[Release] zTeam Season 6 EP3 + Source

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  1. #4501
    Account Upgraded | Title Enabled! Shinnosuke Mvp is offline
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    Jul 2014 Join Date
    369Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Th3AnG3L View Post
    Hello all,
    i will inform you with little information and wanted to share you something that i have

    so what will has in this release are server files + source code
    zTeam will no longer support this version so they will not work anymore with this.
    So i release the information here

    If you like say Thanks.
    //////////////////////////////////// Old ////////////////////////////
    Source codes: https://mega.co.nz/#!uMozhJyK!i-0l6R...EjGxl2mNoABYTQ

    Client : https://mega.co.nz/#!PpI3xCYR!M5YIkB...6cTl1CKTj4rESE

    Server Files : https://mega.co.nz/#!Xc93URbJ!OlejsG...Ek-OtoP2wZ09W8

    DB 2000 : https://mega.co.nz/#!eJ1TCLJK!9fAkup...QdjSduN1Tmobz0
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    pass: z-team.pro
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Update 1:
    - Rebuilded Source Code GS
    - No Errors In Database
    - Converted DB for SQL 2000 , 2008
    - Configurated Files
    - New StartUp Server Easy Way
    - BackDoor Removed
    - Custom Wings Enabled

    Server Files Update 1:
    Download

    Update 2:
    - Added Wings Level 4 Support
    - Double Goer Event Fix
    - Pets Fix
    - Client Support Wings Level 4
    - Client mini bugs fixed
    - Client gates corrected
    - GameServer Updated
    - GameServer Reset Limit Fixed
    - Reset Command / Options Fixed
    - Commands Rebuilded and Fixed
    - Item.txt Rebuilded

    Update 3:
    - Added missing files Server/Custom
    - Added fix for items
    - Added Sphere Server / Cliend Side
    - Added DL fixes
    - Added Pet Fixes
    - Dataserver fixed
    - Mix Jewels Fix
    - Double Goer Fixed
    - Elf Summon Fix
    - /give15bless Fix
    - Drop Zero Money Fix
    - JewelOfHarmony Fix
    - Aliennation Added
    - BalanceSystem Added
    - ItemDropBlock Added
    - New ItemDropEx Added
    - MonsterSpawner Added
    - Custom Wings Mix Added
    - New Client Close Added
    - /openware Added

    Update 4:
    - Fixed Messages
    - Fixed Item Options
    - Fixed Chaos Machine Mixes
    - Some other errors and more..

    Server Files Update 5:
    Download Update5

    Client Patch Update 4:
    Download Client Patch v4

    Source Files Old:
    Download

    Client Full:
    Download Client

    Setup Guide:
    1. Open Server>Tools>Encoder
    2. Open Common.txt
    3. Edit your IP , save file
    4. Drag the file Common.txt to Econder.exe
    5. Copy Common.z to Client>data>custom

    SQL:
    Code:
    USE MUONLINE
    GO
    ALTER TABLE Character ADD COLUMN OFFTrade INT NULL
    GO
    ALTER TABLE Character  ADD COLUMN GrandReset INT NULL
    GO
    UPDATE Character SET Offtrade = 0, GrandReset = 0



    Changelog:
    Code:
    [FixMe]
    1> Need delete old period system and include it to periodex system
    1> Need finish CashShop
    1> Need add all items effects (cashshop rings and etc)
    1> Try Attack In Not Attack Area error when using 265 (Dragon Slasher) & 262 (Chain Drive) skills
    1> Need check all calls to gObjRemoveBuffEffect
    1> ResistanceCheck -> decompile
    
    
    [20.01.2013]
    1> [stafx.h] Added define 'SEASON6DOT3_ENG'
    1> Deleted SEASON5DOT2_JPN, all changes undefined
    1> Changed XOR32 keys
    1> More test changes in DSProtocol, user and etc
    1> [JewelMixSystem.cpp] Fixed item delete in ::MixJewel
    1> [JewelMixSystem.cpp] New mix system finished, 99% decompiled from 6.2 THA
    
    
    [21.01.2013]
    1> Finished 'ExpandedInventory' and 'ExpandedWarehouse' systems, defined in <EXPINV>
    
    
    [22.01.2013]
    1> [zzzitem.h] define <MAX_TYPE_PLAYER> changed from 6 to 7, added MONK
    
    
    1> [zzzitem.cpp] <OpenItemScript> Updated, added MONK class read for item script
    1> [protocol.cpp] <PChatProc> Gens chat added, decompiled from 6.2 THA, but without exdb function
    1> Deleted ExpandedInventory' and 'ExpandedWarehouse' systems, becoz are bugged, need start from null again
    
    
    [23.01.2013]
    1> [ItemSeedSphere.cpp] Fully decompiled from 1.01.00, all names are original
    
    
    [27.01.2013]
    1> [GameMain.cpp] <GameMainInit> Changed map loading to 1.01.00
    1> Max magic size changed to 150 (450) by 1.01.00
    1> Many changes with some skills check for RF
    
    
    [29.01.2013]
    1> [ObjUseSkill.cpp] Added 7 new functions to class, <SkillCharge> & <SkillMonkBuff> fully decompiled from 1.01.00
    1> [ObjUseSkill.cpp] <EnableSkill> changed, added RF skills (no master>
    1> [ObjUseSkill.cpp] <UseSkill> changed, added new cases for RF & doppelganger (1.01.00)
    1> [ObjUseSkill.cpp] <RunningSkill> changed, added new casses for RF (1.01.00)
    1> [ObjUseSkill.cpp] Changed 1 function name to original (SkillAreaMonsterAttack)
    1> [ObjUseSkill.cpp] <SkillEvilMonster> (90%), <SkillMonkBarrageJustOneTarget> (100%) decompiled
    1> [ObjAttack.cpp] <Attack> Changed (+2 new arguments) by 1.01.00
    1> [protocol.cpp] Added new cases 0x4A & 0x4B for RF attacks
    1> [protocol.cpp] Added 3 new functions <GCMonkMagicAttack> (0%), <GCMonkDarkSideTargetSelect> (60%), <GCMonkMagicAttackNumberSend> (95%) by 1.01.00
    
    
    [06.02.2013]
    1> [ObjUseSkill.cpp] Finished <SkillMonkBuffApplyParty>, <SkillMonkBarrageJustOneTarget>, <SkillMonkDarkSideGetTargetIndex> (all decompiled from 1.01.00 by eRRoR, thanks)
    1> [Attack.cpp] Finished <CObjAttack::Attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for eRRoR again)
    1> Added "Base" folder by 1.01.00 with some test templates for new libs
    1> Added "Lua" folder with lua lib and files for MuLua
    1> Added LuaFun / LuaSample / MuLua cpp & h files fully decompiled from 1.01.00
    1> Added WinConsole, fully decompiled from 1.01.00
    1> [LogProc.cpp] Updated, added some new functions from 1.01.00 (all done)
    1> [StdAfx.h] Added lua51.lib load
    1> Added MonsterRegenSystem, fully decompiled from 1.01.00
    1> Added MonsterStatCalc, fully decompiled from 1.01.00
    1> [user.h] Added MASTERLEVEL_PASSIVE_SKILL_OPTION struct (98% decompiled) & defined in OBJECTSTUCT by m_MPSkillOpt
    1> [zzzitem.cpp] Fully decompiled from 1.01.00, Period argument on Convert defined in "TEMP_PERIOD_VAR" for temp
    
    
    [09.02.2013]
    1> All BuffSystem decompiled from 1.01.00, all names are original
    
    
    [12.02.2013]
    1> Added lua NpcTalk extension (LuaNPC) + some classes to work with lua scripts
    
    
    [13.02.2013]
    1> Added lua MonsterDie extension (LuaMonsterDie)
    
    
    [16.02.2013]
    1> Expanded inventory fully complete, one by one from 1.01.00 (decompiled)
    1> [user.cpp] Added <CheckOutOfWarehouse>, <WarehouseExtentCheck> (fully decompiled from 1.01.00)
    1> Expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
    1> Added <PeriodItemEx> system, fully decompiled from 1.01.00, need refenses for "TEMP_PERIOD_VAR" define and add data to DB & DS
    1> More fixes with RF, all move gates are work normaly for now
    
    
    [17.02.2013]
    1> Added TemporaryUserManager (for now only to PartySystem), 95% decompiled from 1.01.00 (5% for defines on etc files =D)
    1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for GMO 6.3 (SEASON6DOT3_ENG)
    1> ImperialGuardian / ImperialGuardianRewardExp / EventDungeonItemBag fully finished, decompiled from 1.01.00
    1> Fixed all warp / map attr / gate bugs with ImperialGuardian
    
    
    [18.02.2013]
    1> [MasterLevelSystem.cpp] Fully decompiled from 1.01.00 (All names are original), need include
    1> [MasterLevelSystem.cpp] Finished, but need uncomment some calls after complete SkillSystem and etc
    1> [ItemBag.cpp] Compared with 1.01.00 - All OK
    
    
    [22.02.2013]
    1> [ProbabilityItemBag.cpp] Complete for 1.01.00, but need test, bcz don't sure on 100%
    1> [protocol.cpp] <CGItemDropRequest> Complete for 1.01.00, but need test too)
    1> [Event.cpp] Added 6 new functions from 1.01.00 for new itembags
    1> [GameMain.cpp] <LoadItemBag> Added new boxes, but need recheck all after luckysystem and etc. blya
    1> [Event.cpp] <GMPresentBoxItemBagOpen> Fixed box open (X / Y)
    1> [GensSystem.cpp] <CalGensClass> Fixed class calculation for Super Knight
    1> [GensSystem.cpp] Gens Reward system are finished
    1> Monk wings & mini wings complete (exception: 005A43CB, 00665F52)
    1> [GensSystem] Remaded RankingUpdater, included to zDataServer timer
    1> [JewelOfHarmonySystem.cpp] Checked for 1.01.00
    1> [protocol.cpp] <CGInventoryItemMove> OK, <CGItemGetRequest> ~OK (without doppel) for 1.01.00
    1> [user.cpp] <DbItemSetInByte> OK for 1.01.00
    1> [user.cpp] <gObjInventoryMoveItem> OK for 1.01.00
    1> [protocol.cpp] <CGChaosBoxItemMixButtonClick> OK for 1.01.00
    1> [MixSystem.h] Class struct, enum CHAOS_TYPE and positions are finished, decompiled from 1.01.00
    1> [MixSystem.cpp] <EventDungeonKeyItemMix>, <GoldenNSilverBoxMix> fully decompiled from 1.01.00
    1> [QuestInfo.cpp] Added Monk reader
    
    
    [26.02.2013]
    1> [MUHelper.cpp] Complete, but for now without data save in db
    
    
    [08.03.2013]
    1> [protocol.cpp] <GCMonkDarkSideTargetSelect> decompiled from 1.01.00
    1> [protocol.cpp] <GCMonkMagicAttack> decompiled from 1.01.00
    
    
    [09.03.2013]
    1> [MixSystem.cpp] Revised for 1.01.00, added new wings support
    1> [BloodCastle.cpp] Decompiled 5 new functions, fixed 4 names & added 1 new m_BridgeData var by 1.01.00
    1> [TemporaryUserManager.cpp] <ResumeBloodCastle> decompiled from 1.01.00
    1> [SetItemOption.cpp] Decompiled <LuckyItemGenSetOption> 1.01.00
    
    
    [10.03.2013]
    1> [LuckyItem.cpp] Class fully decompiled from 1.01.00
    1> [LuckyItem.cpp] Class included to project (all calls compared, exeption 2 calls from monster class)
    
    
    [11.03.2013]
    1> [protocol.cpp] <CGInventoryItemMove> fixed for LuckyItem mixes
    1> [LuckyItem.cpp] More fixes
    
    
    [09.04.2013]
    1> [ObjBaseAttack.cpp] Revised all function for 1.01.00, added byBarrageCOunt in MissChecks
    1> [ObjBaseAttack.cpp] Fixed RF pvp attack
    1> [user.cpp] <gObjMagicAdd> fixed RF skill icons after reading (last argument BYTE -> short by 1.01.00)
    1> [logproc.cpp] Log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
    1> Fixed RF weapon skill add (gObjWeaponMagicAdd call with BYTE to WORD)
    
    
    [10.04.2013]
    1> New socket system fully included to GS (1.01.00 / 1.00.93 decompilition)
    1> [ItemSocketOptionSystem.cpp] Fixed mistakes with -1 / -2 values
    1> All monster configuration removed in "Monster\\" folder
    1> All shop configuration removed in "Shop\\" folder
    1> Removed "TEMP_PERIOD_VAR" (exept: CashShop.cpp), all varibles added
    
    
    [11.04.2013]
    1> [zzzitem.cpp] Compared all calls for PeriodItem functions by 1.01.00
    1> [zzzitem.cpp] <BufferItemtoConvert3> fixed 28 option up
    1> [zzzitem.cpp] <ItemByteConvert> fixed m_PeriodItemOption flag send
    1> [PeriodItemEx.cpp] <SetPeriodItemInfo> Fixed apply period flag
    
    
    [12.04.2013]
    1> [protocol.cpp] <CGInventoryItemMove> Fixed SendPeriodItemInfoOnce call
    
    
    [15.04.2013]
    1> [PeriodItemEx.cpp] <SetExpireNotMatchedData> Fixed bIsValidMatchedItem check (missing !)
    
    
    [16.04.2013]
    1> [GameShop.cpp] Finished package addon, more fixes and changes, writed complete list of items
    1> [DSProtocol.cpp] Added 4 functions for expand inventory, decompiled from 1.01.00
    1> [protocol.cpp] Added <GCResultForExtendInvenOrWarehouse>, decompiled from 1.01.00
    1> [protocol.cpp] <CGUseItemRecv> Added to use Magic Backpack & Vault Expansion
    1> [GameShop.cpp] Added protect before buy <CanBeBuy>
    1> [protocol.cpp] <CGUseItemRecv> Added SD potion to use
    1> [user.cpp] <gObjUseRecoveryPotion> revised, added SD potion
    
    
    [23.04.2013]
    1> [MagicInf.cpp] Decompliled from 1.01.00 for new master skill tree update
    
    
    [09.06.2013]
    1> [SkillAdditionInfo.cpp] Revised to 1.01.00, some decompiled
    1> [DoppelgangerPosInfo.cpp] Decompiled from 1.01.00
    1> [DoppelgangerLua.cpp] Decompiled from 1.01.00
    
    
    [10.06.2013]
    1> [MasterLevelSystem.cpp] <GDReqMasterLevelInfo> fixed check for m_bMasterLevelDBLoad
    
    
    [14.06.2013]
    1> Fixed all <fopen> calls and <fclose> ends
    
    
    [16.06.2013]
    1> [LuaFun.cpp] <g_Generic_Call> fixed
    
    
    [17.06.2013]
    1> [MagicDamage.cpp] Fully decompiled from 1.01.00
    
    
    [18.06.2013]
    1> [MagicInf.cpp] Fixed
    
    
    [21.06.2013]
    [22.06.2013]
    1> Working with master passive data
    
    
    [23.06.2013]
    1> [ObjCalCharacter.cpp] <gObjCalcMLSkillItemOption> decompiled from 1.01.00, but some missing
    1> [ObjAttack.cpp] <GetAttackDamage> fixed for new master tree
    
    
    [25.06.2013]
    1> [ObjAttack.cpp] <GetAttackDamageWizard> fixed for new master tree
    
    
    [27.06.2013]
    1> [DarkSpirit.cpp] Revised for 1.01.00
    
    
    [28.06.2013]
    1> [protocol.cpp] <GCMagicListMultiSend> Added temp fix for master skill brands
    
    
    [29.06.2013]
    1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Fixed skill add after delete
    1> [zzzitem.h] <GetDetailItemType> Added new type <12> for RF gloves
    
    
    [30.06.2013]
    1> [user.cpp] <gObjWeaponMagicAdd> Added temp fix for add exist magic or brand based
    1> [BuffEffect.cpp] Added ADD_OPTION_IGNOREDEFENSE for monk buff
    1> [MasterLevelSkillTreeSystem.cpp] Tree finished, but need test and maybe fix some
    
    
    [04.07.2013]
    1> [protocol.cpp] <CGReqEnterDoppelganger> decompiled from 1.01.00
    
    
    [05.07.2013]
    1> [TMonsterSkillManager] <MAX_MONSTER_SKILL_INFO_ARRAY> increased to 700 by 1.01.00
    1> [TMonsterSkillManager] <FindMagicInf> Decompiled from 1.01.00
    1> [Doppelganger] finished, decompiled from 1.01.00
    1> [DBSockMng.cpp] <Connect> DataServer 2 enabled for more stable, maybe in future im delete it after all socks fixes
    
    
    [07.07.2013]
    1> Fixed RF pvp skill work, but need check, maybe some skills work only in gens zones for pvp
    1> [user.cpp] <gObjSetCharacter> Added TempororyManager changes by 1.01.00 (fixed exit from doppelganger)
    1> [Doppelganger.cpp] <ChangeUserIndex> Fixed return in game with temporary status, need fix status 4 on Connected
    1> [protocol.cpp] <ProtocolCore> defined DEBUG_PROTOCOL for enable / disable packet trace
    
    
    [08.07.2013]
    1> [SetItemOption.cpp] Revised, fixed all positions and bad decompiling
    
    
    [09.07.2013]
    1> [MonsterItemMng.cpp] Decompiled from 1.01.00
    
    
    [17.07.2013]
    1> [BuffEffectSlot.cpp] <gObjClearBuffEffect> fixed all calls
    
    
    [10.08.2013]
    1> Total remove of settings files
    1> [DSProtocol.cpp] Temp fix for character buttons in "CHARCREATE_TEMP" define
    1> [NpcTalk.cpp] <NpcChaosCardMaster> Fixed dialog open
    1> [CheatGuard.cpp] Added XOR key read / Disconnect option
    1> [spe.h] Added reading XOR from CheatGuard
    1> [GameMain.cpp] Fixed some commonserver.cfg value and renamed / deleted some
    1> [Shop.cpp] Added Excellent option for shop items (On reader too)
    1> [MUHelper.cpp] Added data settings reader
    1> [MUHelper.cpp] Finished loading from DB
    1> [ObjUseSkill.cpp] <SkillDeathPoisonForMeDusa> Decompiled from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterSelectSkillForMedusa> Decompiled from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterAttack> Some added from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterDieGiveItem> Added Medusa prize (1.01.00)
    1> Some add for monster 561 regen / skill attack (medusa)
    1> [MonsterRegenSystem.cpp] All calls compared, system enabled (1.01.00)
    
    
    [11.08.2013]
    1> [zzzitem.cpp] <CItem::Value()> fixed item price
    1> [MixSystem.cpp] All formuls fixed
    1> [NewPVP.cpp] Finished, fully included and fixed
    1> [ObjAttack.cpp] <GetAttackDamageSummoner> Fixed wiz. damage
    
    
    [12.08.2013]
    1> [MixSystem.cpp] <BloodCastleItemChaosMix> Fixed call to GetMapNumByBCBridge / switch check
    1> [BloodCastle.cpp] <CheckChoasMixItem> Fixed return values to new (from 1.01.00)
    1> [MUHelper.cpp] <SendMacro> Fixed checking lpRequest->btResult
    1> Added 566, 567, 568, 577, 578 NPC by 1.01.00
    1> [Shop.cpp] Added shop 20(19), max shop value up to 21 by 1.01.00
    
    
    [13.08.2013]
    1> [MixSystem.cpp] <CherryBlossomMix> Fixed item dur for GMO protocol
    1> [ItemSocketOptionSystem.cpp] <IsEnableSocketItem> Added summoner socket items
    
    
    [14.08.2013]
    1> [License.cpp] New license system finished!
    
    
    [16.08.2013]
    1> [ObjUseSkill.cpp] <SkillEvilMonster> Redecompiled, now identical with 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterMagicAttack> Fixed BeAttack case
    1> [MasterLevelSystem.cpp] Fixed config loading, added monster list reader
    
    
    [17.08.2013]
    1> [MuHelper.cpp] Rewrited, now work on multi threads
    
    
    [19.08.2013]
    1> [ProbabilityItemBag.cpp] Fixed luck if item is Excellent
    1> [ObjUseSkill.cpp] <SkillChainLightning> Fixed
    
    
    [20.08.2013]
    1> [DSProtocol.cpp] <ItemSerialCreateRecv> Fixed blood castle serial recv (wrong call to GetBridgeIndexByMapNum)
    
    
    [22.08.2013]
    1> [SkillAdditionalInfo.cpp] Added skill use level reader
    
    
    [23.08.2013]
    1> [IllusionTempleProccess.cpp] Fixed Class count (extern to 7 by 1.01.00)
    1> [IllusionTempleEvent.cpp] <EnterIllusionTemple> Disabled for time check with event server
    1> [protocol.cpp] <PMoveProc> Fixed attr check, mistake with _CS server side
    1> [JewelOfHarmonySystem.cpp] <SmeltItemBySmeltingStone> Fixed max option level by 1.01.00
    1> [IllusionTempleEvent.cpp] Added m_MinPlayerCount
    
    
    [24.08.2013]
    1> [protocol.cpp] <CGModifyRequestItem> Added check for DL pets, don't know why wz remove it
    
    
    [27.08.2013]
    1> [ComboAttack.cpp] <GetSkillPos> Added 6.3 MS skills
    
    
    [01.09.2013]
    1> [protocol.cpp] <GCMagicListMultiSend> Changed to 1.01.03
    1> [protocol.cpp] <PMSG_MAGICLIST> Revised to 1.01.03
    1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Revised to 1.01.03 (fixed bug with base skill add)
    1> [GameServer] Remaked menu
    1> [GameServer.cpp] <WinMain> Added reading ports / ips from ServerInfo.dat
    
    
    [02.09.2013]
    1> [protocol.cpp] <CGActionRecv> Revised to 1.01.03
    1> [HacktoolBlockEx.cpp] Decompiled from 1.01.03
    1> [PacketStatistics.cpp] Decompiled from 1.01.03
    
    
    [03.09.2013]
    1> [GameShop.cpp] Added inventory save
    1> [GameShop.cpp] User data moved to class from OBJECTSTRUCT
    1> [protocol.cpp] <CGInventoryEquipment> Decompiled from 1.01.03
    1> Added max drop zen fix
    1> Added new talismans support (128 - 134)
    1> [GameShop.cpp] Added <IsInventoryBuff>
    
    
    [08.09.2013]
    1> [ObjCalCharacter.cpp] <gObjGetSetItemOption> Fixed lucky item ancient options
    1> [GameShop.cpp] Fixed slot delete
    1> [GensSystem.cpp] <BattleZoneChatMsgSend> Fixed (1.01.03)
    1> [user.cpp] <gObjSecondDurDown> Fixed lucky item dur down (point *)
    
    
    [09.09.2013]
    1> Fixed golden cherry blossom branch count (50 -> 255)
    1> [GameShop.cpp] Return to OBJECTSTRUCT...
    1> Fixed warehouse / value expand numbers
    
    
    [10.09.2013]
    1> [protocol.cpp] <CGBuyRequestRecv> Fixed dark lord pets buy
    1> [zzzitem.cpp] <PetValue()> Fixed price for pets
    
    
    [11.09.2013]
    1> [JewelMixSystem.cpp] <UnMixJewel> Fixed inventory size check
    1> [BloodCastle.cpp] <Load> Fixed time reload
    
    
    [15.09.2013]
    1> [GMMng.cpp] Fixed system message fox post command
    1> [ChaosCastle.cpp] Added MinPlayersCount
    1> [LuckyItem.cpp] <DGAnsLuckyItemList> Fixed pointer to inventory
    1> [Shop.cpp] Added Ancient item support in shop
    1> [GMMng.cpp] Change method for stats update after add commands
    
    
    [20.09.2013]
    1> [DSProtocol.cpp] <JGPGetCharList> Fixed character creation read
    
    
    [23.09.2013]
    1> [GameServer.cpp] Added commonserver reloading (with cs fix)
    
    
    [26.09.2013]
    1> [user.cpp] <gObjSetCharacter> Fixed PShop inventory item delete
    
    
    [01.10.2013]
    1> [gObjMonster.cpp] Fixed guard message say
    
    
    [10.10.2013]
    1> [BloodCastle.cpp] Added prize reader [5]
    
    
    [12.10.2013]
    1> [user.cpp] <gObjCheckXYMapTile> Fixed false teleport to location for ELF
    1> [ResetSystem.cpp] <FinishResetReq> Added hidden teleport to original location
    
    
    [13.10.2013]
    1> [CashItemPeriodSystem.cpp] <Initialize> Fixed thread cleaning
    1> Removed "Bill" system
    
    
    [16.10.2013]
    1> [MUHelper.cpp] <Init> Fixed clearing data if slots isnt null
    1> [user.cpp] <gObjLifeCheck> Added medusa dead message
    
    
    [17.10.2013]
    1> [ChatFilter.cpp] Fixed cyrillic reading
    1> [MasterLevelSkillTreeSystem.cpp] Fixed reloading
    
    
    [23.10.2013]
    1> [MUHelper.cpp] Delete slots, now work with objectstruct
    1> [user.cpp] <gObjGetIndex>, <gObjGetIndexByAccount> fixed check NULL chars
    1> [PartyClass.cpp] Fixed party PK status
    1> [user.cpp] Fixed PK item drop without option
    1> [BuffCalc.cpp], [ClassCalc.cpp] - Fixed calls if player is not online and dofile
    1> [ChatFilter.cpp] Fixed check for null chars
    1> [ResetSystem.cpp] Fixed money pay & stats after reset
    1> [gObjMonster.cpp] Added ItemExcDropRate
    1> [GameShop.cpp] Fixed open shop if disabled
    1> [CheatGuard.cpp] Fixed level check
    1> [CheatGuard.cpp] Added <m_SpeedHackCheck>
    
    
    [24.10.2013]
    1> [ObjAttack.cpp] Fixed DarkSide, Chain Drive, Dragon Roar AOE damage formul
    1> [gObjMonster.cpp] Added Zen increase in MapData.txt
    1> [ObjBaseAttack.cpp] Fixed Monk AttackRate / DefenseRate formuls
    --- UPDv81
    1> [BuffEffectSlot.cpp] <CheckItemOptForGetExpEx> Fixed return of bonus EXP
    Credits:
    WebZen
    zTeam
    Ragezone members
    Help! re-upload Server File - Client

  2. #4502
    Alpha Member ianvalls90 is offline
    MemberRank
    Apr 2007 Join Date
    ArgentinaLocation
    1,829Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Shinnosuke Mvp View Post
    Help! re-upload Server File - Client
    Why do you quote #1 post? Really annoying.
    I dont have these anymore so I cant help ya but around the thread there are multiple uploads.

    Enviado desde mi SM-G531M mediante Tapatalk

  3. #4503
    Novice caimuonline is offline
    MemberRank
    Sep 2016 Join Date
    3Posts

    re: [Release] zTeam Season 6 EP3 + Source

    fix chaotic diseler dl + master dack side rf Skill Bug.
    Last edited by caimuonline; 23-11-16 at 08:00 AM.

  4. #4504

    re: [Release] zTeam Season 6 EP3 + Source

    Please reuploaf full file and Client pls !

  5. #4505
    www.PRO-MU.com 0pTi is offline
    MemberRank
    Jul 2013 Join Date
    CanadaLocation
    299Posts

    re: [Release] zTeam Season 6 EP3 + Source

    mirrors please ?

  6. #4506
    Novice rickmattar is offline
    MemberRank
    Jan 2012 Join Date
    3Posts

    re: [Release] zTeam Season 6 EP3 + Source

    mirrors please.
    :)

  7. #4507
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    731Posts

    re: [Release] zTeam Season 6 EP3 + Source

    What about skills visual bug? Does anyone they to fix them?

  8. #4508
    Proficient Member jumongski is offline
    MemberRank
    Dec 2015 Join Date
    157Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by or30n View Post
    What about skills visual bug? Does anyone they to fix them?
    I have a fix for RF skills, but the Death Stab skill visual skill i dont have.

  9. #4509
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    731Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Can u share it here? I think and the elf has agility bug too!

  10. #4510
    Valued Member Erickson Camejo is offline
    MemberRank
    Mar 2013 Join Date
    115Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Someone know some cashpshop editor for zteam s6?

    Uso tapatalk cual es el peo?

  11. #4511
    Account Upgraded | Title Enabled! Maddox is offline
    MemberRank
    Feb 2014 Join Date
    937Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Erickson Camejo View Post
    Someone know some cashpshop editor for zteam s6?

    Uso tapatalk cual es el peo?
    Welcome back to MU :D

  12. #4512
    Valued Member Erickson Camejo is offline
    MemberRank
    Mar 2013 Join Date
    115Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by RevolGaming View Post
    you can use TT linkserver to get a good working exdb from it.

    - - - Updated - - -

    On the following weeks I will share some fixes what I created for myself and for the community.

    1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
    2. -> Recoded character balance system, with balanced config
    3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
    4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
    5. -> Recoded Offtrade system (you can type anything into your shop name)
    6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
    7. -> Fixed agility bug for all of the characters on clientside


    1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.

    Have nice week guys!
    when you will share your files? :D! source codes too?

  13. #4513
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    731Posts

    re: [Release] zTeam Season 6 EP3 + Source

    That's great. Thank you Erickson Camejo

  14. #4514
    Account Upgraded | Title Enabled! Maddox is offline
    MemberRank
    Feb 2014 Join Date
    937Posts

    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by RevolGaming View Post

    - - - Updated - - -

    On the following weeks I will share some fixes what I created for myself and for the community.

    1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
    2. -> Recoded character balance system, with balanced config
    3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
    4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
    5. -> Recoded Offtrade system (you can type anything into your shop name)
    6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
    7. -> Fixed agility bug for all of the characters on clientside


    1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.

    Have nice week guys!

    Yeah include latest/updated source too :)

    Thanks and God Bless. :)

  15. #4515
    Member Darking is offline
    MemberRank
    Jan 2017 Join Date
    68Posts

    re: [Release] zTeam Season 6 EP3 + Source

    any updated links? hope someone can upload it.



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