
Originally Posted by
PiECLOUD
[REPOST]
adding a socket to an item give me this..
someone know to fix this?
tried natzugen solution but main won't pop up.
it does work

here is how i have it in client side
Code:
//Category Index
7 1 //-> Red Dragon Helm
8 1 //-> Red Dragon Armor
9 1 //-> Red Dragon Pants
10 1 //-> Red Dragon Gloves
11 1 //-> Red Dragon Boots
end
and here is how i have in server side
Code:
//===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Socket item configuration
// ----------------------------------------------------------------------------------
// Revision: 4:01 13.10.2013
//===================================================================================
//=====================================
// Sphere Options
//=====================================
0
// -------------------------------------------------------------------------------------------------------------------------------
// Type Level Name OptType Value1 Value2 Value3 Value4 Value5 ExtRate
// -------------------------------------------------------------------------------------------------------------------------------
//-> (Fire)
0 1 0 "Increases Attack & Wizardry" 3 20 400 400 400 400 30
1 1 1 "Increases Attack Speed" 1 7 1 1 1 1 20
2 1 2 "Increases Maximum Attack & Wizardry" 1 30 1 1 1 1 30
3 1 3 "Increases Minimum Attack & Wizardry" 1 20 1 1 1 1 40
4 1 4 "Increases Attack & Wizardry" 1 20 1 1 1 1 20
5 1 5 "Reduces AG Slightly" 2 40 1 1 1 1 30
//-> (Water)
10 2 0 "Increases Defensibility Accuracy" 2 10 1 1 1 1 10
11 2 1 "Increases Defensibility" 1 30 1 1 1 1 30
12 2 2 "Increases Shield Protection" 2 7 1 1 1 1 50
13 2 3 "Reduces Damage" 2 4 1 1 1 1 20
14 2 4 "Reflects Damage" 2 5 1 1 1 1 40
//-> (Ice)
16 3 0 "Increases Health From a Mob Kill" 4 8 49 50 51 52 30
17 3 1 "Increases Mana From a Mob Kill" 5 8 49 50 51 52 20
18 3 2 "Increases Skill Attack" 1 37 1 1 1 1 10
19 3 3 "Increases Attack Accuracy" 1 25 1 1 1 1 50
20 3 4 "Item Strenghthener" 2 30 1 1 1 1 30
//-> (Wind)
21 4 0 "Increases Automatic Health Recovery" 1 8 1 1 1 1 40
22 4 1 "Increases Maximum Health" 2 4 1 1 1 1 30
23 4 2 "Increases Maximum Mana" 2 4 1 1 1 1 40
24 4 3 "Increases Automatic Mana Recovery" 1 7 1 1 1 1 50
25 4 4 "Increases Maximum AG" 1 25 1 1 1 1 40
26 4 5 "Increases AG Value" 1 3 1 1 1 1 50
//-> (Lightning)
29 5 0 "Increases Excellent Damage" 1 15 1 1 1 1 20
30 5 1 "Increases Excellent Damage Rate" 2 10 1 1 1 1 10
31 5 2 "Increases Critical Damage" 1 30 1 1 1 1 30
32 5 3 "Increases Critical Damage Rate" 2 8 1 1 1 1 10
36 6 2 "Increases Health" 1 30 1 1 1 1 10
end
//=====================================
// Bonus Options (Start / End = Item type)
//=====================================
1
// -------------------------------------------------------------------------------------------------------------------------------
// Start End Name OptType Value ExtRate Slot1 Slot2 Slot3 Slot4 Slot5
// -------------------------------------------------------------------------------------------------------------------------------
0 0 4 "Increases Attack Power" 1 11 30 1 5 3 0 0
1 0 4 "Increases Skill Attack" 1 11 30 5 3 1 0 0
2 5 5 "Increases Attack & Wizardry" 1 5 30 1 5 3 0 0
3 5 5 "Increases Skill Attack" 1 11 30 5 3 1 0 0
4 6 12 "Increases Defensibility" 1 24 30 2 6 4 0 0
5 6 12 "Increases Maximum Health" 1 29 30 6 4 2 0 0
end
//=====================================
// Set Options
//=====================================
2
// -------------------------------------------------------------------------------------------------------------------------------
// Type Name OptType Value ExtRate Index1 Index2 Index3 Index4 Index5 Index6
// -------------------------------------------------------------------------------------------------------------------------------
0 0 "Increases Double Damage Rate" 2 3 100 1 1 1 1 1 1
1 0 "Reduces Opponent's Defens." 2 1 100 1 3 1 3 1 2
end
//=====================================
// Socket item list
//=====================================
3
// -------------------------------------------------------------------------------------------------------------------------------
// ID Index Name
// -------------------------------------------------------------------------------------------------------------------------------
0 26 //-> Flameberge
0 27 //-> Sword Breaker
0 28 //-> Rune Bastard Blade
2 16 //-> Frost Mace
2 17 //-> Absolute Scepter
4 23 //-> Dark Stinger
5 20 //-> Eternal Wing Stick
5 30 //-> Deadly Staff
5 31 //-> Inberial Staff
6 17 //-> Crimson Glory
6 18 //-> Salamander Shield
6 19 //-> Frost Barrier
6 20 //-> Guardian Shield
-1 44 //-> Eternal Wing Set
-1 45 //-> Titan Set
-1 46 //-> Brave Set
-1 47 //-> Phantom Set
-1 48 //-> Destroy Set
-1 49 //-> Seraphim Set
-1 50 //-> Divine Set
-1 51 //-> Royal Set
-1 52 //-> Hades Set
-1 53 //-> Queen Set
-1 1 //-> Dragon set
end
btw, does anyone know how to use the itemmodel.z ? after i use the encoder on the txt file the main just closes half way while loading