[QUOTE=djsad94;8513786]OMG... Ctrl f and search... -.-
Nope already searched "Entire Solution"
Maybe this is the wrong source code.
which one the the latest ???
[QUOTE=djsad94;8513786]OMG... Ctrl f and search... -.-
Nope already searched "Entire Solution"
Maybe this is the wrong source code.
which one the the latest ???
My friend the DH and DR problem is just a database int -> longint/bigint problem.
Did you fixed the PM message bug? Its not about just the 1st message I have tryed 0,1,2,3,4,5,6,7,8,9 sometimes everything okey, sometimes 1,2,3,5,6,7,8,9 simetimes 0,1,2,3,4,6,7,8,9... :D
And source files edit this declarations. Its neccesary for that of here read the DB.
Sorry my bad english xd
Skin Set Item Ex 700 + Set Bloody Dragon RF
https://docs.google.com/uc?id=0BzXDU...xport=download
Data/Custom/Item
Images :
- - - Updated - - -
HELP.. I try add effect wing custom like wing 3 DK but not success . I used Main 1.04D. 12*512+36+1171 = 7351 .Hexadecimal: 1CB7 .
Nemesis.cppCode: Nemesis.hCode:void __declspec(naked) WingsOfStormEffect(){ _asm { MOV EAX, DWORD PTR SS:[EBP+0x0c] MOV dwItem, EAX CMP dwItem,ObjectId(0,37) JE Return CMP dwItem, ObjectId(12, 205) JE Return CMP dwItem, ObjectId(12, 180) JE Return Return: MOV ECX,0x0060C153 JMP ECX } void WingsLevel3EffectsHook() { SetNop(0x0060C14C, 5); WriteJmp(0x0060C14C, (DWORD)&WingsOfStormEffect);
Code:#ifndef NEMESIS_H#define NEMESIS_H #include "Stdafx.h" DWORD dwItem; #define ItemArray 1171 //IS ITEMARRAY FOR MAIN 1.04d GMO #define ItemId(x, y) ((x * 512) + y) #define ObjectId(x, y) ((x * 512) + y + ItemArray) void WingsLevel3EffectsHook();
#endi
Sorry I'm bad English
Last edited by loveoggy; 18-10-15 at 08:51 PM.
sorry i don't know .
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