol.cpp] <cgmodifyrequestitem> added check for dl pets, don't know why wz remove it
[27.08.2013]
1> [comboattack.cpp] <getskillpos> added 6.3 ms skills
[01.09.2013]
1> [protocol.cpp] <gcmagiclistmultisend> changed to 1.01.03
1> [protocol.cpp] <pmsg_magiclist> revised to 1.01.03
1> [masterlevelskilltreesystem.cpp] <mls_weaponskilladd> revised to 1.01.03 (fixed bug with base skill add)
1> [gameserver] remaked menu
1> [gameserver.cpp] <winmain> added reading ports / ips from serverinfo.dat
[02.09.2013]
1> [protocol.cpp] <cgactionrecv> revised to 1.01.03
1> [hacktoolblockex.cpp] decompiled from 1.01.03
1> [packetstatistics.cpp] decompiled from 1.01.03
[03.09.2013]
1> [gameshop.cpp] added inventory save
1> [gameshop.cpp] user data moved to class from objectstruct
1> [protocol.cpp] <cginventoryequipment> decompiled from 1.01.03
1> added max drop zen fix
1> added new talismans support (128 - 134)
1> [gameshop.cpp] added <isinventorybuff>
[08.09.2013]
1> [objcalcharacter.cpp] <gobjgetsetitemoption> fixed lucky item ancient options
1> [gameshop.cpp] fixed slot delete
1> [genssystem.cpp] <battlezonechatmsgsend> fixed (1.01.03)
1> [user.cpp] <gobjseconddurdown> fixed lucky item dur down (point *)
[09.09.2013]
1> fixed golden cherry blossom branch count (50 -> 255)
1> [gameshop.cpp] return to objectstruct...
1> fixed warehouse / value expand numbers
[10.09.2013]
1> [protocol.cpp] <cgbuyrequestrecv> fixed dark lord pets buy
1> [zzzitem.cpp] <petvalue()> fixed price for pets
[11.09.2013]
1> [jewelmixsystem.cpp] <unmixjewel> fixed inventory size check
1> [bloodcastle.cpp] <load> fixed time reload
[15.09.2013]
1> [gmmng.cpp] fixed system message fox post command
1> [chaoscastle.cpp] added minplayerscount
1> [luckyitem.cpp] <dgansluckyitemlist> fixed pointer to inventory
1> [shop.cpp] added ancient item support in shop
1> [gmmng.cpp] change method for stats update after add commands
[20.09.2013]
1> [dsprotocol.cpp] <jgpgetcharlist> fixed character creation read
[23.09.2013]
1> [gameserver.cpp] added commonserver reloading (with cs fix)
[26.09.2013]
1> [user.cpp] <gobjsetcharacter> fixed pshop inventory item delete
[01.10.2013]
1> [gobjmonster.cpp] fixed guard message say
[10.10.2013]
1> [bloodcastle.cpp] added prize reader [5]
[12.10.2013]
1> [user.cpp] <gobjcheckxymaptile> fixed false teleport to location for elf
1> [resetsystem.cpp] <finishresetreq> added hidden teleport to original location
[13.10.2013]
1> [cashitemperiodsystem.cpp] <initialize> fixed thread cleaning
1> removed "bill" system
[16.10.2013]
1> [muhelper.cpp] <init> fixed clearing data if slots isnt null
1> [user.cpp] <gobjlifecheck> added medusa dead message
[17.10.2013]
1> [chatfilter.cpp] fixed cyrillic reading
1> [masterlevelskilltreesystem.cpp] fixed reloading
[23.10.2013]
1> [muhelper.cpp] delete slots, now work with objectstruct
1> [user.cpp] <gobjgetindex>, <gobjgetindexbyaccount> fixed check null chars
1> [partyclass.cpp] fixed party pk status
1> [user.cpp] fixed pk item drop without option
1> [buffcalc.cpp], [classcalc.cpp] - fixed calls if player is not online and dofile
1> [chatfilter.cpp] fixed check for null chars
1> [resetsystem.cpp] fixed money pay & stats after reset
1> [gobjmonster.cpp] added itemexcdroprate
1> [gameshop.cpp] fixed open shop if disabled
1> [cheatguard.cpp] fixed level check
1> [cheatguard.cpp] added <m_speedhackcheck>
[24.10.2013]
1> [objattack.cpp] fixed darkside, chain drive, dragon roar aoe damage formul
1> [gobjmonster.cpp] added zen increase in mapdata.txt
1> [objbaseattack.cpp] fixed monk attackrate / defenserate formuls
--- updv81
1> [buffeffectslot.cpp] <checkitemoptforgetexpex> fixed return of bonus exp